After reading some of the last threads I got a bit sick and tired of everyone blaming zos for whatever issues they find / things they don't like / prices too big. So... maybe I will open some eyes with this thread (I doubt it but hey... worth a shot). I want you to understand this is my personal opinion, that I don't support in any way leaving problems unsolved, not fixing bugs, not listening to community, or raising prices for no reason. That being said (and pls. do excuse any mistakes in my English is not my )...
1. I keep seeing things like "I reported that bug N times and was still not solved. Zos is not giving a $#
@% / not improving things / ignoring my reports / something similar". What people seem to not be able to understand (and as a dev myself - not triple A games, totally unrelated field - that bugs the %$#^ out of me) is that YOU are not the only one that reports things and every little tiny thing takes time. The fact that the thing that bugs you is not fixed doesn't mean things are not improving and devs are in holiday (well it could mean that also but don't think is the case). Do you guys remember how eso was on launch date? I got 9 or 10 crashes in 2 hours. Does that happen any more? Tight now my biggest issue is with the GF (YES, IT SHOULD BE FIXED); but I try to work around that; there was a time when mmos didn't have GF - but maybe most of you don't remember those. The thing that bugs you may:
- be set to be fixed later because some other things are more important (this is actually the usual case)
- take really, really long time to be fixed and doesn't fit in the time frames
- it may hold other mechanics together (I actually have an example here: I had a guy in guild that was complaining that snipe range - longest range in game - is bigger than some mobs walk zone; so basically he was sniping a mob, the mob was coming towards him and was stopping before hitting him -> while ok... is a glitch, his suggestion was "remove walk zones"; now imagine that the freaking guard that you hit by mistake in town would follow you the whole map; you do realize how that suggestion may impact the game - I'm not saying there is no other fix, I'm just pointing out that devs not just jump to the solution you proposed - in more cases than not that would be tragic)
- it may simply not be important; while bugging you personally, maybe 99.99% of other players just don't care about that specific thing so it just doesn't make sense to allocate resources to change that while other things may bug more ppl.
- other (pretty sure you can find other reasons)
2. I keep seeing things like "Zos is trying to get your money, micro transactions are evil, prices are to high etc.". Yes, zos IS trying to get your money. It may come as a surprise to you but companies are not created to make your life better, are created to make money. What you get of it is FUN. You pay for entertainment. If game is not fun for you, or you have better ways of spending your time nobody is forcing you to buy anything. Now... I don't know about you. But I have the game + morrowind (so that was about 150 EUR - I got the game when it was expensive :P). I've also been a sub for about 2 years (so about 300 EUR here). Total of around 450 EUR, let's say 500. For those 500 EUR I got over 1000h of fun (a total of about 1200-1300h, lets say 300 were boring). That is 0.5 EUR / hour of fun. That looks pretty good to me. If you go out, and you just stay 1h in a bar with a beer (personally that sounds like a sad hour for myself but hey... just an example), that still gets you to 1 EUR (I'm considering a hell of a cheap beer) per hour. I actually computed my average fun hour to 3.4 EUR / hour. For me eso is way under that. From the money you give zos must pay working ppl (designers, devs, testers, coffee guy, the cleanup lady, etc.), hold servers up, develop features (this basically means paying for water, electricity, equipment, office space, etc. for ppl. that work), fix current issues (same things that cost for developing) AND (and this is not most ppl get) make a profit. I suggest you all to compute your average cost / hour of fun (if you want you can also factor in fun quality) and then just make the right decision for you. Personally I don't find prices unfair at all.
Well... I could go on with a couple of more points but probably no1 read those fully so... good luck all and see you in game. And maybe cut the guys some slack. We have a good game, really fun, and the only thing that kills it in my opinion is focusing on $%^&
@# parts. ALL THINGS HAVE BAD PARTS.