We are currently investigating issues some players are having logging into the European PC/Mac megaserver. We will update as new information becomes available.

[Idea] Hunting

Radinyn
Radinyn
✭✭✭✭✭
It's really simple idea - make more animals respawn, and give them more HP (not 1hit = dead). Make them drop more things like housing items (hide of a boar etc.) and gold, maybe add more animals. What do you think?

New parts of the idea:

Avran_Sylt
could even have these animals be kind of like the current resource nodes, except they move. You could even shift it into a different crafting skill, "Tanning". "Hunting" animals would drop more raw leather, and the current animals that drop it would drop less. Then Clothier would be Light Armor, Tanning would be Med armor, Smiths would be heavy armor.

xeNNNNN
hunting skilline
(maybe some traps? nets? buffs?)

Me
costume making from hides

maybe new zone - hircine's realm - to hunt


Rohamad_Ali
A tracking skill for finding the type of animal you are hunting . The system is already Ingame so it could be done a little easier . Maybe have rare animals drop more valuable resources in larger quantities ?

Bladerunner1
There could be a recurring or random contract from the Undaunted for the zones across Tamriel sending people out to track and hunt down a large beast or daedra that has been terrorizing an area. It would be really cool to add RNG to the quest, so it never leads to the same place as last time and the target is always different.

Or maybe a new skill line could be added to the game that let's a player randomly discover tracks in the open world. The hunting skill line could also introduce a passive that assists with fishing.


NewBlacksmurf

Actually this should just be the new One Tamriel format for instead of scaled zones, let's the spawns and zone determine the mats

Seems ppl want choices not scaled forced results only.
-Cloth
-Leather
-Provisioning (fish, meat, eggs, etc.)
-fishing

I don't think there is a need for any new skill lines, however let's replace existing crafting skill lines with parts of this



itehache

They couldadd a small guild and have some introductory quests to teach you how to hunt. Maybe even unlock a skill tree with 1 or 2 active abilities and some passives.

There could also be daily quests that could give new motifs (kind of how mages/fighters/undaunted guild daily quests work
Edited by Radinyn on May 18, 2017 5:35PM
  • MAEK
    MAEK
    ✭✭✭✭
    I approve of this idea.
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    Or instead of animals dropping gold, hides and meat and such have an increased selling return at vendors and can have more return from putting bulk on guild stores.

    The housing items thing is nice, I think you should only get the recipe though not actually getting the item, it would be kinda silly :)

    Logically you would get the recipe by hunting that animal thus learning how to make what the recipe says, thats about as logically i am willing to think about it right now lol

    Also, I wonder if a hunting skill line would actually be doable.
    Edited by xeNNNNN on May 18, 2017 1:29PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • drakhan2002_ESO
    drakhan2002_ESO
    ✭✭✭✭✭
    Cool idea - if that happened we'd be complaining about the bot farming the hunting grounds :P Unless of course, they could make instanced hunting grounds type of thing. That would be cool. An area where you go in and have to "hunt" - maybe tie in a quest.
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    It'd be interesting, for sure. could even have these animals be kind of like the current resource nodes, except they move. You could even shift it into a different crafting skill, "Tanning". "Hunting" animals would drop more raw leather, and the current animals that drop it would drop less. Then Clothier would be Light Armor, Tanning would be Med armor, Smiths would be heavy armor.
  • Radinyn
    Radinyn
    ✭✭✭✭✭
    Maybe costume making from hides?
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Interesting idea to add to this but potential spoiler from Dark Brotherhood . Don't read if you want all that to be a surprise !

    When I played Dark a brotherhood there is a quest where you track a werewolf into Skyrim . While you are tracking them some of the leaves and bushes glow where they have been tracked through to help you follow the trail . I think that would be cool if added to hunting . A tracking skill for finding the type of animal you are hunting . The system is already Ingame so it could be done a little easier . Maybe have rare animals drop more valuable resources in larger quantities ? Anyways , just an idea on the subject .
  • Radinyn
    Radinyn
    ✭✭✭✭✭
    If ZOS has enough time maybe new zone - hircine's realm - to hunt?
  • Bladerunner1
    Bladerunner1
    ✭✭✭✭
    A hunting aspect to the game could be a lot of fun.

    There could be a recurring or random contract from the Undaunted for the zones across Tamriel sending people out to track and hunt down a large beast or daedra that has been terrorizing an area. It would be really cool to add RNG to the quest, so it never leads to the same place as last time and the target is always different.

    Or maybe a new skill line could be added to the game that let's a player randomly discover tracks in the open world. The hunting skill line could also introduce a passive that assists with fishing.
  • Radinyn
    Radinyn
    ✭✭✭✭✭

    There could be a recurring or random contract from the Undaunted for the zones across Tamriel sending people out to track and hunt down a large beast or daedra that has been terrorizing an area.

    nice, but also chillout hunting would be good
  • Sausage
    Sausage
    ✭✭✭✭✭
    I think when you start Hunting, own instance should open, where you are all alone, no monsters, no players , just pure Hunting.
  • Saoirse_Siobhan
    Saoirse_Siobhan
    ✭✭✭✭✭
    Hunting would be a great way to discover more of the world, when you're following tracks and suddenly you find yourself in a spot you've never been before. Though I do like the idea of also having an instanced zone. As stated above, if there was a quest, it would be cool to tie-in Hircine and his hunting grounds somehow (that could become the instanced area)

    There have already been several quests that involve tracking, I think in Grahtwood Greenshade there was a quest like that.
    "The Senche" quest in Greenshade
    Edited by Saoirse_Siobhan on May 18, 2017 3:16PM
    PC/EU DC
  • Radinyn
    Radinyn
    ✭✭✭✭✭
    We need to keep this topic up to attract zos! :D
  • Radinyn
    Radinyn
    ✭✭✭✭✭
  • Radinyn
    Radinyn
    ✭✭✭✭✭
    Hunting would be a great way to discover more of the world, when you're following tracks and suddenly you find yourself in a spot you've never been before. Though I do like the idea of also having an instanced zone. As stated above, if there was a quest, it would be cool to tie-in Hircine and his hunting grounds somehow (that could become the instanced area)

    There have already been several quests that involve tracking, I think in Grahtwood Greenshade there was a quest like that.
    "The Senche" quest in Greenshade
    A hunting aspect to the game could be a lot of fun.

    There could be a recurring or random contract from the Undaunted for the zones across Tamriel sending people out to track and hunt down a large beast or daedra that has been terrorizing an area. It would be really cool to add RNG to the quest, so it never leads to the same place as last time and the target is always different.

    Or maybe a new skill line could be added to the game that let's a player randomly discover tracks in the open world. The hunting skill line could also introduce a passive that assists with fishing.

    I'd more like to see maybe forest like in oblivion with many animals
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Actually this should just be the new One Tamriel format for instead of scaled zones, let's the spawns and zone determine the mats

    Seems ppl want choices not scaled forced results only.
    -Cloth
    -Leather
    -Provisioning (fish, meat, eggs, etc.)
    -fishing

    I don't think there is a need for any new skill lines, however let's replace existing crafting skill lines with parts of this
    Edited by NewBlacksmurf on May 18, 2017 4:26PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • itehache
    itehache
    ✭✭✭✭
    I would definitely love this and my bosmer would have the time of her life :lol:

    They couldadd a small guild and have some introductory quests to teach you how to hunt. Maybe even unlock a skill tree with 1 or 2 active abilities and some passives.

    There could also be daily quests that could give new motifs (kind of how mages/fighters/undaunted guild daily quests work).
    Edited by itehache on May 18, 2017 5:32PM
  • Radinyn
    Radinyn
    ✭✭✭✭✭
    itehache wrote: »
    I would definitely love this and my bosmer would have the time of her life :lol:

    They couldadd a small guild and have some introductory quests to teach you how to hunt. Maybe even unlock a skill tree with 1 or 2 active abilities and some passives.

    There could also be daily quests that could give new motifs (kind of how mages/fighters/undaunted guild daily quests work).

    good idea
  • KimoBitz
    KimoBitz
    ✭✭✭
    Love it !
  • Radinyn
    Radinyn
    ✭✭✭✭✭
    keep this topic up, so maybe zos will see it :D
  • scorpiodog
    scorpiodog
    ✭✭✭✭✭
    Radinyn wrote: »
    It's really simple idea - make more animals respawn, and give them more HP (not 1hit = dead). Make them drop more things like housing items (hide of a boar etc.) and gold, maybe add more animals. What do you think?

    New parts of the idea:

    Avran_Sylt
    could even have these animals be kind of like the current resource nodes, except they move. You could even shift it into a different crafting skill, "Tanning". "Hunting" animals would drop more raw leather, and the current animals that drop it would drop less. Then Clothier would be Light Armor, Tanning would be Med armor, Smiths would be heavy armor.

    xeNNNNN
    hunting skilline
    (maybe some traps? nets? buffs?)

    Me
    costume making from hides

    maybe new zone - hircine's realm - to hunt


    Rohamad_Ali
    A tracking skill for finding the type of animal you are hunting . The system is already Ingame so it could be done a little easier . Maybe have rare animals drop more valuable resources in larger quantities ?

    Bladerunner1
    There could be a recurring or random contract from the Undaunted for the zones across Tamriel sending people out to track and hunt down a large beast or daedra that has been terrorizing an area. It would be really cool to add RNG to the quest, so it never leads to the same place as last time and the target is always different.

    Or maybe a new skill line could be added to the game that let's a player randomly discover tracks in the open world. The hunting skill line could also introduce a passive that assists with fishing.


    NewBlacksmurf

    Actually this should just be the new One Tamriel format for instead of scaled zones, let's the spawns and zone determine the mats

    Seems ppl want choices not scaled forced results only.
    -Cloth
    -Leather
    -Provisioning (fish, meat, eggs, etc.)
    -fishing

    I don't think there is a need for any new skill lines, however let's replace existing crafting skill lines with parts of this



    itehache

    They couldadd a small guild and have some introductory quests to teach you how to hunt. Maybe even unlock a skill tree with 1 or 2 active abilities and some passives.

    There could also be daily quests that could give new motifs (kind of how mages/fighters/undaunted guild daily quests work

    While we're discussing this - why do mudcrabs carry destruction staves?
  • Radinyn
    Radinyn
    ✭✭✭✭✭
    scorpiodog wrote: »
    Radinyn wrote: »
    It's really simple idea - make more animals respawn, and give them more HP (not 1hit = dead). Make them drop more things like housing items (hide of a boar etc.) and gold, maybe add more animals. What do you think?

    New parts of the idea:

    Avran_Sylt
    could even have these animals be kind of like the current resource nodes, except they move. You could even shift it into a different crafting skill, "Tanning". "Hunting" animals would drop more raw leather, and the current animals that drop it would drop less. Then Clothier would be Light Armor, Tanning would be Med armor, Smiths would be heavy armor.

    xeNNNNN
    hunting skilline
    (maybe some traps? nets? buffs?)

    Me
    costume making from hides

    maybe new zone - hircine's realm - to hunt


    Rohamad_Ali
    A tracking skill for finding the type of animal you are hunting . The system is already Ingame so it could be done a little easier . Maybe have rare animals drop more valuable resources in larger quantities ?

    Bladerunner1
    There could be a recurring or random contract from the Undaunted for the zones across Tamriel sending people out to track and hunt down a large beast or daedra that has been terrorizing an area. It would be really cool to add RNG to the quest, so it never leads to the same place as last time and the target is always different.

    Or maybe a new skill line could be added to the game that let's a player randomly discover tracks in the open world. The hunting skill line could also introduce a passive that assists with fishing.


    NewBlacksmurf

    Actually this should just be the new One Tamriel format for instead of scaled zones, let's the spawns and zone determine the mats

    Seems ppl want choices not scaled forced results only.
    -Cloth
    -Leather
    -Provisioning (fish, meat, eggs, etc.)
    -fishing

    I don't think there is a need for any new skill lines, however let's replace existing crafting skill lines with parts of this



    itehache

    They couldadd a small guild and have some introductory quests to teach you how to hunt. Maybe even unlock a skill tree with 1 or 2 active abilities and some passives.

    There could also be daily quests that could give new motifs (kind of how mages/fighters/undaunted guild daily quests work

    While we're discussing this - why do mudcrabs carry destruction staves?

    Lol
  • Radinyn
    Radinyn
    ✭✭✭✭✭
  • Radinyn
    Radinyn
    ✭✭✭✭✭
    welp :| soo it will not reach zos
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    Would love to see something along the lines of this.
Sign In or Register to comment.