Pelinal's Aptitude (9 Traits)
(2 items) Adds 1064 Maximum Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Magicka Recovery
(5 items) Your Weapon Damage and Spell Damage both become the highest of the two values.
Hybrid spec set??
had the same question myself - someone explained to me that actual damage is based off resource pool and not weapon or spell damage number...
still - should help to make you magicka attacks hit harder then they would otherwise (assuming your putting all, or most, attributes in one resource pool)...
Pelinal's Aptitude (9 Traits)
(2 items) Adds 1064 Maximum Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Magicka Recovery
(5 items) Your Weapon Damage and Spell Damage both become the highest of the two values.
Hybrid spec set??
had the same question myself - someone explained to me that actual damage is based off resource pool and not weapon or spell damage number...
still - should help to make you magicka attacks hit harder then they would otherwise (assuming your putting all, or most, attributes in one resource pool)...
TheStealthDude wrote: »Pelinal's Aptitude (9 Traits)
(2 items) Adds 1064 Maximum Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Magicka Recovery
(5 items) Your Weapon Damage and Spell Damage both become the highest of the two values.
Hybrid spec set??
had the same question myself - someone explained to me that actual damage is based off resource pool and not weapon or spell damage number...
still - should help to make you magicka attacks hit harder then they would otherwise (assuming your putting all, or most, attributes in one resource pool)...
Actual damage is based off a combination of both your weapon/spell damage AND your max stamina/magicka. For most abilities, I believe that 1 weapon/spell damage will give you the equivalent damage boost of 10.46 max stamina/magicka. Its also important to note that light/heavy attack damage is weight much more heavily on weapon/spell damage, compared to damage from skills.
The goal with using the Pelinal's set should be to maximize the amount of weapon or spell damage (pick 1) you can get from gear and enchants. Pelinal's is the current best set for Hybrid builds, in my opinion.
Baconfat79 wrote: »Sneaky-Snurr wrote: »I have changed my stamplar and stamblade to a hybrid a few weeks before the new changes in Morrowind take place and that has been one of the best decisions I've ever made so far in this game.
Contrary to popular belief, hybrids can perform very well (if not on par with one-resource-builds) in PvP and PvE. Regens would be low if you're running a hybrid but that's okay because you draw from both resources for healing, attacks and defence.
In effect, my hybrid characters are the least affected by nerfs from the latest patch compared to my other stam & magicka characters.
My advice? Make a hybrid and see for yourself how you'd like it.
Almost all abilities scale off of your max magicka or max stamina, depending on which resource the ability uses. You can't have both pools be large at the same time. You can split between max stam and max magicka and get maybe 20k on each, in which case all of your abilities will hit like a wet noodle. You could run one large pool and one small pool, but the abilities that scale off the small pool will be so weak that they aren't worth using. With the current system, there just really is no way to make a magicka/stamina hybrid perform nearly as well as if you went fully into one or the other.
Perhaps not quite as well but if built properly they can be effective. My dunmer hybrid DK is a self heal/dot machine. Vigor, rally, whip, embers, blood craze, blood thirst coagulated blood etc. I heavy its hard to kill since you can heal from both resources. Coagulated then Embers followed by rally is 3 huge burst heals.
My stamsorc hybrid has incredible burst. Poison inject heavy bow into a curse proc a frag then hit crit rush to close the gap. Frag and crit hit at the same time then the curse goes off. Dizzy swing into mages wrath. GG.
Baconfat79 wrote: »Baconfat79 wrote: »Sneaky-Snurr wrote: »I have changed my stamplar and stamblade to a hybrid a few weeks before the new changes in Morrowind take place and that has been one of the best decisions I've ever made so far in this game.
Contrary to popular belief, hybrids can perform very well (if not on par with one-resource-builds) in PvP and PvE. Regens would be low if you're running a hybrid but that's okay because you draw from both resources for healing, attacks and defence.
In effect, my hybrid characters are the least affected by nerfs from the latest patch compared to my other stam & magicka characters.
My advice? Make a hybrid and see for yourself how you'd like it.
Almost all abilities scale off of your max magicka or max stamina, depending on which resource the ability uses. You can't have both pools be large at the same time. You can split between max stam and max magicka and get maybe 20k on each, in which case all of your abilities will hit like a wet noodle. You could run one large pool and one small pool, but the abilities that scale off the small pool will be so weak that they aren't worth using. With the current system, there just really is no way to make a magicka/stamina hybrid perform nearly as well as if you went fully into one or the other.
Perhaps not quite as well but if built properly they can be effective. My dunmer hybrid DK is a self heal/dot machine. Vigor, rally, whip, embers, blood craze, blood thirst coagulated blood etc. I heavy its hard to kill since you can heal from both resources. Coagulated then Embers followed by rally is 3 huge burst heals.
My stamsorc hybrid has incredible burst. Poison inject heavy bow into a curse proc a frag then hit crit rush to close the gap. Frag and crit hit at the same time then the curse goes off. Dizzy swing into mages wrath. GG.
Again...half of those abilities scale off stam and the other half scale off magicka. If you split your resources between the two, neither pool will be high, and all of your abilities will hit for far less than they would if you went fully into one or the other.
disintegr8 wrote: »Not sure what the definition of a hybrid build is - is it about where you spend you skill points or does it include what gear you wear and what skills you use?
I thought I must be running nearly all hybrid builds if my DPS can't do top level damage but can survive and complete a dungeon without a healer or tank. Therefore my DPS may not be doing enough damage for what a group needs in a vet trial. Or my healer can solo a world boss or a dolmen, so they may not be welcome in a vet trial because having some skills assigned for damage means I may not be providing enough heals.
One of my DPS got called a useless hybrid in a vet dungeon once, by a CP cap tank with 50k health, because I died a few times on the final boss and presumably the boss did not go down quickly enough. Mind you, none of my tanks have 50k health and as someone who always runs with PUGs, I feel the need to cover my bases because you never know how good or reliable everyone else is going to be.
I've respecced my DK as a hybrid.
Pelinal's, dreugh king slayer plus molag kenna and velidreth
DW swords on the front bar, inferno staff on the back.
Front bar is just over 4k weapon/spell damage. Major and minor brutality, flawless dawn breaker, rearming trap. Soon as you hit that ult both magi and stam bars refill.
It's a lot of fun, but even with 4k damage it's a struggle with only 22k stam/magi. Having to use DKS jewellry really hurts too because of the healthy, but nothing else buffs weapon damage as much as DKS.
I'm farming some undaunted infiltrator jewellery to try swapping out DKS. Robust jewellery with max magi set bonus. See how it plays out.
Avran_Sylt wrote: »Remove Heavy attack Resource Regen being tied to it solely. Instead Tie it to a passive that activates after a brief moment of not using a resource pool. This passive effects both mag and stam independently and simultaneously such that the weapon you have is irrelevant as to which passive activates. Using an ability that drains that resource pool pauses that regen. Have the initial tick of this regen be short enough that it can proc once during a full light attack, and a few times dependent on the length of a heavy attack. Now the player can choose to light/heavy/wait to regain a single resource if they're specced that way, but if you want to build hybrid you'll deal less damage, but can replace heavy/light/waiting with abilities from the other resource pool. Such that speccing for high damage on a single resource turns you into a bursty class, and in order to rely on one resource for a prolonged period you've got to focus more on regen than damage. Or you can build hybrid, who deal less upfront damage (because of split attributes), but even out in terms of total sustained damage.
Now if you spec for full damage in one resource you end up burning out fast while having the highest tooltip damages. If you spec for hybrid your tooltips are lower, but since you can replace heavy attacks with other skills/light weaving you're doing comparable sustained damage. If you choose single resource but want sustain you'll have to sacrifice a bit of damage to increase the passive in combat regen bonuses, and you end up being the same sustained damage as a hybrid, but end up having to wait/light/heavy attack more often (but less so than if you were full damage specced).
I've respecced my DK as a hybrid.
Pelinal's, dreugh king slayer plus molag kenna and velidreth
DW swords on the front bar, inferno staff on the back.
Front bar is just over 4k weapon/spell damage. Major and minor brutality, flawless dawn breaker, rearming trap. Soon as you hit that ult both magi and stam bars refill.
It's a lot of fun, but even with 4k damage it's a struggle with only 22k stam/magi. Having to use DKS jewellry really hurts too because of the healthy, but nothing else buffs weapon damage as much as DKS.
I'm farming some undaunted infiltrator jewellery to try swapping out DKS. Robust jewellery with max magi set bonus. See how it plays out.
My DK is heavy armor so I use spell weave 1kena and 5 pelinals. I hit 4k W/S damage before wrath. In heavy spell weave give you the highest total with the most uptime ratio. Ravager and Clever Alch each have bonus's that dont lend themselves to hybrid builds and have the lowest uptime in comparison.
With all points into stam as a dark elf my fire morphs hit almost as hard (1k difference) than their stamina counter parts. Embers heals outweigh the damage of its other morph plus procs spell weave.
The build works well in PvP.
I've respecced my DK as a hybrid.
Pelinal's, dreugh king slayer plus molag kenna and velidreth
DW swords on the front bar, inferno staff on the back.
Front bar is just over 4k weapon/spell damage. Major and minor brutality, flawless dawn breaker, rearming trap. Soon as you hit that ult both magi and stam bars refill.
It's a lot of fun, but even with 4k damage it's a struggle with only 22k stam/magi. Having to use DKS jewellry really hurts too because of the healthy, but nothing else buffs weapon damage as much as DKS.
I'm farming some undaunted infiltrator jewellery to try swapping out DKS. Robust jewellery with max magi set bonus. See how it plays out.
My DK is heavy armor so I use spell weave 1kena and 5 pelinals. I hit 4k W/S damage before wrath. In heavy spell weave give you the highest total with the most uptime ratio. Ravager and Clever Alch each have bonus's that dont lend themselves to hybrid builds and have the lowest uptime in comparison.
With all points into stam as a dark elf my fire morphs hit almost as hard (1k difference) than their stamina counter parts. Embers heals outweigh the damage of its other morph plus procs spell weave.
The build works well in PvP.
Yeah, I was thinking of swapping to heavy, but I thought the 12% weapon damage for medium armour would outweigh wrath. Also I had a lot more leather available than ingots.
@Baconfat79Baconfat79 wrote: »Sneaky-Snurr wrote: »I have changed my stamplar and stamblade to a hybrid a few weeks before the new changes in Morrowind take place and that has been one of the best decisions I've ever made so far in this game.
Contrary to popular belief, hybrids can perform very well (if not on par with one-resource-builds) in PvP and PvE. Regens would be low if you're running a hybrid but that's okay because you draw from both resources for healing, attacks and defence.
In effect, my hybrid characters are the least affected by nerfs from the latest patch compared to my other stam & magicka characters.
My advice? Make a hybrid and see for yourself how you'd like it.
Almost all abilities scale off of your max magicka or max stamina, depending on which resource the ability uses. You can't have both pools be large at the same time. You can split between max stam and max magicka and get maybe 20k on each, in which case all of your abilities will hit like a wet noodle. You could run one large pool and one small pool, but the abilities that scale off the small pool will be so weak that they aren't worth using. With the current system, there just really is no way to make a magicka/stamina hybrid perform nearly as well as if you went fully into one or the other.
@PlagueSDPelinal's Aptitude (9 Traits)
(2 items) Adds 1064 Maximum Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Magicka Recovery
(5 items) Your Weapon Damage and Spell Damage both become the highest of the two values.
Hybrid spec set??