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Banished Cell High Kinlord Rilis bug

MrBetadine
MrBetadine
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After the patch i did both Banished Cell 1 & 2. It seems that Rilis is confined to the small stage where he is located at the beginning of the fight, and won't come off.

Banished Cell 1, the whole group was forced to dance with him in that small stage, dodging flames, and his oneshot kill, and those feasts spawns and insta heal him.

Banished Cell 2, Rilis has teleportation skill so after a while he is off stage. However, the feasts and Daedroth adds wont come off the stage, therefore pose little threat to us. We face rolled that dungeon.
  • Sordidfairytale
    Sordidfairytale
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    MrBetadine wrote: »

    Banished Cell 2, Rilis has teleportation skill so after a while he is off stage. However, the feasts and Daedroth adds wont come off the stage, therefore pose little threat to us. We face rolled that dungeon.

    Did BC2 and witnessed this. There are a couple of points in the dungeon where you are unable to use target skills on monsters or players (taunts, guard, heals, weapon attacks etc.) and instead can only use AOE's (bol, radiant aura, caltrops). It was generally anywhere that a door had once been. I think this may have something to do with what's happening with the final fight. (e.g. after two keeper minibosses and after the Maw of the Infernal)
    The Vegemite Knight
  • wahoozie
    wahoozie
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    Confirm, still broken. BC1 is a pain in... BC2 sounds like some easy gold keys for now though ha
  • AdicusDio
    AdicusDio
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    I can confirm this as well. Had to leave as it was on vet.
  • Jerkling
    Jerkling
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    can confirm


    BC1 tip: tank him at the stairs with his back to the room, this way the rest of the group can stay off the platform and dodge aoe easier
  • tommalmm
    tommalmm
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    It has happened to me, too. I took it out on the tank for being an idiot, then relogged to my tank and understood who the real idiot was. BTW. in BC2 it makes the HM much easier, the deadroths stay in the circle so you don't have to avoid damaging them.

    The other issues are not BC exclusive. It seems that now, whenever there is some kind of door, entrance, portal, whatever, you can't target any enemy unless you move to the other side. It's annoying.

    And I've run into a bug in wayrest, when one of the doors did not open, yet we could still go through it. But then the boss stayed on the platform and didn't come down.
  • MrBetadine
    MrBetadine
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    tommalmm wrote: »
    It has happened to me, too. I took it out on the tank for being an idiot, then relogged to my tank and understood who the real idiot was. BTW. in BC2 it makes the HM much easier, the deadroths stay in the circle so you don't have to avoid damaging them.

    The other issues are not BC exclusive. It seems that now, whenever there is some kind of door, entrance, portal, whatever, you can't target any enemy unless you move to the other side. It's annoying.

    And I've run into a bug in wayrest, when one of the doors did not open, yet we could still go through it. But then the boss stayed on the platform and didn't come down.

    I got my BC2 death challenge from this bug >:)
  • Remmo
    Remmo
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    This is still and bug ...

    Every time I solo this dungeon Rilis stays on the platform, which is kind of annoying because it's much trickier to take down his regen balls before they travel the 1 or 2 meters to reach him.

    Best solution I've found is to constantly keep elemental blockade up over the ball spawn point.
    Edited by Remmo on June 20, 2017 9:54AM
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Yep, still broken. Wonder why ZOS is ignoring this??
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