Sweetpea704 wrote: »Folks basically want to keep using their old meta build from some video they saw on YouTube like a year ago.
OldGamerESO wrote: »My DPS chars in most cases have higher DPS than before.
because every objective test on PTS showed that while sustain can be had, it will drop your DPS by several thousand. For myself at first I dropped around 5k DPS on a test dummy, then after some tweaking and finding the right balance I was able to get my DPS to within 3k of what it was pre-Morrowind.
Also, just to note, if all you do are mainly overland and Veteran Dungeons (particularly release dungeons) then you will find very little difference as stuff dies too fast to have a noticeable effect. IT is the Veteran Trials groups that were hit hard with the sustain nerfs.
Judgedread101071 wrote: »SydneyGrey wrote: »People who are happy with the game don't usually post threads about how happy they are. People who are unhappy (or who think they might be in the future after a patch) rush on here to scream and whine and declare the game is "ruined." Meanwhile, the happy people are busy playing the game.
Yet here you are!
So which type of people that makes you?
Sweetpea704 wrote: »Folks basically want to keep using their old meta build from some video they saw on YouTube like a year ago.
That is pretty short-sighted and doesn't show any awareness of the (legit) concerns players that actually do veteran dungeons and higher content have and continue to raise.
The complete removal of an entire CP star (15% cost reduction) ON TOP of nerfing armor passive cost reduction ON TOP of nerfing class passive and ability resource management ON TOP of gear nerfs and other class changes, has led to players doing serious content (you can literally play naked with your fists and have fun doing solo PVE) being FORCED into just standing there holding down heavy attack nearly half the time, and not even getting anything back for it if they have to interrupt that long windup to dodge/block/bash, etc. Never mind other oversights like what about melee player sustain during ranged fights, etc.
It was too much at once. If you need to balance things always do it with a scalpel not a chainsaw.
It is an illogical play style change forced on the people doing the content where it actually matters, one that goes against the whole TES paradigm of heavy attacks COSTING resources, not giving them. I mean how does it make sense that swinging a massive 30 lb sword gives you MORE energy? But most of all it is forcing a play style which is slower, more tedious (constant bar gazing) and diminishes the fast-paced combat the game was built on.
But most damning is that it was all because ZOS straight up admits "it is just too hard to balance PVE and PVP separately." That is bad and they should feel bad.
Judgedread101071 wrote: »SydneyGrey wrote: »People who are happy with the game don't usually post threads about how happy they are. People who are unhappy (or who think they might be in the future after a patch) rush on here to scream and whine and declare the game is "ruined." Meanwhile, the happy people are busy playing the game.
Yet here you are!
So which type of people that makes you?
You have a wide aggro radius, bruh. Chill on the energy drinks.
(...)
probably ain't real - but, interesting all the same...
(...)

Actually, I did want to read it again... cuz it's spot on.
SydneyGrey wrote: »People who are happy with the game don't usually post threads about how happy they are. People who are unhappy (or who think they might be in the future after a patch) rush on here to scream and whine and declare the game is "ruined." Meanwhile, the happy people are busy playing the game.
Judgedread101071 wrote: »Judgedread101071 wrote: »SydneyGrey wrote: »People who are happy with the game don't usually post threads about how happy they are. People who are unhappy (or who think they might be in the future after a patch) rush on here to scream and whine and declare the game is "ruined." Meanwhile, the happy people are busy playing the game.
Yet here you are!
So which type of people that makes you?
You have a wide aggro radius, bruh. Chill on the energy drinks.
Asking a question makes a person with "wide aggro radius"?
Yeahh ok.Thx for your input.

OldGamerESO wrote: »So how come we were led to believe that ESO had become at best unenjoyable and at worst unplayable? Was this hysteria manufactured in order to create some sort of bargaining power with ZeniMax?
Judgedread101071 wrote: »@souravami
Although i try not to bash ppl or to insault them at some point when someone is saying that things are even better now as far as dps goes the only thing that comes in my mind is the light attack spammers we've all seen and played at some point,in which case they saw a dps increase since light attacks got buffed.other than that it's confusing to me how someone has better dps now.
But i am still waiting for the OP's answer
OldGamerESO wrote: »It seems increasingly hard to rationalize the difference between the hysteria on the forums and the reality in the game. It feels very similar to arguments people have with politics, where their particular bias colors their interpretation of events. The bias on these forums seems to be so heavily anti-ESO/ZeniMax that any positive posts are overrun with an angry mob shouting them down.
A perfect example is the CP and sustain changes in the last patch. I really did think the sky was falling. All of the posts about ESO "being ruined" and it becoming "heavy attacks online" seemed very persuasive and I expected to be miserable after the patch. So how do I explain that the exact opposite happened... I love the changes. Every single one of my characters seem substantially better after I reworked all my CP, tweaked my rotations and changed some glyphs, poisons and potion usage. I love the fact that I have been given a disincentive to piling all my CP into 3 perks. My characters seem much more resilient now even though I don't have more than 50 in any one perk. My DPS chars in most cases have higher DPS than before and with no sustain issues at all. Vet Dungeon bosses die just as fast as they did before. I can solo the same world bosses in the same amount of time (or better) now. Normal trials seem even easier now. I can't speak to veteran trials because, like 99.9% of players, I don't do them. I was doubting my sanity so I have been chatting with my guild mates about their experience... and wow, it turns out they feel the same way I do! I heard a couple of gripes about a few things (Templars losing major mending for example) but that was always followed up with "it didn't seem to make a big difference". In general everyone seems very happy with the patch and the changes.
So how come we were led to believe that ESO had become at best unenjoyable and at worst unplayable? Was this hysteria manufactured in order to create some sort of bargaining power with ZeniMax? That people claim to be quitting over these changes seem ludicrous. My guess is that if someone is leaving over these changes then they were just looking for an excuse to quit a game they stopped enjoying a long time ago.
I am sure the reaction to my post will be to either ignore it or tell me how wrong I am. Perhaps what I have learned is that the forums aren't really a useful place to discuss the game. It is too bad, because I seem to remember a time when it was different on the forums.
P.S. After reading these responses I guess I should not have used the term "fake news". It seems incorrect to characterize posts on the negative aspects of the patch as "fake". I guess I need a word that describes "exaggerated the negative experience to the average player". I also concede that some of the PTS complaints had the desired effect of changes that made the release more palatable. And finally I acknowledge that the increase in my own dps had to do with the CP changes being good for my own loose and non-efficient rotations. DPS is provably lower for perfectly efficient rotations/gear/buffs than before. I still stand by my point that there were too many exaggerations about how bad things would be for the regular player and that there is a vast gulf between the doom-sayers and reality for most players.
And now try vet HM dungs. Because honestly? Vet non-DLC dungs are nowhere near the indicator.OldGamerESO wrote: »My characters seem much more resilient now even though I don't have more than 50 in any one perk. My DPS chars in most cases have higher DPS than before and with no sustain issues at all. Vet Dungeon bosses die just as fast as they did before. I can solo the same world bosses in the same amount of time (or better) now. Normal trials seem even easier now. I can't speak to veteran trials because, like 99.9% of players, I don't do them. I was doubting my sanity so I have been chatting with my guild mates about their experience... and wow, it turns out they feel the same way I do! I heard a couple of gripes about a few things (Templars losing major mending for example) but that was always followed up with "it didn't seem to make a big difference". In general everyone seems very happy with the patch and the changes.
LioraValkyrie wrote: »Judgedread101071 wrote: »@souravami
Although i try not to bash ppl or to insault them at some point when someone is saying that things are even better now as far as dps goes the only thing that comes in my mind is the light attack spammers we've all seen and played at some point,in which case they saw a dps increase since light attacks got buffed.other than that it's confusing to me how someone has better dps now.
But i am still waiting for the OP's answer
Not the OP, but here is m@souravami smile:
I too have had a substantial increase in DPS since the patch (up from 25 to 30k) for the following reasons- 1) as a stam sorc dd, I used to run 5 heavy to compensate the lack of wards, used heavy attacks for increased resource return, got used to this playstyle in vMA (got flawless with it), and stuck with it. However, with the change in the Warrior CP tree allowing for a greater amount of mitigation than before (about 30% flat from any damage source, instead of 25% I believe) and the changes to heavy attack resource recovery, I was encouraged to play more offensively and put on medium armour. 2) I don't like the change to caltrops, which I used to use in almost every encounter for its huge long-term AoE. Consequently, I replaced it with poison injection, which deals much more single target dps. 3) Because this patch played into the wheelhouse of my existing heavy attack playstyle, I was not required to put any cost reduction or recovery glyphs on my jewellry.
In short, I probably could have had more dps in the last patch, but the changes encouraged me to experiment and explore new avenues which resulted in a pretty drastic increase in my damage output.
LioraValkyrie wrote: »Judgedread101071 wrote: »@souravami
Although i try not to bash ppl or to insault them at some point when someone is saying that things are even better now as far as dps goes the only thing that comes in my mind is the light attack spammers we've all seen and played at some point,in which case they saw a dps increase since light attacks got buffed.other than that it's confusing to me how someone has better dps now.
But i am still waiting for the OP's answer
Not the OP, but here is m@souravami smile:
I too have had a substantial increase in DPS since the patch (up from 25 to 30k) for the following reasons- 1) as a stam sorc dd, I used to run 5 heavy to compensate the lack of wards, used heavy attacks for increased resource return, got used to this playstyle in vMA (got flawless with it), and stuck with it. However, with the change in the Warrior CP tree allowing for a greater amount of mitigation than before (about 30% flat from any damage source, instead of 25% I believe) and the changes to heavy attack resource recovery, I was encouraged to play more offensively and put on medium armour. 2) I don't like the change to caltrops, which I used to use in almost every encounter for its huge long-term AoE. Consequently, I replaced it with poison injection, which deals much more single target dps. 3) Because this patch played into the wheelhouse of my existing heavy attack playstyle, I was not required to put any cost reduction or recovery glyphs on my jewellry.
In short, I probably could have had more dps in the last patch, but the changes encouraged me to experiment and explore new avenues which resulted in a pretty drastic increase in my damage output.