Console Specs:
Xbox Scorpio
CPU: 2.3GHz 8-core (131%) - GPU: 6 TFLOPS (458%) - RAM: 326GB/s (480%), 12GB GDDR5
PS4 Pro
CPU: 2.13GHz 8-core (121%) - GPU: 4.12 TFLOPS (314%) - RAM: 218 GB/s (258%), 8GB GDDR5
PS4
CPU: 1.6GHz 8-core (91%) - GPU: 1.84 TFLOPS (140%) - RAM: 176GB/s (259%), 8GB GDDR4
Xbox One
CPU: 1.75GHz 8-core (100%) - GPU: 1.31TFLOPS (100%) - RAM: 68GB/s (100%), 8GB GDDR3
So yeah, compared to the Xbox One, the Xbox Scorpio will have:
- 131% the CPU power
- 458% the Graphics performance
- 480% the Memory bandwidth
- 150% the amount of Memory (for textures)
It will blow the Xbox One out of the water regarding pure performance. Expect to have:
- No framedrops (and 60fps in 1080p)
- No invisible textures
- 4k resolution or superb graphics in 1080p
NewBlacksmurf wrote: »Specs don't make a game run better it just offers more resources for a developer to utilize in diff ways than before. Also there's been no confirmation regarding a 1080p mode at higher frame rates from ZOS.
Same applies to any platform. Heck the PS4 pro has better specs however this game crashes more on the PS4 pro than the PS4
NewBlacksmurf wrote: »Specs don't make a game run better it just offers more resources for a developer to utilize in diff ways than before. Also there's been no confirmation regarding a 1080p mode at higher frame rates from ZOS.
Same applies to any platform. Heck the PS4 pro has better specs however this game crashes more on the PS4 pro than the PS4
Right now the Xbox One drops to a meager 5 fps when there are two 20 man zergs fighting each other in pvp, you can expect that to be gone, and on just solo mode there will be most likely a graphics upgrade like the PS4 pro, but since the Xbox Scorpio is 50% faster then the PS4 Pro, there is a lot of room for either 60fps optimalisation, or ultra detail with massive draw distances increase on the Xbox Scorpio!
Also, don't forget that it's more difficult to transfer PC code to the PS4 then to the Xbox, since the PS4 uses OpenGL and PC and Xbox use the DirectX(box) libraries! That's why I expect the results for the Xbox Sorpio release of ESO to be a lot smoother then the PS4 Pro version.
Also, remember that ESO is one of the few triple A games that uses 1080p on the Xbox One and still retain a high level of image quality and framerate in solo/small group play, which is actually a miracle how the dev's were able to accomplish this!
So yeah, I'm expecting the Xbox Scorpio version of ESO to push the game to great highs!
I also do not understand why people crash ..... I have been playing since XB1 release in 06/2015 and 99% of the time I have no crashing or issues with the game ..... lag does exist, but that is the nature of an MMO in highly populated areas .....Unfadingsilence wrote: »why do you all crash? Really not trolling or joking I play on Xbox NA and I have the Xbox one S and I have never crashed I have did the buzzzzzz in my head set but I just unplug and plug it back in I also run Google fiber as well so my upload and download is sitting at 1G for both and I have never had any problems in PVE "trials and all" and none in PVP as well playing in haddy
Unfadingsilence wrote: »why do you all crash? Really not trolling or joking I play on Xbox NA and I have the Xbox one S and I have never crashed I have did the buzzzzzz in my head set but I just unplug and plug it back in I also run Google fiber as well so my upload and download is sitting at 1G for both and I have never had any problems in PVE "trials and all" and none in PVP as well playing in haddy
I have a scorpio and still crash the same amount.
I guess the people that aren't crashing don't go to Cyrodiil or any crowded cities
QuebraRegra wrote: »maybe SCORPIO will fix the texture pop issues that have been in the game forever?