Sabbathius wrote: »Fairly simple - people who learned to use it would hate to lose it. And people who macro it would hate to lose it too, because then they would be like every other non-macroing player who never learned how to do it well. In both cases, it's a serious advantage over an average player, and people hate to lose that. Hence the resistance. It doesn't help that ZOS doesn't know how to fix this, and (years ago?) said that they kinda like it, which gave it legitimacy.
And yes, I know how to do it too. Though manually (without macros) it doesn't always work well because latency for me in Cyrodiil jumps routinely in 400-600ms range, where I consider anything over 300ms no longer competitive. I just really dislike how it looks, all the jerking and animations cut short make it look like a $5 game made in someone's basement. People who cry "but skill!" really should realize there's plenty of room for skill in tactics and builds and strategy, not just pounding the keys like a demented howler monkey.
Personally I feel animation canceling does the game a great disservice. It really discourages new players from PvPing when they get dropped like a sack of manure by a macroer, or an outright hacker, with attacks they never even saw because they were animation-canceled within 100ms of being initiated. And as mentioned visually instead of graceful flow of attacks like in Witcher 3, like a dance, you end up watching a character having a seizure and screaming incoherently.
This game have many aspects that developers should really focus on fixing and improving yet many people want to change something that is one of the things making this game unique and also works totally fine ?
Lets focus on real issues not create fake ones.
These threads are caused by people who reks these ''forum warriors'' . Doesn't matter how . Doing more DPS , better tanking , better healing , beating in duel ... And these people who got beaten in some way , learns how they got beaten and immediately start thinking like ''Wow , that guy is using cheats! I am sure if he wasn't using cheats , I would beat him!'' Where they complain ? Forums , of course . And as you know , lots of people are started to play ESO since Homestead because housing , roleplay etc. More new players > more people getting beaten by others > more forum threads .
What about the ''animation cancelling doesn't require skill'' discussion ^^ Only someone who doesn't know what animation cancelling is can say that . Timing light attacks perfectly for every skill requires practice , hours of practice . Most people doesn't even know what it is . They think you can cast multiple skills at once ^^ Forums are funny . Go to Youtube , watch couple videos on how to do animation cancelling . Learn it properly . I know what you are thinking . ''I know what it is already!'' No you don't . There are 7 animation cancelling with couple other non-important ones . Light cancel , Medium cancel , Heavy cancel , block cancel , swap cancel , roll cancel , bash cancel . Here you go . Why am I trying so hard to make you learn ? Not because I want you to do it . I just want you to know exactly what it is . If you are against it , you will be able to stop yourself from doing it without noticing . I am just trying to help you . If you are against something , you should know what you are against at perfectly . So you don't do it yourself . Here is a guide that is very detailed , fast and to the point . It doesn't cover all of those I said earlier but it covers most of it . It also comes with a very special and powerful cancel works very well in PvP !
Cheers and good luck .
So I constantly see people complaining about this and making suggestions for a solution to this, and once such a thread is created people instantly start to attack the OP.
My question is why. Why in the hell would removal of this would be such a huge problem if there was fine tuning around this. Noone ever really explains that yet everyone keeps defending it.
Don't get me wrong, I know how to cancel animations, stack cast and block cast. I just don't understand what's the big deal?
How would it hurt the game? How would it effect anything if there were buffs to keep the DPS in line.
I personally couldn't care less if the game would change this or not. But there's a lot of people who can't simply because of disabilities or other real life issues. It's very naive and stupid to think people just don't want to learn.
You're not some chosen gifted gods if you can anim cancel you know. (I'm speaking to those who act like this, not everyone)
Edit: phone typos.
Edit 2: not to mention this could help solve many PvE problems with mechanics as some people might have problems focusing.
Edit 3: Just an idea before somebody asks what would be the point of light and heavy attacks. Add a very short GCD and perhaps make both light and heavy attacks restore a portion of stamina, while reducing the passive regeneration to stay in line with "less sustain"? Again I'm asking how would this be a bad change if there was fine tuning of numbers involved?
TL;DR - don't understand the point of hostility towards people wanting this removed.
brandonv516 wrote: »I still don't know if I'm animation cancelling.
If you mean like when I launch a heavy destro attack, shoot destructive reach while the fireball is in the air, and then quickly use soul assault before they get up...then no I don't want to get rid of that possibility.
brandonv516 wrote: »I still don't know if I'm animation cancelling.
If you mean like when I launch a heavy destro attack, shoot destructive reach while the fireball is in the air, and then quickly use soul assault before they get up...then no I don't want to get rid of that possibility.
But WHY, nobody ever explains this. Everyone keeps ignoring the whole point of the thread lol
Animation canceling give you 4 benefits,1 you get pretty free light attacks, 2 pretty free bar swap, 3 you can block and cast.Sabbathius wrote: »Fairly simple - people who learned to use it would hate to lose it. And people who macro it would hate to lose it too, because then they would be like every other non-macroing player who never learned how to do it well. In both cases, it's a serious advantage over an average player, and people hate to lose that. Hence the resistance. It doesn't help that ZOS doesn't know how to fix this, and (years ago?) said that they kinda like it, which gave it legitimacy.
And yes, I know how to do it too. Though manually (without macros) it doesn't always work well because latency for me in Cyrodiil jumps routinely in 400-600ms range, where I consider anything over 300ms no longer competitive. I just really dislike how it looks, all the jerking and animations cut short make it look like a $5 game made in someone's basement. People who cry "but skill!" really should realize there's plenty of room for skill in tactics and builds and strategy, not just pounding the keys like a demented howler monkey.
Personally I feel animation canceling does the game a great disservice. It really discourages new players from PvPing when they get dropped like a sack of manure by a macroer, or an outright hacker, with attacks they never even saw because they were animation-canceled within 100ms of being initiated. And as mentioned visually instead of graceful flow of attacks like in Witcher 3, like a dance, you end up watching a character having a seizure and screaming incoherently.
SimeonTregarth wrote: »Please wait a moment while I put on my flame resistant suit... There, all ready now!
I am one of those players with physical disabilities that make it very hard to utilize animation cancelling. That is partially the same thing as weaving, right? If not then just ignore the rest of this post. The problem with having this as a "feature" in the game is that everything else gets balanced around it. Since all of the top tier players utilize some form of animation cancelling the developers make decisions based upon that play style. Basically they assume everyone does it. So they step in and nerf dps or sustain (Morrowind?) or whatever without any seeming concern for the rest of us.
I mainly solo because I don't want to inflict my disability constrained dps on anyone else. While I enjoy the game very much I would like to be able to join in structured group activities from time to time (I do casual grouping for dolmens and world bosses, etc.). But as it is, even with a reasonable build and a decent rotation I will never be able to put out competitive dps numbers. Now I am not saying everyone else should be nerfed just so I can be competitive. There will always be better and more skilled players than me but I feel like animation cancelling adds an artificial barrier that unfairly impacts a significant portion of the player base. That includes not just old geezers with bad hands like me but also those with poor latency and perhaps other issues as well.
Even if animation cancelling were eliminated I would still never achieve top tier dps. But at least I would not feel like I was locked out of much of the game because the dps requirements were "balanced" around animation cancelling.
Okay, I'm done. I'll just slip back under my rock now. :-)
Removing it and implementing a better skill-based combat system is going to be the right decision, but I suspect most people don't trust ZOS enough to support it. It's as if everyone fears a change, and believes ZOS may break it further in the process.
And now reverse that sentimentSo I constantly see people complaining about this and making suggestions for a solution to this, and once such a thread is created people instantly start to attack the OP.
My question is why. Why in the hell would removal of this would be such a huge problem if there was fine tuning around this. Noone ever really explains that yet everyone keeps defending it.
Don't get me wrong, I know how to cancel animations, swap cancel, roll cancel, bash cancel and block cast. I just don't understand what's the big deal?
How would it hurt the game? How would it effect anything if there were buffs to keep the DPS in line.
I personally couldn't care less if the game would change this or not. But there's a lot of people who can't simply because of disabilities or other real life issues. It's very naive and stupid to think people just don't want to learn.
You're not some chosen gifted gods if you can anim cancel you know. (I'm speaking to those who act like this, not everyone)
I animation canceled all the time in cyrodiil, I got a lot of kills with it.
What always puzzled me was, why would developers develop a skill animation that could be canceled? I mean isnt that counter intuitive?
Not just Zos, I mean we know they are winging it mostly but in other games as well. Animation cancelling is a thing, why have an animation at all?
Please swami whats the answer?https://www.youtube.com/watch?v=kR8Z6A_D2jk
I myself have absolutely no idea how to Animation Cancel. Perhaps ive been doing it by accident? No clue. All i know is its an unintended side effect of the game's combat mechanics that has become so cemented into the way the playerbase plays the game, ZOS is probably too terrified to ever consider it against the rules, or even a glitch that needs fixing, cause a large swathe of their paying customers would burn the forums down and uninstall.
People will say that this adds to the action combat the game has and they want to have the option to control and improve their gamestyle. Yet it is those who actually use macros (as in bound sequences of actions into keys) eliminating the above argument. What can I say, people wanna feel superior in the end. :d
gethemshauna wrote: »I could write here a looong post, and respond about your every question. But I won't do it, for currect state, I got SIMPLE question for you.
What the hell is diffucult in putting light attacks between skills?