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Pet Control - A Different Avenue of Direction
So, seen a lot of threads that have a general complaint that pets are a bit annoying to control. So, this is the idea that I got:
Pets: Reactivating the Pet Ability While Pressing a Default unbounded Key will not activate the Pet Ability (if applicable), but will instead cause that pet AI to aggro on whatever is currently under the players cross-hairs.
The tricky bit with this is figuring out how to map it such that it works in a similar way onto a controler.
But, what other ideas do you have for how Zenimax could apply a lightweight optional keybinding for pet commands?
Edited by Avran_Sylt on May 29, 2017 3:19AM
Pet Control - A Different Avenue of Direction 2 votes
Keep Heavy attack aggro as it is.
Other
1 vote
I Don't Care
1 vote