Oakmontowls_ESO wrote: »What if instead of moving taunt off of ice heavy attacks we instead change how taunt works. Taunt would no longer just overwrite the last one and instead the player who has the greater max health who uses the taunt will get the aggro. This would insure that only frost tanks get aggro from bosses that are taunted.
Peekachu99 wrote: »DanteMR1995 wrote: »So what's the point of light armor dps proc sets like Winterborn, or frost damage passive on Warden if we can't use the ice staff?... Please @ZOS_AmeliaR, liberate us from this nightmare passive... The blocking change was awesome, but this taunt is a curse to PvE...This seems to be a mountain out of a mole hill. The solution is: don't use a frost staff if you're not tanking.
Yeah, but we finally got a ice magic skill line... And I know I'm not alone in having a dps winterborn mage using ice destro pre-morrowind...
Winterborn has a snare, snares are for CC and tanking (except in PVP, where taunts are ignored and aggro is free). What's the issue exactly? You're trying to fit a square peg into a round hole and complaining it doesn't fit.
Frost staff tanking is here to stay and it's awesome. Start tanking, stick to PVP or use a different weapon. The end.
DanteMR1995 wrote: »GuyNamedSean wrote: »DanteMR1995 wrote: »We already have a ranged taunt in the undaunted skill line... All this does is kill off dps Ice Staff and healer Ice Staff for PvE... -_-
Considering Ice has been completely reworked as a tanking set up, this suggestion is ridiculous. It'd be like complaining that 1H&S has a taunt and doesn't do enough damage. If you want to deal damage, why would you not just use Fire or Lightning Destro?
The problem is that the taunt pulls aggro from the tank in parties. So as a healer, I like defensive options to keep myself alive while healing. The ice staff was a solution to this, allowing me to actually block hard cc/damaging abilities... However, I can't my mana resources back with heavy attacks, or I pull the boss to me... That's ridiculous and frustrating. Sword and board doesn't taunt on a heavy attack, I don't get where you got that from? Heavy attacks are necessary for sustain, especially now in morrowind. The taunt has to go!
DanteMR1995 wrote: »We already have a ranged taunt in the undaunted skill line... All this does is kill off dps Ice Staff and healer Ice Staff for PvE... -_-
DanteMR1995 wrote: »We already have a ranged taunt in the undaunted skill line... All this does is kill off dps Ice Staff and healer Ice Staff for PvE... -_-
DanteMR1995 wrote: »We already have a ranged taunt in the undaunted skill line... All this does is kill off dps Ice Staff and healer Ice Staff for PvE... -_-
DanteMR1995 wrote: »GuyNamedSean wrote: »DanteMR1995 wrote: »We already have a ranged taunt in the undaunted skill line... All this does is kill off dps Ice Staff and healer Ice Staff for PvE... -_-
Considering Ice has been completely reworked as a tanking set up, this suggestion is ridiculous. It'd be like complaining that 1H&S has a taunt and doesn't do enough damage. If you want to deal damage, why would you not just use Fire or Lightning Destro?
The problem is that the taunt pulls aggro from the tank in parties. So as a healer, I like defensive options to keep myself alive while healing. The ice staff was a solution to this, allowing me to actually block hard cc/damaging abilities... However, I can't my mana resources back with heavy attacks, or I pull the boss to me... That's ridiculous and frustrating. Sword and board doesn't taunt on a heavy attack, I don't get where you got that from? Heavy attacks are necessary for sustain, especially now in morrowind. The taunt has to go!
1. It looks for me that using Frost for DPS is allways DPS loss (fire gives 8% to all singl target dmg, Lightning - all AoE, frost gives nothing)
2. Do not open first destro passive, and have no taunt.
3. Really Frost destro taunt on heavies is not usefull for tanking (as while you are charging you are vulnerable). I wish it were frost option on ele drain skill, that would be really great for frost tanking.
Honestly they really need to make the ice staff a DPS weapon. Making it a tanking weapon was a terrible idea. I appreciate ZOS trying to be innovative, but it's time ZOS comes to terms with the fact that it just won't work.
Mettaricana wrote: »Make its clench or pulse a taunt so it can have a spammable taunt like tanks
Silver_Strider wrote: »Frost DPS is just something ZOS has not really done much to encourage (Winterborne and Ysgramor notwithstanding)
Frost Staff adds no extra damage, meaning it's useless from a DPS standpoint and Warden's passive increase in Frost Damage is still less than the damage buffs provided by Fire or Lightning staff so it's still not worth it for them either outside of thematic RPing. You're honestly better off using Iceheart if you want a damage shield that badly.
Facts are, Frost DPS sets are worthless; a relic of days gone by. ZOS had a chance to make Frost Magic relevant with Warden but decided Frost Magic would be for Tanking and designed most of Warden's Frost abilities for that purpose to go along with the Frost Staff Revisions. It's not changing back. The only way you'll be able to utilize any of those Frost Magic sets is to bite the bullet and make a Frost Staff Tank. It'll work in Dungeons and PvP just fine but a DPS spec Frost build is a dead dream at this point.
1. It looks for me that using Frost for DPS is allways DPS loss (fire gives 8% to all singl target dmg, Lightning - all AoE, frost gives nothing)
2. Do not open first destro passive, and have no taunt.
3. Really Frost destro taunt on heavies is not usefull for tanking (as while you are charging you are vulnerable). I wish it were frost option on ele drain skill, that would be really great for frost tanking.
You don't know how to use this taunt if you think its not useful for tanking...you are only vulnerable if you are using it at the wrong time. Sure, there are some fights you cant use it...but there are others where it shines(Lord warden clones in vICP, Minotaur boss in vBF, last boss of vFH, etc etc). but if your tank is too weak to take a couple hits without blocking, something is seriously wrong. Obviously you dont use this taunt if you have a heavy attack incoming from a bone colossus, but if you know how to use this taunt, you will rarely ever slot inner fire(only places like the twins in vMOL or HM vet stonecaller where a faster taunt is actually required) I for one will never go back to dual bar S&B with the extra utility an ice staff brings
There is a bit of thread necromancy going on here, but I'll respond anyway...
I like the idea of ice staff tanking, and wish it were more viable. If you are going to make ice staff tanks competitive with S/B tanks, they need a skill devoted to taunting. Make one of the less used destro staff skills incorporate a taunt when an ice staff is eqipped and remove the heavy attack taunt. It is clunky anyway, and there is already a ranged taunt available with the undaunted skill line.
How about impulse? Or even, specifically, the morph that no one uses? How about an AoE taunt? Mmmmmm....tasty...
Limit the taunt to 3 enemies per cast. It costs way more magicka relative to the S/B single target taunt that traditional tanks use, so it still has a decent cost vs reward to it. The ability to taunt multiple enemies at once could be quite valuable and make the concept of ice staff tanking more interesting.
Ice tanks also need access to major fracture. Some classes can access this through class skills, but not all. I think adding an AoE taunt AND major fracture to impulse would be too much, so it might need to be incorporated somewhere else. Perhaps the less-used morph of weakness to elements? It would force a choice between primary blocking resource return and both debuffs (fracture and breach). Considering that S/B users do not have access to minor staminasteal, this seems pretty fair. Also considering that most healers are applying elemental drain for the magicka return anyway for dps, tank and heals, this would be an ok compromise, I think.
If they removed the taunt, my Warden Healer would be a lot more fun due to the CC abilities of ice magic.
2/2 Glacial Presence + Winter's Revenge on Restoration front bar + Elemental Blockade & Elemental Drain + 2/2 Elemental Force on Destruction back bar would give Warden healers some serious CC abilities while not having to worry about avoiding HA on their back bar.
If they removed the taunt, my Warden Healer would be a lot more fun due to the CC abilities of ice magic.
2/2 Glacial Presence + Winter's Revenge on Restoration front bar + Elemental Blockade & Elemental Drain + 2/2 Elemental Force on Destruction back bar would give Warden healers some serious CC abilities while not having to worry about avoiding HA on their back bar.
But you can do it right now... You don't need to take tri focus since that is what makes the heavy attack into a taunt.