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Werewolf is op, but not sure if it was changed somehow or not. Even without special "resource" gears, after transformation into WW I not only get 10k resistance, but also +10k stamina. Light attacks over 21k bleeding 8sec. damage, Piercing Howl 15k basic damage, a lot more while crit. Definitely no resource issues even without stamina abilities cost reduction from CP tree. I love playing WW. Must be much more stamina and more damage in some decent resource gears.
PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
Shuffle, Sorc Mines to name the top 2 expencive skills ive seen so far. That said, im rly happy with my first 2 days of pvp, only negative to add about that is how strong proccsets like selene etc is.
The entire point of update 14 was to bring resource management back...so no, they're not likely to reduce costs just because skills now drain your resource banks. That was intended.
Hm? Played some time as a werewolf yesterday and I've had absolutely no resource issues. Are you using light attacks only?
What many unexperienced Werwolves often do is try spamming abilities for the main dps.
The Werwolf uses his light attacks as his main dps and only keeps up the poison dot of the claws of anguish up 24/7, the houl of agony and feroushious roar combo is for burst only and only should be used when the targets cc immunity is down...
Cp 1490
Xbox-EU-AD Khajiit Night blade Healer(BiS for cuteness)-Flawless ConquererGrand Overlord Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main Khajiit(Master Race) Templar Healer, Flawless Conquerer
Khajiit Stam dk, Flawless conquerer, 2nd attempt https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.