D0ntevenL1ft wrote: »VMA is easy and all mechanic based. Round 9 is one of the funnest things to do in this game because it actually takes skill.
I went from 100 deaths in my first VMA completion about 2-3 weeks ago to my first flawless last week. There is a learning curve yes but it's certainly not impossible.
Nobody goes in and does a flawless their first time, or their fifth but keep at it and it happens. Do not nerf.
Avran_Sylt wrote: »Lemme guess, in vMA you're still of the idea that DPS=Win.
it might confuse you why some ppl would find enjoyment in this, but it absolutely boggles my mind just how anyone can be stuck in vMA
I finished vMA within 24 hrs of first starting it, on a cp274 khajit stamblade. Quite literally could not choose a harder setup to do your first ever clear. You're a cp 600 *** magsorc, like what!?!?
content should be nerfed because 99% of the community are idiots is NOT a valid argument.
it might confuse you why some ppl would find enjoyment in this, but it absolutely boggles my mind just how anyone can be stuck in vMA
I finished vMA within 24 hrs of first starting it, on a cp274 khajit stamblade. Quite literally could not choose a harder setup to do your first ever clear. You're a cp 600 *** magsorc, like what!?!?
content should be nerfed because 99% of the community are idiots is NOT a valid argument.
They aren't idiots, just ignorant to mechanics/how pve works.
ParaNostram wrote: »competitive endgame PvE
And this is why I avoid most endgame content. PVE isn't supposed to be a competition. It's supposed to be players bashing computers. Leaderboards and all that are what ruins it! Half of us don't care about that...
If you people want to jump to conclusions I'd LOVE to watch you take the Helm of my Character and get a Flawless. Then you have my permission to talk crap.
https://www.youtube.com/watch?v=nVFYPJW-aa8
https://www.youtube.com/watch?v=IDv_0BKu9kgI'm not wanting a straight Nerf, I know full well everyone would just mock me and tell me to L2P and Git Gud. But the things that make the content difficult blatantly needs a change, ESPECIALLY now that ZOS has for some reason decided they needed to make it even harder to play this game by handicapping our Survivability.
Personally, (and I'm certain I'm not alone in this) I've completely had it with End Game Content. The DLC Dungeons, Trials, God Damned mother....Maelstrom. Even though I've been complaining about Maelstrom since the dawn of time, I'm not a stranger to it. I've been in there, I've done a few runs on Normal, I've experienced the Mechanics, and now I tried Vet. I took my BEST PvE MagSorc character in there and was at first doing pretty well. Until Stages Five and Seven. I burned through all 15 of my Vitality lives in those but through multiple tries I persevered through and got to the Theater. A few more deaths learning the Mechanics and finally Solkyn. That Horker wiped me DOZENS of times, no matter what I tried, what skills I used, going back to the guy so I can repair. I'm not saying I want a Nerf, but there's too many Mechanics! There's too many damage sources all around, all with the capability to one shot. My resources are drained by the time I even get up top for the first crystal, I can't run from the mobs waiting for my regen since the Mobs are like they're in Nascar, and I even got SO CLOSE to actually finishing him only once. 8,000 health. That's all he had left as I was desperately trying to shield against four different sources of high damage attacks but wiped before I could cast that last needed Fury. After that I never even got him under 60% again through another dozen wipes.
I'm just done, this is complete bull, I don't understand why you people actually find joy in this. Games are supposed to have replayability but this kind of content makes me NEVER want to try it again. So I'm just calling it finished now. A 30 or so death run with a score of 350,000. I was so damn close to my first Maelstrom weapon.
You're continuing to make the new Content harder while at the same time making it more difficult for our Characters to survive. I didn't buy ESO so I could be a Min/Maxer wearing Gold Trial Gear.
I was going to take a pic of one of my death screens and superimpose a giant %$#& YOU on it, but I figured that might be a bit much.
Avran_Sylt wrote: »Lemme guess, in vMA you're still of the idea that DPS=Win.
Sustain = Win. Having Sustain means you can continue to DPS without fear of that bar being empty and suddenly your buttons don't work, but at the same time if I went on and slapped some regen glyphs on my jewelry, my Spell Power would drop to like, 1,600. And I can't change my Mundus stone from the Thief. My only source of "reliable" healing is Power Surge. That needs Crits to Heal and I'm already barely hanging on to 60% chance.
My work around was putting CP into Tenacity so my Heavy Attack weaving would help with regen, but I can't spend time doing Heavy Attacks when I'm constantly throwing Hardened Ward up so I'm not one shot by half a dozen mechanics at once.
Moglijuana wrote: »The PvE in this game has been the easiest PvE in an any MMO I've ever played...
Avran_Sylt wrote: »Lemme guess, in vMA you're still of the idea that DPS=Win.
Sustain = Win. Having Sustain means you can continue to DPS without fear of that bar being empty and suddenly your buttons don't work, but at the same time if I went on and slapped some regen glyphs on my jewelry, my Spell Power would drop to like, 1,600. And I can't change my Mundus stone from the Thief. My only source of "reliable" healing is Power Surge. That needs Crits to Heal and I'm already barely hanging on to 60% chance.
My work around was putting CP into Tenacity so my Heavy Attack weaving would help with regen, but I can't spend time doing Heavy Attacks when I'm constantly throwing Hardened Ward up so I'm not one shot by half a dozen mechanics at once.
Avran_Sylt wrote: »Lemme guess, in vMA you're still of the idea that DPS=Win.
Sustain = Win. Having Sustain means you can continue to DPS without fear of that bar being empty and suddenly your buttons don't work, but at the same time if I went on and slapped some regen glyphs on my jewelry, my Spell Power would drop to like, 1,600. And I can't change my Mundus stone from the Thief. My only source of "reliable" healing is Power Surge. That needs Crits to Heal and I'm already barely hanging on to 60% chance.
My work around was putting CP into Tenacity so my Heavy Attack weaving would help with regen, but I can't spend time doing Heavy Attacks when I'm constantly throwing Hardened Ward up so I'm not one shot by half a dozen mechanics at once.
Avran_Sylt wrote: »Lemme guess, in vMA you're still of the idea that DPS=Win.
Sustain = Win. Having Sustain means you can continue to DPS without fear of that bar being empty and suddenly your buttons don't work, but at the same time if I went on and slapped some regen glyphs on my jewelry, my Spell Power would drop to like, 1,600. And I can't change my Mundus stone from the Thief. My only source of "reliable" healing is Power Surge. That needs Crits to Heal and I'm already barely hanging on to 60% chance.
My work around was putting CP into Tenacity so my Heavy Attack weaving would help with regen, but I can't spend time doing Heavy Attacks when I'm constantly throwing Hardened Ward up so I'm not one shot by half a dozen mechanics at once.
Oreyn_Bearclaw wrote: »Avran_Sylt wrote: »Lemme guess, in vMA you're still of the idea that DPS=Win.
Sustain = Win. Having Sustain means you can continue to DPS without fear of that bar being empty and suddenly your buttons don't work, but at the same time if I went on and slapped some regen glyphs on my jewelry, my Spell Power would drop to like, 1,600. And I can't change my Mundus stone from the Thief. My only source of "reliable" healing is Power Surge. That needs Crits to Heal and I'm already barely hanging on to 60% chance.
My work around was putting CP into Tenacity so my Heavy Attack weaving would help with regen, but I can't spend time doing Heavy Attacks when I'm constantly throwing Hardened Ward up so I'm not one shot by half a dozen mechanics at once.
False, that is a self defeating philosophy. The more sustain you have, the more you will need. VMA has never favored sustain builds because they lack DPS and the fights take 3 times as long. With the exception of magic DK within the first 3 months of launch, I have never used a single recovery glyph or drink (regen) buff in this place.
Surge and a shield are PLENTY to clear the arena. There is almost never a scenario where you are facing a "half a dozen mechanics" at a time and you can count the number of one shot mechanics in the arena on one hand. Most stages have 1 obvious and unique mechanic, and most bosses have 2-3 moves at best. The last boss is certainly the toughest fight, but until he has killed you at least a 100 times, you wont have a grasp on his mechanics and timing. If you are getting overwhelmed, there is a good chance that your kill priority is wrong, you DPS is low, or you are standing in stupid (red).
If you have specific questions or problems with the fights, this forum will bend over backwards to give you help. If you are asking for a nerf to the one challenging piece of solo content in the game (that has been out for 18 months and nerfed quarterly as we get more CP), you are going to be met with resistance.
it might confuse you why some ppl would find enjoyment in this, but it absolutely boggles my mind just how anyone can be stuck in vMA
I finished vMA within 24 hrs of first starting it, on a cp274 khajit stamblade. Quite literally could not choose a harder setup to do your first ever clear. You're a cp 600 *** magsorc, like what!?!?
content should be nerfed because 99% of the community are idiots is NOT a valid argument.
They aren't idiots, just ignorant to mechanics/how pve works.
How the Hell do you think I even got to the final Boss in the first place? If I were what you claimed I would've rage quit on the first stage. I paid attention to the Mechanics as I went and learned through Trial and Error.
If you people want to jump to conclusions I'd LOVE to watch you take the Helm of my Character and get a Flawless. Then you have my permission to talk crap.
Doctordarkspawn wrote: »Oreyn_Bearclaw wrote: »Avran_Sylt wrote: »Lemme guess, in vMA you're still of the idea that DPS=Win.
Sustain = Win. Having Sustain means you can continue to DPS without fear of that bar being empty and suddenly your buttons don't work, but at the same time if I went on and slapped some regen glyphs on my jewelry, my Spell Power would drop to like, 1,600. And I can't change my Mundus stone from the Thief. My only source of "reliable" healing is Power Surge. That needs Crits to Heal and I'm already barely hanging on to 60% chance.
My work around was putting CP into Tenacity so my Heavy Attack weaving would help with regen, but I can't spend time doing Heavy Attacks when I'm constantly throwing Hardened Ward up so I'm not one shot by half a dozen mechanics at once.
False, that is a self defeating philosophy. The more sustain you have, the more you will need. VMA has never favored sustain builds because they lack DPS and the fights take 3 times as long. With the exception of magic DK within the first 3 months of launch, I have never used a single recovery glyph or drink (regen) buff in this place.
Surge and a shield are PLENTY to clear the arena. There is almost never a scenario where you are facing a "half a dozen mechanics" at a time and you can count the number of one shot mechanics in the arena on one hand. Most stages have 1 obvious and unique mechanic, and most bosses have 2-3 moves at best. The last boss is certainly the toughest fight, but until he has killed you at least a 100 times, you wont have a grasp on his mechanics and timing. If you are getting overwhelmed, there is a good chance that your kill priority is wrong, you DPS is low, or you are standing in stupid (red).
If you have specific questions or problems with the fights, this forum will bend over backwards to give you help. If you are asking for a nerf to the one challenging piece of solo content in the game (that has been out for 18 months and nerfed quarterly as we get more CP), you are going to be met with resistance.
Best laugh I've had all day.
People dont want to hear what you have to say unless your praising the game unconditionally, dont give me this crap. You wanna criticize the content? They're of a mind to beat you. Wanna ask for help? "Git gud scrub, L2P".
Shad0wfire99 wrote: »I disagree. IMO, there aren't enough mechanics in the game. Outside of vMoL, and apparently now vHoF, most end-game content is a pure dps race. More mechanics, less mountains of health, please.