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Would ESO have been Viable without PvP?

  • QuebraRegra
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    as one who doesn't usually like participate in PVP, I've played A LOT of PVP in this game. I think the approach of siege warfare/conquest was more interesting to me than the standard, kill all other guys stuff.

    Critical to the MMO.. NO, but certainly adds "legs" to the game. That said it needs some freshening, and rebalancing that will never come in the current systems.
  • kevlarto_ESO
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    I think it could have had a good run, the problem is with pve only games companies cannot pump out enough content fast enough to keep the game fresh and players will blow though content faster than the dev's always estimate. Maybe had they had more of a hybrid sandbox and theme park might have made it without pvp. But with pvp engrained in the game it is hard to imagine at this point what it would have been like with out it as much as I have enjoyed pvp in most other games I have played I can still live without it, if the content is good and in depth.

    Two big draws for me was an Elder Srcoll game to play with my friends and the large scale pvp in cyrodiil, which sadly never lived up to DAOC, but was fun for a while.
  • Rohamad_Ali
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    Ya ok . Best to pull my cord early in this thread as feathers are ruffling up and the triggered are starting to spam the insightful button in a desperate attempt for retaliation for the assault on their favorite playstyle . I love PVE , RP and PVP . I love games with all three . That's something ZoS got right here .

    The other part they got right was forum PVP . It's amazing how many RP and PVE players participate lol !
  • Appleblade
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    I'd say it could be if...

    1. A constant stream of new stuff. Not necssarily big DLCs or expansions, but you log in and single new quests pop up at random locations. You have people who just assemble new quests or finally develop a complex "radiant quest" system. The quests have good rewards- new dyes, motif chapters, set pieces, etc.

    2. A continuous gradient of difficulty no matter if you're solo or have a tight knit 12 player posse. Maybe different instances of the world where enemies get harder and smarter. Bigger groups even in overland areas. Loot scales up as well. The highest level will regularly wipe even BiS builds.

    3. More exploration. Add lower levels to delves that take effort to reach- maybe a difficult puzzle, procedurally generated so you can't just look up the answer, or waves of enemies that drop energy to open a lock or fragments of a key.

    4. More randomness. Put enemies in different places, for example. Have them wander around more and further distances. Random resource nodes. Have dolmens popup anywhere, and vanish when defeated. Just more unpredictability.
    Edited by Appleblade on May 30, 2017 9:06PM
  • PathwayM
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    #ESOshouldbePvPonly
  • Rohamad_Ali
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    PathwayM wrote: »
    #ESOshouldbePvPonly

    You get an awesome for :trollface: but we need balance here so things don't get mundane . Sometimes us PVP players get burnt out and need to run dungeons or RP with friends . Dungeon Raiders and RP'rs like to venture out and test their characters metal in Cyrodiil , dueling or a battlefield . Options are what keep everyone happy . We should appreciate having these options because not all MMOs do .
  • Appleblade
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    How about PvP where you queue up, and you're popped into a random enemy when a player enters a quest area? You'd still show up as, say, Worm Cult Minion to the questing player. You'd have control of a not very powerful character, but it could add a nice random element to the PvE. From the regular players POV they just run into the occasional extra good NPC.

    You could earn ponts and eventually play as one of the bosses, eventually controlling a world boss.
  • Appleblade
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    PathwayM wrote: »
    #ESOshouldbePvPonly

    Totally read that as PvPony.

    That's a much different game.
  • Kiralyn2000
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    Removing PvP? Where will be the competition then?

    If they remove PvP, only competitive option would be VMA leaderboard.

    Competition? Meh, why does everything have to be a competition. :/


    edit: personally, I think pvp is a plague. I wish pvp and pve games would be kept strictly separate - both because that way the devs could focus and deliver a better experience for either side, and because then there wouldn't be pvpers underfoot in pve games.
    Edited by Kiralyn2000 on May 30, 2017 9:03PM
  • Malamar1229
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    ESO is great, but I feel like it's almost too inclusive sometimes. .

    As so the world within which we live , no? :)

    EQ was unforgiving IMO. No global auction house which seems to be a hot topic with the new age gamers. No instant gratification.
  • Biro123
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    I wouldn't be here without PVP.. I enjoyed the zone/exploration/questing - but once the quest is done, its done. A zone explored is no longer new. A dungeon conquered is no longer a dark, foreboding place.

    I hate to repeat content and without PVP, people like me would be long gone.

    Basically, all PVPers want is balance and a good playing-field.

    PVEers need content, more content - and again, more content.... From the Dev's perspective, that's very needy.. Should just get the PVP (ie class balance) right first, then they can spend all the time in the world adding more PVE content without the need to touch balance - and without any of the tears we see because of it.
    Edited by Biro123 on May 30, 2017 9:05PM
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  • ShedsHisTail
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    Removing PvP? Where will be the competition then?

    If they remove PvP, only competitive option would be VMA leaderboard.

    Competition? Meh, why does everything have to be a competition. :/

    How do you know if your life has meaning if you don't beat people in video games?
    No, seriously.... how do you know....?




    please tell me

    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
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  • ShedsHisTail
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    ESO is great, but I feel like it's almost too inclusive sometimes. .

    As so the world within which we live , no? :)

    EQ was unforgiving IMO. No global auction house which seems to be a hot topic with the new age gamers. No instant gratification.

    Naw, the world we live in could use a little more inclusivity; because we're dealing with real people.

    But as a fantasy world, ESO could stand to be a little more racist. :P
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • vyndral13preub18_ESO
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    Removing PvP? Where will be the competition then?

    If they remove PvP, only competitive option would be VMA leaderboard.

    Competition? Meh, why does everything have to be a competition. :/


    edit: personally, I think pvp is a plague. I wish pvp and pve games would be kept strictly separate - both because that way the devs could focus and deliver a better experience for either side, and because then there wouldn't be pvpers underfoot in pve games.

    So your love for eso is so great, that you are willing to support a game that isn't as good as you feel it should be? Instead of supporting a game that matches the way you feel?
  • Stovahkiin
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    Avalon wrote: »
    I agree, extremely viable. Part of my biggest sorrows for this game stem from the fact that I cannot visit and wander around Cyrodiil without always being concerned that some a**hat with a tiny epeen is going to ambush me with his newest coolest l33t build because he needs the validation. When, I just want to play the game, explore, see all of the sights in the world of Tamriel with some friends, go adventuring and conquer dungeons and all that. Personally, I think the game would be about 50% better if they added a PvE Cyrodiil campaign so that the PvE players could actually enjoy that huge remarkable area of the game.

    Without PvP, Cyrodiil in ESO really isn't very remarkable, you're right that it's huge though. The majority of it is... trees and grass. There are a handful of meh quests here and there, copied and pasted delves and that's about it. The rest is focused and designed around PvP, and that's how most of us pvpers like it.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • phairdon
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    Think ESO would struggle without the alliance war, regardless of all the resulting nerfs, lag, etc.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • NewBlacksmurf
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    So back to the OP..

    No because their story requires PvP however they intentionally removed any meaningful story with the release of Imperial City and One Tamriel. After reading and replaying a bit.

    Technically they could just remove PvP and factions from PvE. Meaning, no faction lock, One Tamriel actually means, One Tamriel with no jumping around. Player progress remains but each PvE faction should be a chapter like Morrowind (no charge).
    Imagine playing each chapter as the original story and not some Caldwell magic explanation and this means they are all separate stories and progress but you can still play with others. So perhaps you've saved the world for D.C. but not AD so you can play all three simulataneously but each has its own completion for PvE chapters and story while the PvP story, I believe should resolve around Cyrodil.

    This resolves the phasing issues too

    Imagine a PvP chapter and progress while doing PvP...not like PvE but like the Cyrodil and town quests without those being mainly dailies.

    Now that means PvP is simply selecting a campaign, requires a faction selection. Once chosen, you're locked into that campaign u til it ends. Upon ending, you're reset and have to select the same or a new campaign but also the faction.

    I do believe that all characters should be faction locked upon entering until the campaign ends

    I also believe champion points and the old VR ranks shouldn't apply
    AND the gear you get from AP or TV and rewards should be PvP only gear.

    Lastly, when you enter any campaign, you should have a separate PvP skill bars, gear buildout that flips over but is always equipped by mode

    Lastly I believe there could be an extreme campaign that's limited to weapon, armor and PvP skills only. Just to mix things up
    Edited by NewBlacksmurf on May 30, 2017 9:16PM
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  • Malic
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    Some of you "beta" people have pretty short memories. ESO would have gone bust without PVP because back then, at VR6 before craglorn you went to cyrodiil so you wouldnt kill yourself after "exploring" the other alliance story lines.

    You want to talk about a mind numbing painful grind?

    Please its gravy now.
  • Strider_Roshin
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    I wouldn't be here without PvP. PvE in any game gets old. It's PvP that keeps me here.
  • hmsdragonfly
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    Removing PvP? Where will be the competition then?

    If they remove PvP, only competitive option would be VMA leaderboard.

    Competition? Meh, why does everything have to be a competition. :/


    edit: personally, I think pvp is a plague. I wish pvp and pve games would be kept strictly separate - both because that way the devs could focus and deliver a better experience for either side, and because then there wouldn't be pvpers underfoot in pve games.

    It's a game, so, like a sport, if you want more people to play your game/your sport in the long term, it has to be about competition, and competition is what keeps people coming. Yes, games with good stories are also fun and are absolutely worth the money, yes, many of them are masterpieces, but what will people do after playing through the story? They stop playing. As an MMO, you need people to keep playing, because maintaining an MMO is expensive, they need people to sub monthly, to buy stuffs from the crownstore so they can maintain the game and throw out new content. You are gonna say, "but a lot of people are still playing Skyrim on PC", the thing is, Skyrim has mods, and modding is an unending constant flow of content, plus people spend half of their playtime to manage the mods themselves. In no shape and form can ZoS keep throwing content to the players at a sufficient rate to keep players playing without getting bored and quit.

    There's a reason why competitive games are thriving right now. Take a look at Twitch, most of the most viewed games are competitive. Take a look at Stream, most of the most played games are competitive in nature. The number of players who are interested in playing "Barbie and the Magic of Pegasus" or "The Sims" for several years constantly is just too low.

    "PvP is a plague". Okay.
    Edited by hmsdragonfly on May 30, 2017 9:37PM
    Aldmeri Dominion Loyalist. For the Queen!
  • phbell
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    I am of mixed emotions on this question. I have grown resentful of the PvP community in ESO for two reasons:

    1) The rampant cheating, whether with macros, exploits, or 3rd party programs like Cheat Engine.
    2) The continuous whining and crying to nerf different classes and skills.

    The first is why I no longer go into Crydiil and the second may ultimately cause me to leave the game.

    It seems to me that calls to nerf classes and skills originate when some one gets beat in Cryodill. No PvE player ever cried to have their character nerfed because it was OP. Every thread I have ever read in the forums calling for "Balancing" has started from a Pvp point of view. It seems to me that the PvP community is the "high-maintenance" non-majority of our community. It also appears to me to be shrinking. I recently went into Crydill mid Saturday for skyshards and it was ghost town.

    With this said, I do feel that the PvP aspects of the game should be continued, but on a separate server. It seems to me that if the PvP interests were given their own sandbox to play in that balancing and cheating issues would be much easier for ZOS to manage and it would greatly lower the unhappiness voiced by so many PvE players over the changes that result.

    Ultimately, I wonder if PvP will ever be satisfied and it seems to me that the only way to truly make PvP competition fair would be to give everyone the same build - like NASCAR - and let them go at it. In that way the cheating would be much easier to identify and any balancing changes would affect every one equally.
  • essi2
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    Yes.

    MMORPG PvP is, has always been and will (most likely) always be a cripplingly flawed concept.

    Centering ESO around a PvP conflict in Cyro was a mistake.
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  • ArchMikem
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    Of course. There are tons of Player Vs Environment only games out there and they do just fine. If the content is good and fun, players don't need to find fights in each other.
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  • Ghost-Shot
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    I wouldn't have played without PvP, it's the only reason I still play.
  • Stovahkiin
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    phbell wrote: »
    I am of mixed emotions on this question. I have grown resentful of the PvP community in ESO for two reasons:

    1) The rampant cheating, whether with macros, exploits, or 3rd party programs like Cheat Engine.
    2) The continuous whining and crying to nerf different classes and skills.

    PVE players do that too.

    I'm tired of PVE players seeing PvP players as "those" people that all just run around like kids and complain and vice versa. We're all playing the same game.

    (Put the word "game" in bold because some people forget that ESO isn't real life, not talking about the person I quoted though.)
    Beware the battle cattle, but don't *fear* the battle cattle!
  • NewBlacksmurf
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    Malic wrote: »
    Some of you "beta" people have pretty short memories. ESO would have gone bust without PVP because back then, at VR6 before craglorn you went to cyrodiil so you wouldnt kill yourself after "exploring" the other alliance story lines.

    You want to talk about a mind numbing painful grind?

    Please its gravy now.

    @Malic

    Not sure when you joined but IF there was no VR and without Cyrodil the game would've been fine

    Sadly a lot of the drastic changes were PvP related so many argue even today.

    Technically speaking Craglorn should not have come as it did.

    ANd then months later Cyrodil should not have released alone. not Cyrodil in part at least but instead Cyrodil & Imperial City. But let's take it further. ESO should've released until Imperial City so all that first year should've continued BETA but as blind as we were....it was all developer greed
    Edited by NewBlacksmurf on May 30, 2017 10:11PM
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  • dem0n1k
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    As many have said already & I agree... the game would probably be 'viable' without PVP but just wouldn't last as long.

    I played mostly PVE (exploration, quests & dungeons) for the first year of the game.. explored all the cadwell silver & gold lands & really enjoyed it! But without PVP I would have moved over to other games by the second year. The PVE content in this game is excellent... but I cannot do it over & over without getting bored. Even changing characters to different classes/builds will keep it entertaining for only so long. It's like watching re-runs of a show that you really like... I can do it a couple of times but then I will want something new.

    PVP provides content that often plays out differently. PVE content can be 'hard' but that doesn't keep me interested if I've already beaten it once. When I beat PVE bosses with a group I feel no personal achievement even if my DPS was the highest in the group. When I win a PVP fight ... it's glorious :D
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  • Jitterbug
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    To have just added battlegrounds on top of the coop skyrim experience you are describing would have been fine.
  • Jitterbug
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    Thing is though, in Tod Howard style, the ambition for ESO is to be the most ambitious mmo. So nothing is ever enough. But maybe thats a good thing?
  • phbell
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    Stovahkiin wrote: »
    phbell wrote: »
    I am of mixed emotions on this question. I have grown resentful of the PvP community in ESO for two reasons:

    1) The rampant cheating, whether with macros, exploits, or 3rd party programs like Cheat Engine.
    2) The continuous whining and crying to nerf different classes and skills.

    PVE players do that too.

    I'm tired of PVE players seeing PvP players as "those" people that all just run around like kids and complain and vice versa. We're all playing the same game.

    (Put the word "game" in bold because some people forget that ESO isn't real life, not talking about the person I quoted though.)

    True. However PvE players that cheat do not affect my game (except for leaderboards) like they affect all the others in PvP. Let's face it- the competition of player against player brings out the worst in some people, whether by cheating, teabagging, or verbal abuse. Not to mention complaining.

    To the comment that we are playing the same game, I disagree. It may appear the same, but PvE and PvP are very different styles with very different approaches and mindsets. Both belong, however trying to manage the needs of both together rather than separately it where I believe things get worse rather than better. Finally, as all the cries for nerfing originate from a PvP perspective I think the assignment is well earned.
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