oh no not another anti-animation cancel thread

raviour
raviour
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Animation cancelling's original intent only really affects total peasants that spam snipe, dark flare or hard cast frags. This mechanic allows try hards to pull better dps by blocking or bar swapping or weave certain weight attacks, it totally ruins the immersion for real RPG gamers at end game content. Please get rid of it, it's boring.
  • Wrekkedd
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    But the problem is, this isn't just an RPG.
  • Avran_Sylt
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    My largest gripe with ani-cancelling is that you can block/rolldodge cast. Don't really care about light-weaving, but hate that you can cast instant cast abilities while blocking, dealing full damage while protecting yourself. I get that some abilities should be able to be used while blocking (such as some of the 1H and Shield skills), but why the hell can I cast things like surprise attack while keeping block up?
  • Linaleah
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    honestly? they should just fix animations so that they are the same duration as the actual ability cast time - problem solved
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Avran_Sylt
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    @Linaleah

    Then they could re-introduce the weighted trait, and gain a whole plethora of new gear/set/trait/skill ideas. But that'd take time.
  • raviour
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    ye most of ani cancel mechanics make no sense at all, just grinds my gears that i have to do some weird stuff to keep up with the weap swap/ block gamers to compete in dps both in PvE and PvP, i play for immersion.
  • Avran_Sylt
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    @raviour

    I mean, anim cancelling via block doesn't really do much at all for dps, since most abilities share a GCD (global cool-down) of 0.6 seconds. Really the only benefit is bar-swapping during an ability so you save a sliver of time.

    Really the only huge damage increase comes with light attack anim-cancelling (light attack weaving). since light attacks are not on the same ability GCD as other abilities, you can LA+Ability them, giving you extra damage and proc chances.
  • Malic
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    I think the real question is why would developers create an animation for a skill if it could be cancelled?

    Superior intelligence? (my guess)
  • raviour
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    @Avran_Sylt i got no problem with weaving, heavy attacks also cancel some stuff too but ani cancel just makes no sense in immersion to me.
  • Jollygoodusername
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    I've been practicing animation glitching and it's easy to abuse with sorcerer skills. If Zeni could introduce more cheats, I'm okay with learning all of them :D
  • Hurika
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    raviour wrote: »
    Animation cancelling's original intent only really affects total peasants that spam snipe, dark flare or hard cast frags. This mechanic allows try hards to pull better dps by blocking or bar swapping or weave certain weight attacks, it totally ruins the immersion for real RPG gamers at end game content. Please get rid of it, it's boring.

    What immersion are you referring to? Being stabbed 37 times, lit on fire, being hit by a catapult and falling off a castle wall and being just as healthy (full life) 1 minute later as if nothing happened is somehow ruined when someone doing the stabbing has an awkward animation? Or having a dungeon boss turn you into a skeleton holding weapons that can't attack is ruined by seeing awkward animations?

    You mentioned the problem you have is that you have to do more to compete. Are you wanting to be competitive by doing less?

    I'm not for or against animation cancelling but the reasons seem "iffy".

    Had you said it allows burst in PvP that is counter to the intent of the developers and most players that might be a better approach. Or made a case how in PvE it's bad for the game with some solid examples that would also be better.
    Edited by Hurika on May 26, 2017 6:23PM
  • Coilbox
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    Malic wrote: »
    I think the real question is why would developers create an animation for a skill if it could be cancelled?

    Superior intelligence? (my guess)

    Well... an animation is needed to give the game certain interest, would be just absurd and stupid to have skills without animation, would just be AWFUL. Why some of this animations can be cancelled? Well, cause some actions have certain priority over others. Like blocking for example. Blocking jumps straight away to the top of the 'actions queue' if you wanna call it like that, to trigger as soon as you hold your right mouse button.

    Even if you cancel an animation, the effect of the action cause of that animation keeps going, because that effect takes place before the animation is concluded (or cancelled) in instant actions, spells or skills that dont have any casting time.
    Edited by Coilbox on May 26, 2017 6:40PM
    Comrade, a word...
  • Magdalina
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    I feel like we need a separate forum section for this already. "Discuss your gripes against ani canceling here!"

    Leave it alone, there's no need to fix that which is not broken.
  • ThePaleItalian
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    I always wondered if it was removed how much harder trails and VMSA would become. Nothing against it, just curious to hear from those who experience it. But I never get an answer :'(
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • Linaleah
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    Magdalina wrote: »
    I feel like we need a separate forum section for this already. "Discuss your gripes against ani canceling here!"

    Leave it alone, there's no need to fix that which is not broken.

    but it IS broken. the fact that you have to perform extra actions just to cast abilities in proper succession, solely becasue animations for ability last longer then ability's actual cast time? is broken.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • SanTii.92
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    Hey Mortal Kombat! Slow down those combos dude, I can't see those beautiful animations!!

    Smh.
    Edited by SanTii.92 on May 26, 2017 8:06PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Magdalina
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    Linaleah wrote: »
    Magdalina wrote: »
    I feel like we need a separate forum section for this already. "Discuss your gripes against ani canceling here!"

    Leave it alone, there's no need to fix that which is not broken.

    but it IS broken. the fact that you have to perform extra actions just to cast abilities in proper succession, solely becasue animations for ability last longer then ability's actual cast time? is broken.

    You don't have to do anything. However if you want to be most efficient then your options choice becomes somewhat limited. You can still cast animations in proper succession sloooowly and with losing out on light attacks' dps if you prefer that. It won't kill the game for you unless you wanna be on the leaderboards.

    Also I'm willing to bet all my gold every single one of the "ani canceling is broken" people ani cancels every time they play, even if it's unintentional. It's simply in the core of game's combat, to get rid of it would be to revamp everything that has to do with combat entirety.

    Edit: cell posting potato
    Edited by Magdalina on May 26, 2017 7:18PM
  • idk
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    raviour wrote: »
    Animation cancelling's original intent only really affects total peasants that spam snipe, dark flare or hard cast frags. This mechanic allows try hards to pull better dps by blocking or bar swapping or weave certain weight attacks, it totally ruins the immersion for real RPG gamers at end game content. Please get rid of it, it's boring.

    There is nothing in this statement that's correct.
  • Eirella
    Eirella
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    No.
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Bramir
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    Animation cancelling is stupid for a few reasons:

    1. Why bother putting the animations in the game if they aren't intended to be used?
    2. Pings will always give some players an advantage over others...animation cancelling aggravates that issue, because it is a hell of a lot easier when you have a good ping
    3. In PvP, it allows animation cancellers to increase burst damage to the point where people essentially get one-shot, even though they actually got hit by like 4 different attacks.
  • Rikumaru
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    Another remove animation cancelling thread lol.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Strider_Roshin
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    ZOS really needs to discuss animation cancelling in the tutorial.

    Maybe then we'll get less whining from players lacking the talent to perform such a simple mechanic.
  • Bramir
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    ZOS really needs to discuss animation cancelling in the tutorial.

    Maybe then we'll get less whining from players lacking the talent to perform such a simple mechanic.

    Afraid someone is going to take away your crutch?
  • Oreyn_Bearclaw
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    raviour wrote: »
    Animation cancelling's original intent only really affects total peasants that spam snipe, dark flare or hard cast frags. This mechanic allows try hards to pull better dps by blocking or bar swapping or weave certain weight attacks, it totally ruins the immersion for real RPG gamers at end game content. Please get rid of it, it's boring.

    LMAO, you are making an immersion argument for end game raiding? Please take your ERP'ing somewhere else. Lets take these in order. First, no amount of block canceling does anything for DPS. Second, every person in ESO swap cancels without realizing it. If you removed swap (or block) canceling, the game would feel very clunky. You would either be locked into a skill with no way to react if the situation changes, or you would be pissed off that your skill didnt fire if you pressed swap/block 0.2 seconds too early. This would hurt the bad players who hate Animation canceling far more than the elite players that love it. And yes, I am making that distinction. Show me one person with a top leaderboard score that thinks AC is a bad idea and I'll eat my words.

    The only potential complaint one could have is about the ability to do light attack weaving. You talk about immersion? Would a skilled swordsmen not weave in little attacks between his big ones? I would argue that it helps with immersion.

    Weaving does not speed up your attack or change global cool downs in any way. It simply allows you to increase your DPS by the number of light attacks you can do, which for most people is a few k DPS. It is the most skillful aspect of end game PVE content, and separates the elite players from the average player. Do you want skill to play no factor in DPS? People would leave the game in droves. No thanks.
  • Demycilian
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    How sad ZOS doesnt seem to care how their playerbase asks them to improve the game experience by fixing animation canceling. The visual is one of the major draws of ESO, and AC screws that up.
  • DjMuscleboy02
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    Bramir wrote: »
    ZOS really needs to discuss animation cancelling in the tutorial.

    Maybe then we'll get less whining from players lacking the talent to perform such a simple mechanic.

    Afraid someone is going to take away your crutch?

    I bet you're the kind of person everyone dreaded letting in the Super Smash Brothers game, like you're the 5th person and your friends would all get up to go to the bathroom or get a drink when you picked up the controller.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • cyx54tc
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    I thought they said its a bug -> tried to fix it -> failed -> tried again -> failed -> "guys its a feature, working as intended".

    Long story short, they cant fix it
    Edited by cyx54tc on May 26, 2017 7:44PM
  • Banana
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    To hard to fix. So its a feature now. Like lag.
  • Linaleah
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    Magdalina wrote: »
    Linaleah wrote: »
    Magdalina wrote: »
    I feel like we need a separate forum section for this already. "Discuss your gripes against ani canceling here!"

    Leave it alone, there's no need to fix that which is not broken.

    but it IS broken. the fact that you have to perform extra actions just to cast abilities in proper succession, solely becasue animations for ability last longer then ability's actual cast time? is broken.

    You don't have to do anything. However if you want to be most efficient then your options choice becomes somewhat limited. You can still cast animations in proper succession sloooowly and with losing out on light attacks' dps if you prefer that. It won't kill the game for you unless you wanna be on the leaderboards.

    Also I'm willing to bet all my gold every single one of the "ani canceling is broken" people ani cancels every time they play, even if it's unintentional. It's simply in the core of game's combat, to get rid of it would be to revamp everything that has to do with combat entirety.

    Edit: cell posting potato

    the only thing they would need to revamp are animations themselves. by making them last for the duration of global cooldown for instant casts and global cd+ cast time for everything else. essentially shorten them.

    and yes, I know that sometimes I managed to cancel the animations, occasionally even intentionally. doesn't change the fact that it could use adjusting so that abilities and their animations are in sync. shorten the animations and/or speed the movements up, so that their timing fits better.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Oreyn_Bearclaw
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    Banana wrote: »
    To hard to fix. So its a feature now. Like lag.

    Not every unintentional discovery is a bad thing (mmm....penicillin). Yes, it was not intended by the developers, but they have said on many occasions that they like how it makes combat more dynamic and have no intention to change it. The vast majority of competitive players agree with them. If you arent competitive, no biggie. Other then Vet trials, you dont need to animation cancel to complete any content in the game.
  • Linaleah
    Linaleah
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    Banana wrote: »
    To hard to fix. So its a feature now. Like lag.

    Not every unintentional discovery is a bad thing (mmm....penicillin). Yes, it was not intended by the developers, but they have said on many occasions that they like how it makes combat more dynamic and have no intention to change it. The vast majority of competitive players agree with them. If you arent competitive, no biggie. Other then Vet trials, you dont need to animation cancel to complete any content in the game.

    maelstrom arena. pvp. DLC vet dungeons.
    Edited by Linaleah on May 26, 2017 8:29PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
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