CountEdmondDantes wrote: »TheRealPotoroo wrote: »Oh, FFS!CountEdmondDantes wrote: »Yesterday, I created a warden and skipped the tutorial because I thought it was the same old Wailing Prison tutorial. Later I found out it was new. Since I like to play all the content, I'll create a new character and run this again on my own.
PS: Wailing Prison has a Skyshard (not to be confused with Skill Points). I don't know if that has any meaningful impact on the potential number of Skill Points but I thought I'd chuck it in.
I have to be honest: I'm not really seeing how my decision to actually play the tutorial after skipping in the first time - just to see what it's like - impacts your game enjoyment in any significant way. So maybe dial it down a notch?TheRealPotoroo wrote: »Oh, FFS!CountEdmondDantes wrote: »Yesterday, I created a warden and skipped the tutorial because I thought it was the same old Wailing Prison tutorial. Later I found out it was new. Since I like to play all the content, I'll create a new character and run this again on my own.
PS: Wailing Prison has a Skyshard (not to be confused with Skill Points). I don't know if that has any meaningful impact on the potential number of Skill Points but I thought I'd chuck it in.
How many times do we all have to tell you people that Wailing Prison is now available to EVERYONE. It's a part of the main story now, if you make a character and do the Morrowind tutorial, do your stuff in Vvardenfell, then leave for mainland, you WILL STILL (YES) BE ABLE TO DO WAILING PRISON.
How many times? I don't know. I've never seen it until this thread. But then, hey, I don't live on these forums and I don't read every damn post.
If someone asking a question makes you that upset, maybe it's time to switch to decaf.
@Kharnamatic Leave Vvardenfell and visit a major city. A certain Hooded Figure will attract your attention.Kharnamatic wrote: »One question: how do you do the old wailing prison tutorial on a new toon now?
CountEdmondDantes wrote: »TheRealPotoroo wrote: »Oh, FFS!CountEdmondDantes wrote: »Yesterday, I created a warden and skipped the tutorial because I thought it was the same old Wailing Prison tutorial. Later I found out it was new. Since I like to play all the content, I'll create a new character and run this again on my own.
PS: Wailing Prison has a Skyshard (not to be confused with Skill Points). I don't know if that has any meaningful impact on the potential number of Skill Points but I thought I'd chuck it in.
I have to be honest: I'm not really seeing how my decision to actually play the tutorial after skipping in the first time - just to see what it's like - impacts your game enjoyment in any significant way. So maybe dial it down a notch?
TheRealPotoroo wrote: »CountEdmondDantes wrote: »TheRealPotoroo wrote: »Oh, FFS!CountEdmondDantes wrote: »Yesterday, I created a warden and skipped the tutorial because I thought it was the same old Wailing Prison tutorial. Later I found out it was new. Since I like to play all the content, I'll create a new character and run this again on my own.
PS: Wailing Prison has a Skyshard (not to be confused with Skill Points). I don't know if that has any meaningful impact on the potential number of Skill Points but I thought I'd chuck it in.
I have to be honest: I'm not really seeing how my decision to actually play the tutorial after skipping in the first time - just to see what it's like - impacts your game enjoyment in any significant way. So maybe dial it down a notch?
I was aiming at ZoS, but I can see how it's ambiguous.
Am I the only person who always plays through the tutorial in ESO on every character?
Am I the only person who always plays through the tutorial in ESO on every character?
crashen17b14_ESO wrote: »There are two, mutually exclusiflve quest lines that intersect on Firemoth Island. One as the Rescuer, the other as the Rescued. If you create a new character, you experience the shipwreck and capture, Naryu explains basic combat, and you run through three small interiors and one exterior, escaping the walled section of the island. Here you will encounter old characters rescuing slaves.
If you are an already existing character, you arrive in Seyda Neen and can take a quest where you conduct an investigation and ultimately travel to Firemoth Island and rescue some slaves. Here you will encounter new characters escaping.
And given that new characters who skip the tutorial get the other quest, as you say, they can't just stick a skill point on the other quest and call it quits, because that wouldn't work either.Blackshark wrote: »FYI, if you skip the tutorial on a new character then you get the second option to do as the game treats your character as an established character.
This new tutorial is all sorts of screwed up for established characters though. They all miss out on that one extra skill point!
I am literally considering deleting my main character and starting all over (which means getting all quests, all other achievements, PVP ranks, Skyshards, Books, etc. etc.).
It just really really really hurts not being able to make my character a part of the whole story. It's like an OCD thing.
I sure hope this is in jest. Why would you cut off your nose to spite your face? Since any character "new" character can do the new content, why not just roll an alt to do the quest so you can enjoy the content for what it is...have the experience of doing.
Deleting a character you've worked hard to build is an extreme step, but of course, that is your decision.
You can do that quest after you leave Vvardenfell. There's different dialogue if you've already completed the Divine Power storyline.I would bet that new characters that remain on Morrowind don't get that nifty Azure prequest. New characters get the maybe there's a problem happening while old ones know there is.
I would bet that new characters that remain on Morrowind don't get that nifty Azure prequest. New characters get the maybe there's a problem happening while old ones know there is.
And given that new characters who skip the tutorial get the other quest, as you say, they can't just stick a skill point on the other quest and call it quits, because that wouldn't work either.Blackshark wrote: »FYI, if you skip the tutorial on a new character then you get the second option to do as the game treats your character as an established character.
This new tutorial is all sorts of screwed up for established characters though. They all miss out on that one extra skill point!
It's not that simple either. Players who don't own Morrowind still need the skill point from Soul Shriven in Coldharbour. They should remove the skill point from Broken Bonds and stick it on Divine Conundrum instead.Blackshark wrote: »@Enodoc The simple solution is to remove the skill point from "Soul Shriven in Coldharbour". Literally a basic 10 second hotfix.And given that new characters who skip the tutorial get the other quest, as you say, they can't just stick a skill point on the other quest and call it quits, because that wouldn't work either.Blackshark wrote: »FYI, if you skip the tutorial on a new character then you get the second option to do as the game treats your character as an established character.
This new tutorial is all sorts of screwed up for established characters though. They all miss out on that one extra skill point!
I'm curious as to how they correct this going forward. There are a ton of new characters that are going to have one extra skill point compared to pre-morrowind characters! Maybe subtract 1 skill point from all new characters who have completed "Soul Shriven in Coldharbour"?
Or maybe they just ignore it as I haven't heard anything yet from ZOS.