Now that you've sucked the fun out of the game ZOS what is your next big plan?

  • Idinuse
    Idinuse
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    NobleNerd wrote: »
    This whole sustain issue would be better resolved by giving some of the more predominant abilities a short cool down. I know ZOS hates that word, but there is a reason every MMO (another word ZOS hates) uses them in one way or another.... they work to manage overuse of abilities and create a diverse combat situation. Infinite resource/sustain is not fun either when people spam 2 abilities over and over.

    Well...as long as it's fun (another word Zos hates) and balanced (a word they keep using, I don't think it means what they think it means) and my Aldmeri Dominion (another word Zos hates) highborn Templar (another word Zos hates) gets some love I'm fine. Still leveling my new Sorcerer (a word Zos loves) to be safe though.
    Edited by Idinuse on May 29, 2017 2:53PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • STEVIL
    STEVIL
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    Orjix wrote: »
    kongkim wrote: »
    Orjix wrote: »
    kongkim wrote: »
    QQ Heavy Attacks are part of the combat system. Before this patch most people never used it. ofc. the want you to use it. and before you had unlimited sustain, where were the fun in that?

    And yes this is just a QQ thread as it is a personal opinion. I still find a lot of fun in the game. And a lot of people do.

    heavy attacks ARE a part of the combat system, but that's not the point. the point is heavy attacks ARE NOT FUM, they just lead to boring and repetitive fights. that being said the nerf hasn't hit me (only really play magblade) that bad, it just leads to a more boring game, i take out a group of NPCs and then stealth and wait for my majika to regen. i just sit there doing nothing, it really hasn't affected my game other than the fact that it creates way more downtime with nothing to do.

    Way is it more boring then pushing 1 on your keyboard and see a skill fire ones? The holding you mouse down and see your weapon hit? Heavy Attack is just like another "skill" that everyone has the give resources back.
    Don't see how it's more boring.
    I can understand that some think it more boring that they can't spam their skills now without thinking about sustain.
    But sustain was way to easy before and dev's simply just like that to be a part of the game to think about.

    because i never just spammed buttons, i would (most of the time, excluding bosses) rarely use the same attack/ skill twice to take out an enemy, the fun was in using all of your skills, not just one ore two. now i'm forced to stop in the middle of my attack cycle to hold down the mouse button for 2 seconds. oh what fun, this is the best ever, i love it!

    Well i can get how that may be your experience given the comments about deliberately not changing some have made above, but for me, wityh mostly changes to skills and rotation and not as much changes to build, i find combat enjoyable and fun and do not run into the notion of stop mid-fight.

    but then i work a heavy here and there when needed into the rotation and my rotation did not tend to rely on a spam skill over much anyway outside of execute phase.

    You can and will (based on my experience) run into the heavy demand **if** you play rather inefficiently...

    Old school when leveling you could just walk into trios or bigger or bosses and just slam spam away and they would be dead mostly before problems with sustain hit.

    new school, DoTs are very important as are AoE vs groups. While some folks see this as a heavy attack meta, i see it as a DoT meta myself with a second helping of AoE.

    i think one ongoing advantage of this will be that even from early leveling, this will "teach" better play because just spamming away wont cut it anymore outside of 1vWolf.

    :-)

    But so far i am enjoying the gameplay even more than before...
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Excaltic
    Excaltic
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    Heavy -and- Light attacks are boring, and illogical too...

    - Why would a Light Attack increase dps without cost? You're consuming more body energy, but your sustain increases... :?
    - Why would a Heavy Attack return a resource? Getting more energy while repeatedly swinging a 10kg longsword? lol...

    Besides that, forcing players to use heavy attacks is plain boring, and make the game look dull and ugly and also, non-bow stamina classes (2x dual wield / etc) are at a -BIG- disadvantage because they don't have ranged stamina returning heavy attack spam... it would be fair if magic heavy attacks would have a max range of 10 meters or increase the range of a dual wield heavy attack to 28 meters (throwing a dagger instead of a swing).... but no, right now magicka classes have a 28 meters (and even further in pvp) resource generating ability which also does decent damage... talking about imbalance...

    Also, all these nerfs are to "balance pvp", but are just plain annoying for PvE players. The last 3-4 patches was all PvE player nerfing while PvE players consist of 90% of the player population. PvE players don't care if other classes can just play the whole game while pressing 1 button (templars, breath of life... lol), they just want to -enjoy- the game, alone or with a group.

    Look ZOS, if you can't balance PvP, don't nerf the PvE players. Just desync PvE and PvP skill-statwise. It's -that- simple! Done!

    De-syncing PvE and PvP will make both parties happy.

    Anyway, Me personally, I will just going to add 3 Stamina Regen glyphs to my jewelry instead of weapon damage. My damage will be crap, but I refuse to play how someone else wants me to play even if my non-ranged stamina dps will suffer (again, like every patch...)

    I will not be forced into using light attacks or heavy attacks, I will not be forced into animation cancelling heavy attack cheating to get more resources back for more sustain and I I will not be forced into using a bow for ranged stamina heavy attack resource gain...

    Though I will be forced into enjoying ESO less... :/

    Just a small note to the devs: Don't turn ESO a pro-only game, keep it a game for the casual players, the casual players is where the money is at, if you loose those again like you did in the beginning of ESO with the failed forced subscription system which almost ended ESO as a whole, you will not get those casuals back again... Take care of the casuals and make the pro's sweat, not the other way around...
  • Feanor
    Feanor
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    Graydon wrote: »
    Before any of the forum trolls start,I am letting know that I 've completed evrything there is in this game as far as PVE goes.This includes vr MSA with flawless on 3 characters and all the hard modes in every trial except HoF which at this momment i have no interest of doing.( With that being said this is not a "content is too hard" thread.)
    I can still hit 42k+ on the dummy with little effort and only ele and potions as support.
    I can still complete all Trials with some loss as far as dps and time is concerned.
    BUT is it enjoyable? Fruck NO
    In every single fight now i am forced for 40% of the time to just sit there with my ....dirk in my hand and heavy attack so i dont run out of resources.
    Of course there are dozens of ways to balance things out after the huge nerf to sustainability (reduction glyphs.poisons,different mundus etc) in your pathetic effort to tone down dps , but none of them will save you from having to heavy attack a lot, which leads to dull, slow paced fights wich is nothing like we were used to.
    Some people will say L2 adapt but if buy adapt you mean learn how to ...heavy attack then you are stupid.Thats the only adaptation they are forcing us to do which again lead to the slow AF fights.
    Your laziness to create challenging content with clever mechanics lead you to this nerf fest.
    And all you actually accomplished is make a somewhat good game to be boring AF.
    Also you charged 40 euros for a DLC or expansion or whatever you want to call this but you didnt offer one single free character slot you cheap *** so....kudos to you.

    1. Go outside,
    2. Get a job,
    3. Find a girl friend.
    New Content

    Yeah like we need more grind. ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • SanTii.92
    SanTii.92
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    How *** hard is to slot a health enchant and witchmothers and play almost EXACTLY like before the patch.

    Jesus, ***, get over it.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • teladoy
    teladoy
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    Heavy attacks should be a very important roll in this game, the same way as pressing skills and roll or block in the right moment.

    In fact you are complaining for not have an easy game, even if your title express something different, interesting...
    Edited by teladoy on May 29, 2017 4:19PM
  • Judgedread101071
    Judgedread101071
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    teladoy wrote: »
    Heavy attacks should be a very important roll in this game, the same way as pressing skills and roll or block in the right moment.

    In fact you are complaining for not have an easy game, even if your title express something different, interesting...

    if by easy game you mean something like this
    https://www.youtube.com/watch?v=fdmCIIk6y58
    then i guess you are right!
    i wont even bother to link a video with a rotation now cause the most you'll see is heavy attacking.
    I guess it's dump of me to try to maximize my skill and potential
  • Mazbt
    Mazbt
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    Heavy attack meta? Witchmother's and a cost reduction glyph. In a good trial group with BIS healers heavy attack meta doesn't even exist. You can probably even do your old set up in there.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • Mazbt
    Mazbt
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    Excaltic wrote: »
    Heavy -and- Light attacks are boring, and illogical too...

    - Why would a Light Attack increase dps without cost? You're consuming more body energy, but your sustain increases... :?
    - Why would a Heavy Attack return a resource? Getting more energy while repeatedly swinging a 10kg longsword? lol...

    Besides that, forcing players to use heavy attacks is plain boring, and make the game look dull and ugly and also, non-bow stamina classes (2x dual wield / etc) are at a -BIG- disadvantage because they don't have ranged stamina returning heavy attack spam... it would be fair if magic heavy attacks would have a max range of 10 meters or increase the range of a dual wield heavy attack to 28 meters (throwing a dagger instead of a swing).... but no, right now magicka classes have a 28 meters (and even further in pvp) resource generating ability which also does decent damage... talking about imbalance...

    Also, all these nerfs are to "balance pvp", but are just plain annoying for PvE players. The last 3-4 patches was all PvE player nerfing while PvE players consist of 90% of the player population. PvE players don't care if other classes can just play the whole game while pressing 1 button (templars, breath of life... lol), they just want to -enjoy- the game, alone or with a group.

    Look ZOS, if you can't balance PvP, don't nerf the PvE players. Just desync PvE and PvP skill-statwise. It's -that- simple! Done!

    De-syncing PvE and PvP will make both parties happy.

    Anyway, Me personally, I will just going to add 3 Stamina Regen glyphs to my jewelry instead of weapon damage. My damage will be crap, but I refuse to play how someone else wants me to play even if my non-ranged stamina dps will suffer (again, like every patch...)

    I will not be forced into using light attacks or heavy attacks, I will not be forced into animation cancelling heavy attack cheating to get more resources back for more sustain and I I will not be forced into using a bow for ranged stamina heavy attack resource gain...

    Though I will be forced into enjoying ESO less... :/

    Just a small note to the devs: Don't turn ESO a pro-only game, keep it a game for the casual players, the casual players is where the money is at, if you loose those again like you did in the beginning of ESO with the failed forced subscription system which almost ended ESO as a whole, you will not get those casuals back again... Take care of the casuals and make the pro's sweat, not the other way around...

    Lol yeah right. Casuals come and go they are not making zos as much money as the end game pvers and pvpers. And where you get your information on the 90% versus 10%.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • WalksonGraves
    WalksonGraves
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    Graydon wrote: »
    Before any of the forum trolls start,I am letting know that I 've completed evrything there is in this game as far as PVE goes.This includes vr MSA with flawless on 3 characters and all the hard modes in every trial except HoF which at this momment i have no interest of doing.( With that being said this is not a "content is too hard" thread.)
    I can still hit 42k+ on the dummy with little effort and only ele and potions as support.
    I can still complete all Trials with some loss as far as dps and time is concerned.
    BUT is it enjoyable? Fruck NO
    In every single fight now i am forced for 40% of the time to just sit there with my ....dirk in my hand and heavy attack so i dont run out of resources.
    Of course there are dozens of ways to balance things out after the huge nerf to sustainability (reduction glyphs.poisons,different mundus etc) in your pathetic effort to tone down dps , but none of them will save you from having to heavy attack a lot, which leads to dull, slow paced fights wich is nothing like we were used to.
    Some people will say L2 adapt but if buy adapt you mean learn how to ...heavy attack then you are stupid.Thats the only adaptation they are forcing us to do which again lead to the slow AF fights.
    Your laziness to create challenging content with clever mechanics lead you to this nerf fest.
    And all you actually accomplished is make a somewhat good game to be boring AF.
    Also you charged 40 euros for a DLC or expansion or whatever you want to call this but you didnt offer one single free character slot you cheap *** so....kudos to you.

    1. Go outside,
    2. Get a job,
    3. Find a girl friend.
    New Content

    I play ESO to ignore all those things
  • Stovahkiin
    Stovahkiin
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    tl;dr
    Wahhhh! I rushed through the content, and I'm not having fun anymore. It's all Zenimax's fault!

    Umm... that's not what OP said at all. Maybe go learn to read?
    Beware the battle cattle, but don't *fear* the battle cattle!
  • itscompton
    itscompton
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    tl;dr
    Wahhhh! I rushed through the content, and I'm not having fun anymore. It's all Zenimax's fault!

    I wonder if it is tl;dr how can you comment mate?
    Obvious thread is obvious.

    And stupid people say stupid things, right?

    Edited by itscompton on May 29, 2017 7:24PM
  • Stovahkiin
    Stovahkiin
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    itscompton wrote: »
    tl;dr
    Wahhhh! I rushed through the content, and I'm not having fun anymore. It's all Zenimax's fault!

    I wonder if it is tl;dr how can you comment mate?
    Obvious thread is obvious.

    And stupid people say stupide things, right?

    Stupid people spell stupid with an e at the end



    ;)
    Edited by Stovahkiin on May 29, 2017 7:25PM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • itscompton
    itscompton
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    kongkim wrote: »
    QQ Heavy Attacks are part of the combat system. Before this patch most people never used it. ofc. the want you to use it. and before you had unlimited sustain, where were the fun in that?

    And yes this is just a QQ thread as it is a personal opinion. I still find a lot of fun in the game. And a lot of people do.

    I'm sorry but people like you just seem to be trying to convince themselves the game is as great as you want it to be but aren't quite sure.
  • bicho117
    bicho117
    Soul Shriven
    The combat now does not depend on solely muscle memory, so what?
  • Judgedread101071
    Judgedread101071
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    1. Go outside,
    2. Get a job,
    3. Find a girl friend.
    New Content

    I play ESO to ignore all those things
    @WalksonGraves
    good one mate :smile:
  • winterbornb14_ESO
    winterbornb14_ESO
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    I agree forcing players to use light and heavy attacks this much is freeking lame.
  • Avalon
    Avalon
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    "Now that you've sucked the fun out of the game ZOS what is your next big plan?"

    *Topper Harley Voice* "I'm goin' to Disneyland!"
  • Judgedread101071
    Judgedread101071
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    bicho117 wrote: »
    The combat now does not depend on solely muscle memory, so what?

    keeping up a rotation is not muscle memory mate.especially when u have to block,roll-dodge,pick up synergies,avoid aoe's etc.It needs skill.
    if it was that simple, then every single one of us would be doing Hodor numbers in trials and we would have Andy's scores in MSA.Dont diminish the skill of the players to simply "muscle memory".
    And that was the point i was trying to make.By making the rotations almost non-existing with all that heavy attacking it took the fun out of the game for me and for many fellow guildies and friends.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    bicho117 wrote: »
    The combat now does not depend on solely muscle memory, so what?

    Ok I know I'm dense sometimes, but can someone explain to me why this is true? Because as far as I can tell changing regen does not change rotations being a valid thing. All it does is change the rotation.

    Or is there something I am missing. As I said I'm not the sharpest knife in the puzzle.
  • Judgedread101071
    Judgedread101071
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    bicho117 wrote: »
    The combat now does not depend on solely muscle memory, so what?

    Ok I know I'm dense sometimes, but can someone explain to me why this is true? Because as far as I can tell changing regen does not change rotations being a valid thing. All it does is change the rotation.

    Or is there something I am missing. As I said I'm not the sharpest knife in the puzzle.

    I am gonna try to upload a video later on to explain my point of view cause seeing is easier than explaining.
  • Skjoldur
    Skjoldur
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    Also you charged 40 euros for a DLC or expansion or whatever you want to call this but you didnt offer one single free character slot you cheap *** so....kudos to you.

    This actually surprised me the most when I logged in... but then again, what did I expect from a game, that practically forces (subscribed) players to buy mount upgrades for their twinks / alts in their shop. -- And when I saw the new "research time accelerators" and realized they only reduce one day of the research time I had to laugh.

    ZOS has sunken to Perfect World Entertainment level regarding both greed and quality in my eyes.
  • MarriedWithChildren
    Raise gear level is next . Grind time guys lol.
    I don't give free items because it's a just game. Play the game.
    I give free items because it's just a game. Play the game.
    I understand both. I am the contradiction.
  • Skjoldur
    Skjoldur
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    Raise gear level is next . Grind time guys lol.

    Has to come at some point, but if they don't get rid of the most stupid traits on set items I will rather stop playing... again...
  • Judgedread101071
    Judgedread101071
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    Raise gear level is next . Grind time guys lol.

    Yeahh looking forward to my next 350+ runs in maelstrom to get another sharpened inferno :smile:
  • Wifeaggro13
    Wifeaggro13
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    Before any of the forum trolls start,I am letting know that I 've completed evrything there is in this game as far as PVE goes.This includes vr MSA with flawless on 3 characters and all the hard modes in every trial except HoF which at this momment i have no interest of doing.( With that being said this is not a "content is too hard" thread.)
    I can still hit 42k+ on the dummy with little effort and only ele and potions as support.
    I can still complete all Trials with some loss as far as dps and time is concerned.
    BUT is it enjoyable? Fruck NO
    In every single fight now i am forced for 40% of the time to just sit there with my ....dirk in my hand and heavy attack so i dont run out of resources.
    Of course there are dozens of ways to balance things out after the huge nerf to sustainability (reduction glyphs.poisons,different mundus etc) in your pathetic effort to tone down dps , but none of them will save you from having to heavy attack a lot, which leads to dull, slow paced fights wich is nothing like we were used to.
    Some people will say L2 adapt but if buy adapt you mean learn how to ...heavy attack then you are stupid.Thats the only adaptation they are forcing us to do which again lead to the slow AF fights.
    Your laziness to create challenging content with clever mechanics lead you to this nerf fest.
    And all you actually accomplished is make a somewhat good game to be boring AF.
    Also you charged 40 euros for a DLC or expansion or whatever you want to call this but you didnt offer one single free character slot you cheap *** so....kudos to you.

    How about learn to develop content that is not based around meta DPS. Zos is bad at MMO good at milking cows
  • Judgedread101071
    Judgedread101071
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    @vyndral13preub18_ESO in case you are interested

    this is pre-Morrowind no elemental no potion NB rotation

    https://www.youtube.com/watch?v=fdmCIIk6y58

    and this is after Morrowind sorc no elemental with trash mag. potions

    https://www.youtube.com/watch?v=7xIT9uLw6Yo

    keep in mind that these are 1.5 minutes fights at most.
    First rotation you could keep it up in Trials for a long time with group support.
    Second one even if its still under development one thing i ve noticed in trials is that you need a lot more heavy attacking to sustain.Especially if healers are not very supportive and tanks keep moving the bosses out of the aoe's which forces you to re-apply them.
    Also i didn't bother with a NB rotation cause atm i dont have one.At least not one that doesn't depend on elemental drain and pots.
    I hope you can see the difference and my point of view of the game as it is now.
    Edited by Judgedread101071 on May 29, 2017 10:04PM
  • Tandor
    Tandor
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    "Now that you've sucked the fun out of the game ZOS what is your next big plan?"
    Before any of the forum trolls start...

    I think they'd already started before you typed that.
  • Judgedread101071
    Judgedread101071
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    Tandor wrote: »
    "Now that you've sucked the fun out of the game ZOS what is your next big plan?"
    Before any of the forum trolls start...

    I think they'd already started before you typed that.

    Well,one can only hope. :smile:
  • KingYogi415
    KingYogi415
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    PVE died when they took all sell-able drops out of trials and dungeons.

    If you don't PVP really no reason to even play.
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