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You can't effectively manage your resources without enough resources to manage

Maryal
Maryal
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I have been playing this game for two years now on primarily one character: I maxed out all my crafting, I have more than max CP, completed the bulk of PVE quest content, my Undaunted is almost rank 7 (soloed normal rank 1 dungeon pledges ... or at least the ones I could do), and I worked up the ranks in PVP (solo, non-gank stam nb). By no means am I in the upper tier of players, however, I felt really good about where I was and the progress I had made. Throughout all of this, I always had to 'manage' my resources (and invest heavily in armor repair kits ... lol). Although I did manage to finally beat nMA, I have been muddling through trying (unsuccessfully) to beat vMA.

As a stam nb, most of my skills are stamina based, although a few are magica based (understandable since the vast majority of skills in this game are magica based). Because of this, I actually have to manage both my stamina and magica resources. While I was trying to figure out how best to do this, I tried several 'hybrid' builds ... I was 'okay' with fights lasting longer, if I could muddle through the content I was trying to get through. But, sadly, in the end I simply lost too much dps to sustain. The increase in 'fight length' ate up the gain I made in resources. I ended up running out of both magica and stamina ... I had no resources in either pool left to manage.

So, I scratched the hybrid(s) and refocused on my stam nb (and yes, I still use some magica based skills, can't seem to get away from that). It was about this time (appx 7 months ago) that I 'discovered' (laugh if you will) siphoning strikes. Now, for someone like me, that skill did not make me 'op' ... nor did it give me infinite resources. What it DID do was to allow me to (in combination with some heavy attacks), actually have enough stam and magica resources to 'manage' during combat.

Fast-forward to today. I downloaded Morrowind, logged on, and got my undauted pledge (Fungal Grotto I). As of yesterday, Fungal Grotto I was something I could solo without dying ... more than once. But today .... today .... OMG .... I was almost in tears and I hadn't even gotten to the first boss. I died so much I had to port back to town to get my armor repaired. I re-spected CP 3 times, switched out different armor sets, etc., but nothing helped. I understand that, with Morrowind, we all are suppose to be more conscious about managing our resources ... but ... we need 'sufficient resources' from which to manage.

Stam nbs primarily need stamina, but we also need (to a lesser degree) magica. The old siphoning strikes gave us both. While some of the upper-end players would comment how 'op' the skill was, those folks are 'op' to begin with. I am not 'op' and that skill did not make me 'op.' What that skill did was give me enough resources to manage so that I could progress (albeit slowly) through the content that I love so much.

I really urge ZOS to give us back the old siphoning strikes or something equivalent.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    We told them time and time again that this was going to happen,

    We told them until we were blue in the face and had lost all hope that they were even listening, much less caring about the problem.

    Their response? Weill in polite words they basically said "Git gud or git out".

    I chose to git out.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • RavenSworn
    RavenSworn
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    I feel for you because I main a Stam nb as well. While I might not solo group dungeons, I have done world bosses successfully (albeit in the pts since morrowind just released) and also can handle groups easily. Unfortunately, with the newest patch us nb seems to be with the short stick with our primary resource sustain tool being nerfed.

    That being said though, it's even more imperative that nb players have to realise that they need to prepare before the fight, and not just barged in into groups with no care. (in all honesty, it goes the same with all classes now but I digress).

    Focus on what a nb can do which is crit and the 'risk vs reward' game play. I've had good results with a well timed killers blade on a reaper's marked target. We may not have good class heals (comparatively with other classes) but we do have good execute tools, good damage mitigation tools and such that when coupled with the right gear and build can be a beast.

    I now Primarily use siphoning strikes on my Stam nb because I find that using ref path, Mirage and reaper's mark are magicka based so it leaves my stam pool untouched. Just something to take note.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Vapirko
    Vapirko
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    I think the whole point was to make content harder, aka not soloable for the most part. However, I will say that currently stamina abilities cost way to damn much. They absolutely over did it with cost increase and resource. Not by a lot but they did step over the line.
  • reesenorman
    reesenorman
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    Is this a troll?
    Mundus Core

    1st NA Tick-Tock Tormentor

    #2 World vHRC: 157'735 // 14 minutes 20 seconds

    #1 NA vHOF Clear
    #1 NA vHOF HM Clear
  • Asardes
    Asardes
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    Are you using 7/7 medium armor? (Cost reduction and recovery)
    Are you using Vicious Ophidian set? (Normal trials are easy to pug and there are zone chat requests all the time)
    Are you weaving heavy attacks with your skills? (Ex. do one every 2 surprise attacks and spec 50-60 CP in tenacity)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Mayrael
    Mayrael
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    You mean those siphoning strikes that was letting nbs to completly forgett about sustain? Yeah I rly believe youd like to have it in patch that makes sustain rly hard but this not going to happend, the only thing id like to see is more balancing... cough... nerfs... cough... to sorc dark conversion to keep it on pair with other so called "sustain" skills. Bringing back old siphoning strikes would require to buff other sustain skills and leave dark conversion alone but this shouldnt be the case for sure. Sorry but we need to even the odds, old siphoning would be OP in current game state like dark conversion is.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • CaptainBeerDude
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    Join the dark side, switch to magicka and put on a set of seducers. You'll be ok.

    Edit: actually, maybe just try it out because you're using skills from both pools. It might make your mag management work better.
    Edited by CaptainBeerDude on May 23, 2017 8:27AM
  • Gandrhulf_Harbard
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    Asardes wrote: »
    Are you using 7/7 medium armor? (Cost reduction and recovery)
    Are you using Vicious Ophidian set? (Normal trials are easy to pug and there are zone chat requests all the time)
    Are you weaving heavy attacks with your skills? (Ex. do one every 2 surprise attacks and spec 50-60 CP in tenacity)

    What was that ZoS said about Morrowind giving players more choice?

    Oh, wait...


    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Mondini
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    Maybe zos will listen now. Doubt it tho
  • IwakuraLain42
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    Asardes wrote: »
    Are you using Vicious Ophidian set? (Normal trials are easy to pug and there are zone chat requests all the time)

    Must be different on PC, on PS4 I usually see 1 pug request per hour in the busy zones. And farming VO gear via normal trials is an exercise in frustration, the drop chance is ridiculous low. You're better off farming Maw gear (i.e. Alkosh) then trying to farm Craglorn gear in normal trials.
  • Anastian
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    I am still playing as a Magicka NB (Argonian) and just beat VMA with 527k score (considering my last score was 524k pre patch, and I am still a newbie in vma)

    You can do it mate ^^ Just work around the fact that you need less heals as leeching strikes now restores health, increase your damage and work on mechanics.
  • Absolut_Turkey
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    Anastian wrote: »
    I am still playing as a Magicka NB (Argonian) and just beat VMA with 527k score (considering my last score was 524k pre patch, and I am still a newbie in vma)

    You can do it mate ^^ Just work around the fact that you need less heals as leeching strikes now restores health, increase your damage and work on mechanics.
    Or to put it more bluntly, learn to play.
    Omniel Morningstar - Khajiit - Nightblade
    Veyron Galerion - Altmer - Sorcerer
    Star-Caller - Argonian - Templar
    Aradriel Nightwood - Bosmer - Warden
    Vermillion Alexander - Imperial - Dragonknight
  • Tommy_The_Gun
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    I play this game since its original release date... My main character is argonian NB (currently stamina based). And I can tell you this...

    It is not about stamina recovery or Siphoning Strikes (which btw. are complete crap now). It Cost stamina to use it now and the resources it gives back is simply not worth it (if you will count the stamina / magicka cost it is giving back too little for its cost). It is far better to put some CP points to "Tenacity" and have this skill for "free"...

    It all comes down to skill costs (and yes I am using 7/7 medium armour).

    Before the patch I had 2.5K stamina recovery with Hircine's veneer (almost 3K un-buffed if I slot WW and use Serpent mundus). Now I have 2.4K (only Hircine's veneer, currently I am using Thief mundus)

    The problem is simple: If you don't have access to stamina cost reduction sets you won't be able to do much unless you have like at lest 3K stamina recovery. Currently there are 2 sets that give stamina abilities cost reduction:
    Marksman's Crest Set (a PvP set):
    http://elderscrollsonline.wiki.fextralife.com/Marksman's+Crest+Set
    Quick Serpent Set (a trial-only loot):
    http://elderscrollsonline.wiki.fextralife.com/Quick+Serpent+Set
    GG ZOS I am sure every stamina player out there has access to those sets... :o (sarcasm).

    Magicka based characters can just go and craft Armor of the Seducer:
    http://elderscrollsonline.wiki.fextralife.com/Armor+of+the+Seducer+Set
    Stamina builds don't have such luxury...

    btw. I simply don't want to switch races to Bosmer or Khajit only because of some "free" sustain they have (free stamina recovery)....ZOS.... you have made race choice even more significant than before. And where is this "freedom" of player's choice ?!
    Edited by Tommy_The_Gun on May 23, 2017 10:24AM
  • Code2501
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    Hat off to you for persevering with stamblade, I did it through vet levels and it was tough.
    That said, I never used siphoning strikes on my magblade, didn't find it necisary. From what I've experienced today I can sustain fine with recovery jewelry and heavy attacks. That being the case you might want to try using the magicka morph for mag recovery and use your heavy attacks and recovery jewelry for stam.
  • Anastian
    Anastian
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    Anastian wrote: »
    I am still playing as a Magicka NB (Argonian) and just beat VMA with 527k score (considering my last score was 524k pre patch, and I am still a newbie in vma)

    You can do it mate ^^ Just work around the fact that you need less heals as leeching strikes now restores health, increase your damage and work on mechanics.
    Or to put it more bluntly, learn to play.

    Well... :D
    Still, I was so afraid that this patch would destroy how I played, but in fact I found out it's even better now, especially if I mix heavy attacks with my other dots (it triggers Valkyn Skoria set, which I am using as I have yet to find a proper Grothdarr and I prefer the looks on that one). So yeah, the game hasn't turned impossible to play. Cheers!

  • SnubbS
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    My PC account only has like 200 cp—so my sustain was trash before as well, but now it's just hilarious. I really just don't enjoy having Heavy Attacks in my rotation—but it's what you have to do. They are broken strong right now, and I don't even have enough cp on PC to put 100 into tenacity. Pretty sure an Aidsplar gets 8k~ magicka back from one Heavy resto—I'm pretty confident this is going to be more aids than before in terms of fights just lasting forever. Not looking forward to June 6th.

    Hey at least Vvardenfell isn't broken on PC like it will be on console when it releases there.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    What ablitys are you using that cost magic on a stamblade? The only one I know that you might of used is syphoning strikes but now that costs Stam too?

    How about this, don't try to solo group content? Pledges are meant to be done with three other people, so make some friends, it is an MMO after all.
  • Insandros
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    Started laughing when i read « Fast-forward to today. I downloaded Morrowind, logged on, and got my undauted pledge (Fungal Grotto I). As of yesterday, Fungal Grotto I was something I could solo without dying ....» Well.. maybe it wasn't meant to be soloed?

    to be honest,

    Do test and stuff and just stop crying, adjust.. yeah as i already said... my Sorc, on dummy, alone, no ones buff, no potions, no ultimates, no Elemental drain, nothing, only self skill buffs, i was keeping a steady 31-32k, i did all my tests on 30 secons basis, because at 38-40 seconds i went out out of magika.... so last night i did some tests, changed a few things.. yep my DPS went down to 24-26k or even 21k sometimes, but changed pools, i used to have huge magika pools and crit since resources was infinite, so boosts dps a bit.. now had to change some stats, more regen then pool, yeah my dps went down, but now the same config and buffs etc.. stil no ED etc... yep i went down to 22k or so, but instead of keeping up for 38 seconds, i kept up for 2 minutes.. so adjust, less DPS burst (which is what they wanted and lots of players besides the cryers wanted).. so i don't care, less DPS but last longer... so up to you guys, making yourself sick by not adjusting or enjoying a game by adjusting, if all mattered to you was able to easy do content by being able to overdps and overressources mecanics not updated to that purpuse, well yeah it's over, now we have to deal with stuff.

    So yeah Morrowind is out and the Easy Complete content is over, now make place to real players with skills adjusting themselves, not just player being good at spamming buttons on their $100+ multi-button mouse.. spamm less, think more, or simply, come up with your own build that fits more your play, not someone elses on the net.


    But i don't blame you guys, it's ZoS that created something they never expected going into easy stuff like it turned out, they took a while to find a way, and i personaly think, they did the best, now it looks a bit more to the game i played a while before the CPs system, not some overpowered player toons, after all, maybe vet dungeons weren't meant to be finished normaly in 20 minutes, ever woundered why there is 20 minutes achievements? Because it required a bit of challenge to get it, now we used to be able to get 20 minutes achievements in all dungeons (almost) with a finger in the nose and the other where you want it to be :) because it got way tooo easy and running in dungeons like supersonic jets with infinite ressources.

    I can't tell enough i boring it was when all of my friends weren't on an we were only 2 or 3 and needed to queue in dungeon finder, and then after 15-20 minute waiting queue, you end up getting a 4th player on steroids, going in lik crazy not waiting on anyone, not even the tank or the healer... how many of those time we ended quitting the group ourselved because this is totaly boring.... so now, maybe that little show off will slow down the pace a little and maybe next time as a healer i see those little showoffs going in rampage, i'll simply stand back and let him die since noe, massive heal and dps will be tougher for those kinds on some classes. so yeah, Long Live Morrowind... :)

    And remember something, what happens in a game, is action/reaction... Nerfs happens, why? Because at one point, someone cries a specific class is overpowered, has more advantage etc.. so what happens, when too much crying goes on, Devs get down on this and try to find a way to minimize this down to normal, not buffing otehr classes to also get overpowered. So nerfs are because of us crying... when you cry at one class, well those using those classes are unhappy, but it happens because of the crying going on... Sustain? yeah might be because some cried some classes had more sustain than others and being way too overpower, so what you do, you take out the sustain issue, it fies it for all classes... but worst... all the massive videos teaching spell weaving, animation cancel being public, but the most elites players also that lots of people wath their videos... ends up everyone doing it, watching those movies, reading posts/threads aboutt them... well, now look back and blame us players for all those nerfs, because they publicly revealed a way to bypass the game mechanics... why grinding zones get nerfs? because people openly revealed it on movies and forums and stuff.. again because of players fault.... so stop blaming dev for adjusting their stuffs for us being clumsy.

    Well this is my opinion, now enough typing about once more the same god damn subjet, i'm now gonna head back in game testing out my toons to the new system and adapt and lvl a bit my new baby Warden, take care guys and have a good one. And remember, cry and stay unhappy, or adjust and have fun. Don't worry, be happy.... it's a song, it might help you find back your smile. :)

  • Vasoka
    Vasoka
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    1) Group dungeons are called "group dungeons" because they are intended for groups, not to be solo-ed. No one cares that you abused a broken sustain system in the game up until now and now that it's finally fixed and put in some sort of frames, and you can no longer rofl spam your way through everything you come here to cry and complain.

    2) The changes are literally not a nerf in any way, they are "changes". Simply change your CP to recovery rather than reduction as it was before and profit (??).

    3) Sort out your gear and wear x7 medium armor for nightblade. The previous meta where you just *** combine random pieces of gear so you can get all sorts of bonuses regardless of your class and any realism was nonsense.

    4)Stop expecting that every single class in the game will be equal in terms of dps/sustain to others. This exists in no MMO and it never will. Just a heads up for ppl crying about sorcs (I don't even play a sorc). There are classes that are better for dps and classes that bring other things to a group, simply get over it. Just because someone is "better" than you doesn't mean that you're not effective.

    5) I literally don't understand the people who thought (and now some of them even claim) that the game would be IMPOSSIBLE TO PLAY now, are you out of your minds? There are literally no changes, just because you can't do your OP BS nonsense anymore doesn't mean the game is not exactly where it should be. You don't need endless sustain for vMA, you don't need broken endless sustain for ANYTHING in this game.

    Literally triggering me. Peace out.
  • Doctordarkspawn
    Doctordarkspawn
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    Vasoka wrote: »
    1) Group dungeons are called "group dungeons" because they are intended for groups, not to be solo-ed. No one cares that you abused a broken sustain system in the game up until now and now that it's finally fixed and put in some sort of frames, and you can no longer rofl spam your way through everything you come here to cry and complain.

    2) The changes are literally not a nerf in any way, they are "changes". Simply change your CP to recovery rather than reduction as it was before and profit (??).

    3) Sort out your gear and wear x7 medium armor for nightblade. The previous meta where you just *** combine random pieces of gear so you can get all sorts of bonuses regardless of your class and any realism was nonsense.

    4)Stop expecting that every single class in the game will be equal in terms of dps/sustain to others. This exists in no MMO and it never will. Just a heads up for ppl crying about sorcs (I don't even play a sorc). There are classes that are better for dps and classes that bring other things to a group, simply get over it. Just because someone is "better" than you doesn't mean that you're not effective.

    5) I literally don't understand the people who thought (and now some of them even claim) that the game would be IMPOSSIBLE TO PLAY now, are you out of your minds? There are literally no changes, just because you can't do your OP BS nonsense anymore doesn't mean the game is not exactly where it should be. You don't need endless sustain for vMA, you don't need broken endless sustain for ANYTHING in this game.

    Literally triggering me. Peace out.

    Exept they are nerfs, in some cases pay to win nerfs to give Warden functionality over the other classes (It is now the only class with major mending that's usefull if I remember correctly.) Their a nerf, get over yourself, the 'wrongthinkers' have a point.

    To point three: I know people who are. Their not keeping up. This isn't going to be something you can bandaid fix.

    To point four: Then maybe they should give those classes other advantages. Checks and balances.

    To point five: I did a dungeon with a few friends last night just to see if we could. We could, but we all felt the nerf. The DPS was out of mana all the time, I was struggling to sustain (Sitting there and blocking with a full build likely isn't possible anymore, which might break some trial fights) and the healer had to focus more on healing. We were all geared, decently experienced. New players are gonna get *** on. It's not OP, it's how the game was designed. Get over it. Maybe you should have left if you didn't like it, rather than ruining the game for everyone.

    That is, if the Devs are even lisening to anyone, and not just blind firing at this point.
    Edited by Doctordarkspawn on May 23, 2017 11:56AM
  • Doctordarkspawn
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    We told them it was gonna happen. They didn't lisen.

    You wanna make them change it? Dont buy Morrowind, dont sink anymore money into the game until some of the sustain changes, the most potent, are reversed. And urge others to do the same.

    That's all you can do.
  • MakoFore
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    i agree. this nerf was again too clumsy and heavy handed. it was intended to lower the ceiling and raise the floor- between experienced players and new players. but all its done is made players with more cp and experience even more powerful as it requires that much more knowhow to manage it all. in order to be effective you now need top end gear, glyphs and experience in playing. I've been playing for 7 months- so I'm fine- i know how to weave HA and LA, when to time my potions, etc. but running a dungeon today with 3 other players- all in the cp300 - 400 range- was the hardest its ever been. they were all essentially heavy attacking by the first boss.

    i didnt mind it- it was fine and challenging for me- in fact it was gratifying- but the fact remains- that they had one intention- and it resulted in the opposite outcome- another example of how ZOS and wrobel dont know how to balance this game. they've done some good things- but the damage they've done has negated that. ultimately the game has to be fun- and right now its painful running a dungeon with players who dont know how to manage resources- if you're going to do something as impactful as this- you have to introduce it slwoly- or with a guide for new players to know how to adjust. this is going to put alot of people off playing this game. nobody likes doing nothing with their toon for 15 seconds in a dungeon cos they havent beene taught how to resource manage.
  • NewBlacksmurf
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    You nor anyone else shouldn't be able to solo group designed content.

    It seems you're proving their changes are working for a much better game
    Edited by NewBlacksmurf on May 23, 2017 12:24PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Code2501
    Code2501
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    Vasoka wrote: »
    1) Group dungeons are called "group dungeons" because they are intended for groups, not to be solo-ed. No one cares that you abused a broken sustain system in the game up until now and now that it's finally fixed and put in some sort of frames, and you can no longer rofl spam your way through everything you come here to cry and complain.

    2) The changes are literally not a nerf in any way, they are "changes". Simply change your CP to recovery rather than reduction as it was before and profit (??).

    3) Sort out your gear and wear x7 medium armor for nightblade. The previous meta where you just *** combine random pieces of gear so you can get all sorts of bonuses regardless of your class and any realism was nonsense.

    4)Stop expecting that every single class in the game will be equal in terms of dps/sustain to others. This exists in no MMO and it never will. Just a heads up for ppl crying about sorcs (I don't even play a sorc). There are classes that are better for dps and classes that bring other things to a group, simply get over it. Just because someone is "better" than you doesn't mean that you're not effective.

    5) I literally don't understand the people who thought (and now some of them even claim) that the game would be IMPOSSIBLE TO PLAY now, are you out of your minds? There are literally no changes, just because you can't do your OP BS nonsense anymore doesn't mean the game is not exactly where it should be. You don't need endless sustain for vMA, you don't need broken endless sustain for ANYTHING in this game.

    Literally triggering me. Peace out.

    Granted I've never done a trial in ESO, but should I now feel dirty at having soloed Crypt of Hearts 1 tonight?
    I don't, I feel relieved the changes weren't as severe for my playstyle. But I also feel empathy rather than rage for the op, trying to adapt to changes that HAVE affected their playstyle, I guess that makes me a bad person.
  • Enslaved
    Enslaved
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    Maryal wrote: »
    I have been playing this game for two years now on primarily one character: I maxed out all my crafting, I have more than max CP, completed the bulk of PVE quest content, my Undaunted is almost rank 7 (soloed normal rank 1 dungeon pledges ... or at least the ones I could do), and I worked up the ranks in PVP (solo, non-gank stam nb). By no means am I in the upper tier of players, however, I felt really good about where I was and the progress I had made. Throughout all of this, I always had to 'manage' my resources (and invest heavily in armor repair kits ... lol). Although I did manage to finally beat nMA, I have been muddling through trying (unsuccessfully) to beat vMA.

    As a stam nb, most of my skills are stamina based, although a few are magica based (understandable since the vast majority of skills in this game are magica based). Because of this, I actually have to manage both my stamina and magica resources. While I was trying to figure out how best to do this, I tried several 'hybrid' builds ... I was 'okay' with fights lasting longer, if I could muddle through the content I was trying to get through. But, sadly, in the end I simply lost too much dps to sustain. The increase in 'fight length' ate up the gain I made in resources. I ended up running out of both magica and stamina ... I had no resources in either pool left to manage.

    So, I scratched the hybrid(s) and refocused on my stam nb (and yes, I still use some magica based skills, can't seem to get away from that). It was about this time (appx 7 months ago) that I 'discovered' (laugh if you will) siphoning strikes. Now, for someone like me, that skill did not make me 'op' ... nor did it give me infinite resources. What it DID do was to allow me to (in combination with some heavy attacks), actually have enough stam and magica resources to 'manage' during combat.

    Fast-forward to today. I downloaded Morrowind, logged on, and got my undauted pledge (Fungal Grotto I). As of yesterday, Fungal Grotto I was something I could solo without dying ... more than once. But today .... today .... OMG .... I was almost in tears and I hadn't even gotten to the first boss. I died so much I had to port back to town to get my armor repaired. I re-spected CP 3 times, switched out different armor sets, etc., but nothing helped. I understand that, with Morrowind, we all are suppose to be more conscious about managing our resources ... but ... we need 'sufficient resources' from which to manage.

    Stam nbs primarily need stamina, but we also need (to a lesser degree) magica. The old siphoning strikes gave us both. While some of the upper-end players would comment how 'op' the skill was, those folks are 'op' to begin with. I am not 'op' and that skill did not make me 'op.' What that skill did was give me enough resources to manage so that I could progress (albeit slowly) through the content that I love so much.

    I really urge ZOS to give us back the old siphoning strikes or something equivalent.

    Not sure how to feel about this, but I soloed FG1 on lvl 22 sWar Nord.
  • Muramasa89
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    Vasoka wrote: »
    2) The changes are literally not a nerf in any way, they are "changes". Simply change your CP to recovery rather than reduction as it was before and profit (??).

    Not a nerf in any way besides the exact definition of a nerf, yes.
  • Xylphan
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    Forum Then: "Game is too EZ. Can solo dungeons. BORING!"
    Forum Now: "Wah! I can't solo dungeons no mo' cuz evil ZOS tuk away ma infinistain!"

    So, what do you want?
  • Maryal
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    Thank you for all the positive feedback.
    As for the negative feedback:
    1. Soloing non-vet Undaunted daily dungeons (the ones I used to be able to solo):
    >>> The general topside content eventually becomes less and less challenging the longer you play the game (as well as the more you level up);
    >>> In order to better my skills, I looked for content that was challenging, content that pushed me out of my comfort zone, but at the same time, wouldn't constantly overwhelm me. I looked for content that, over time, would help me train my abilities to the 'next level' (i.e., learning, through practice, how to 'get good').
    >>> There isn't much content in this game that is at a difficulty level between nMA and vMA ... except some (not all) non-vet Undaunted daily dungeons.

    2. Getting good:
    >>> Unfortunately, not everyone is gifted in the same way with 'eye-hand' response speed. I admire players who innately excel at this, because I don't. I have to practice and practice and practice, all the while, gradually upping the difficulty level while so doing in order to achieve progression as a player.

    3. Using / weaving heavy attacks for resource management:
    >>> Executing a heavy attack hits 1 target. This would be great if I only had to fight a single mob at a time. Unfortunately, when you are up against multiple mobs, trying to regain some resource via a single mob skill (i.e., heavy attacking) doesn't work. While you are heavy attacking your chosen target, countless others are all attacking you, and because you have no resources, you die.

    I really want to continue to improve my skill level as a player, but to do this I need resources that are sufficient to allow me to do this. Siphoning strikes didn't give me unlimited resources, but it did give me enough to continue to work on progressing my player skills.
  • jircris11
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    i see so many posts about resource management, in all honesty im not having any issue with it. But then again im also not spamming skills like an idiot, manage your rotation and adjust according to the situation. This is why they did what they did, to many people relying on nothing but skil spam without an actual rotation. It took me a bit but once you get use to weaving heavy attacks, light attacks and skills in to one combination you will notice that its not as bad as many think. they are simply upset because spam is not as viable.
    Edited by jircris11 on May 23, 2017 1:19PM
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Xylphan wrote: »
    Forum Then: "Game is too EZ. Can solo dungeons. BORING!"
    Forum Now: "Wah! I can't solo dungeons no mo' cuz evil ZOS tuk away ma infinistain!"

    So, what do you want?

    Holy ***! It is almost like not everyone on the forum thinks the same thing! What a fantastic discovery you have made!
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