CaptainBeerDude wrote: »gethemshauna wrote: »I could write here a looong post, and respond about your every question. But I won't do it, for currect state, I got SIMPLE question for you.
What the hell is diffucult in putting light attacks between skills?
Lag. If it's a good day my ping is only 300.
gethemshauna wrote: »CaptainBeerDude wrote: »gethemshauna wrote: »I could write here a looong post, and respond about your every question. But I won't do it, for currect state, I got SIMPLE question for you.
What the hell is diffucult in putting light attacks between skills?
Lag. If it's a good day my ping is only 300.
So you won't be effective as player with decent ping anyway. If you are looking for a game where you are smashing 1-5 buttons, go play wow.
Zenimax would have to rework the entire combat system. Everything from item sets to the Global Cooldown would need to be reworked and rebalanced.My question is why. Why in the hell would removal of this would be such a huge problem if there was fine tuning around this. Noone ever really explains that yet everyone keeps defending it.
Avran_Sylt wrote: »
Sabbathius wrote: »Fairly simple - people who learned to use it would hate to lose it. And people who macro it would hate to lose it too, because then they would be like every other non-macroing player who never learned how to do it well. In both cases, it's a serious advantage over an average player, and people hate to lose that. Hence the resistance. It doesn't help that ZOS doesn't know how to fix this, and (years ago?) said that they kinda like it, which gave it legitimacy.
And yes, I know how to do it too. Though manually (without macros) it doesn't always work well because latency for me in Cyrodiil jumps routinely in 400-600ms range, where I consider anything over 300ms no longer competitive. I just really dislike how it looks, all the jerking and animations cut short make it look like a $5 game made in someone's basement. People who cry "but skill!" really should realize there's plenty of room for skill in tactics and builds and strategy, not just pounding the keys like a demented howler monkey.
Personally I feel animation canceling does the game a great disservice. It really discourages new players from PvPing when they get dropped like a sack of manure by a macroer, or an outright hacker, with attacks they never even saw because they were animation-canceled within 100ms of being initiated. And as mentioned visually instead of graceful flow of attacks like in Witcher 3, like a dance, you end up watching a character having a seizure and screaming incoherently.
1. You won't be able to use dodges and blocks to react to the danger if you used a skill <=1 second before. This will reduce reactiveness of the combat quite severely.
Sabbathius wrote: »Fairly simple - people who learned to use it would hate to lose it. And people who macro it would hate to lose it too, because then they would be like every other non-macroing player who never learned how to do it well. In both cases, it's a serious advantage over an average player, and people hate to lose that. Hence the resistance. It doesn't help that ZOS doesn't know how to fix this, and (years ago?) said that they kinda like it, which gave it legitimacy.
And yes, I know how to do it too. Though manually (without macros) it doesn't always work well because latency for me in Cyrodiil jumps routinely in 400-600ms range, where I consider anything over 300ms no longer competitive. I just really dislike how it looks, all the jerking and animations cut short make it look like a $5 game made in someone's basement. People who cry "but skill!" really should realize there's plenty of room for skill in tactics and builds and strategy, not just pounding the keys like a demented howler monkey.
Personally I feel animation canceling does the game a great disservice. It really discourages new players from PvPing when they get dropped like a sack of manure by a macroer, or an outright hacker, with attacks they never even saw because they were animation-canceled within 100ms of being initiated. And as mentioned visually instead of graceful flow of attacks like in Witcher 3, like a dance, you end up watching a character having a seizure and screaming incoherently.
1. You won't be able to use dodges and blocks to react to the danger if you used a skill <=1 second before. This will reduce reactiveness of the combat quite severely.
It would reduce the reactiveness, but not necessarily make the combat worse. There are excellent combat systems out there that make you committed to an attack without being able to cancel it with a defensive action at any time (Dark souls for example)
1. You won't be able to use dodges and blocks to react to the danger if you used a skill <=1 second before. This will reduce reactiveness of the combat quite severely.
It would reduce the reactiveness, but not necessarily make the combat worse. There are excellent combat systems out there that make you committed to an attack without being able to cancel it with a defensive action at any time (Dark souls for example)
Setting aside that genres are different and combat systems are utilized differently, aren't you able to dodge at any time is DS series as long as you have enough stamina and not cc-ed?
NewBlacksmurf wrote: »Short response.
Dmg happens without accurate visuals so in PvP that's an issue.
Same happens in PvE but it's become how to beat encounters so ppl want it to stay or at least the dmg output possibility to remain
I don't understand what the big deal is either. It's part of the game it's core of the combat, it makes perfect sense. Only stuff that has some merit is the few skills you can ani cancel into them having no animation whatsoever, I agree that doesn't quite seem right and perhaps a smooth animation transform should be added instead where one animation quickly but visibly blends into another.
Most of the skills are never perfectly instant even when ani cancelled and nothing you do (short of bar swapping which has a cooldown of its own) can bypass the global cooldown anyway. I really don't understand why people are making this out to be so big, let alone calling it cheats and whatnot. I have a huge issue imagining it being different, possibly because ESO my first MMO. When I try to imagine it it seems like it'd be extremely slow, unresponsive and boring. They'd also have to adjust a lot of the mechanics to allow for surviving while you do all the slow animations and are unable to react properly. I really like ESO combat actually, I wouldn't want it to change (aside from balance and bugs fixing obviously). If you really don't like it so much, why play ESO at all?
Vipstaakki wrote: »I don't understand what the big deal is either. It's part of the game it's core of the combat, it makes perfect sense. Only stuff that has some merit is the few skills you can ani cancel into them having no animation whatsoever, I agree that doesn't quite seem right and perhaps a smooth animation transform should be added instead where one animation quickly but visibly blends into another.
Most of the skills are never perfectly instant even when ani cancelled and nothing you do (short of bar swapping which has a cooldown of its own) can bypass the global cooldown anyway. I really don't understand why people are making this out to be so big, let alone calling it cheats and whatnot. I have a huge issue imagining it being different, possibly because ESO my first MMO. When I try to imagine it it seems like it'd be extremely slow, unresponsive and boring. They'd also have to adjust a lot of the mechanics to allow for surviving while you do all the slow animations and are unable to react properly. I really like ESO combat actually, I wouldn't want it to change (aside from balance and bugs fixing obviously). If you really don't like it so much, why play ESO at all?
That begs the question, why play any game ever at all?
This game have many aspects that developers should really focus on fixing and improving yet many people want to change something that is one of the things making this game unique and also works totally fine ?
Lets focus on real issues not create fake ones.
You entirely skipped the point of the thread. Explained nothing and gave 0 constructive feedback.
Not to mention that this change would be very simple to implement if the idea how to keep balance inline was good.
Again another of these threads...
My god, again... animation cancel makes the combat 'feel' quicker and smoother. In combat you try to put as many skills/attacks at the same time, so thats why you weave light and heavy attacks, thats why we cancel animations. To be ready as soon as possible after using a skill.
[snip]
There are global cooldowns in game already, we dont need more
[snip] ZOS knows about this feature, they use it, they enhance the use of it, its not a bug, its not cheating. Move [snip] on.
[Edit to remove censor bypass.]
CaptainBeerDude wrote: »gethemshauna wrote: »I could write here a looong post, and respond about your every question. But I won't do it, for currect state, I got SIMPLE question for you.
What the hell is diffucult in putting light attacks between skills?
Lag. If it's a good day my ping is only 300.
dwemer_paleologist wrote: »SimeonTregarth wrote: »animation cancelling, this as a "feature" ... all of the top tier players ...
1) animation cancelling is not a feature, it is an unintended ability that the devs don't know how to fix. although, with this next patch coming on the 22nd if you animation cancel with the resources the way the devs have them now set in the next patch then you will be very quickly out of resources.
2) there is no such thing as "top tier players", we are all just renting space and characters in this MMO, people are allowed to do as they wish with those characters.
at no time should you publicly consider and speak of other players as "Top Tier" as you put it, just because you admire how they play, it is not only insulting and embarrassing to other players, but it is also against the TOS.