Uriel_Nocturne wrote: »Just open up every single Class Skill to every character, let us apply our acquired Skill points into any Class Skill Line that we choose, and we get to craft our own "Class" through the allotment of Skill Points into the Skills that we desire.
Whether CP's stay or go... I'm neither "here nor there" on the subject. If CP's went away, I doubt I'd notice. After the abortive Morrowind Update, CP allotment has become trivial anyway. So CP's could stay or go, and I wouldn't even blink an eye.
But remove "Classes".
Open up all of the possible Skill lines and make them available to every player equally. Let the Player choose where/when to spend Skill Points, and let them craft their own "Class" that best fits their desires for their character.
That would be true freedom in this MMO.
NewBlacksmurf wrote: »A large amount of threads for over two years complain, suggest, discuss and even detail interesting realities about the character levels.
One Tamriel sought to open up the game and made it a lot more accessible.
I find it odd that character levels 1-49 and Champion point as a level indicator still exist.
Follow me....
If from level 1-49 you're scaled and If from CP1-150 you're scaled (not exact) why not simplify the system as ZOS shares that lag comes from Cp calculations. Does that also apply to scaling 1-49 with CP?
Suggestion
-remove character levels 1-50
-remove CP level indicators entirely
-remove health, Magic, Stamina stat points entirely (place those on gear instead but allow those to be changed ingame via enchanting or crafting)
-Keep skill line level progression but instead of 1-50, make it 1-66......and when Level cap is raised....67-X
-Crafting would align by potency of the stats crafted and nodes would be zone based
-*Remove classes from character creation selection and input them into the world under some new Spell Crafting concepts (keep all the skills tho)
This simplifies so much but retains the base concepts
Beyond there you'll have true progression that's not confusing
NewBlacksmurf wrote: »A large amount of threads for over two years complain, suggest, discuss and even detail interesting realities about the character levels.
One Tamriel sought to open up the game and made it a lot more accessible.
I find it odd that character levels 1-49 and Champion point as a level indicator still exist.
Follow me....
If from level 1-49 you're scaled and If from CP1-150 you're scaled (not exact) why not simplify the system as ZOS shares that lag comes from Cp calculations. Does that also apply to scaling 1-49 with CP?
Suggestion
-remove character levels 1-50
-remove CP level indicators entirely
-remove health, Magic, Stamina stat points entirely (place those on gear instead but allow those to be changed ingame via enchanting or crafting)
-Keep skill line level progression but instead of 1-50, make it 1-66......and when Level cap is raised....67-X
-Crafting would align by potency of the stats crafted and nodes would be zone based
-*Remove classes from character creation selection and input them into the world under some new Spell Crafting concepts (keep all the skills tho)
This simplifies so much but retains the base concepts
Beyond there you'll have true progression that's not confusing
You want it to be like Skyrim. To bad this is a MMORPG, and not a simple RPG like Skyrim etc. So your demands will never be met as they are impossible to maintain in an ever changing enviroment that is ESO (or any MMORPG).
NewBlacksmurf wrote: »Peekachu99 wrote: »Do you honestly think a game wide overhaul like this is reasonable or feasible? Two years into release? I'm mean look at the rage-quits and pushback (yourself included) when they adjusted systems for Morrowind.
What you've proposed, or any other change as drastic will never happen. They're going to keep tinkering with CP until they (hopefully) get it right (or just better). The audience is too large and ingrained now. At best, they'll do a "reboot" in 5 years once attrition sets in.
As well, basing progression solely on gear is what every other game is doing. I like how ESO at least tries to differentiate themselves.
@Peekachu99
Feasible....
Was it feasible to make everything One Tamriel?
Um, bringing the CP rank of outdated content (DSA, for example) was indeed necessary and feasible.
Was it feasible to change VR to CP?
Yes, and it's just a remapping of horizontal progression, rather than VR ranks or an entirely new system (game) as you've proposed.
Was it feasible to remove entire parts of the CP tree?
Part of development is getting rid of things that aren't working/ up to par. It's called pruning, and every online game does it. You can't not do this kind of system maintenance or you end up with a million broken, useless features (insert ZoS joke here, I suppose)
Was it feasible to remove the sub?
Was it feasible to not allow Chapters count under eso Plus or crowns?
Was it feasible to sale homes for $25-$99 each?
Was it feasible to add a class you said you wouldn't add early on and didn't add later as it would disrupt progression?
All that is just ranting and has nothing to do with game design.
I'd argue that as another commented....the hole dug is extremely deep. May as well cause it's only getting deeper on their current path
@NewBlacksmurf : what the OP is pointing out is in fact the system we know from the previous TES games, with a few minor tweaks here and there. The basic reason that an MMORPG like ESO has a leveling-system, is because all the new content being added. People want to have some feeling of progress through gaining experience and gaining levels to get stronger. To implement a system like Skyrim into ESO isnt doable. I would mess up everything, not to mention the decline in player-base. And this stuff has mentioned at least a dozen times before in several forum-topics since the Beta.
@NewBlacksmurf : If you want more choices along the way I can only agree.
But changing the way classes behave isnt really an option. You need a basis to start the game with. And every class so far is capable of using any weapon, and any armor-type. Without classes balancing will become even worse in the end, as there is no baseline to have a nill-pointer.
And most of all lets not forget that is really hard to come up with something new when everything has been done before.
Regarding the lore: they explained it a lot of times on the forums why its different then usual.
There won't ever be any type of "balance" under the current system with all of the restrictions provided for by "Classes", and having the Skill Lines divided up among that very same Class structure. This division, by its very nature, creates far too many variables for there to ever be "balance" in ESO as everything stands right now.CromulentForumID wrote: »Uriel_Nocturne wrote: »Just open up every single Class Skill to every character, let us apply our acquired Skill points into any Class Skill Line that we choose, and we get to craft our own "Class" through the allotment of Skill Points into the Skills that we desire.
Whether CP's stay or go... I'm neither "here nor there" on the subject. If CP's went away, I doubt I'd notice. After the abortive Morrowind Update, CP allotment has become trivial anyway. So CP's could stay or go, and I wouldn't even blink an eye.
But remove "Classes".
Open up all of the possible Skill lines and make them available to every player equally. Let the Player choose where/when to spend Skill Points, and let them craft their own "Class" that best fits their desires for their character.
That would be true freedom in this MMO.
They can't balance the game with restrictions. You want them to try to balance without them?
You can't ignore balance in a game with PVP.



I really hope they don't do this. Leave CP as it is
Maybe I was too simplistic in my answer. The main reason I like CP points its because you can keep track of your progress and your level. I love to see my character slowly leveling up and reaching higher numbers. I'd be fine if CP passives were changed and or skills removed. Not having a track on my level tough or having a "level cap" would suck out a great portion of the joy of progression to me. One thing that makes me really like ESO is the fact that due to the CP system we don't have a level cap
Some people genuinely believe that it would make sense.Lot's of LOL here. Get rid of Levels? WUT?
NewBlacksmurf wrote: »Maybe I was too simplistic in my answer. The main reason I like CP points its because you can keep track of your progress and your level. I love to see my character slowly leveling up and reaching higher numbers. I'd be fine if CP passives were changed and or skills removed. Not having a track on my level tough or having a "level cap" would suck out a great portion of the joy of progression to me. One thing that makes me really like ESO is the fact that due to the CP system we don't have a level cap
@Franieck
So it wouldn't keep a progression feel if your gear was progressing by level instead of a character where gear is interchangeable between anyone on your account?
Yea they won't open up the skill lines for all classes. All that would do is make the one super template and that's it all other skills deemed useless would never see the light of day.
The classes are not a bad idea its just when you have pvp some skills become op while others are selective or ignored. They should just make overland as hard as it use to be be right after beta when if you pulled 3 mobs you worked hard to even live.