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When is animation canceling necessary?

Jorotarr
Jorotarr
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Is it necessary for normal dungeons? What about veteran dungeons? Or is it mainly for Trials? It's something that I can't quite get the hang of, and it's too fast paced for me, so I just wanna know what I can and can't do.
  • Morgul667
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    Its necessary to increase your dps so you can and should get used to do it all the time

    It is important for vet dungeons and trials mainly but it is better if it is a habit
  • SHADOW2KK
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    Personally I do it all the time, PvE or PvP, the more you do it, the more second nature it is, and the quicker hostiles die.
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  • faladilb16_ESO
    You can do everything without it. It's just "Everything goes faster"...but better concentrate on mechanics and your normal playstile. Its my opinion but I am no big fan of it. I knew some people that run vet trials without animation cancelling. Just play how you want. I know this one of these "Play how you want to" answers, but...well xD
  • RexyCat
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    Joromarr wrote: »
    Is it necessary for normal dungeons? What about veteran dungeons? Or is it mainly for Trials? It's something that I can't quite get the hang of, and it's too fast paced for me, so I just wanna know what I can and can't do.

    In other games when you channel a skill you would have to wait until it have finished before you can cast another skill to avoid it would be interrupted or set on cool down. Her you can fire off several abilities before channelling skill have completed which make it possible to land more then one ability in a short time frame on target.

    Animation can only show one visual cue at a time when it have begun. That is why animotion cancelling is providing higher DPS then you would be forced to wait for each animation to complete.
  • faladilb16_ESO
    But it doesn't change the fact that they will remove it soon, it's confirmed...
  • Qbiken
    Qbiken
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    But it doesn't change the fact that they will remove it soon, it's confirmed...

    Lol, where have you Heard that?? Source or that is just a troll comment.
  • LazyLou
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    Qbiken wrote: »
    But it doesn't change the fact that they will remove it soon, it's confirmed...

    Lol, where have you Heard that?? Source or that is just a troll comment.

    Yes, please list a source on that, I just can't see that happening unless they'd make it so animation cancelling stops the effect of your skills completely.
  • faladilb16_ESO
    I've heard it from several people I know. But at all it doesn't matter since it isn't really necessary. You can still do every trial in every mode without it. They didn't plan it as a feature. They are only too lazy to remove it or fix it.
    Edited by faladilb16_ESO on June 2, 2017 8:49AM
  • Turelus
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    I've heard it from several people I know. But at all it doesn't matter since it isn't really necessary. You can still do every trial in every mode without it. They didn't plan it as a feature. They are only too lazy to remove it or fix it.
    It's very unlikely that animation cancelling will be removed, you would be wise to ask people who tell you such information to cite any sources for it.

    We have in fact seen a shift in the opposite direction with Morrowind, as light attacks (the more common weave for DPS) was buffed up.

    In regards to the OP's question animation cancelling isn't required for any gameplay (nor should it ever be) but it is vastly beneficial in almost every environment if you can learn it.

    Content can still be cleared without it but it's much slower and requires more team communication and patience.
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  • Qbiken
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    I've heard it from several people I know. But at all it doesn't matter since it isn't really necessary. You can still do every trial in every mode without it. They didn't plan it as a feature. They are only too lazy to remove it or fix it.

    Sure they didn´t plan it, but there´s no official threads about removing it. And unless your friend is someone in the ZOS staff then I´ve hard times Believe they will remove Animation canceling. Removing it would cause more problems than it solves. Animation canceling is no cheat/exploit/hacks or whatever you like to call it. It´s an unintended feature that makes the gameplay in PvE and PvP more joyable (note that animation canceling and macroing IS NOT THE SAME THING).
  • FleetwoodSmack
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    I've heard it from several people I know. But at all it doesn't matter since it isn't really necessary. You can still do every trial in every mode without it. They didn't plan it as a feature. They are only too lazy to remove it or fix it.

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  • altemriel
    altemriel
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    Joromarr wrote: »
    Is it necessary for normal dungeons? What about veteran dungeons? Or is it mainly for Trials? It's something that I can't quite get the hang of, and it's too fast paced for me, so I just wanna know what I can and can't do.



    well it is not necessary, but it greatly improves your dps as it shortens the time of casting a skill, so you can make more hits in shorter time period (higher damage per second - dps)


    it is best to practice it all the time, for example destro staff, always use: skill+light attack, skill+block, skill+dodge roll, heavy attack+skill
    Edited by altemriel on June 2, 2017 9:25AM
  • LadyNalcarya
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    I've heard it from several people I know. But at all it doesn't matter since it isn't really necessary. You can still do every trial in every mode without it. They didn't plan it as a feature. They are only too lazy to remove it or fix it.

    Dont forget that animation canceling mechanic is more than just weaving attacks.
    For example, it allows you to stop whatever you were doing and block that heavy attack or roll dodge from a red circle that suddenly appeared under your feet. Or cast something from your offbar and quickly swap bars to skip the cast animation.
    This game features relatively fast-paced combat, so stuff like this is very important.

    As for weaving attacks... Its not 100% nessesary in the current patch, heavy attack builds are very effective these days and are very easy to play.
    Edited by LadyNalcarya on June 2, 2017 9:02AM
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  • Judas Helviaryn
    Judas Helviaryn
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    I've heard it from several people I know. But at all it doesn't matter since it isn't really necessary. You can still do every trial in every mode without it. They didn't plan it as a feature. They are only too lazy to remove it or fix it.

    Animation cancelling, while initially, officially unintended, was indeed officially accepted after discovered. The game has subsequently been balanced with it in mind. ZOS isn't going to waste those man hours undoing all of that this far in. It's here to stay, and it isn't a bad thing.

    It gives you an extra degree of control over the pace of combat, which allows for an entirely new dimension of building and theory crafting, and keeps the game from being a stale numbers-only endeavor.

    I'd suggest you start working at it if you want to be competitive in this game.

    I'd also suggest you learn to verify hearsay and rumors before spreading them amongst the flock.

    You're responsible for what you repeat.
    Edited by Judas Helviaryn on June 2, 2017 9:18AM
  • notimetocare
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    But it doesn't change the fact that they will remove it soon, it's confirmed...

    Not happening, they would utterly destroy their mother own mechanics
  • altemriel
    altemriel
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    But it doesn't change the fact that they will remove it soon, it's confirmed...



    nope not gonna happen, Wrobel said earlier that they want players to use it :smiley:
  • theamazingx
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    Light attack weaving becomes necessary when you don't use a single light attack in your rotation and can't figure you out why you aren't getting any ultimate, or when you get perfect gear and what you think is a perfect rotation, but are still getting 6-8k dps less than everyone else.

    Animation cancelling in general becomes "necessary" the second you decide to block, roll, or change bars without first waiting for every glowing sprite and hand movement of your last attack to completely disappear.
    Edited by theamazingx on June 2, 2017 12:08PM
  • faladilb16_ESO
    1. Light attack weaving is normal, i use this too, but not in combination with skipping/stopping animations all over the time.
    2. I asked some of the people, that told me about the removing and ZOS wrote it on their twitter page, as an answer because someone asked about it.
    3. And of course, i don't wait till the very end of an skill, but I also don't use the hardcore cancelling everytime.

    And in my opinion the " Animation cancelling is ok, we won't remove it" is stillan excuse for being too lazy to fix or remove it.

    Most of the people of the guild I am in don't really use it and they are still able to run trials ^^ Of course it is interesting for time runs, but as long as you run your rotation, take care of the boss mechanics and so on, it will still work without many animation cancelling.
    Edited by faladilb16_ESO on June 2, 2017 4:45PM
  • Waffennacht
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    It would be horrible to be stuck hard casting something when a boss or player does an AoE etc
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  • Rainwhisper
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    I'm apparently too old, too slow, and too out of touch to understand the YouTube guides to it, so I never manage to do it with any consistency. But I don't run vet content either.
  • theamazingx
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    the hardcore cancelling.

    What do you mean by this?
  • faladilb16_ESO
    The animation cancelling besides light attack weaving or switching bars ^^.
  • theamazingx
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    The animation cancelling besides light attack weaving or switching bars ^^.

    All that's left is block cancelling, which is almost as useless as it is tedious in most cases. Just means blocking is actually responsive :P
  • Sigtric
    Sigtric
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  • Waffennacht
    Waffennacht
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    I'm apparently too old, too slow, and too out of touch to understand the YouTube guides to it, so I never manage to do it with any consistency. But I don't run vet content either.

    You're probably doing it to some extent already. Ever hit an ability on one bar then suddenly need to use an ability on a different bar? You probably ACed the first one.

    The real AC hard stuff is like, ability, LA, bash, continue into ability swap, ability, la, ability, bash etc
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  • Sigtric
    Sigtric
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    I'm apparently too old, too slow, and too out of touch to understand the YouTube guides to it, so I never manage to do it with any consistency. But I don't run vet content either.

    You're probably doing it to some extent already. Ever hit an ability on one bar then suddenly need to use an ability on a different bar? You probably ACed the first one.

    The real AC hard stuff is like, ability, LA, bash, continue into ability swap, ability, la, ability, bash etc

    The reality is the only way someone is NOT animation cancelling is going to be when they are actively trying not to use it. Otherwise many people are animation cancelling most of the time they need to barswap or block quickly, and most likely doing it with out realizing with light attacks during their normal play.

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  • Gothlander
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    Is animation cancelling doing light attacks before an ability every single time we cast an ability? Every single time?
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  • Sigtric
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    Gothlander wrote: »
    Is animation cancelling doing light attacks before an ability every single time we cast an ability? Every single time?

    Animation cancelling is simply using a light attack or other ability and stopping it's animation by triggering another ability on top of it.

    When you time it right, you can make a light attack animation completely disappear behind another attack and get the damage from both.

    Light attacks in between abilities is called weaving. This can be AC'd or not, but for the full benefit they will be cancelled.

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  • acw37162
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    But it doesn't change the fact that they will remove it soon, it's confirmed...

    If people are wondering why he/she hasn't responded, well the sun came up and he/she turned into stone.

  • Asardes
    Asardes
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    Heavies do indeed become stuck, especially lightning, if you lag. Happened to me a few times.
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