Shouldnt every ability available be a capable skill to make use of even in the end game? Take Scalding Rune in the Mages tree as an example. I decided to use it on my MagSorc for its aoe flame damage so i can have a better way of proccing the fire damage of Ilambris as well as getting a passive max magic boost.
"When triggered, the rune blasts all enemies in the target area for 7,528 Flame damage (cool enough) and an additional 4,625 flame damage over 11.6 seconds."
Thats an apalling 400 damage per tick. How is that supposed to be helpful in say a vet dungeon when the trash mobs have 100k health? Yeah i know, short answer, it isnt, just dont use it. But a shorter answer is thats really upsetting. When we have enemies with such high health pools, why do we have skills that do so little?
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