what i would like to know is there same kind of urgensy that was against molag in the base game ? 2 quest lines etc (planemeld/bal)
havent been particularly impressed whit any dlc they feel more like filler content that the game should have had in the beginning (db/tg) etc
It starts nice and slow...
...just a little investigation...
...and a bunch of nifty side quests...
...and then suddenly... bam!; Urgency!
And then when you dealt with that and start to fix things... BAM! More urgent Urgency!
As well as a sudden and unexpected, but inevitable betrayal that uncovers a larger scheme at work.
The whole thing going to the dogs, in a way, and you scampering to save the day before all is lost and vvardenfell is fu... uhm... experiencing a major cataclysm. (By the way, I love the subtle hint as to the true culptit that is soo easy to overlook around the very first tomb you go to ask some questions... only spotted it the second time I went through that questline)
And the great thing is... that is just -one- of three troubles to come hinted in the "missing prophecy" quest... so there ought to be at least two more threats of similar magniture in the wings for further DLCs...
havent been particularly impressed whit any dlc they feel more like filler content that the game should have had in the beginning (db/tg) etc
I think Morrowind DLC was released too soon. The developers should of waited at least another 3 to 6 months before releasing it. We're all still dealing with "day one" problems that need priority fixing. I mean you're really not going to attract new players or bring back old players to the game, if many aspects of the game are still broken.
Lord Emothic Von Hellsing of ze Hellsing Family.
Dragon Knight of the Ebonheart Pact. Xbox One - NA