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Massive hidden nerf to Stamina Wardens that people need to see

Stamden
Stamden
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@ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel

This change is part of the Warden changes that were released today. They are only being talked about on the PTS Morrowind forums for some reason, but it's really worth mentioning here since so many of you that were planning on making a Stamina Warden today are going to be extremely disappointed.
  • Piercing Cold now increases damage to all Magic and Cold damage abilities instead of Physical and Frost damage abilities.

This is one of the nastiest launch day changes I have seen. The fact that it is borderline hidden from the community only makes it worse. Zenimax, I would really like to see these changes reverted and hope you can find ways to help Magika Warden without completely butchering Stamina Warden.
PC NA

~Currently taking a break from the game until my DK can become something more than just a crafter~
  • NewBlacksmurf
    NewBlacksmurf
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    Do you feel somehow forced to use that as a stamina build?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Mondini
    Mondini
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    Getting upset that the worst stamina class is still the worst stamina class
  • casparian
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    Do you feel somehow forced to use that as a stamina build?

    It's a passive. It used to be like sorcerers' Energized passive, and this change affects stam wardens about as negatively as changing Energized to not buff physical damage would affect stam sorcs. It's not a question of whether or not stam wardens are forced to use a passive, it's that a big benefit to them was removed.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • React
    React
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    Lmao, seriously? Well, RIP to my plans on making and leveling a stamina warden on launch. This is absolutely sickening to see. They're basically saying "Go magicka warden or bust".

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @Wrobel

    Please provide developer insight as to WHY this change was made, immediately. You cannot quietly release a change that severely harms a spec like this without giving any reasoning.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • SanTii.92
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    Don't like the change, magic and cold damage, isn't that redundant? Or it's double dipping? Should've been magic and physical.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Darlgon
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    You cant "nerf" something that never was live.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Acrolas
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    It's an intelligent change. Winter's Embrace is a magicka skill line so the passive should benefit the people actually using it, instead of people who will arbitrarily level it for one passive.
    signing off
  • BraidasNM
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    Liam12548 wrote: »
    Lmao, seriously? Well, RIP to my plans on making and leveling a stamina warden on launch. This is absolutely sickening to see. They're basically saying "Go magicka warden or bust".

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @Wrobel

    Please provide developer insight as to WHY this change was made, immediately. You cannot quietly release a change that severely harms a spec like this without giving any reasoning.

    stam wardens dmg was great, mag was terrible. this helps balance that tho stam is STILL much stronger. and as some1 else said, you cant nerf that which was never live
    Edited by BraidasNM on May 22, 2017 4:29PM
    Youtube

    "I like to think of myself as the good cop and braidas as the bad cop. Hes the little devil on DC's shoulder, im the angel" -Subtomik
  • leepalmer95
    leepalmer95
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    Acrolas wrote: »
    It's an intelligent change. Winter's Embrace is a magicka skill line so the passive should benefit the people actually using it, instead of people who will arbitrarily level it for one passive.

    Yet dk's get a poison and fire aoe version because they do poison and fire.

    It's a stupid change.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • casparian
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    SanTii.92 wrote: »
    Don't like the change, magic and cold damage, isn't that redundant? Or it's double dipping? Should've been magic and physical.

    No, magic damage and cold damage are completely different. Magic damage isn't just any damage that costs magicka to deal, it's a specific type of non-elemental magicka-based damage. For instance, Radiant Destruction and Swallow Soul deal magic damage, not fire, frost, or shock damage.

    Buy you're right, it should have stayed as magic and physical damage. It would have been easy to buff magicka wardens without nerfing stamina wardens.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • NewBlacksmurf
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    casparian wrote: »
    Do you feel somehow forced to use that as a stamina build?

    It's a passive. It used to be like sorcerers' Energized passive, and this change affects stam wardens about as negatively as changing Energized to not buff physical damage would affect stam sorcs. It's not a question of whether or not stam wardens are forced to use a passive, it's that a big benefit to them was removed.

    I'm asking because the opinion seems to stem from the PTS game-play. I understand what it is, but I'm asking because Its not a nerf because it never existed live.

    Heck I'm a Templar and the shield change if I were a magic based tank Templar is actually a nerf because it existing live. Just gathering context is all from my opinion on the release.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Koolio
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    Acrolas wrote: »
    It's an intelligent change. Winter's Embrace is a magicka skill line so the passive should benefit the people actually using it, instead of people who will arbitrarily level it for one passive.

    Like stam sorcs only leveling summoning tree for reduced ultimate cost?
  • Darlgon
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    Acrolas wrote: »
    It's an intelligent change. Winter's Embrace is a magicka skill line so the passive should benefit the people actually using it, instead of people who will arbitrarily level it for one passive.

    Yet dk's get a poison and fire aoe version because they do poison and fire.

    It's a stupid change.

    Err.. what? Those passives only affect skills from those lines, not any aoe.

    Come back when you play a DK.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • leepalmer95
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    Darlgon wrote: »
    Acrolas wrote: »
    It's an intelligent change. Winter's Embrace is a magicka skill line so the passive should benefit the people actually using it, instead of people who will arbitrarily level it for one passive.

    Yet dk's get a poison and fire aoe version because they do poison and fire.

    It's a stupid change.

    Err.. what? Those passives only affect skills from those lines, not any aoe.

    Come back when you play a DK.

    'Increases the damage of Flame and Poison area of effect abilities by 6%.'

    ?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • casparian
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    Darlgon wrote: »
    Acrolas wrote: »
    It's an intelligent change. Winter's Embrace is a magicka skill line so the passive should benefit the people actually using it, instead of people who will arbitrarily level it for one passive.

    Yet dk's get a poison and fire aoe version because they do poison and fire.

    It's a stupid change.

    Err.. what? Those passives only affect skills from those lines, not any aoe.

    Come back when you play a DK.

    What are you talking about? World in Ruin affects Wall of Elements, Fiery Rage, Acid Spray, Toxic Barrage, Fire Rune, and Meteor (and maybe some others I'm forgetting).
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • leepalmer95
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    casparian wrote: »
    Darlgon wrote: »
    Acrolas wrote: »
    It's an intelligent change. Winter's Embrace is a magicka skill line so the passive should benefit the people actually using it, instead of people who will arbitrarily level it for one passive.

    Yet dk's get a poison and fire aoe version because they do poison and fire.

    It's a stupid change.

    Err.. what? Those passives only affect skills from those lines, not any aoe.

    Come back when you play a DK.

    What are you talking about? World in Ruin affects Wall of Elements, Fiery Rage, Acid Spray, Toxic Barrage, Fire Rune, and Meteor (and maybe some others I'm forgetting).

    Shhh he's plays dk and i don't, he obviously knows better.

    What a pleb.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Erock25
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    Neighbor wrote: »
    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel

    This change is part of the Warden changes that were released today. They are only being talked about on the PTS Morrowind forums for some reason, but it's really worth mentioning here since so many of you that were planning on making a Stamina Warden today are going to be extremely disappointed.
    • Piercing Cold now increases damage to all Magic and Cold damage abilities instead of Physical and Frost damage abilities.

    This is one of the nastiest launch day changes I have seen. The fact that it is borderline hidden from the community only makes it worse. Zenimax, I would really like to see these changes reverted and hope you can find ways to help Magika Warden without completely butchering Stamina Warden.

    Do you think this was put in because the one Animal Companion passive got changed to increase ALL ability dmg by 2% per ability from that tree slotted??? This basically replaced the increased physical dmg that was removed.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • goldnugget
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    Erock25 wrote: »
    Neighbor wrote: »
    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel

    This change is part of the Warden changes that were released today. They are only being talked about on the PTS Morrowind forums for some reason, but it's really worth mentioning here since so many of you that were planning on making a Stamina Warden today are going to be extremely disappointed.
    • Piercing Cold now increases damage to all Magic and Cold damage abilities instead of Physical and Frost damage abilities.

    This is one of the nastiest launch day changes I have seen. The fact that it is borderline hidden from the community only makes it worse. Zenimax, I would really like to see these changes reverted and hope you can find ways to help Magika Warden without completely butchering Stamina Warden.

    Do you think this was put in because the one Animal Companion passive got changed to increase ALL ability dmg by 2% per ability from that tree slotted??? This basically replaced the increased physical dmg that was removed.

    not really. stam warden uses maybe 1-2 animal companion skills.
    Edited by goldnugget on May 22, 2017 4:46PM
  • leepalmer95
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    Erock25 wrote: »
    Neighbor wrote: »
    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel

    This change is part of the Warden changes that were released today. They are only being talked about on the PTS Morrowind forums for some reason, but it's really worth mentioning here since so many of you that were planning on making a Stamina Warden today are going to be extremely disappointed.
    • Piercing Cold now increases damage to all Magic and Cold damage abilities instead of Physical and Frost damage abilities.

    This is one of the nastiest launch day changes I have seen. The fact that it is borderline hidden from the community only makes it worse. Zenimax, I would really like to see these changes reverted and hope you can find ways to help Magika Warden without completely butchering Stamina Warden.

    Do you think this was put in because the one Animal Companion passive got changed to increase ALL ability dmg by 2% per ability from that tree slotted??? This basically replaced the increased physical dmg that was removed.

    II never noticed that either. Still no need to gut stam warden dmg, stam wardens usually use 1 or 2 on a bar anyway. It's still a dmg loss to them.
    Edited by leepalmer95 on May 22, 2017 4:47PM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Erock25
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    goldnugget wrote: »
    Erock25 wrote: »
    Neighbor wrote: »
    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel

    This change is part of the Warden changes that were released today. They are only being talked about on the PTS Morrowind forums for some reason, but it's really worth mentioning here since so many of you that were planning on making a Stamina Warden today are going to be extremely disappointed.
    • Piercing Cold now increases damage to all Magic and Cold damage abilities instead of Physical and Frost damage abilities.

    This is one of the nastiest launch day changes I have seen. The fact that it is borderline hidden from the community only makes it worse. Zenimax, I would really like to see these changes reverted and hope you can find ways to help Magika Warden without completely butchering Stamina Warden.

    Do you think this was put in because the one Animal Companion passive got changed to increase ALL ability dmg by 2% per ability from that tree slotted??? This basically replaced the increased physical dmg that was removed.

    not really. stam warden has trash class skills, so very few were used. its still a nerf.

    I haven't play tested the Warden yet but off of build calculators ... i see the chance of slotting 5 skills (4 plus ultimate) on one bar. That's 10% increased dmg to ALL abilties so you can have a 10% harder hitting wrecking blow in PVP for example. That plus the standard 6% from Piercing Cold may have been too much. Even if you put 2 Animal Companion abilities on each bar (or one of each bar and use the Bear ultimate) you get a standard 4% increase to whatever else you slot as well. I really think the change to Advanced Species (used to increase Animal Companion skills dmg per amount of Animal Companion skills slotted) that lets it increase all abilities is the reason this was changed. Slight nerf unless you use 3 Animal Companion skills per bar? Yes but I see why they did it.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Narvuntien
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    I have run versions of warden with 5 AC skills. Although typically I had the netch or bird on the other bar. I think if you want to build for it you can get a 10% damage boost, 6-8% would be common.

    I think it is a good change... and not just because I suggested it.

    The problem with stamina is you just slot all weapon skills and basically only use class passives here you are being rewarded for stacking class skills instead of weapon skill line ones. It makes Stam warden a very different type of stam character instead of just sloting everything the same between classes.
    Edited by Narvuntien on May 22, 2017 4:55PM
  • SodanTok
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    .
    Narvuntien wrote: »
    I have run versions of warden with 5 AC skills. Although typically I had the netch or bird on the other bar. I think if you want to build for it you can get a 10% damage boost, 6-8% would be common.

    I think it is a good change... and not just because I suggested it.

    The problem with stamina is you just slot all weapon skills and basically only use class passives here you are being rewarded for stacking class skills instead of weapon skill line ones. It makes Stam warden a very different type of stam character instead of just sloting everything the same between classes.

    You arent rewarded. You are punished slightly less. Before the change your bear of cliff racer dealt 16% bonus damage. Now it will be just 10%. Your shalks dealt 10% damage now they will still deal 10%. Your backbar DoTs were already buffed by 6%, now they will be slightly better by 4% (if you use such stupid setup with 5 AC on one bar...)
    Edited by SodanTok on May 22, 2017 5:01PM
  • KochDerDamonen
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    SanTii.92 wrote: »
    Don't like the change, magic and cold damage, isn't that redundant? Or it's double dipping? Should've been magic and physical.

    @Santii.92 Magic is a damage type, seperate from Cold (or fire, or lightning). Nightblades and Templars deal Magic damage in their class spells, for instance.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • leepalmer95
    leepalmer95
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    Erock25 wrote: »
    goldnugget wrote: »
    Erock25 wrote: »
    Neighbor wrote: »
    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel

    This change is part of the Warden changes that were released today. They are only being talked about on the PTS Morrowind forums for some reason, but it's really worth mentioning here since so many of you that were planning on making a Stamina Warden today are going to be extremely disappointed.
    • Piercing Cold now increases damage to all Magic and Cold damage abilities instead of Physical and Frost damage abilities.

    This is one of the nastiest launch day changes I have seen. The fact that it is borderline hidden from the community only makes it worse. Zenimax, I would really like to see these changes reverted and hope you can find ways to help Magika Warden without completely butchering Stamina Warden.

    Do you think this was put in because the one Animal Companion passive got changed to increase ALL ability dmg by 2% per ability from that tree slotted??? This basically replaced the increased physical dmg that was removed.

    not really. stam warden has trash class skills, so very few were used. its still a nerf.

    I haven't play tested the Warden yet but off of build calculators ... i see the chance of slotting 5 skills (4 plus ultimate) on one bar. That's 10% increased dmg to ALL abilties so you can have a 10% harder hitting wrecking blow in PVP for example. That plus the standard 6% from Piercing Cold may have been too much. Even if you put 2 Animal Companion abilities on each bar (or one of each bar and use the Bear ultimate) you get a standard 4% increase to whatever else you slot as well. I really think the change to Advanced Species (used to increase Animal Companion skills dmg per amount of Animal Companion skills slotted) that lets it increase all abilities is the reason this was changed. Slight nerf unless you use 3 Animal Companion skills per bar? Yes but I see why they did it.

    You won't slot 4-5 AC skills it's a waste.

    In pvp you'll have 1-2 a bar (usually 1).

    In pve you'll have like 2 a bar?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Erock25
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    Erock25 wrote: »
    goldnugget wrote: »
    Erock25 wrote: »
    Neighbor wrote: »
    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel

    This change is part of the Warden changes that were released today. They are only being talked about on the PTS Morrowind forums for some reason, but it's really worth mentioning here since so many of you that were planning on making a Stamina Warden today are going to be extremely disappointed.
    • Piercing Cold now increases damage to all Magic and Cold damage abilities instead of Physical and Frost damage abilities.

    This is one of the nastiest launch day changes I have seen. The fact that it is borderline hidden from the community only makes it worse. Zenimax, I would really like to see these changes reverted and hope you can find ways to help Magika Warden without completely butchering Stamina Warden.

    Do you think this was put in because the one Animal Companion passive got changed to increase ALL ability dmg by 2% per ability from that tree slotted??? This basically replaced the increased physical dmg that was removed.

    not really. stam warden has trash class skills, so very few were used. its still a nerf.

    I haven't play tested the Warden yet but off of build calculators ... i see the chance of slotting 5 skills (4 plus ultimate) on one bar. That's 10% increased dmg to ALL abilties so you can have a 10% harder hitting wrecking blow in PVP for example. That plus the standard 6% from Piercing Cold may have been too much. Even if you put 2 Animal Companion abilities on each bar (or one of each bar and use the Bear ultimate) you get a standard 4% increase to whatever else you slot as well. I really think the change to Advanced Species (used to increase Animal Companion skills dmg per amount of Animal Companion skills slotted) that lets it increase all abilities is the reason this was changed. Slight nerf unless you use 3 Animal Companion skills per bar? Yes but I see why they did it.

    You won't slot 4-5 AC skills it's a waste.

    In pvp you'll have 1-2 a bar (usually 1).

    In pve you'll have like 2 a bar?

    Yup. Not saying I agree or disagree with the change as I have been specifically avoiding Warden testing/feedback. I just figure that ZOS didn't want Stam Wardens to be able to put 5 AC abilities on one bar and with the old Piercing Cold passive get a 16% harder hitting Wrecking Blow, Pierce Armor, or whatever other spammable you can think of.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Mazbt
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    Still planning on making my stam warden . Not doing anything too serious with it just messing open world questing/exploring, PVP, and casual dungeon runs. Been looking forward to it. U still get damage bonus for slotting animal companion skills .
    Edited by Mazbt on May 22, 2017 5:12PM
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Hahaha.

    How can you nerf that which has never existed? Seriously it's day one. Calm down. Actually, it's not even day 1 for probably 80% of us. Just beta test the game for us and enjoy what you have.
  • leepalmer95
    leepalmer95
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    Erock25 wrote: »
    Erock25 wrote: »
    goldnugget wrote: »
    Erock25 wrote: »
    Neighbor wrote: »
    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel

    This change is part of the Warden changes that were released today. They are only being talked about on the PTS Morrowind forums for some reason, but it's really worth mentioning here since so many of you that were planning on making a Stamina Warden today are going to be extremely disappointed.
    • Piercing Cold now increases damage to all Magic and Cold damage abilities instead of Physical and Frost damage abilities.

    This is one of the nastiest launch day changes I have seen. The fact that it is borderline hidden from the community only makes it worse. Zenimax, I would really like to see these changes reverted and hope you can find ways to help Magika Warden without completely butchering Stamina Warden.

    Do you think this was put in because the one Animal Companion passive got changed to increase ALL ability dmg by 2% per ability from that tree slotted??? This basically replaced the increased physical dmg that was removed.

    not really. stam warden has trash class skills, so very few were used. its still a nerf.

    I haven't play tested the Warden yet but off of build calculators ... i see the chance of slotting 5 skills (4 plus ultimate) on one bar. That's 10% increased dmg to ALL abilties so you can have a 10% harder hitting wrecking blow in PVP for example. That plus the standard 6% from Piercing Cold may have been too much. Even if you put 2 Animal Companion abilities on each bar (or one of each bar and use the Bear ultimate) you get a standard 4% increase to whatever else you slot as well. I really think the change to Advanced Species (used to increase Animal Companion skills dmg per amount of Animal Companion skills slotted) that lets it increase all abilities is the reason this was changed. Slight nerf unless you use 3 Animal Companion skills per bar? Yes but I see why they did it.

    You won't slot 4-5 AC skills it's a waste.

    In pvp you'll have 1-2 a bar (usually 1).

    In pve you'll have like 2 a bar?

    Yup. Not saying I agree or disagree with the change as I have been specifically avoiding Warden testing/feedback. I just figure that ZOS didn't want Stam Wardens to be able to put 5 AC abilities on one bar and with the old Piercing Cold passive get a 16% harder hitting Wrecking Blow, Pierce Armor, or whatever other spammable you can think of.

    Atleast we found out where mag warden got its buffs anyway.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • D0ntevenL1ft
    D0ntevenL1ft
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    Darlgon wrote: »
    Acrolas wrote: »
    It's an intelligent change. Winter's Embrace is a magicka skill line so the passive should benefit the people actually using it, instead of people who will arbitrarily level it for one passive.

    Yet dk's get a poison and fire aoe version because they do poison and fire.

    It's a stupid change.

    Err.. what? Those passives only affect skills from those lines, not any aoe.

    Come back when you play a DK.

    Wow. Quoted for proof of intelligence. Do storm calling passives only increase damage of storm calling skills too?
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    Darlgon wrote: »
    Acrolas wrote: »
    It's an intelligent change. Winter's Embrace is a magicka skill line so the passive should benefit the people actually using it, instead of people who will arbitrarily level it for one passive.

    Yet dk's get a poison and fire aoe version because they do poison and fire.

    It's a stupid change.

    Err.. what? Those passives only affect skills from those lines, not any aoe.

    Come back when you play a DK.

    Wow. Quoted for proof of intelligence. Do storm calling passives only increase damage of storm calling skills too?

    http://en.uesp.net/wiki/Online:Combustion_(Ardent_Flame)

    "Combustion increases the Fire and Poison damage of the active skills in the Ardent Flame skill line. It does not boost damage from other skill lines such as flame staves or skills from Destruction Staff."
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
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