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Would ESO have been Viable without PvP?

  • Rianai
    Rianai
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    I don't understand what's so wrong with nerfs. If it improves the balance, why not? If it doesn't improve balance, then maybe they nerfed the wrong things, but the same can happen with buffs. Only buffing and never nerfing would make PvE easier and easier to the point where even the hardest content could be facerolled. Is that really something desireable for PvE players?

    Also keep in mind, if nerfs make some PvE content too hard, said content can be nerfed too. PvP balance can only be achieved by changes to the Player. PvE balance can be achieved by changes to the Player or the Enviroment.
  • Bonzodog01
    Bonzodog01
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    It would've been waaaaaaaay better if if were The Elder Scrolls - Online

    Meaning, TES game that required you to be online to play, however, this would simply mean playing with no more than 24 ppl on one screen people ever (due to guild size 100 per phase or so) but otherwise it would offer

    Play solo (online where ppl can join you or them)
    Play Open (max of 3,000)
    Play Private Network (max of 3,000) selectively allowed on that open server.


    Then that's all PvE and the PvP would simply be a game mode Play PvP with diff game types

    This could work better for server issues and also allow them to have a diff PvP game with modes than PvE so as to allow balance and changes and maybe even diff characters but the same account

    I see someone has been playing Elite:Dangerous lately.

    No harm, wondered away myself to there for a few months.

    The way E:D handles both a single player AND a multiplayer experience is almost genius. Until you realise that their instancing system is all Peer-to-Peer (GTA V style), which means relying on some other player for the bandwidth, and its there the system falls over.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • NewBlacksmurf
    NewBlacksmurf
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    Rianai wrote: »
    I don't understand what's so wrong with nerfs. If it improves the balance, why not? If it doesn't improve balance, then maybe they nerfed the wrong things, but the same can happen with buffs. Only buffing and never nerfing would make PvE easier and easier to the point where even the hardest content could be facerolled. Is that really something desireable for PvE players?

    Also keep in mind, if nerfs make some PvE content too hard, said content can be nerfed too. PvP balance can only be achieved by changes to the Player. PvE balance can be achieved by changes to the Player or the Enviroment.

    FYI....Many disagree with everything you wrote above because opinions suggest they often mess with the wrong things or in the wrong ways
    I suggest balance is impossible for PvE and PvP to use the same skills, items and resources
    Edited by NewBlacksmurf on May 30, 2017 10:57PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • soll
    soll
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    Nah!
    I know, that majority of the community is simply fans of skyrim an rarely other TES games, but people, please understand, that it's not Skyrim Online and it will never be. It's MMO first of all.

    I know, that pvp is broken most of times, but can you imagine how many people would do only dungeons and quests? At least for me, after I did all the achievements in 4 man content (not fan of trials), farmed most of gear I need (but vMA, lol) and did most of quests at least ones, I don't feel like do this content any more, especially constantly. I would just drop this game, but pvp even in this conditions is always giving kind of uniq experience, and that's what I like in it – unpredictable fights and moments. When you getting good enough in PVE, it becomes either boring or hardworking for leader boards. Well, some people like it, but not all, so as not all people like only to do quests. Don't be egoists.
    And yes, I'm big fan of TES games since Morrowind
    EU PC
    I like to heal
    Triggered Tryhards/ HighRisk
    EP – Sollencia
    AD – Sollencia Overdose
    When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.

  • Aimora
    Aimora
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    Totally. :)
    Aimora Gilidhren - 50 Hybrid Sorcerer
    Aimae Gilihdril - 50Templar Healer
    Aimsae Astasia - 50 Templar Tank
    Aimellie Halfpenny - 50 Nightblade spinning DPS
    Sofae Ethelbur - 50 Dragonknight Tank
    Sha'Mash 50 - Nightblade - Former Empress
    Saelenor Wilihfren 50 - Templar No. 3
    Seliene Harbingerin 50 - DK in training
    Aims For Equanimity 10 - Magicka DK


    Circle of the Phoenix - Guild Mistress
    Elysium - Guild 2nd in Command
    Auridon Trading Company - Joint GM


    Looking for a friendly, progress focused guild check us out at thecircleofthephoenix.gamerlaunch.com/


    Check me out at Anook anook.com/aimora
  • Minyassa
    Minyassa
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    An MMO without PvP would have had my membership and subscription from the very first day. I loathe PvP and I am constantly keeping an eye out for a game that has the cooperative MMO experience with a good storyline and plenty of bling without trying to force PvP down my throat by gating good content (i.e. rare dyes) behind it. I can vouch for at least ten other people who would have pounced right on that and stuck with it for the duration of the game's life so far. I would also pay a lot more for a game without PvP as it would be far more valuable to me than the games where I have to tolerate it.
  • Demycilian
    Demycilian
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    ESO pvp got to be one of the most unfun experiences ive had in 8ish years of gaming. I suppose this game would have managed to somehow squeak by without it. Cyro keep battles and squirmishes are different story, however. Those can be an awesome experience.
  • Blacksmoke
    Blacksmoke
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    I barely pvp maybe once a month for an hour or two and I play everyday so I'd say yes
    Champion point: 645
    Characters
    Ganlian Stormian - AD - Dungeon healer - Templar - Crafter
    Ondaril Stormian - AD - Trail DPS - Sorcerer
    Shagrod gro-Bolmog - AD - PVP - Dragonknight
  • hmsdragonfly
    hmsdragonfly
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    phbell wrote: »
    2) The continuous whining and crying to nerf different classes and skills.

    With that logic, my PvP pet build was nerfed because of PvE. It goes both ways.
    Edited by hmsdragonfly on May 31, 2017 12:04AM
    Aldmeri Dominion Loyalist. For the Queen!
  • dennissomb16_ESO
    dennissomb16_ESO
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    The game would have been completely viable without PvP. The forums however would be almost a ghost town!!
  • hmsdragonfly
    hmsdragonfly
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    Coop Skyrim, while will be amazing, won't last long. There's no incentive for people to sub, they will just buy the game, play through, and move to other games. Things like end-game PvE and PvP are what keep people coming back from time to time after playing through the game.

    To all of the short-sighted people who keep saying "but I have fun picking up flowers, crafting gear, farming mats and selling them on the market, and I have never set foot on PvP-land so the game would totally viable without PvP". WRONG. DEAD WRONG. Who do you think will buy your flowers, your gear, and your mats? Roleplayers? So they could send flowers to their roleplaying partners? "My dear Elisa, these are 2 lovely Corn Flowers I bought at the a trade kiosk called "Legoless The Purple" today, hope they will make your day bright and colourful, my beautiful sunshine". Ew. No, PvPers and hard-core competitive PvEers buy those things. They keep your playstyle viable, without them, there will be no demand for your flowers, have fun vendoring Columbine to NPCs for 2g each. Hope this answers your question, @Rainwhisper

    This is coming from a TES fan who play both PvE and PvP.
    Edited by hmsdragonfly on May 31, 2017 12:27AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Curtdogg47
    Curtdogg47
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    I started playing for the PVE. I keep playing for the PVP.
    Edited by Curtdogg47 on May 31, 2017 12:25AM
  • ShedsHisTail
    ShedsHisTail
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    Coop Skyrim, while it's amazing, won't last long. There's no incentive for people to sub, they will just buy the game, play through, and move to other games. Things like end-game PvE and PvP are what keep people coming back from time to time after playing through the game.

    To all of the short-sighted people who keep saying "but I have fun picking up flowers, crafting gear, farming mats and selling them on the market, and I have never set foot on PvP-land so the game would totally viable without PvP". WRONG. DEAD WRONG. Who do you think will buy your flowers, your gear, and your mats? Roleplayers? So they could send flowers to their roleplaying partner? No, PvPers and hard-core competitive PvEers buy those things. They keep your playstyle viable, without them, there will be no demand for your flowers, have fun vendoring Columbine to NPCs for 2g each.

    This is coming from a TES fan who plays both PvE and PvP.

    I was thinking about this and I'm not sure I agree.

    I honestly think that games in general have been sort of creatively slacking in the PvP department, giving us the same thing over and over again.

    PvP means Player vs Player... That can mean a lot of things but at it's base it means competition. It doesn't have to mean killing one another. Players can compete against one another in different ways, we do it all the time in real life. You could conceivably create a mostly PvE game which includes competitive aspects that aren't so twitch heavy, or aren't so based on builds or whatever.

    I mean, look at VMA. It's competitive, but it's not PvP. Yeah, that's still really reliant on builds and twitching, but it's just one example.

    I mean, I'm sure if we actually think outside the box a little we can come up with other ways for people to compete that aren't necessarily killing one another. I think of games like Civilization where there are multiple ways to claim a victory and not all of them include ruining your opponent. Surely a developer could come up with some manner of analog to the Science victory, or the Diplomatic victory, or the Religious victory.

    I guess what I'm saying is, removing PvP -combat- from the game doesn't have to also remove replay-ability and competition. The dev team just has to think a little harder to implement other systems to keep it fun.
    Edited by ShedsHisTail on May 31, 2017 12:31AM
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Avalon
    Avalon
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    Actually, I would like them to do 2 things:
    A- Make a PVE campaign for Cyrodiil to add in the list of PVP campaigns.
    B- Make another server that is full-on Alliance Warfare, every zone. If you are in an enemy alliance zone, and a guard sees you, it attacks. Yes, it would make doing some quests impossible, but, eh, whatever lol... would be awesome to see guilds arrange attacks on actual cities. Like EP guild X gets together to go raid Sentinel...
  • hmsdragonfly
    hmsdragonfly
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    Coop Skyrim, while it's amazing, won't last long. There's no incentive for people to sub, they will just buy the game, play through, and move to other games. Things like end-game PvE and PvP are what keep people coming back from time to time after playing through the game.

    To all of the short-sighted people who keep saying "but I have fun picking up flowers, crafting gear, farming mats and selling them on the market, and I have never set foot on PvP-land so the game would totally viable without PvP". WRONG. DEAD WRONG. Who do you think will buy your flowers, your gear, and your mats? Roleplayers? So they could send flowers to their roleplaying partner? No, PvPers and hard-core competitive PvEers buy those things. They keep your playstyle viable, without them, there will be no demand for your flowers, have fun vendoring Columbine to NPCs for 2g each.

    This is coming from a TES fan who plays both PvE and PvP.

    I was thinking about this and I'm not sure I agree.

    I honestly think that games in general have been sort of creatively slacking in the PvP department, giving us the same thing over and over again.

    PvP means Player vs Player... That can mean a lot of things but at it's base it means competition. It doesn't have to mean killing one another. Players can compete against one another in different ways, we do it all the time in real life. You could conceivably create a mostly PvE game which includes competitive aspects that aren't so twitch heavy, or aren't so based on builds or whatever.

    I mean, look at VMA. It's competitive, but it's not PvP. Yeah, that's still really reliant on builds and twitching, but it's just one example.

    I mean, I'm sure if we actually think outside the box a little we can come up with other ways for people to compete that aren't necessarily killing one another. I think of games like Civilization where there are multiple ways to claim a victory and not all of them include ruining your opponent. Surely a developer could come up with some manner of analog to the Science victory, or the Diplomatic victory, or the Religious victory.

    I guess what I'm saying is, removing PvP from the game doesn't have to also remove replay-ability and competition. The dev team just has to think a little harder to implement other systems to keep it fun.

    People are farming VMA for 2 reasons:
    1) PvP
    2) Hardcore competitive PvE. (meaning vet trials, score runs)

    The thing is, it's pretty scary to rely solely on PvE leaderboard for the competitiveness of the game. The number of people that can actually compete for the leaderboard is really low. Maybe for like, 100 out of 1 million people actually have the skills to compete. If the competition is just about PvE leaderboard, while it might work, most people will realize that they have no chance of competing anyway and will just stop trying. Being average in PvE means you have no chance to compete for a spot on the leaderboard, therefore you will get little sense of accomplishment, so, being average in PvE is no fun. On the other hand, being average in PvP means that you still have a chance against another average player, and if you win the fight, you feel satisfied, you feel accomplished. That's why there are not many competitive PvE titles out there, while all successful competitive games are PvP based.

    Losing in PvP doesn't mean my experience is ruined like you think. I like it when I get outplayed by a more skillfull player. I try to figure it out what I have done wrong, what the opponent has done better, learn from it, and try to improve. There's this tradition in Cyrodiil: if you get into a fair fight against an equally skilled opponent, you win but that's a good fight, you /bow or /bow2 to show respect to your opponent. There's as much /bow and /bow2 going on as tbagging and rage whispers. People always see the bad side of something, few people actually pay attention to the good side of it.

    The most popular way for people to compete in real life is sport. It doesn't matter what sport you choose, it's all about two teams competing against each other, just like .... PvP.

    Btw, if you have any out-of-the-box idea to remove PvP while maintaining a good amount of competitiveness, we are all ears.
    Edited by hmsdragonfly on May 31, 2017 1:05AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Korah_Eaglecry
    Korah_Eaglecry
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    I PvP about once a week with my Guild and I dont think Id log in as often as I do or work on my characters as much as I do if that wasnt something that played a part in my motivation to get better. Mindlessly running through trials and dungeons unable to stop for the story is mindnumbing.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • mikeabboudb14_ESO
    mikeabboudb14_ESO
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    PVP ruins MMOs there is no doubt about it have yet to come across it an MMO that has done PVP correctly and successfully combined it with PVE all you end up with is a divided community and divided resources pick one and go with it
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Coop Skyrim, while it's amazing, won't last long. There's no incentive for people to sub, they will just buy the game, play through, and move to other games. Things like end-game PvE and PvP are what keep people coming back from time to time after playing through the game.

    To all of the short-sighted people who keep saying "but I have fun picking up flowers, crafting gear, farming mats and selling them on the market, and I have never set foot on PvP-land so the game would totally viable without PvP". WRONG. DEAD WRONG. Who do you think will buy your flowers, your gear, and your mats? Roleplayers? So they could send flowers to their roleplaying partner? No, PvPers and hard-core competitive PvEers buy those things. They keep your playstyle viable, without them, there will be no demand for your flowers, have fun vendoring Columbine to NPCs for 2g each.

    This is coming from a TES fan who plays both PvE and PvP.

    I was thinking about this and I'm not sure I agree.

    I honestly think that games in general have been sort of creatively slacking in the PvP department, giving us the same thing over and over again.

    PvP means Player vs Player... That can mean a lot of things but at it's base it means competition. It doesn't have to mean killing one another. Players can compete against one another in different ways, we do it all the time in real life. You could conceivably create a mostly PvE game which includes competitive aspects that aren't so twitch heavy, or aren't so based on builds or whatever.

    I mean, look at VMA. It's competitive, but it's not PvP. Yeah, that's still really reliant on builds and twitching, but it's just one example.

    I mean, I'm sure if we actually think outside the box a little we can come up with other ways for people to compete that aren't necessarily killing one another. I think of games like Civilization where there are multiple ways to claim a victory and not all of them include ruining your opponent. Surely a developer could come up with some manner of analog to the Science victory, or the Diplomatic victory, or the Religious victory.

    I guess what I'm saying is, removing PvP from the game doesn't have to also remove replay-ability and competition. The dev team just has to think a little harder to implement other systems to keep it fun.

    People are farming VMA for 2 reasons:
    1) PvP
    2) Hardcore competitive PvE. (meaning vet trials, score runs)

    The thing is, it's pretty scary to rely solely on PvE leaderboard for the competitiveness of the game. The number of people that can actually compete for the leaderboard is really low. Maybe for like, 100 out of 1 million people actually have the skills to compete. If the competition is just about PvE leaderboard, while it might work, most people will realize that they have no chance of competing anyway and will just stop trying. Being average in PvE means you have no chance to compete for a spot on the leaderboard, therefore you will get little sense of accomplishment, so, being average in PvE is no fun. On the other hand, being average in PvP means that you still have a chance against another average player, and if you win the fight, you feel satisfied, you feel accomplished. That's why there are not many competitive PvE titles out there, while all successful competitive games are PvP based.

    Losing in PvP doesn't mean my experience is ruined. I like it when I get outplayed by a more skillfull player. I try to figure it out what I have done wrong, what the opponent has done better, learn from it, and try to improve. There's this tradition in Cyrodiil: if you get into a fair fight against an equally skilled opponent, you win but that's a good fight, you /bow or /bow2 to show respect to your opponent. There's as much /bow and /bow2 going on as tbagging and rage whispers. People always see the bad side of something, few people actually pay attention to the good side of it.

    Btw, if you have any out-of-the-box idea to remove PvP while maintaining a good amount of competitiveness, we are all ears.

    As I said... VMA was simply an example of competition without PvP combat. It's an imperfect example, admittedly, which I said.

    Now, I didn't say anything about being beaten in PvP ruining the experience for you, I can't speak or you, nor would I attempt to. I simply said that I feel like, as players, we get a little short changed on the PvP side of things because we're served up essentially the same game with different skins over and over and over.

    I'm not a developer, I don't know what's possible, nor will I attempt to guess what you mean by a "a good amount of competitiveness" because that's a completely arbitrary figure. I just feel like after decades of the same old death match, capture the flag, hold the objective play I, personally, have become largely disenchanted with traditional PvP formats.

    I don't feel like PvP is really contributing anything unique to ESO because I can find the same thing elsewhere... Rather, everywhere. So I don't spend much time with it. If I want PvP, I go to a game the specializes in PvP.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    PVP ruins MMOs there is no doubt about it have yet to come across it an MMO that has done PVP correctly and successfully combined it with PVE all you end up with is a divided community and divided resources pick one and go with it

    So eso is ruined?
    Edited by vyndral13preub18_ESO on May 31, 2017 1:22AM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    z
  • Silver_Strider
    Silver_Strider
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    It's possible that PvE would have been better if PvP had been left out but at the same time, PvE content becomes stagnant after awhile and considering how long it takes for new content to be added, I'd say that ESO would have been already forgotten if PvP hadn't existed. I mean seriously, they added Craglorn and it took a whole year before they added anything new in. The game would have been stagnant and everyone would have left then and there.

    Sure, the time they spent on PvP might have been better suited for more productive PvE elements but considering the complete lack of end game at launch (No trials and only Vet City of Ash was considered a challenge) would it have honestly mattered?
    Argonian forever
  • phbell
    phbell
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    phbell wrote: »
    2) The continuous whining and crying to nerf different classes and skills.

    With that logic, my PvP pet build was nerfed because of PvE. It goes both ways.

    Show me where PvE cried to have your sorc nerfed. You cant... PvP calls for "balancing" did that. It started with Streak and has gone downhill since. I sympathize as I have a sorc, but don't blame PvE.
  • hmsdragonfly
    hmsdragonfly
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    Coop Skyrim, while it's amazing, won't last long. There's no incentive for people to sub, they will just buy the game, play through, and move to other games. Things like end-game PvE and PvP are what keep people coming back from time to time after playing through the game.

    To all of the short-sighted people who keep saying "but I have fun picking up flowers, crafting gear, farming mats and selling them on the market, and I have never set foot on PvP-land so the game would totally viable without PvP". WRONG. DEAD WRONG. Who do you think will buy your flowers, your gear, and your mats? Roleplayers? So they could send flowers to their roleplaying partner? No, PvPers and hard-core competitive PvEers buy those things. They keep your playstyle viable, without them, there will be no demand for your flowers, have fun vendoring Columbine to NPCs for 2g each.

    This is coming from a TES fan who plays both PvE and PvP.

    I was thinking about this and I'm not sure I agree.

    I honestly think that games in general have been sort of creatively slacking in the PvP department, giving us the same thing over and over again.

    PvP means Player vs Player... That can mean a lot of things but at it's base it means competition. It doesn't have to mean killing one another. Players can compete against one another in different ways, we do it all the time in real life. You could conceivably create a mostly PvE game which includes competitive aspects that aren't so twitch heavy, or aren't so based on builds or whatever.

    I mean, look at VMA. It's competitive, but it's not PvP. Yeah, that's still really reliant on builds and twitching, but it's just one example.

    I mean, I'm sure if we actually think outside the box a little we can come up with other ways for people to compete that aren't necessarily killing one another. I think of games like Civilization where there are multiple ways to claim a victory and not all of them include ruining your opponent. Surely a developer could come up with some manner of analog to the Science victory, or the Diplomatic victory, or the Religious victory.

    I guess what I'm saying is, removing PvP from the game doesn't have to also remove replay-ability and competition. The dev team just has to think a little harder to implement other systems to keep it fun.

    People are farming VMA for 2 reasons:
    1) PvP
    2) Hardcore competitive PvE. (meaning vet trials, score runs)

    The thing is, it's pretty scary to rely solely on PvE leaderboard for the competitiveness of the game. The number of people that can actually compete for the leaderboard is really low. Maybe for like, 100 out of 1 million people actually have the skills to compete. If the competition is just about PvE leaderboard, while it might work, most people will realize that they have no chance of competing anyway and will just stop trying. Being average in PvE means you have no chance to compete for a spot on the leaderboard, therefore you will get little sense of accomplishment, so, being average in PvE is no fun. On the other hand, being average in PvP means that you still have a chance against another average player, and if you win the fight, you feel satisfied, you feel accomplished. That's why there are not many competitive PvE titles out there, while all successful competitive games are PvP based.

    Losing in PvP doesn't mean my experience is ruined. I like it when I get outplayed by a more skillfull player. I try to figure it out what I have done wrong, what the opponent has done better, learn from it, and try to improve. There's this tradition in Cyrodiil: if you get into a fair fight against an equally skilled opponent, you win but that's a good fight, you /bow or /bow2 to show respect to your opponent. There's as much /bow and /bow2 going on as tbagging and rage whispers. People always see the bad side of something, few people actually pay attention to the good side of it.

    Btw, if you have any out-of-the-box idea to remove PvP while maintaining a good amount of competitiveness, we are all ears.

    As I said... VMA was simply an example of competition without PvP combat. It's an imperfect example, admittedly, which I said.

    Now, I didn't say anything about being beaten in PvP ruining the experience for you, I can't speak or you, nor would I attempt to. I simply said that I feel like, as players, we get a little short changed on the PvP side of things because we're served up essentially the same game with different skins over and over and over.

    I'm not a developer, I don't know what's possible, nor will I attempt to guess what you mean by a "a good amount of competitiveness" because that's a completely arbitrary figure. I just feel like after decades of the same old death match, capture the flag, hold the objective play I, personally, have become largely disenchanted with traditional PvP formats.

    I don't feel like PvP is really contributing anything unique to ESO because I can find the same thing elsewhere... Rather, everywhere. So I don't spend much time with it. If I want PvP, I go to a game the specializes in PvP.

    Well,
    You can find better questing elsewhere: Bioshock, Mass Effect, Prey, Batman Arkham etc
    You can find better combat and gameplay elsewhere: Dark Soul, Nier Automata etc
    You can find better lore elsewhere: Mass Effect, Warhammer, TES single player games, Fallout etc
    You can find better "dungeon RNG grinder" elsewhere: WoW, Destiny etc
    You can find better competitive PvP elsewhere: CSGO, DOTA, LoL, Heroes of the Storm, Overwatch, Battlefield etc
    You can find better economic games elsewhere: Roller Coaster Tycoon, Cities Skylines, Anno etc

    So, it's perfectly true that PvP isn't really something unique to ESO and you can find better experience elsewhere, it holds true for every other single component of the game. What makes this game unique is the combination of all components above, every single one of them depends on each other, and if one of them collapses, everything else will soon fall as well.

    Tbh, ZOS don't have enough resources to fix the group finder and you expect them to have resources to come up with a brilliant and industry-changing formular to turn this game into a PvE only game that is competitive enough to keep players playing for years, and successfully carry it out? I highly doubt it.

    Aldmeri Dominion Loyalist. For the Queen!
  • Stovahkiin
    Stovahkiin
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    Coop Skyrim, while it's amazing, won't last long. There's no incentive for people to sub, they will just buy the game, play through, and move to other games. Things like end-game PvE and PvP are what keep people coming back from time to time after playing through the game.

    To all of the short-sighted people who keep saying "but I have fun picking up flowers, crafting gear, farming mats and selling them on the market, and I have never set foot on PvP-land so the game would totally viable without PvP". WRONG. DEAD WRONG. Who do you think will buy your flowers, your gear, and your mats? Roleplayers? So they could send flowers to their roleplaying partner? No, PvPers and hard-core competitive PvEers buy those things. They keep your playstyle viable, without them, there will be no demand for your flowers, have fun vendoring Columbine to NPCs for 2g each.

    This is coming from a TES fan who plays both PvE and PvP.

    I was thinking about this and I'm not sure I agree.

    I honestly think that games in general have been sort of creatively slacking in the PvP department, giving us the same thing over and over again.

    PvP means Player vs Player... That can mean a lot of things but at it's base it means competition. It doesn't have to mean killing one another. Players can compete against one another in different ways, we do it all the time in real life. You could conceivably create a mostly PvE game which includes competitive aspects that aren't so twitch heavy, or aren't so based on builds or whatever.

    I mean, look at VMA. It's competitive, but it's not PvP. Yeah, that's still really reliant on builds and twitching, but it's just one example.

    I mean, I'm sure if we actually think outside the box a little we can come up with other ways for people to compete that aren't necessarily killing one another. I think of games like Civilization where there are multiple ways to claim a victory and not all of them include ruining your opponent. Surely a developer could come up with some manner of analog to the Science victory, or the Diplomatic victory, or the Religious victory.

    I guess what I'm saying is, removing PvP from the game doesn't have to also remove replay-ability and competition. The dev team just has to think a little harder to implement other systems to keep it fun.

    People are farming VMA for 2 reasons:
    1) PvP
    2) Hardcore competitive PvE. (meaning vet trials, score runs)

    The thing is, it's pretty scary to rely solely on PvE leaderboard for the competitiveness of the game. The number of people that can actually compete for the leaderboard is really low. Maybe for like, 100 out of 1 million people actually have the skills to compete. If the competition is just about PvE leaderboard, while it might work, most people will realize that they have no chance of competing anyway and will just stop trying. Being average in PvE means you have no chance to compete for a spot on the leaderboard, therefore you will get little sense of accomplishment, so, being average in PvE is no fun. On the other hand, being average in PvP means that you still have a chance against another average player, and if you win the fight, you feel satisfied, you feel accomplished. That's why there are not many competitive PvE titles out there, while all successful competitive games are PvP based.

    Losing in PvP doesn't mean my experience is ruined. I like it when I get outplayed by a more skillfull player. I try to figure it out what I have done wrong, what the opponent has done better, learn from it, and try to improve. There's this tradition in Cyrodiil: if you get into a fair fight against an equally skilled opponent, you win but that's a good fight, you /bow or /bow2 to show respect to your opponent. There's as much /bow and /bow2 going on as tbagging and rage whispers. People always see the bad side of something, few people actually pay attention to the good side of it.

    Btw, if you have any out-of-the-box idea to remove PvP while maintaining a good amount of competitiveness, we are all ears.

    As I said... VMA was simply an example of competition without PvP combat. It's an imperfect example, admittedly, which I said.

    Now, I didn't say anything about being beaten in PvP ruining the experience for you, I can't speak or you, nor would I attempt to. I simply said that I feel like, as players, we get a little short changed on the PvP side of things because we're served up essentially the same game with different skins over and over and over.

    I'm not a developer, I don't know what's possible, nor will I attempt to guess what you mean by a "a good amount of competitiveness" because that's a completely arbitrary figure. I just feel like after decades of the same old death match, capture the flag, hold the objective play I, personally, have become largely disenchanted with traditional PvP formats.

    I don't feel like PvP is really contributing anything unique to ESO because I can find the same thing elsewhere... Rather, everywhere. So I don't spend much time with it. If I want PvP, I go to a game the specializes in PvP.

    Well,
    You can find better questing elsewhere: Bioshock, Mass Effect, Prey, Batman Arkham etc
    You can find better combat and gameplay elsewhere: Dark Soul, Nier Automata etc
    You can find better lore elsewhere: Mass Effect, Warhammer, TES single player games, Fallout etc
    You can find better "dungeon RNG grinder" elsewhere: WoW, Destiny etc
    You can find better competitive PvP elsewhere: CSGO, DOTA, LoL, Heroes of the Storm, Overwatch, Battlefield etc
    You can find better economic games elsewhere: Roller Coaster Tycoon, Cities Skylines, Anno etc

    So, it's perfectly true that PvP isn't really something unique to ESO and you can find better experience elsewhere, it holds true for every other single component of the game. What makes this game unique is the combination of all components above, every single one of them depends on each other, and if one of them collapses, everything else will soon fall as well.

    Tbh, ZOS don't have enough resources to fix the group finder and you expect them to have resources to come up with a brilliant and industry-changing formular to turn this game into a PvE only game that is competitive enough to keep players playing for years, and successfully carry it out? I highly doubt it.

    clapping.gif
    Beware the battle cattle, but don't *fear* the battle cattle!
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Coop Skyrim, while it's amazing, won't last long. There's no incentive for people to sub, they will just buy the game, play through, and move to other games. Things like end-game PvE and PvP are what keep people coming back from time to time after playing through the game.

    To all of the short-sighted people who keep saying "but I have fun picking up flowers, crafting gear, farming mats and selling them on the market, and I have never set foot on PvP-land so the game would totally viable without PvP". WRONG. DEAD WRONG. Who do you think will buy your flowers, your gear, and your mats? Roleplayers? So they could send flowers to their roleplaying partner? No, PvPers and hard-core competitive PvEers buy those things. They keep your playstyle viable, without them, there will be no demand for your flowers, have fun vendoring Columbine to NPCs for 2g each.

    This is coming from a TES fan who plays both PvE and PvP.

    I was thinking about this and I'm not sure I agree.

    I honestly think that games in general have been sort of creatively slacking in the PvP department, giving us the same thing over and over again.

    PvP means Player vs Player... That can mean a lot of things but at it's base it means competition. It doesn't have to mean killing one another. Players can compete against one another in different ways, we do it all the time in real life. You could conceivably create a mostly PvE game which includes competitive aspects that aren't so twitch heavy, or aren't so based on builds or whatever.

    I mean, look at VMA. It's competitive, but it's not PvP. Yeah, that's still really reliant on builds and twitching, but it's just one example.

    I mean, I'm sure if we actually think outside the box a little we can come up with other ways for people to compete that aren't necessarily killing one another. I think of games like Civilization where there are multiple ways to claim a victory and not all of them include ruining your opponent. Surely a developer could come up with some manner of analog to the Science victory, or the Diplomatic victory, or the Religious victory.

    I guess what I'm saying is, removing PvP from the game doesn't have to also remove replay-ability and competition. The dev team just has to think a little harder to implement other systems to keep it fun.

    People are farming VMA for 2 reasons:
    1) PvP
    2) Hardcore competitive PvE. (meaning vet trials, score runs)

    The thing is, it's pretty scary to rely solely on PvE leaderboard for the competitiveness of the game. The number of people that can actually compete for the leaderboard is really low. Maybe for like, 100 out of 1 million people actually have the skills to compete. If the competition is just about PvE leaderboard, while it might work, most people will realize that they have no chance of competing anyway and will just stop trying. Being average in PvE means you have no chance to compete for a spot on the leaderboard, therefore you will get little sense of accomplishment, so, being average in PvE is no fun. On the other hand, being average in PvP means that you still have a chance against another average player, and if you win the fight, you feel satisfied, you feel accomplished. That's why there are not many competitive PvE titles out there, while all successful competitive games are PvP based.

    Losing in PvP doesn't mean my experience is ruined. I like it when I get outplayed by a more skillfull player. I try to figure it out what I have done wrong, what the opponent has done better, learn from it, and try to improve. There's this tradition in Cyrodiil: if you get into a fair fight against an equally skilled opponent, you win but that's a good fight, you /bow or /bow2 to show respect to your opponent. There's as much /bow and /bow2 going on as tbagging and rage whispers. People always see the bad side of something, few people actually pay attention to the good side of it.

    Btw, if you have any out-of-the-box idea to remove PvP while maintaining a good amount of competitiveness, we are all ears.

    As I said... VMA was simply an example of competition without PvP combat. It's an imperfect example, admittedly, which I said.

    Now, I didn't say anything about being beaten in PvP ruining the experience for you, I can't speak or you, nor would I attempt to. I simply said that I feel like, as players, we get a little short changed on the PvP side of things because we're served up essentially the same game with different skins over and over and over.

    I'm not a developer, I don't know what's possible, nor will I attempt to guess what you mean by a "a good amount of competitiveness" because that's a completely arbitrary figure. I just feel like after decades of the same old death match, capture the flag, hold the objective play I, personally, have become largely disenchanted with traditional PvP formats.

    I don't feel like PvP is really contributing anything unique to ESO because I can find the same thing elsewhere... Rather, everywhere. So I don't spend much time with it. If I want PvP, I go to a game the specializes in PvP.

    Well,
    You can find better questing elsewhere: Bioshock, Mass Effect, Prey, Batman Arkham etc
    You can find better combat and gameplay elsewhere: Dark Soul, Nier Automata etc
    You can find better lore elsewhere: Mass Effect, Warhammer, TES single player games, Fallout etc
    You can find better "dungeon RNG grinder" elsewhere: WoW, Destiny etc
    You can find better competitive PvP elsewhere: CSGO, DOTA, LoL, Heroes of the Storm, Overwatch, Battlefield etc
    You can find better economic games elsewhere: Roller Coaster Tycoon, Cities Skylines, Anno etc

    So, it's perfectly true that PvP isn't really something unique to ESO and you can find better experience elsewhere, it holds true for every other single component of the game. What makes this game unique is the combination of all components above, every single one of them depends on each other, and if one of them collapses, everything else will soon fall as well.

    Tbh, ZOS don't have enough resources to fix the group finder and you expect them to have resources to come up with a brilliant and industry-changing formular to turn this game into a PvE only game that is competitive enough to keep players playing for years, and successfully carry it out? I highly doubt it.

    Alright, you win.
    I feel like you're missing my point, but I've neither the time nor energy to continue trying to explain it.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    phbell wrote: »
    phbell wrote: »
    2) The continuous whining and crying to nerf different classes and skills.

    With that logic, my PvP pet build was nerfed because of PvE. It goes both ways.

    Show me where PvE cried to have your sorc nerfed. You cant... PvP calls for "balancing" did that. It started with Streak and has gone downhill since. I sympathize as I have a sorc, but don't blame PvE.

    People have been crying to nerf sorc especially the pet all over the forum, that vet trials are full of magsorcs, that magsorc pulls 10k DPS over other classes in trials, that Magsorc pulls 40k self-buffed while others pull 36k.

    https://forums.elderscrollsonline.com/en/discussion/333861/magicka-sorcerors-op-should-the-class-be-reworked-will-streak-ever-get-buffed/p1

    https://forums.elderscrollsonline.com/en/discussion/336080/sorcs-and-favoritism/p1

    https://forums.elderscrollsonline.com/en/discussion/342362/rip-nightblades-assuming-they-were-alive-at-one-point/p1

    https://forums.elderscrollsonline.com/en/discussion/328639/is-it-just-me-or-are-magika-sorcs-the-best-for-both-pvp-and-pve-now/p1

    Then they nerfed frag and the pet, which affected my PvP build because I happened to use frag and volatile familiar.

    Where have you been?

    See, argument goes both ways. If you can blame PvP for nerfs, I can certainly blame PvE for nerfs, while we all know that the nerf is totally justified for both PvP and PvE. But hey, just blame guy next to you, ey?
    Edited by hmsdragonfly on May 31, 2017 1:50AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Silver_Strider
    Silver_Strider
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    ✭✭✭
    phbell wrote: »
    phbell wrote: »
    2) The continuous whining and crying to nerf different classes and skills.

    With that logic, my PvP pet build was nerfed because of PvE. It goes both ways.

    Show me where PvE cried to have your sorc nerfed. You cant... PvP calls for "balancing" did that. It started with Streak and has gone downhill since. I sympathize as I have a sorc, but don't blame PvE.

    Really? Cause last I checked Sorcs were dominating the entirety of the PvE leaderboards as well as the PvP ones. Magic DK is still hanging in there due almost entirely thru chains alone but all other DPS classes, both magic and stamina, have been effectively scrapped off the Leaderboards as a result of Sorc supremacy.

    Streak might have been nerfed as a result of PvP but some nerfs NEED to happen. If no nerfs ever happened, we'd still all be Vampire Magic DKs.
    Edited by Silver_Strider on May 31, 2017 1:55AM
    Argonian forever
  • Demycilian
    Demycilian
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    At the very least ESO would have a better community without the pvp crowd. Wouldnt mind if I ecountered the same vibes in ESO as I do in FFXIV.
    Edited by Demycilian on May 31, 2017 1:58AM
  • Morgul667
    Morgul667
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    I like PVPing, especially after finishing many (most?) of PVE contents.

    I think the system is quite good (in principle, im not talking about proc sets and so on),and I enjoy playing this kind of PVP :-)
    Edited by Morgul667 on May 31, 2017 2:41AM
  • DaveMoeDee
    DaveMoeDee
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    Coop Skyrim, while will be amazing, won't last long. There's no incentive for people to sub, they will just buy the game, play through, and move to other games...

    Not if they:
    1. Keep releasing DLC for years
    2. Store progress online, making characters and progress persistent

    There is little incentive to sub right now anyway, unless we are talking about crafting bags. If that is the incentive, then they can just make inventory management suck like it does here.

    If they are also going to milk the whales with cosmetics, they need everything online and persistent.
    ...
    You can find better lore elsewhere: Mass Effect, Warhammer, TES single player games, Fallout etc
    ...

    This comment misses the main appeal of ESO. You can't separate the 'TES single player games'. It is the same world and they are developing the same lore. That is the #1 attraction of ESO. Fleshing out Tamriel further. TES single player games can't have better lore because it is the same lore.

    That is why it makes so much sense to have all this PvE DLC. It is full of lore. Adding PvP, coop, and large group play are all nice game modes to add to an Elder Scrolls game, but I for one have no interest in spending a cent on such things. What I appreciate is having persistent characters and the world's state stored online in a way that I can't tweak with console commands. I will play all DLC because it is more of Tamriel.
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