NewBlacksmurf wrote: »You nor anyone else shouldn't be able to solo group designed content.
It seems you're proving their changes are working for a much better game
2) The changes are literally not a nerf in any way, they are "changes". Simply change your CP to recovery rather than reduction as it was before and profit (??).
3. Using / weaving heavy attacks for resource management:
>>> Executing a heavy attack hits 1 target. This would be great if I only had to fight a single mob at a time. Unfortunately, when you are up against multiple mobs, trying to regain some resource via a single mob skill (i.e., heavy attacking) doesn't work. While you are heavy attacking your chosen target, countless others are all attacking you, and because you have no resources, you die.
I really want to continue to improve my skill level as a player, but to do this I need resources that are sufficient to allow me to do this. Siphoning strikes didn't give me unlimited resources, but it did give me enough to continue to work on progressing my player skills.
Gandrhulf_Harbard wrote: »We told them time and time again that this was going to happen,
We told them until we were blue in the face and had lost all hope that they were even listening, much less caring about the problem.
Their response? Weill in polite words they basically said "Git gud or git out".
I chose to git out.
All The Best