DjMuscleboy02 wrote: »Strider_Roshin wrote: »ZOS really needs to discuss animation cancelling in the tutorial.
Maybe then we'll get less whining from players lacking the talent to perform such a simple mechanic.
Afraid someone is going to take away your crutch?
I bet you're the kind of person everyone dreaded letting in the Super Smash Brothers game, like you're the 5th person and your friends would all get up to go to the bathroom or get a drink when you picked up the controller.
There, I fixed it for you.Strider_Roshin wrote: »ZOS really needs to discuss animation cancelling in the tutorial.
Maybe then we'll get less whining from players lacking the talent to perform such a simple mechanic.
Afraid someone is going to take away your
game mechanic ?
Strider_Roshin wrote: »There, I fixed it for you.Strider_Roshin wrote: »ZOS really needs to discuss animation cancelling in the tutorial.
Maybe then we'll get less whining from players lacking the talent to perform such a simple mechanic.
Afraid someone is going to take away your
game mechanic ?
And no I'm not. Just like dodge rolling, blocking, CC breaking, etc. You can either learn it or not, and blame the devs, players, etc. When in all actuality it's due to your own inadequacy.
Animation cancelling's original intent only really affects total peasants that spam snipe, dark flare or hard cast frags. This mechanic allows try hards to pull better dps by blocking or bar swapping or weave certain weight attacks, it totally ruins the immersion for real RPG gamers at end game content. Please get rid of it, it's boring.
Animation cancelling's original intent only really affects total peasants that spam snipe, dark flare or hard cast frags. This mechanic allows try hards to pull better dps by blocking or bar swapping or weave certain weight attacks, it totally ruins the immersion for real RPG gamers at end game content. Please get rid of it, it's boring.

Animation cancelling is great. If it's removed I will quit and I won't be the only one. Let's say I accidentally start hard casting a crystal frag because the proc time ran out. Meanwhile an enemy player is winding up a dizzying swing and an another enemy already had Jesus beam on me. So what you saying to remove this animation canceling would mean, I could not block, Then use another skill and I can not dodge roll. I just have to stand their wirling my hands like an idiot and take the hit, cc and die. Because pve rpg players can not handle even seeing any canelling in "their" game
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
theamazingx wrote: »Anti animation cancelling threads might be taken more seriously if their proponents demonstrated any understanding of how it works and it's actual impact on combat.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Considering the game has been out for two years, and each patch lowers the skill height in pvp exponentially, I'd say ani-cancelling are one of the last skill based factors that actually exist. Managing resources is easy, even after Morrowind patch, however some counterplay and limitations have been added. Animation cancelling is the easiest thing, if you can't learn it that's on you. It doesn't require "tryharding", it simply requires a little bit of actual attention. So yes, AC'ing is imo one of the last skill based factors. And also no, this isn't simply an RPG. If you want to Roleplay go back to Skyrim. Or stay out of PVP. As for block casting, etc.. If you're going to block cast, (yes I know this sounds contradicting to my previous statement) you'll need to watch your resources more. Assuming you're not even talking about pvp, then it shouldn't be an issue, except for DPS numbers.Animation cancelling's original intent only really affects total peasants that spam snipe, dark flare or hard cast frags. This mechanic allows try hards to pull better dps by blocking or bar swapping or weave certain weight attacks, it totally ruins the immersion for real RPG gamers at end game content. Please get rid of it, it's boring.
Strider_Roshin wrote: »ZOS really needs to discuss animation cancelling in the tutorial.
Maybe then we'll get less whining from players lacking the talent to perform such a simple mechanic.
Afraid someone is going to take away your crutch?
As I have said in other threads, it's fine to be in the game and for people to use to push for high scores etc.
However ZOS shouldn't continue to build encounters around the DPS which can be achieved with it.
The games content should be cleanable without doing animation cancelling as it's not an option for everyone, older players or those with some levels of disabilities should have a fair chance to clear the games content without needing to animation cancel.
Base game level should be achievable for everyone (elites triggered) but leaderboard positions more a showing for the people who have the ability to animation cancel for better DPS.
Animation cancelling is great. If it's removed I will quit and I won't be the only one. Let's say I accidentally start hard casting a crystal frag because the proc time ran out. Meanwhile an enemy player is winding up a dizzying swing and an another enemy already had Jesus beam on me. So what you saying to remove this animation canceling would mean, I could not block, Then use another skill and I can not dodge roll. I just have to stand their wirling my hands like an idiot and take the hit, cc and die. Because pve rpg players can not handle even seeing any canelling in "their" game