Just to let you know you got some numbers wrong:
1. Depends on weapon type: Destro is 700ms, 2H 950ms, ...
1 sec is the minimum. Channeled abilities or abilities with a cast time have a longer cooldown. Dark Flare for example has a 1400ms cooldown. Cancelling a channel or an ability with a cast time gives you a 200ms global cooldown.
7. Bash cooldown is 700ms.
Weapon swap cooldown only prevents LA/HA to be fired.
You are not however getting 6 attacks in 1s, and 6 in 2s is just light attack-instant skill-bash x2.
All skills have a default 0.9s global cooldown. Marcos cannot by pass.
Avran_Sylt wrote: »@Dorrino
Depending in the skill, and your enchantments, you can actually get in more than 6 damage instances in at the same time. Take Twin slashes as an example:
LA(procs main hand usually)+Twin Slashes(two direct damage instances)(procs off hand 100% of the time while it's off cooldown)+Bash will yeild 4 Direct damage instances as a result of weapon abilities, with a total of (LA+Ench1+Ench2+TwinSlash1+TwinSlash2+Bash+ProcSet1+ProcSet2+MonsterHelm) 9 damage instances possible in one GCD. 10 if you use flurry (but lose shield bash and the other enchantment proc as flurry only procs the main hand enchantment).
Force shock, which is 3 separate instances of Direct Damage, can perform LA+FS+Bash, yielding 5 damage instances from weapon abilities, and can achieve a maximum of 8 damage instances, even more if elemental procs occur on the target from your encahntment/LA/FS, and against an npc more damage instances can occur if one of the elemental procs is an element the npc is weak against.
Avran_Sylt wrote: »@Dorrino
Depending in the skill, and your enchantments, you can actually get in more than 6 damage instances in at the same time. Take Twin slashes as an example:
LA(procs main hand usually)+Twin Slashes(two direct damage instances)(procs off hand 100% of the time while it's off cooldown)+Bash will yeild 4 Direct damage instances as a result of weapon abilities, with a total of (LA+Ench1+Ench2+TwinSlash1+TwinSlash2+Bash+ProcSet1+ProcSet2+MonsterHelm) 9 damage instances possible in one GCD. 10 if you use flurry (but lose shield bash and the other enchantment proc as flurry only procs the main hand enchantment).
Force shock, which is 3 separate instances of Direct Damage, can perform LA+FS+Bash, yielding 5 damage instances from weapon abilities, and can achieve a maximum of 8 damage instances, even more if elemental procs occur on the target from your encahntment/LA/FS, and against an npc more damage instances can occur if one of the elemental procs is an element the npc is weak against.
ColoursYouHave wrote: »While you're technically correct, within the context of the original post being about using macros to use multiple attacks in rapid succession, I think it is safe to assume that the poster was referring to 6 different sources of damage rather than 6 instances of damage.
Jollygoodusername wrote: »Jollygoodusername wrote: »"Like I said calling it a bug is late and exaggerated."
I'm sorry but it's never to late to solve a bug, though it's best to focus on severity, better late than never. This game is, as i've said before, in cash grab cruise control. Most MMO's do this, at least the ones that aren't as involved in their community, they've built the house, paid the contractors/developers and now it's sold, time to collect interest for the next 2 decades if possible >_<
If developer embrace that bug shortly after it's revealed and calling it feature then telling it's a bug 3 years later is late and exaggerated. It's part of game mechanic now. Accept that.
Failing to fix the pathing, falling through the map and walls constantly for the last 3 years, hell they embraced it, so this too is a mechanic we should all get used to? Get used to the locked dialog interaction bug and all the others from 3 years ago, still being reported in the bug forum.
No thanks! Better to fix them all as soon as possible, better late than never.
@Dorrino LA/HA and ability cooldown after bash is 700ms. Not sure about bash/bash cooldown.
May i ask how you are measuring cooldowns?