Here is written the observations of a long lived werewolf, Morrowinds changes and impact on Hircine's Children.
Removal of cost reduction cp, make werewolves expensive skills stay expensive.
Heavy attacks restore more stamina and synergize well with werewolf's pursuit passive, now not just good for Heavy Armor Wolves. 4k return for Heavy Armor Werewolves.
Big nerf to werewolves: A speed cap has been placed on movement speed meaning a werewolf's speed is limited. Once a defining trait, and in some cases our only means of survivability. In order to compensate werewolves should become immune to snares(not gap closer).
The damage immunity durring transformation is gone, leading to the old "human using werewolf abilities bug" if killed duratIion transformation, though fun to watch your character leap through the air like Thor.
Heavy armor constitution nerf makes healing a little bit more tight for wolves. We still draw our heal from magic pool and spell damage, this is still strange.
Werewolf still can't resurrect allies
Werewolf still can't place siege
Werewolf still can't stealth
Edited by Chrlynsch on September 17, 2017 6:06PM Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA