Totomushen wrote: »A dungeon finder that has not worked properly from the start cannot ruin the game.
Bobby_V_Rockit wrote: »... nerf nightblades?
I mentioned I would keep an eye on this issue to see if it has indeed been fixed. It seems to not have been in every case. In some cases, yes, it no longer bounces new groups around the way it used to, at least as far as I can tell. But last night I was in a farming group and every time we requeued for a dungeon after a completed run, we got hit with this bug. It teleports you in, but instantly gives you the boot. We occasionally got ported back in, while other times we had to manually go to the dungeon on the zone map and teleport into it. During the times in which the game tried to automatically send us back into the dungeon, it would, as expected, subsequently kick us out and repeat until we no longer had any control of the game at all--indeed, players in this state went "Offline" and didn't come back on for several minutes, leading me to believe their client crashed. My own simply rotated through various loading screens in the most confounding way before it gave up the ghost, leaving me stranded where I stood in the wilderness, with a rabid guar eating my face off. So people screaming at me and others to "Join a guild" or "Make some friends and run with them" are out of luck once more--evening doing that doesn't guarantee success given this particular problem.5) The insta-kick upon entering the dungeon has appeared to go away for me, for the time being. I have heard some faint rumblings from folks in zone chat who said they still had problems with it. We will need to keep an eye on this to make sure the problem has really been fixed.
Deadfinger6 wrote: »Not read your length criticisms, but personally I've had no real issues (Xbox 1) apart from elitism