TheDoomsdayMonster wrote: »I play on NO CP. and I used to be against poisons. then one day I realized that every fight I had I was at disadvantage. So I started using poisons too. Now I actually run in too ppl who do not used poisons... and I feel horrible because the win does not feel like a win... then I take of my poisons ... now I run in to folks that use poison...
endless cruel circle.
Would you feel that way winning against someone who chose not to use jewelry?
Do you feel that way against folks who do not have monster sets?
Any other piece of your gear you feel is BAD WIn if the other guy doesn't have it yet?
What you are doing here with your comparisons are an attempt to set up a strawman by bringing up other topics...
This thread deals with resource poisons and resource poisons only; don't bring up Jewelry or Monster Sets because they are unrelated to the subject matter here...
Resource poisons are not equal to your examples...
Jewelry nor Monster Sets are capable of completely draining your resources and preventing you from fighting back, so there is a huge difference between the two...
I could go with two 5 piece sets and 2 vMA weapons and arguably have a more powerful character than 1 that features two 5 piece sets and a Monster Set, so your attempt to relate your argument to resource poisons are invalid...
The undeniable point this thread puts forth is that Resource Poisons go against the Developers idea of "counterplay based gameplay."
I firmly believe this point is rock solid...
TheDoomsdayMonster wrote: »I play on NO CP. and I used to be against poisons. then one day I realized that every fight I had I was at disadvantage. So I started using poisons too. Now I actually run in too ppl who do not used poisons... and I feel horrible because the win does not feel like a win... then I take of my poisons ... now I run in to folks that use poison...
endless cruel circle.
Would you feel that way winning against someone who chose not to use jewelry?
Do you feel that way against folks who do not have monster sets?
Any other piece of your gear you feel is BAD WIn if the other guy doesn't have it yet?
What you are doing here with your comparisons are an attempt to set up a strawman by bringing up other topics...
This thread deals with resource poisons and resource poisons only; don't bring up Jewelry or Monster Sets because they are unrelated to the subject matter here...
Resource poisons are not equal to your examples...
Jewelry nor Monster Sets are capable of completely draining your resources and preventing you from fighting back, so there is a huge difference between the two...
I could go with two 5 piece sets and 2 vMA weapons and arguably have a more powerful character than 1 that features two 5 piece sets and a Monster Set, so your attempt to relate your argument to resource poisons are invalid...
The undeniable point this thread puts forth is that Resource Poisons go against the Developers idea of "counterplay based gameplay."
I firmly believe this point is rock solid...
Ok so there is so much humor here, it is outstanding.
RE the italics
Again, counterplay is adjusting what you do when the effect is up - the most simple of which would be just spam light attacks. Simple not necessarily the best. Obviously you should do more than that but... The point is you can prevent almost any resource loss from these poisons.
Also, re the bold... Actually the difference between the two is what you are calling resource poisons drain no resources at all and don't prevent you from fighting back... Though your own choices of what to do while afflicted might.
However, getting whammied by a a viper jewels and won a set proc and velidreth burst can knock your health resource out with no actions on your part required and last I checked being out of health was very very much worse than having higher mag costs.
The reason things other than resource poisons are ripe is as to point out the "win because of gear" type of argument is ubiquitous already and by no means is PvP a skill only no gear win zone if these were removed.
In the "skill not gear should win" objective, removing resource poisons is like waiting for a closer parking space in the lot while ignoring you are at the wrong mall.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I play on NO CP. and I used to be against poisons. then one day I realized that every fight I had I was at disadvantage. So I started using poisons too. Now I actually run in too ppl who do not used poisons... and I feel horrible because the win does not feel like a win... then I take of my poisons ... now I run in to folks that use poison...
endless cruel circle.
Would you feel that way winning against someone who chose not to use jewelry?
Do you feel that way against folks who do not have monster sets?
Any other piece of your gear you feel is BAD WIn if the other guy doesn't have it yet?
What you are doing here with your comparisons are an attempt to set up a strawman by bringing up other topics...
This thread deals with resource poisons and resource poisons only; don't bring up Jewelry or Monster Sets because they are unrelated to the subject matter here...
Resource poisons are not equal to your examples...
Jewelry nor Monster Sets are capable of completely draining your resources and preventing you from fighting back, so there is a huge difference between the two...
I could go with two 5 piece sets and 2 vMA weapons and arguably have a more powerful character than 1 that features two 5 piece sets and a Monster Set, so your attempt to relate your argument to resource poisons are invalid...
The undeniable point this thread puts forth is that Resource Poisons go against the Developers idea of "counterplay based gameplay."
I firmly believe this point is rock solid...
Ok so there is so much humor here, it is outstanding.
RE the italics
Again, counterplay is adjusting what you do when the effect is up - the most simple of which would be just spam light attacks. Simple not necessarily the best. Obviously you should do more than that but... The point is you can prevent almost any resource loss from these poisons.
Also, re the bold... Actually the difference between the two is what you are calling resource poisons drain no resources at all and don't prevent you from fighting back... Though your own choices of what to do while afflicted might.
However, getting whammied by a a viper jewels and won a set proc and velidreth burst can knock your health resource out with no actions on your part required and last I checked being out of health was very very much worse than having higher mag costs.
The reason things other than resource poisons are ripe is as to point out the "win because of gear" type of argument is ubiquitous already and by no means is PvP a skill only no gear win zone if these were removed.
In the "skill not gear should win" objective, removing resource poisons is like waiting for a closer parking space in the lot while ignoring you are at the wrong mall.
Are you seriously arguing that one should "spam light attacks" while being poisoned!?? (and you gotta know that whoever poisoned you WILL press the advantage)
Dude, that is a death sentence...
So you want to put your (for example) light attacks against someone pressuring you with Puncturing Sweeps or one of those hard hitting 2H abilities!??
No...that is not "counterplay based gameplay." That is one person being slaughtered, while impotently flailing away with light attacks...
And dude, you can tank and/or heal through damage to your health...
I have no problems with any of the damage Monster Sets produce; that is not overpowered at all...
Resource Poisons, however, are overpowered and have no counter...
Light attacking while poisoned is not a counter to being poisoned...period.
What you propose is ridiculous...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I play on NO CP. and I used to be against poisons. then one day I realized that every fight I had I was at disadvantage. So I started using poisons too. Now I actually run in too ppl who do not used poisons... and I feel horrible because the win does not feel like a win... then I take of my poisons ... now I run in to folks that use poison...
endless cruel circle.
Would you feel that way winning against someone who chose not to use jewelry?
Do you feel that way against folks who do not have monster sets?
Any other piece of your gear you feel is BAD WIn if the other guy doesn't have it yet?
What you are doing here with your comparisons are an attempt to set up a strawman by bringing up other topics...
This thread deals with resource poisons and resource poisons only; don't bring up Jewelry or Monster Sets because they are unrelated to the subject matter here...
Resource poisons are not equal to your examples...
Jewelry nor Monster Sets are capable of completely draining your resources and preventing you from fighting back, so there is a huge difference between the two...
I could go with two 5 piece sets and 2 vMA weapons and arguably have a more powerful character than 1 that features two 5 piece sets and a Monster Set, so your attempt to relate your argument to resource poisons are invalid...
The undeniable point this thread puts forth is that Resource Poisons go against the Developers idea of "counterplay based gameplay."
I firmly believe this point is rock solid...
Ok so there is so much humor here, it is outstanding.
RE the italics
Again, counterplay is adjusting what you do when the effect is up - the most simple of which would be just spam light attacks. Simple not necessarily the best. Obviously you should do more than that but... The point is you can prevent almost any resource loss from these poisons.
Also, re the bold... Actually the difference between the two is what you are calling resource poisons drain no resources at all and don't prevent you from fighting back... Though your own choices of what to do while afflicted might.
However, getting whammied by a a viper jewels and won a set proc and velidreth burst can knock your health resource out with no actions on your part required and last I checked being out of health was very very much worse than having higher mag costs.
The reason things other than resource poisons are ripe is as to point out the "win because of gear" type of argument is ubiquitous already and by no means is PvP a skill only no gear win zone if these were removed.
In the "skill not gear should win" objective, removing resource poisons is like waiting for a closer parking space in the lot while ignoring you are at the wrong mall.
Are you seriously arguing that one should "spam light attacks" while being poisoned!?? (and you gotta know that whoever poisoned you WILL press the advantage)
Dude, that is a death sentence...
So you want to put your (for example) light attacks against someone pressuring you with Puncturing Sweeps or one of those hard hitting 2H abilities!??
No...that is not "counterplay based gameplay." That is one person being slaughtered, while impotently flailing away with light attacks...
And dude, you can tank and/or heal through damage to your health...
I have no problems with any of the damage Monster Sets produce; that is not overpowered at all...
Resource Poisons, however, are overpowered and have no counter...
Light attacking while poisoned is not a counter to being poisoned...period.
What you propose is ridiculous...
Ok so RE the bold... You know, sometimes readin an entire paragraph is a good thing.
As i said, in response to again the anti-counterplay/no counterplay falsehood...
"Again, counterplay is adjusting what you do when the effect is up - the most simple of which would be just spam light attacks. Simple not necessarily the best. Obviously you should do more than that but...[/i] The point is you can prevent almost any resource loss from these poisons."
This time i bolded and italicized it so you might maybe possibly be able to pick it out of that paragraph which is only maybe four sentences long.
yet you come right back to "Resource Poisons, however, are overpowered and have no counter..."
sigh.
Ok so i will concede that if you refuse to do anything that counters the resource poison then they have no counter.
See, agreement is reached.
carry on with the "if we pretend that... " part of your rants.