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Can somebody explain what's the big deal with animation cancelling?

  • getemshauna
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    I could write here a looong post, and respond about your every question. But I won't do it, for currect state, I got SIMPLE question for you.

    What the hell is diffucult in putting light attacks between skills?

    Lag. If it's a good day my ping is only 300.

    So you won't be effective as player with decent ping anyway. If you are looking for a game where you are smashing 1-5 buttons, go play wow.
    Founder of Call of the Undaunted
    Youtube Channel
  • Avran_Sylt
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    @gethemshauna

    But this game has 1-5 abilities per bar, [snip]
    Edited by Avran_Sylt on May 19, 2017 4:50AM
  • Galwylin
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    I'd like it fix because I think it represents poor design. Cancelling the animation should cancel the ability called on. I hate when my character looks like he's having a seizure. And if someone at ZOS kinda likes it then what? You designed a piece of software and had no idea how it works? Is this the company that hires all the people from the schools where everyone gets a reward?
  • CaptainBeerDude
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    I could write here a looong post, and respond about your every question. But I won't do it, for currect state, I got SIMPLE question for you.

    What the hell is diffucult in putting light attacks between skills?

    Lag. If it's a good day my ping is only 300.

    So you won't be effective as player with decent ping anyway. If you are looking for a game where you are smashing 1-5 buttons, go play wow.

    Ok. I'll DL WoW onto my Xbox.
    That's right, I can't. And I actually enjoy TES worlds.
    I've learned to deal with lag, maybe you should learn to deal with differing opinions.

    Edit: and you completely skipped over the part where I have a reasonable response to your question.
    Edited by CaptainBeerDude on May 19, 2017 5:29AM
  • rfennell_ESO
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    I think animation cancelling is fine (even with all you macroed out cheats).

    What I don't think is fine is how some animations can be made invisible, only some.

    I don't think ultimate abilities should be invisible.

    Lastly, many bugs and exploits are built around stupid bar swap animation cancels... I'm all for responsive and quick bar swapping, but it gets abused more than anything else I know of.
  • Beardimus
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    I agree OP. If they want to reduce the game between top Pros and newer people then removing is would 100% be better than CP culling and nerfs. It's a much bigger impact.

    Alot of people i know are put off trials because of it
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  • kadar
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    I made it through the first page, so apologies if someone already said this...
    My question is why. Why in the hell would removal of this would be such a huge problem if there was fine tuning around this. Noone ever really explains that yet everyone keeps defending it.
    Zenimax would have to rework the entire combat system. Everything from item sets to the Global Cooldown would need to be reworked and rebalanced.
    Animation priority would be abolished-- this would remove fluidity and control from combat: you would be unable to cancel a Radiant Destruction or healing spell to block or dodge, for example.
    The game would become extremely slow paced. As it is, it's possible to perform 3 actions per GCD, so about 3 actions per second. A removal of animation cancelling would drop that to 1 action per second, making the semi-fast paced and responsive combat system we currently have feel incredibly slow and IMO, boring.

    TL;DR, it would be an incredibly massive amount of work for Zenimax to remove AC-- it's tied to almost everything in game, to remove a mechanic that the majority of the community quite enjoys. Not worth.
    Edited by kadar on May 19, 2017 6:31AM
  • getemshauna
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    Avran_Sylt wrote: »
    @gethemshauna

    But this game has 1-5 abilities per bar, [snip]

    Thats why I gave that example LOL. In eso there is also block, swap, dodge roll and light or heavy attacks, what makes the game more interesting. Combining those things with skills isnt really difficult and makes combat dynamic and fun.
    Founder of Call of the Undaunted
    Youtube Channel
  • Sharee
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    My issue with animation cancelling is macros that do it for the player. That's cheating, plain and simple, but there is no way to stop it because technically a player could be able to perform a flawless animation cancel every-single-effin-time, with millisecond-precise timing 24/7, regardless of pressure/tired/distracted/etc/etc (it's just not very likely).
  • Banana
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    It doesn't look right
  • Ostaradoe
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    I'm just getting to grips with animation cancelling and only really feel the need to use it for c.frags, but coming from a long line of games where animation cancelling was NOT possible this is a refreshing difference, intended or not.

    I always play mage types and being in the middle of some complicated spell, you are usually waving your hands gracefully in the air, maybe even a little swaying from foot to foot, maybe even with face turned towards the heavens - and then you see the enemy about to hurl something at you that will wipe the grace right out of your wave but you just.cant.stop.the.stupid.dance.

    It just makes sense!
  • Brrrofski
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    Taking it away would make the game a lot slower. ESO's major pull for hardcore players is the combat. Animation cancelling is part of that.
  • Dorrino
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    I can answer this.

    In the result of complete removal of animation canceling, or, in other words, of putting all light attacks, heavy attacks, skills, dodges, bashes and blocks on the same global cooldown of 1 sec we will have the following consequences:

    1. You won't be able to use dodges and blocks to react to the danger if you used a skill <=1 second before. This will reduce reactiveness of the combat quite severely.

    2. Partial case of 1. You won't be able to block cast which will require to rebalance all vet-to-trial pve content in the game, since tanks won't be able to survive.

    3. Interrupting bosses/players using bashes will be considerably harder because bashes will be on 1 sec cooldown after using a skill.

    4. Light attacks become only the source of ult regen buff and will be used only for that purpose once per 8 sec.

    5. Heavy attacks become only the source of resource replenishment and will be used only when resources are needed.

    6. Gear sets and player abilities that require using light/heavy attacks will require a complete rebalance as well.

    7. 1., 3., 4. and 5. combined will lead to a much slower gameplay since we basically give up the whole idea of 'swinging your weapons'. So, most likely, the combat system will need to be totally overhauled to get rid of light/heavy attacks, reactive blocks, dodges and bashes alltogether since all of them will lose their purpose. We will probably have a wow-like cooldown system in its place.

    Summary: making this change will destroy the whole combat system in eso as we know it and will turn it into a generic 'use one skill per second' type of system we have in WoW, Rift, Lotro, Gw2 etc, etc, etc.

    Hope this answers your question:)
    Edited by Dorrino on May 19, 2017 7:29AM
  • mocap
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    Less spells you cast - less sustain you need. So if you cast abilities like there is no tomorrow ) then you need a stupidly high resource regen. Especially with the changes from upcoming patch...
  • Kay1
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    Sabbathius wrote: »
    Fairly simple - people who learned to use it would hate to lose it. And people who macro it would hate to lose it too, because then they would be like every other non-macroing player who never learned how to do it well. In both cases, it's a serious advantage over an average player, and people hate to lose that. Hence the resistance. It doesn't help that ZOS doesn't know how to fix this, and (years ago?) said that they kinda like it, which gave it legitimacy.

    And yes, I know how to do it too. Though manually (without macros) it doesn't always work well because latency for me in Cyrodiil jumps routinely in 400-600ms range, where I consider anything over 300ms no longer competitive. I just really dislike how it looks, all the jerking and animations cut short make it look like a $5 game made in someone's basement. People who cry "but skill!" really should realize there's plenty of room for skill in tactics and builds and strategy, not just pounding the keys like a demented howler monkey.

    Personally I feel animation canceling does the game a great disservice. It really discourages new players from PvPing when they get dropped like a sack of manure by a macroer, or an outright hacker, with attacks they never even saw because they were animation-canceled within 100ms of being initiated. And as mentioned visually instead of graceful flow of attacks like in Witcher 3, like a dance, you end up watching a character having a seizure and screaming incoherently.

    You talk about animation canceling being an advantage over average players?

    It must suck to be good in PC, people like this guy calling you cheater because they got macrosliced :'(
    K1 The Big Monkey
  • Sharee
    Sharee
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    Dorrino wrote: »
    1. You won't be able to use dodges and blocks to react to the danger if you used a skill <=1 second before. This will reduce reactiveness of the combat quite severely.

    It would reduce the reactiveness, but not necessarily make the combat worse. There are excellent combat systems out there that make you committed to an attack without being able to cancel it with a defensive action at any time (Dark souls for example)
    Edited by Sharee on May 19, 2017 7:53AM
  • Vipstaakki
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    Sabbathius wrote: »
    Fairly simple - people who learned to use it would hate to lose it. And people who macro it would hate to lose it too, because then they would be like every other non-macroing player who never learned how to do it well. In both cases, it's a serious advantage over an average player, and people hate to lose that. Hence the resistance. It doesn't help that ZOS doesn't know how to fix this, and (years ago?) said that they kinda like it, which gave it legitimacy.

    And yes, I know how to do it too. Though manually (without macros) it doesn't always work well because latency for me in Cyrodiil jumps routinely in 400-600ms range, where I consider anything over 300ms no longer competitive. I just really dislike how it looks, all the jerking and animations cut short make it look like a $5 game made in someone's basement. People who cry "but skill!" really should realize there's plenty of room for skill in tactics and builds and strategy, not just pounding the keys like a demented howler monkey.

    Personally I feel animation canceling does the game a great disservice. It really discourages new players from PvPing when they get dropped like a sack of manure by a macroer, or an outright hacker, with attacks they never even saw because they were animation-canceled within 100ms of being initiated. And as mentioned visually instead of graceful flow of attacks like in Witcher 3, like a dance, you end up watching a character having a seizure and screaming incoherently.

    In other words people who hate to actually learn how to play the game properly.
  • Dorrino
    Dorrino
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    Sharee wrote: »
    Dorrino wrote: »
    1. You won't be able to use dodges and blocks to react to the danger if you used a skill <=1 second before. This will reduce reactiveness of the combat quite severely.

    It would reduce the reactiveness, but not necessarily make the combat worse. There are excellent combat systems out there that make you committed to an attack without being able to cancel it with a defensive action at any time (Dark souls for example)

    Setting aside that genres are different and combat systems are utilized differently, aren't you able to dodge at any time is DS series as long as you have enough stamina and not cc-ed?
  • CaptainBeerDude
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    I have no problem with a cancelled animation/move. But it should do that, cancel your attack and allow you to block or roll out of the way. So increase the amount of time that the animation must show in order to successfully perform a move.
  • Coilbox
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    Again another of these threads...

    My god, again... animation cancel makes the combat 'feel' quicker and smoother. In combat you try to put as many skills/attacks at the same time, so thats why you weave light and heavy attacks, thats why we cancel animations. To be ready as soon as possible after using a skill.
    [snip]

    There are global cooldowns in game already, we dont need more

    [snip] ZOS knows about this feature, they use it, they enhance the use of it, its not a bug, its not cheating. Move [snip] on.

    [Edit to remove censor bypass.]
    Edited by ZOS_GregoryV on May 19, 2017 11:31PM
    Comrade, a word...
  • Sharee
    Sharee
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    Dorrino wrote: »
    Sharee wrote: »
    Dorrino wrote: »
    1. You won't be able to use dodges and blocks to react to the danger if you used a skill <=1 second before. This will reduce reactiveness of the combat quite severely.

    It would reduce the reactiveness, but not necessarily make the combat worse. There are excellent combat systems out there that make you committed to an attack without being able to cancel it with a defensive action at any time (Dark souls for example)

    Setting aside that genres are different and combat systems are utilized differently, aren't you able to dodge at any time is DS series as long as you have enough stamina and not cc-ed?

    Once you swing a sword, you are locked into the animation. For how long depends on the weapon you are using and the skill you are performing, but dodge never gets absolute priority like in ESO.

    As for combat system being different... <shrug> both are over-the-shoulder 3rd person melee simulators. I think if you directly transplanted the DS combat into ESO the game would work just fine. Possibly a bit more difficult :mrgreen:
  • Hammy01
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    Short response.
    Dmg happens without accurate visuals so in PvP that's an issue.

    Same happens in PvE but it's become how to beat encounters so ppl want it to stay or at least the dmg output possibility to remain

    This^.... In pvp it is what bothers me the most. Animation canceling completely eliminates offensive animations thus no visual queues for people to react with a proper defense!
  • Kali_Despoine
    Kali_Despoine
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    OK
    short answer: more DPS
    That is why we animation cancel.

    This video should help
  • Magdalina
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    I don't understand what the big deal is either. It's part of the game, it's core of the combat, it makes perfect sense. Only stuff that has some merit is the few skills you can ani cancel into them having no animation whatsoever, I agree that doesn't quite seem right and perhaps a smooth animation transform should be added instead where one animation quickly but visibly blends into another.

    Most of the skills are never perfectly instant even when ani cancelled and nothing you do (short of bar swapping which has a cooldown of its own) can bypass the global cooldown anyway. I really don't understand why people are making this out to be so big, let alone calling it cheats and whatnot. I have a huge issue imagining it being different, possibly because ESO my first MMO. When I try to imagine it it seems like it'd be extremely slow, unresponsive and boring. They'd also have to adjust a lot of the mechanics to allow for surviving while you do all the slow animations and are unable to react properly. I really like ESO combat actually, I wouldn't want it to change (aside from balance and bugs fixing obviously). If you really don't like it so much, why play ESO at all?
    Edited by Magdalina on May 19, 2017 11:30AM
  • Vipstaakki
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    Magdalina wrote: »
    I don't understand what the big deal is either. It's part of the game it's core of the combat, it makes perfect sense. Only stuff that has some merit is the few skills you can ani cancel into them having no animation whatsoever, I agree that doesn't quite seem right and perhaps a smooth animation transform should be added instead where one animation quickly but visibly blends into another.

    Most of the skills are never perfectly instant even when ani cancelled and nothing you do (short of bar swapping which has a cooldown of its own) can bypass the global cooldown anyway. I really don't understand why people are making this out to be so big, let alone calling it cheats and whatnot. I have a huge issue imagining it being different, possibly because ESO my first MMO. When I try to imagine it it seems like it'd be extremely slow, unresponsive and boring. They'd also have to adjust a lot of the mechanics to allow for surviving while you do all the slow animations and are unable to react properly. I really like ESO combat actually, I wouldn't want it to change (aside from balance and bugs fixing obviously). If you really don't like it so much, why play ESO at all?

    That begs the question, why play any game ever at all?
  • Magdalina
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    Vipstaakki wrote: »
    Magdalina wrote: »
    I don't understand what the big deal is either. It's part of the game it's core of the combat, it makes perfect sense. Only stuff that has some merit is the few skills you can ani cancel into them having no animation whatsoever, I agree that doesn't quite seem right and perhaps a smooth animation transform should be added instead where one animation quickly but visibly blends into another.

    Most of the skills are never perfectly instant even when ani cancelled and nothing you do (short of bar swapping which has a cooldown of its own) can bypass the global cooldown anyway. I really don't understand why people are making this out to be so big, let alone calling it cheats and whatnot. I have a huge issue imagining it being different, possibly because ESO my first MMO. When I try to imagine it it seems like it'd be extremely slow, unresponsive and boring. They'd also have to adjust a lot of the mechanics to allow for surviving while you do all the slow animations and are unable to react properly. I really like ESO combat actually, I wouldn't want it to change (aside from balance and bugs fixing obviously). If you really don't like it so much, why play ESO at all?

    That begs the question, why play any game ever at all?

    For fun?

    I tried WoW and I really didn't like the combat in it, the very idea behind it was absolutely ridiculous to me, the auto block and auto attack and stuff...I suppose someone might enjoy it(evidently a lot do) but I just couldn't get behind the idea of being unable to actually fully play my character and having the game play it for me. It wasn't fun so I never played it again pretty much, think I reached amazing level 18 or something :D I realize there's probably oh so much about it I never found out but...the very core of it didn't feel right for me so I figured it's not a game for me(but hey, it is a game for many others, nothing wrong with that).

    I tried ESO and the combat just felt...right. It clicked. So here I am. Perhaps if you don't like eso combat, you'd enjoy another game more rather than trying to change the core principles of this one?
  • Juhasow
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    DoShazarr wrote: »
    Juhasow wrote: »
    This game have many aspects that developers should really focus on fixing and improving yet many people want to change something that is one of the things making this game unique and also works totally fine ?

    Lets focus on real issues not create fake ones.

    You entirely skipped the point of the thread. Explained nothing and gave 0 constructive feedback.

    Not to mention that this change would be very simple to implement if the idea how to keep balance inline was good.

    Fact You dont understand my point doesnt mean I skipped something. I explained everything what I wanted to say. Animation cancelling is good unique feature and works fine. No need to change it.That mechanic makes combat fast and rewards additional improving of Your skills in clicking. That's why we see so many posts that it should go away. Because people dont like something that requires little more skill and practice then brainless smashing buttons.

    And the argument I love the most "It's very simple to implement"... Sometimes I think we have more developers on forum then in Zenimax headquaters. 1st how do You know it's easy to implement ? Did You worked in ZoS ? 2nd we've seen how easy to change AC is when they changed it once a little on PTS and weapon attacks plus some skills animations was so cluncky it was impossible to use them smoothly so they reverted changes.
    Edited by Juhasow on May 19, 2017 11:50AM
  • Flameheart
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    Coilbox wrote: »
    Again another of these threads...

    My god, again... animation cancel makes the combat 'feel' quicker and smoother. In combat you try to put as many skills/attacks at the same time, so thats why you weave light and heavy attacks, thats why we cancel animations. To be ready as soon as possible after using a skill.
    [snip]

    There are global cooldowns in game already, we dont need more

    [snip] ZOS knows about this feature, they use it, they enhance the use of it, its not a bug, its not cheating. Move [snip] on.

    [Edit to remove censor bypass.]

    I thought the same and I watched several of those threads popping up on the front page here in the last week. Damned old smelly ones too, which were revived again. Looks like a pattern.

    Some People maybe think if Zos already does such fundamental changes to sustain and combat and gameplay in general, maybe now it's the time to beat this old dead horse again.

    It's not much needed for that, a few forum accounts and a post to bring it on page 1.

    My answer: It will be in vain. Just l2weave and animation cancel. In fact ZoS already partially nerfed animation cancelling in a former patch, where they made the time frame of an animation for cancelling (better partially overblending with another skill animation) smaller. Loads of naysayers cheered, but the actual result was, that it is still possible, but just more difficult now :-)

    Edited by ZOS_GregoryV on May 19, 2017 11:42PM
    Sometimes the prey turns and nips us... it's a small thing.

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  • leepalmer95
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    It would slow the combat down so much without it.

    Imagine your use a dizzying and mid way you realise a frag it coming at you?

    Without animation cancelling you'd just stand there and take it, you wouldn't be able to react.

    Because blocking or dodging in that situation would be considered animation cancelling, removing that would remove people's ability to react in combat.

    Sounds like very boring combat to me.
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  • DjMuscleboy02
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    I could write here a looong post, and respond about your every question. But I won't do it, for currect state, I got SIMPLE question for you.

    What the hell is diffucult in putting light attacks between skills?

    Lag. If it's a good day my ping is only 300.

    My latency can shoot upwards of 1-2k during raids (the time we raid just happens to be a time when my internet royally *** itself everyday,) and you can still weave. I'll miss a light attack here and there, but that's more due to the terrible console frames than ping. Commands still go through, they just take longer. Practice more. =)
    animation cancelling, this as a "feature" ... all of the top tier players ...


    1) animation cancelling is not a feature, it is an unintended ability that the devs don't know how to fix. although, with this next patch coming on the 22nd if you animation cancel with the resources the way the devs have them now set in the next patch then you will be very quickly out of resources.

    2) there is no such thing as "top tier players", we are all just renting space and characters in this MMO, people are allowed to do as they wish with those characters.
    at no time should you publicly consider and speak of other players as "Top Tier" as you put it, just because you admire how they play, it is not only insulting and embarrassing to other players, but it is also against the TOS.

    How can you say there isn't top tier players? You're not serious right? Does that make NFL players not top tier because people can play American football how they wish and some people play for fun? Does it make Club Soccer (Football) players not top tier because other players do not wish to commit so much time? You're discrediting players who have practiced and actually risen to be some of the better players in the game. There are incredible PvE and PvP players that are top tier. "Top tier" is not an opinion. If someone consistently puts up leader board scores or is constantly crushing people in PvP and in duels then they are probably top tier. You may have a difference of opinion on exactly how good they are but they are "top tier" nonetheless.
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