Thanks for the reply, I really appreciate it.
It has some great stuff in it and might actually work.
However, I do want to point some things out.
1. The gear sets you mentioned work very well, but the 5 piece bonus from the Witchman set will not be available if i play with a bow on my back bar, which I will most likely do.
2. The skills on the bars are perfect for me since I don't do many trials and in 4 mans I don't want to spend gold on mats for potions and such.
3. I do not have any master weapons or vMA weapons, but I do have Velidreth.
I was thinking of using 2 x Velidreth, 1 heavy and 1 light for the undaunted passive to get some more stats there, mostly health since i am very squishy with no shields like sorcs have, and for starters 5 x Hunding's Rage body pieces and 3 x Agility jewelry.
This is however until i can get some better gear to replace it with, although that will take a while and I will actually do it only once I have all the pieces from the new sets to benefit fully from them.
As for the weapons, at the moment I will use whatever weapons I can get my hands on until I can find some sets in which I can contribute with the weapons. (Maybe even try getting 3 x Witchman jewelry pieces with a 2h Witchman Sword and a Witchman bow, to benefit from the 4th piece set effect).
Anyway, thank you very much for the information, really well received, I appreciate it.
Cheers
TheStealthDude wrote: »Night Mother's Gaze would be a good front bar set, as well, if you wanted something else to pair with Witchman's. Easy to craft and might even get better DPS.
TheStealthDude wrote: »Night Mother's Gaze would be a good front bar set, as well, if you wanted something else to pair with Witchman's. Easy to craft and might even get better DPS.
That's exactly my dilemma, because I am thinking that maybe Hunding's might perform better than Night Mother's Gaze now with the changes to the CP system with the more frontloaded points invested in the penetration.
I guess I will have to test them out to see which one performs better, but nevertheless, great advice in the comment above with the combinations of the sets, didn't think it that way.
Thank you very much, this has been really helpful!
Bladerunner1 wrote: »*edit* I just noticed the comment on NMG and Witchman, and glad it's working out. But maybe to answer the first question on 2-handed weapons this may help:
Ever since the change was made that allows light and heavy attacks to hit 4 mobs at the same time, the Ravager proc set works very well with 2-hand if you don't mind wearing 3 pieces of jewelry that buff health + 1 weapon + heavy chest plate. The 620 weapon damage buff activates within a couple seconds of engaging a large group of mobs and stays active through most of the fight. It also stays active for 10 seconds when you swap bars.
Selene's also procs very often for the same reason, though Veledrith would be better.
The downside is the sets are less active in one-on-one fights.
TheStealthDude wrote: »I decided to try out Hundings/Witchman/Selenes with a 2H/DW setup, and found that it's been really nice. Most the skills can proc Selene on the initial hit, including: light/heavy attacks, cleave, reverse slice, venomous claw, noxious breath, twin Slashes, and deadly cloak (surprising to me). I was playing with Flames of Oblivion, but don't believe it procs Selenes (not surprising) and I didn't really test out Rearming Trap yet.
I was very happy with Selenes for this setup (using DW) because I could proc it about every 6-7 seconds, making it a bit better for single target DPS than Velidreth. If I was using bow for back bar, I would stick with Velidreth.
I was also going to try Ravager, but I have some attribute points into health that I didn't want to change (I main a tank on this character) and thought it would just not be worthwhile because of that self-imposed restriction. I do think Ravager would be a good set for this type of setup, though.
My ultimate goal with this setup is to eventually work it out to be good enough for vet 4-man dungeons, which is why it's so DOT-heavy. I think it's going to get there, but if you are just using it for solo-PvE, you probably don't need so many DOTs and could probably slot wrecking blow for fun on the front bar.
On a side note, the heavy attack damage nerf really seems to have hurt 2H. I feel like my heavy attacks are doing 50% less damage than before the patch. Because of this, I am not sure if it makes sense to slot Molten Armaments anymore. Would definitely like to know what y'all think in that regard. Light attacks are wrecking things, though.