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You can't effectively manage your resources without enough resources to manage

  • Fallen_Ray
    Fallen_Ray
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    Didn't you hear? Heavy attacks are the new meta. Put those CP into Physical Weapons Expert, use 5 piece elegance set.
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • SnubbS
    SnubbS
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    You nor anyone else shouldn't be able to solo group designed content.

    It seems you're proving their changes are working for a much better game

    Soloing difficult group content isn't about having absurdly high dps (which means you can Heavy Attack for sustain and never run out of magic). These changes will do very little—probably nothing to prevent solo-able content from being solo'd.

    Also, I've played it—it's essentially the same game, and now you have to Heavy Attack more. gReAt CHaNg3s tHeYvE mAd#33d
    Edited by SnubbS on May 23, 2017 1:47PM
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Vasoka wrote: »

    2) The changes are literally not a nerf in any way, they are "changes". Simply change your CP to recovery rather than reduction as it was before and profit (??).

    These changes will be a Buff if you are gullible enough....

    Wasn't there a meme along these lines?

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Pops_ND_Irish
    Pops_ND_Irish
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    Bye
  • colig
    colig
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    To play devil's advocate: the kind of scenario you are describing -- soloing a group dungeon -- is not how ZOS expects us to play through that content. They want us to group.

    Like you, I also like soloing dungeons even though they're not designed for that in mind. The update only takes away from us and gives nothing back.
  • MopeyHat
    MopeyHat
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    Maryal wrote: »
    3. Using / weaving heavy attacks for resource management:
    >>> Executing a heavy attack hits 1 target. This would be great if I only had to fight a single mob at a time. Unfortunately, when you are up against multiple mobs, trying to regain some resource via a single mob skill (i.e., heavy attacking) doesn't work. While you are heavy attacking your chosen target, countless others are all attacking you, and because you have no resources, you die.

    I really want to continue to improve my skill level as a player, but to do this I need resources that are sufficient to allow me to do this. Siphoning strikes didn't give me unlimited resources, but it did give me enough to continue to work on progressing my player skills.

    When solo fighting multiple enemies, it's all about AOE and CC. You said you did some PvP, so you probably have caltrops - if you have a bow, slap down volley, use bombard/spray and roll to get major expedition. You'll run circles around them and have plenty of time for a heavy attack. Save your magicka to get in a cloak and stun a heavy hitter.

    Strikes gives you resources back when you refresh the buff now, so if you get low, just hit it again. When an enemy gets low, you might pop vigor and use whirlwind til they're dead.

    People are making some comments in this thread about content not being soloable anymore. That's just not true. It may even be easier than before for high CP characters.

    If you're on PC/NA, I'll happily help you through some dungeons - duo might be a good difficulty until you can get back to soloing :D
  • Narvuntien
    Narvuntien
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    Have you tried tri stat food instead of just two stat food?

    In PVE i typically only need the two stats at but in PVP I need the magicka for magelight and cloak.

    I understand what you are getting at. You use magicka as a stamblade a supprising amount but they nerfed your best way to return mag. Although recently they have changed a lot of skills to stam instead of magicka, which is both good and bad.
  • acw37162
    acw37162
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    This is going to come across different then intended but....

    If it took you till seven months ago to find and figure out how to use siphoning strikes then in about three or four months you will get yourbsustain straightened out.
  • Queo
    Queo
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    To the OP, become a WW and you can still solo it...
  • Galwylin
    Galwylin
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    I've never seen anything in a normal group dungeon (and yes, I soloed a couple which says more about them than me) than I did in Maelstrom. And that is meant to be soloed. If normal group dungeons are off the table, that definitely should be. I have no idea why all sense of progression should be made impossible. There's no point in which this game is supposed to have you anymore powerful as a more seasoned player than when you start? I think soloing group dungeons to just be annoying due to the time it takes. However, I don't like to be forced to rely on the whims of three other people in order to complete. One major thing I've ran into as someone that loves the quests in this game is that I don't get the time to fully listen or enjoy group dungeon quests while in a group. They've done them. I don't hold it against them if they want to run through and be done. I expect I'd like to get through something I've ran a dozen times also. In fact, I don't really care to do any more than once or twice. I don't like farming as an activity. But if people want to do something hundreds of times only now its harder and call that progress then have at it. For me, its a step backwards for no reason because there's nothing to be gained. A harder introductory dungeon doesn't become more nuanced and mind expanding. Its just harder. The goal which apparently is for others to enjoy how much harder it is for someone else. I've yet to see this buff I get when someone can't accomplish something but it seems many receive it due to all the learn to play 'advice'.
  • DMuehlhausen
    DMuehlhausen
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    We told them time and time again that this was going to happen,

    We told them until we were blue in the face and had lost all hope that they were even listening, much less caring about the problem.

    Their response? Weill in polite words they basically said "Git gud or git out".

    I chose to git out.

    All The Best

    But you didn't cause you are still bothering to come on the forums and post. There will be more changes I'm sure that they have planned all along to go with these changes.
  • JinMori
    JinMori
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    About the soloing dungeons argument:

    Every choice has a consequence, eso has decided to adopt a particular type of combat, one that isn't seen in many mmo.

    Let's take wow and eso, and compare them.

    Wow is spec locked, this is the main reason why you can't really solo a dungeon in wow (in some cases you still can tho), and that's because if you decide to go dps, you won't have enough heals or enough tankiness to kill the boss, likewise with the healer, the tank is an exeption in most cases, because it's more like an hybrid then a straight tank, with a tank you can endure damage, but can still do lots of damage, that's why i consider tanks more of an hybrid compared to the other 2.

    And then we have eso, eso isn't spec locked, you can decide to go full damage, and in that case you won;t be soloing dungeons, full healer or full tank, and in all those cases you won;t solo a dungeon, because you lack at least 1 of the 3 components that let's you solo a dungeon.

    But you can decide to ditch some dps,tankiness or healing, to crate a more balanced character, and that's the main reason that let's you solo a dungeon, this is more of a core base mechanic problem, then a balance problem (not really a problem since very few people have the skill or the sets that let's you do this...).

    So to stop this, you can do 4 things, but all 4 have massive implications that greatly outweights the benefits, you can reduce dps, this will not allow player to do enough damage to kill the boss, but at the cost of less fun and rewarding experience, who want's to do low damage? No one.

    You can reduce healing, so you won't be able to heal yourself when you are at low health, but that will make dungeons a wipe feast which isn't really fun.

    Reduce the tankiness with the same implications as reduce healing.

    Or reduce the sustain, which will hurt everyone, making the game feel more sluggish, slow (heavy attack meta sure is fun...).

    So at this point my question is, is it really cleaver to destroy an aspect of the game, just because the upper 1% of the players can solo a dungeon? If your answer is yes, then i'm sorry but you're an idiot.

    I forgot to mention, there is a 5th way to solve this "Problem" make the class spec loacked, for example dk tanks, templar healer etc... But that would completely ruin an aspect where eso shines (versatility), do that if you wanna make eso another generic spec locked mmorpg, please don;t do it, we already have enough of those, eso needs something to distinguish it from the rest, and that is combat, for me the fact that you can decide to go dps, heal or tank with 1 class, is a big plus.

    With all that said, i won't be playing this game right now, because i find the sustain changes to be complete garbage, and heavy attacking isn't a fun rotation for me.
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