Hey all,
Just a quick explanation of why I think this passive should be reworked and 2 possible ideas (nothing final, just an idea).
The passive gives the player 5% health recovery per Draconic Power ability slotted. Tanks might use 3 (probably even less on 1 bar), which gives you 15%, other specs use maybe 2 on 1 bar which would result in 10%. This percentage itself is fine but health recovery isn't that useful (aside from a very few builds), especially considering the fact that health recovery in pve isn't necessary due to high heals and in pvp health recovery isn't worth much either since mDK's will go vamp for mobility and sDK's benefit more from high stamina and weapon damage in order to make rally and vigor strong, thus not speccing for health recovery (might be wrong here). All in all I think the passive needs a rework.
2 possible solutions:
- My first choice would be something similar to the sorcerer's implosion passive, but more defensive/resource focused: a percentage based proc change on taking damage that gives you minor heroism for X amount of seconds (possibly even mitigating part of the damage done). This would help the DK in their design of being build around ultimate and make the passive useful.
- My second choice would be to make it that you gain 4 or 5% health whenever you have a Draconic Power ability slotted, might need to be lower but I'm not sure. Health is at least a lot more useful on any build than health recovery.
What do you guys think? I have always loved the class and actually all its passives feel fine, except elder dragon. Remember, just an idea! Feel free to add your own ideas as well