Hello Forum and ZoS,
Probably most noticeable on a Great-sword or any two-handed weapon, but IMO just as obvious on anything from daggers to staves (maybe with the exception of the bow).
I believe the developers mean for us to use light/heavy attack more, whether it's for resource management or just to create greater combat dynamics. But the problem is, every time I use a light/heavy or even some of the weapon skills, it feels like fighting a strong current while wading in quicksand.
Your character neither turn nor spin with the usage of a weapon, and the following strike is quite often (if not entirely) coming from the opposite direction, so that there is no flow of combat, just stagnant moves that feels and performs clumsily like desperate whacks of blind repetition. In other words the character is not at all one with his or her weapon, but instead an angry child with whatever was at hand.
-
Is it possible to have some sort of follow-up combat system where one swing/attack can feed into another? - Because no matter the lore of which culture, or the school of which combat, just about every successful system of fighting is based on some kind of momentum that turns individual attacks into a stance or rhythm.
Thank you for reading.
@ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
Edited by Tethalion on May 31, 2017 10:46PM