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In light of the changes to DK skills and block cost doubling...
I really feel as though that if you're going to take away the ability for DK's to stand their ground that you need to give them an ability that will help them escape somewhat comparable to Bolt Escape or Cloak (when it works properly). I'd say the same thing for Templars needs to happen as well. Perhaps reworking a couple of existing skills in the process of doing this would be the best way to go about it.
My idea for DK's would be to rework Wings to remain extended and allow us to glide off of raised terrain. Imagine being chased toward a cliff jumping off and popping wings and gliding safely down to the ground while those chasing you would have to go around (unless of course they too are DK's). Or gliding off of keep walls. No...if you pop wings on the ground you wouldn't be able to just fly away.
My idea for templars is to take one of their existing not-often-used skills and rework it so that it does something similar to the 5 piece bonus set of Meridias Blessed Armor. Make it prohibitively costly, but in a pinch could buy time until reinforcement arrives. Templars do have really good healing...but they lack mobility. This might be somewhat of a compromise. Their mobility wouldn't improve...but in a pinch their attackers are blinded for a short duration.
What do you guys think?