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Remove Ice Staff Taunt....

  • NewBlacksmurf
    NewBlacksmurf
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    What if instead of moving taunt off of ice heavy attacks we instead change how taunt works. Taunt would no longer just overwrite the last one and instead the player who has the greater max health who uses the taunt will get the aggro. This would insure that only frost tanks get aggro from bosses that are taunted.

    That's kinda dumb tho cause then if someone decided to boost health and wasn't a tank.....
    Edited by NewBlacksmurf on June 2, 2017 2:48AM
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • Zardayne
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    Justiciar wrote: »
    This seems to be a mountain out of a mole hill. The solution is: don't use a frost staff if you're not tanking.

    Once again pigeon holing in Elder scrolls..damn I hate that...
  • Shadow_Viper_vX
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    Peekachu99 wrote: »
    So what's the point of light armor dps proc sets like Winterborn, or frost damage passive on Warden if we can't use the ice staff?... Please @ZOS_AmeliaR, liberate us from this nightmare passive... The blocking change was awesome, but this taunt is a curse to PvE... :(
    Justiciar wrote: »
    This seems to be a mountain out of a mole hill. The solution is: don't use a frost staff if you're not tanking.

    Yeah, but we finally got a ice magic skill line... And I know I'm not alone in having a dps winterborn mage using ice destro pre-morrowind...

    Winterborn has a snare, snares are for CC and tanking (except in PVP, where taunts are ignored and aggro is free). What's the issue exactly? You're trying to fit a square peg into a round hole and complaining it doesn't fit.

    Frost staff tanking is here to stay and it's awesome. Start tanking, stick to PVP or use a different weapon. The end.

    QFE!!

    Exactly, well said
  • Sakiri
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    We already have a ranged taunt in the undaunted skill line... All this does is kill off dps Ice Staff and healer Ice Staff for PvE... -_-

    Considering Ice has been completely reworked as a tanking set up, this suggestion is ridiculous. It'd be like complaining that 1H&S has a taunt and doesn't do enough damage. If you want to deal damage, why would you not just use Fire or Lightning Destro?

    The problem is that the taunt pulls aggro from the tank in parties. So as a healer, I like defensive options to keep myself alive while healing. The ice staff was a solution to this, allowing me to actually block hard cc/damaging abilities... However, I can't my mana resources back with heavy attacks, or I pull the boss to me... That's ridiculous and frustrating. Sword and board doesn't taunt on a heavy attack, I don't get where you got that from? Heavy attacks are necessary for sustain, especially now in morrowind. The taunt has to go!

    Use your resto staff to get resources back?
  • NinjaApacHe
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    We already have a ranged taunt in the undaunted skill line... All this does is kill off dps Ice Staff and healer Ice Staff for PvE... -_-

    It's indeed a great idea. Please ZoS don't listen to the cries.
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  • NinjaApacHe
    NinjaApacHe
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    We already have a ranged taunt in the undaunted skill line... All this does is kill off dps Ice Staff and healer Ice Staff for PvE... -_-

    It's indeed a great idea. Please ZoS don't listen to the cries.
    CP 2120+Lord Yakhin- Magicka NB - High Elf - DC Jack Templar - Stamina Templar - Dark Elf - DC Darth Morbius - Stamina Sorcerer - Dark Elf - DC Bloody Merril - Stamina Vampire NB - Redguard - DC Master Kun - Stamina DK - Redguard - DC Exarch Kun - Magicka Vampire NB - High Elf - DC Ace Bollah - Stamina Warden - Dark Elf - DC Icy Jack - Stamina Warden - Nord - DC Prior Tedas - Stamina NB - High Elf - DC 10 traits Woodworker - lvl 50 Enchanter - lvl 50 Alchemist - 10 traits Clothier & Smither - 10 traits jewelcrafterProud member of the Band of Daggers - www.bandofdaggers.eu
  • Nemesis7884
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    instead of removing ice staff taunt rather add a major breach / major fracture somewhere to the ice staff skills or destro skills
  • Silver_Strider
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    Frost DPS is just something ZOS has not really done much to encourage (Winterborne and Ysgramor notwithstanding)

    Frost Staff adds no extra damage, meaning it's useless from a DPS standpoint and Warden's passive increase in Frost Damage is still less than the damage buffs provided by Fire or Lightning staff so it's still not worth it for them either outside of thematic RPing. You're honestly better off using Iceheart if you want a damage shield that badly.

    Facts are, Frost DPS sets are worthless; a relic of days gone by. ZOS had a chance to make Frost Magic relevant with Warden but decided Frost Magic would be for Tanking and designed most of Warden's Frost abilities for that purpose to go along with the Frost Staff Revisions. It's not changing back. The only way you'll be able to utilize any of those Frost Magic sets is to bite the bullet and make a Frost Staff Tank. It'll work in Dungeons and PvP just fine but a DPS spec Frost build is a dead dream at this point.
    Argonian forever
  • Pink_Violinz
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    Ugh, even after all these years I still agree ice staff taunt was the dumbest idea.

    Magicka tanks weren't exactly great before or after the change. Never have I seen anyone, casual or "elite", use an ice staff for tanking. When I have, it was a low level who kept aggroing and getting everyone killed.

    When ice staff was under performing, people asked for a buff. Instead, the got a taunt. Then warden was released, a class based around ice and nature magic, and they couldn't use it because they would either suffer a major DPS loss, be forced not to take a very important passive, or just forgo a weapon that should have seemed like a no-brainer for the class.

    From what I know and have seen, ice staff tanking is the nichest of niche builds. But it has affected anyone who ever wanted to make an ice build, for fun or theorycrafting.
  • Wayshuba
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    Just to clarify, there is no taunt on the Ice Staff today. The taunt comes with putting points in the Tri-Focus passive.

    So if you intent is to use the staff to HA and restore resources, don't put points into the Tri-Focus passive.

    Simple as that.
  • Kadoin
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    Yeah, no. I wish ZOS would nerf everything I don't use and found stupid, but it's not gonna happen. ZOS you doing the right thing here. Frost staff was worthless before the change, and that's coming from me that has used frost staff for ages. At least now it has an additional use, though the CC could be better...
  • josiahva
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    We already have a ranged taunt in the undaunted skill line... All this does is kill off dps Ice Staff and healer Ice Staff for PvE... -_-

    NO! I love my ice staff taunt...a free taunt that RESTORES Magicka instead of costing it
  • SugaComa
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    We already have a ranged taunt in the undaunted skill line... All this does is kill off dps Ice Staff and healer Ice Staff for PvE... -_-

    Considering Ice has been completely reworked as a tanking set up, this suggestion is ridiculous. It'd be like complaining that 1H&S has a taunt and doesn't do enough damage. If you want to deal damage, why would you not just use Fire or Lightning Destro?

    The problem is that the taunt pulls aggro from the tank in parties. So as a healer, I like defensive options to keep myself alive while healing. The ice staff was a solution to this, allowing me to actually block hard cc/damaging abilities... However, I can't my mana resources back with heavy attacks, or I pull the boss to me... That's ridiculous and frustrating. Sword and board doesn't taunt on a heavy attack, I don't get where you got that from? Heavy attacks are necessary for sustain, especially now in morrowind. The taunt has to go!

    Then swap the frost for a healing staff ... Problem solved ...

    Next
  • josiahva
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    Stannum wrote: »
    1. It looks for me that using Frost for DPS is allways DPS loss (fire gives 8% to all singl target dmg, Lightning - all AoE, frost gives nothing)
    2. Do not open first destro passive, and have no taunt.
    3. Really Frost destro taunt on heavies is not usefull for tanking (as while you are charging you are vulnerable). I wish it were frost option on ele drain skill, that would be really great for frost tanking.

    You don't know how to use this taunt if you think its not useful for tanking...you are only vulnerable if you are using it at the wrong time. Sure, there are some fights you cant use it...but there are others where it shines(Lord warden clones in vICP, Minotaur boss in vBF, last boss of vFH, etc etc). but if your tank is too weak to take a couple hits without blocking, something is seriously wrong. Obviously you dont use this taunt if you have a heavy attack incoming from a bone colossus, but if you know how to use this taunt, you will rarely ever slot inner fire(only places like the twins in vMOL or HM vet stonecaller where a faster taunt is actually required) I for one will never go back to dual bar S&B with the extra utility an ice staff brings
  • Strider__Roshin
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    Honestly they really need to make the ice staff a DPS weapon. Making it a tanking weapon was a terrible idea. I appreciate ZOS trying to be innovative, but it's time ZOS comes to terms with the fact that it just won't work.
  • josiahva
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    Daus wrote: »
    Honestly they really need to make the ice staff a DPS weapon. Making it a tanking weapon was a terrible idea. I appreciate ZOS trying to be innovative, but it's time ZOS comes to terms with the fact that it just won't work.

    Why? It was a DPS weapon before...guess what? It was never used....reverting the tanking changes(which ADDED utility) wont change this...it will STILL never be used, you will just take away utility from tanks because you think all weapons should be DPS weapons. Guess what? Magicka DPS already has 2 weapons to chose from...tanks before the ice staff changes had only one. Ice staves have NOTHING TO OFFER DPS AND NEVER HAVE. This is why they have never been a DPS weapon...making things cold slows them down...this is a CC ability...therefore...tanking. Shocking things and burning things hurts them...therefor DPS...its not hard to understand

    P.S. As a tank... THE ICE STAFF IS WORKING AS A TANKING WEAPON, how much clearer do you need it to be? It was never meant to be the ONLY tanking weapon. It was meant to supplement S&B, which is exactly what it does. S&B front bar, Ice staff back bar....tanking toolkit greatly expanded. If anything they need to expand upon the tanking theme for the ice staff....a shorter heavy attack...increased chance of chilled mobs, etc.
    Edited by josiahva on April 13, 2018 3:16PM
  • Mettaricana
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    Make its clench or pulse a taunt so it can have a spammable taunt like tanks
  • josiahva
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    Make its clench or pulse a taunt so it can have a spammable taunt like tanks

    If for some insane reason you are not already using S&B on your other bar you can always use inner fire for your "spammable" taunt, but to be clear: Frost staff as a sole tanking weapon is a terrible idea...its taunt does not de-buff the boss, without S&B you also lose access to the ult generating heroic slash AND the only non-class reflect in the game...use the ice staff to supplement, not replace S&B...it will never be a replacement in its current form
  • Peekachu99
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    No
  • ANGEL_BtVS
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    Frost DPS is just something ZOS has not really done much to encourage (Winterborne and Ysgramor notwithstanding)

    Frost Staff adds no extra damage, meaning it's useless from a DPS standpoint and Warden's passive increase in Frost Damage is still less than the damage buffs provided by Fire or Lightning staff so it's still not worth it for them either outside of thematic RPing. You're honestly better off using Iceheart if you want a damage shield that badly.

    Facts are, Frost DPS sets are worthless; a relic of days gone by. ZOS had a chance to make Frost Magic relevant with Warden but decided Frost Magic would be for Tanking and designed most of Warden's Frost abilities for that purpose to go along with the Frost Staff Revisions. It's not changing back. The only way you'll be able to utilize any of those Frost Magic sets is to bite the bullet and make a Frost Staff Tank. It'll work in Dungeons and PvP just fine but a DPS spec Frost build is a dead dream at this point.

    You sound just like the people who said ZOS "has spoken" and will never make 2H weapons count as two pieces for sets.
  • sylviermoone
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    josiahva wrote: »
    Stannum wrote: »
    1. It looks for me that using Frost for DPS is allways DPS loss (fire gives 8% to all singl target dmg, Lightning - all AoE, frost gives nothing)
    2. Do not open first destro passive, and have no taunt.
    3. Really Frost destro taunt on heavies is not usefull for tanking (as while you are charging you are vulnerable). I wish it were frost option on ele drain skill, that would be really great for frost tanking.

    You don't know how to use this taunt if you think its not useful for tanking...you are only vulnerable if you are using it at the wrong time. Sure, there are some fights you cant use it...but there are others where it shines(Lord warden clones in vICP, Minotaur boss in vBF, last boss of vFH, etc etc). but if your tank is too weak to take a couple hits without blocking, something is seriously wrong. Obviously you dont use this taunt if you have a heavy attack incoming from a bone colossus, but if you know how to use this taunt, you will rarely ever slot inner fire(only places like the twins in vMOL or HM vet stonecaller where a faster taunt is actually required) I for one will never go back to dual bar S&B with the extra utility an ice staff brings

    This. I tank on a magplar with S&B front bar and Ice staff backbar. I like the taunt as tied to the heavy attack with a frost staff. It helps with resource management and in most situations allows me to provide better CC abilities for my group that didn't exist before, because Templars don't have much built in CC. I would prefer the ice staff taunt NOT be moved to an active skill, since there is already a ranged magical taunt that is an active skill in the undaunted line.

    If you're looking for mana regen as a healer, OP, why don't you heavy attack with your retso staff instead? This way, you aren't taunting.

    Despite what some believe, the devs aren't just making changes all willy nilly. They were under ised, and the changes to make them more of a tanking weapon was to promote use and build diversity for tanks.

    You argue that people aren't thinking outside their own box to see why you might want this change. I would argue that you are not thinking outside your narrow view in requesting it.
    Edited by sylviermoone on April 13, 2018 4:23PM
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  • Nightfall12
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    I think that taunt on ha is flawed, you need HA to regain magica the taunt should be a skill button. like sword n boards taunts, so you can choose when to employ it. Destro staff already has separate effects on the different elements on each skill, putting the taunt on one of those would be better.
    Ummm stuff… about stuff…or something.
  • Capsaica
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    There is a bit of thread necromancy going on here, but I'll respond anyway...

    I like the idea of ice staff tanking, and wish it were more viable. If you are going to make ice staff tanks competitive with S/B tanks, they need a skill devoted to taunting. Make one of the less used destro staff skills incorporate a taunt when an ice staff is eqipped and remove the heavy attack taunt. It is clunky anyway, and there is already a ranged taunt available with the undaunted skill line.

    How about impulse? Or even, specifically, the morph that no one uses? How about an AoE taunt? Mmmmmm....tasty...

    Limit the taunt to 3 enemies per cast. It costs way more magicka relative to the S/B single target taunt that traditional tanks use, so it still has a decent cost vs reward to it. The ability to taunt multiple enemies at once could be quite valuable and make the concept of ice staff tanking more interesting.

    Ice tanks also need access to major fracture. Some classes can access this through class skills, but not all. I think adding an AoE taunt AND major fracture to impulse would be too much, so it might need to be incorporated somewhere else. Perhaps the less-used morph of weakness to elements? It would force a choice between primary blocking resource return and both debuffs (fracture and breach). Considering that S/B users do not have access to minor staminasteal, this seems pretty fair. Also considering that most healers are applying elemental drain for the magicka return anyway for dps, tank and heals, this would be an ok compromise, I think.
  • josiahva
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    Capsaica wrote: »
    There is a bit of thread necromancy going on here, but I'll respond anyway...

    I like the idea of ice staff tanking, and wish it were more viable. If you are going to make ice staff tanks competitive with S/B tanks, they need a skill devoted to taunting. Make one of the less used destro staff skills incorporate a taunt when an ice staff is eqipped and remove the heavy attack taunt. It is clunky anyway, and there is already a ranged taunt available with the undaunted skill line.

    How about impulse? Or even, specifically, the morph that no one uses? How about an AoE taunt? Mmmmmm....tasty...

    Limit the taunt to 3 enemies per cast. It costs way more magicka relative to the S/B single target taunt that traditional tanks use, so it still has a decent cost vs reward to it. The ability to taunt multiple enemies at once could be quite valuable and make the concept of ice staff tanking more interesting.

    Ice tanks also need access to major fracture. Some classes can access this through class skills, but not all. I think adding an AoE taunt AND major fracture to impulse would be too much, so it might need to be incorporated somewhere else. Perhaps the less-used morph of weakness to elements? It would force a choice between primary blocking resource return and both debuffs (fracture and breach). Considering that S/B users do not have access to minor staminasteal, this seems pretty fair. Also considering that most healers are applying elemental drain for the magicka return anyway for dps, tank and heals, this would be an ok compromise, I think.

    umm, the appeal of the heavy attack taunt is that it is FREE AND actually RETURNS MAGICKA...if I wanted a skill taunt that is magicka based, I would simply use inner fire. Attaching a taunt to elemental drain when ice staff is equipped would be a good compromise...losing the resource return for instant cast and debuff...but people keep thinking that ice staff is competing with S&B...its not...there is no way that it can without revamping the entire skill line. S&B will ALWAYS be the main tanking go-to skill line while ice staff will simply be supplemental. The ONLY way this changes is if an ice-staff reflect and taunt debuffs are added into the skill line somehow...something I don't see happening. I tried Ice staff as the only tanking weapon...it can be done...but it sub-par in every way, shape and form to the S&B/Ice Staff combo.

    As for AoE taunts...they simply are not needed. Throwing down an AoE of you choice(I generally use anti-cavalry caltrops on stam tanks and elemental blockade on magicka tanks) will aggro the ads on you long enough for you to get control of them. AoE taunts are pointless, while you can taunt all the things and tank them in a lot of fights, there are certain fights where its detrimental to do so(Velidreth is much harder if the tank taunts more than just the boss and the atros because it draws them into her cleave attack as an example...making melee DPS job very hard). as it is, I have no trouble taunting all the things when I want to...I dont need or want an AoE taunt that will just make new tanks lazy and unable to prioritize
  • Chaos2088
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    Or.....make a tanking staff its own weapon, like restro staff has its own skill tree and put ice "destruction" staff back to being a dps option and a rework to make it viable for content. :)
    @Chaos2088 PC EU Server | AD-PvP
  • Danksta
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    If ZoS wants ice staves to be tanking weapons then they shouldn't share a skill line with DPS weapons. The implementation of ice staves as tanking weapons was simply lazy and I'm honestly surprised that they haven't either reverted it back to a DPS weapon or given it it's own skill line. As it is now lightning staves are more used by tanks than ice staves.
    BawKinTackWarDs PS4/NA

  • Raraaku
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    If they removed the taunt, my Warden Healer would be a lot more fun due to the CC abilities of ice magic.

    2/2 Glacial Presence + Winter's Revenge on Restoration front bar + Elemental Blockade & Elemental Drain + 2/2 Elemental Force on Destruction back bar would give Warden healers some serious CC abilities while not having to worry about avoiding HA on their back bar.
    Back from a much needed break. || I like having too many projects and working on them all at once.

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  • helediron
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    The taunt is great when leveling up. I always put frost staff to backbar now, to have possibility to taunt while tight on skill points. I've seen too many chicken runs at world bosses, dolmens and normal dungeons.

    Still, best place for taunt would be a non-DD morph in first skill so it's available for low-level craracters. Heavy attack is clumsy and too slow. And there are too many DDs who don't understand it.
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  • Zach2322
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    Raraaku wrote: »
    If they removed the taunt, my Warden Healer would be a lot more fun due to the CC abilities of ice magic.

    2/2 Glacial Presence + Winter's Revenge on Restoration front bar + Elemental Blockade & Elemental Drain + 2/2 Elemental Force on Destruction back bar would give Warden healers some serious CC abilities while not having to worry about avoiding HA on their back bar.

    But you can do it right now... You don't need to take tri focus since that is what makes the heavy attack into a taunt.

    Edit: side note this also applies to all those who what to dps with an ice staff. If you don't take tri focus, you don't taunt. You lose out on a health scaled damage shield. You will be 8% behind other dps but you will atleast still get the block cost/block amount passive which will make your stam pool feel larger.
    Edited by Zach2322 on April 13, 2018 6:23PM
  • Raraaku
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    Zach2322 wrote: »
    Raraaku wrote: »
    If they removed the taunt, my Warden Healer would be a lot more fun due to the CC abilities of ice magic.

    2/2 Glacial Presence + Winter's Revenge on Restoration front bar + Elemental Blockade & Elemental Drain + 2/2 Elemental Force on Destruction back bar would give Warden healers some serious CC abilities while not having to worry about avoiding HA on their back bar.

    But you can do it right now... You don't need to take tri focus since that is what makes the heavy attack into a taunt.

    While true, blocking as a squishy healer who's got all their stats in magicka and needs as much magicka as possible to ensure plenty of heals when needed and thus most of their gear is build around magicka sustain. They also need their limited stamina for rolling out of AoE effects, the tri-focus perk on ice staffs looks awfully nice. The other 2 staff perks are also nice pluses as well. I don't like being forced to avoid passives because 1/3 of its possible effects is literally the worst thing a healer can do :(.
    Edited by Raraaku on April 13, 2018 6:23PM
    Back from a much needed break. || I like having too many projects and working on them all at once.

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    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
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    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
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    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
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