I don't know why everyone is so badly after getting the health bonus changed. With 7 light armor pieces (which you need in order to get close to your old sustain level), a health bonus comes in very, very handy. You'll have 16200 health without one. And those sets do get increased by major and minor sorcery... It's been tested multiple times. Hell I'll do it again myself.
Olupajmibanan wrote: »I am suspecting that Silks of the sun might be better than BSW for mDK, PvE wise.
All of mDK damage is increased by 400 spell damage with the Sun set. Extra health from this set comes more handy than spell crit bonus from BSW.
Bsw needs 61% uptime to beat the Sun set (assuming Major and Minor sorcery are up).
After some brief testing, I occasionaly crossed 60% uptime but was always around 60%. Build: Grothdarr, BSW, Moondancer jewelry, MSA Inferno (front)/Orphan Inferno (back) so I have BSW active on both bars.
That's why I think Sun set might be better. IMO BSW is truly better only on completely static bosses without movement-intense mechanics.
But I still prefer BSW for PvP - one perfectly timed BSW proc can melt mountains in PvP.
I'm sure I read somewhere that Sun's 400 spell dmg doesn't get multiplied by things such as major/minor sorcery whereas BSW spell damage bonus does. Sun gives a flat 400 spell damage with fire attacks ON TOP of your current total spell damage, whereas BSW gives (insert number) spell damage TO your total so it gets increased with sorcery buffs etc, which is why BSW is better. Don't quote me on that though.
Olupajmibanan wrote: »Olupajmibanan wrote: »I am suspecting that Silks of the sun might be better than BSW for mDK, PvE wise.
All of mDK damage is increased by 400 spell damage with the Sun set. Extra health from this set comes more handy than spell crit bonus from BSW.
Bsw needs 61% uptime to beat the Sun set (assuming Major and Minor sorcery are up).
After some brief testing, I occasionaly crossed 60% uptime but was always around 60%. Build: Grothdarr, BSW, Moondancer jewelry, MSA Inferno (front)/Orphan Inferno (back) so I have BSW active on both bars.
That's why I think Sun set might be better. IMO BSW is truly better only on completely static bosses without movement-intense mechanics.
But I still prefer BSW for PvP - one perfectly timed BSW proc can melt mountains in PvP.
I'm sure I read somewhere that Sun's 400 spell dmg doesn't get multiplied by things such as major/minor sorcery whereas BSW spell damage bonus does. Sun gives a flat 400 spell damage with fire attacks ON TOP of your current total spell damage, whereas BSW gives (insert number) spell damage TO your total so it gets increased with sorcery buffs etc, which is why BSW is better. Don't quote me on that though.
You are right, Sun set does not get increased by Minor and Major Sorcery like all +400 certain spell damage sets, don't know about the War Maiden tho.
And I calculated with that.
400/(525*1,25)=60,95%
So, to get at least 400 spell damage from BSW (after Minor and Major Sorcery) you need 60,95% uptime. Less than that, Sun is better.
I see. Thanks for testing that.
I'm still leaning more towards BSW in terms of my own set up with 5 BSW 5 Moon on seperate bars. Would be more of a dps loss I think to lose the 5 piece Sun on my back bar
DRXHarbinger wrote: »All of these sets actually do get buffed by majors and minors. it's been tested. it just doesn't show on toon screen tool tips but actual spell tooltips do get buffed when a major / minor is activated.
Just need Zos to not forget this set and remove the *** health bonus and give it near 1k Max Magika or 3% Crit.
Olupajmibanan wrote: »I don't really think it's working that way. On live you would need full 66,66% uptime on BSW to be better than sun, and with the BSW nerf you would need unachievable 76% uptime. If this is true and it is really confirmed that it gets boosted by major and minor sorcery than it means that Sun set gives to a magDK 500 spell damage with 100% uptime. I don't think it is correct because new BSW gives you 656 Spell damage with 8/12 uptime at most (effectively 437 static spell damage assuming full uptime).
BSW was toned down to be more in line with other sets, that's why I think the Sun set only gives 400 static spell damage unboostable by Minor and Major Sorcery.
Or are you really stating that BSW is never better than Sun (437<500). This difference is too big and 400<437 makes much more sense.
DRXHarbinger wrote: »Giles.floydub17_ESO wrote: »At first thought I didn't understand why OP says BSW should only be good for a mDK.
After reading the list it still doesn't make sense other than he wants Jullianos to be more useful.
OP. Enlighten us on your reasoning as to why BSW should not be so useful to other classes that use fire damage. I'm hoping there is some seep thought into his/her reasoning.
Reduced uptime on a sorc or Magblade and with the damage Nerf it's not possible to realistically maintain over 50% uptime. Making it effectively no better than julianos.
DRXHarbinger wrote: »Giles.floydub17_ESO wrote: »At first thought I didn't understand why OP says BSW should only be good for a mDK.
After reading the list it still doesn't make sense other than he wants Jullianos to be more useful.
OP. Enlighten us on your reasoning as to why BSW should not be so useful to other classes that use fire damage. I'm hoping there is some seep thought into his/her reasoning.
Reduced uptime on a sorc or Magblade and with the damage Nerf it's not possible to realistically maintain over 50% uptime. Making it effectively no better than julianos.
Ihatenightblades wrote: »Was so sick and tired of every magicka class in game running bsw because of the high uptime and super high spell dmg it gives
My friend did a parse on the pts and he did more damage with 5 julianos 3 moondancer 2 grothdar dw willpower swords and vma inferno staff on back bar
Forgot what the exact numbers were but boy was i happy to julianos out perform bsw on a magplar atleast.
Keep the balance coming ZoS you doing good
I was a bit worried the BSW nerf would have made it no longer BIS for magicka dk as that's my main for PvE at the moment and I have 2 sharpened BSW infernos (don't ask me how I have them)
But yeah after some testing BSW is still BIS for magicka dk. I'm considering running 5 BSW (front bar bsw) 5 Moon (back bar moon) because now either the spell dmg OR the recovery from moon would be nice to have. And BSW still has a uptime around 60% even if it's just on the front bar because of how the magicka dk rotation works, majority of the time spent on front BSW bar.
But yeah back to the point, it's a fantastic change good job ZOS
Olupajmibanan wrote: »Olupajmibanan wrote: »I am suspecting that Silks of the sun might be better than BSW for mDK, PvE wise.
All of mDK damage is increased by 400 spell damage with the Sun set. Extra health from this set comes more handy than spell crit bonus from BSW.
Bsw needs 61% uptime to beat the Sun set (assuming Major and Minor sorcery are up).
After some brief testing, I occasionaly crossed 60% uptime but was always around 60%. Build: Grothdarr, BSW, Moondancer jewelry, MSA Inferno (front)/Orphan Inferno (back) so I have BSW active on both bars.
That's why I think Sun set might be better. IMO BSW is truly better only on completely static bosses without movement-intense mechanics.
But I still prefer BSW for PvP - one perfectly timed BSW proc can melt mountains in PvP.
I'm sure I read somewhere that Sun's 400 spell dmg doesn't get multiplied by things such as major/minor sorcery whereas BSW spell damage bonus does. Sun gives a flat 400 spell damage with fire attacks ON TOP of your current total spell damage, whereas BSW gives (insert number) spell damage TO your total so it gets increased with sorcery buffs etc, which is why BSW is better. Don't quote me on that though.
You are right, Sun set does not get increased by Minor and Major Sorcery like all +400 certain spell damage sets, don't know about the War Maiden tho.
And I calculated with that.
400/(525*1,25)=60,95%
So, to get at least 400 spell damage from BSW (after Minor and Major Sorcery) you need 60,95% uptime. Less than that, Sun is better.


Olupajmibanan wrote: »Olupajmibanan wrote: »I am suspecting that Silks of the sun might be better than BSW for mDK, PvE wise.
All of mDK damage is increased by 400 spell damage with the Sun set. Extra health from this set comes more handy than spell crit bonus from BSW.
Bsw needs 61% uptime to beat the Sun set (assuming Major and Minor sorcery are up).
After some brief testing, I occasionaly crossed 60% uptime but was always around 60%. Build: Grothdarr, BSW, Moondancer jewelry, MSA Inferno (front)/Orphan Inferno (back) so I have BSW active on both bars.
That's why I think Sun set might be better. IMO BSW is truly better only on completely static bosses without movement-intense mechanics.
But I still prefer BSW for PvP - one perfectly timed BSW proc can melt mountains in PvP.
I'm sure I read somewhere that Sun's 400 spell dmg doesn't get multiplied by things such as major/minor sorcery whereas BSW spell damage bonus does. Sun gives a flat 400 spell damage with fire attacks ON TOP of your current total spell damage, whereas BSW gives (insert number) spell damage TO your total so it gets increased with sorcery buffs etc, which is why BSW is better. Don't quote me on that though.
You are right, Sun set does not get increased by Minor and Major Sorcery like all +400 certain spell damage sets, don't know about the War Maiden tho.
And I calculated with that.
400/(525*1,25)=60,95%
So, to get at least 400 spell damage from BSW (after Minor and Major Sorcery) you need 60,95% uptime. Less than that, Sun is better.
Just tested Sun with Fire WoE and it does indeed get increased:
Stat Sheet:
Test Results:
I observed the damage against a target dummy ingame, and then calculated the damage that shouldve hit the target based on the formula that the game uses to calculate damage:
Spell Damage=(Item.SpellDamage + Set.SpellDamage + Mundus.SpellDamage + floor(Mundus.SpellDamage * Item.Divines))*(1 + Skill.SpellDamage + Buff.SpellDamage)
Mundus is 0, Skill.Spelldamage is 0, so we arrive at:
Spell Damage=(1435 + (129)*(1 + 0.2)
The 400 from sun are added to the 129 in the term above.
Damage before Mitigation=0.02503*Magicka + 0.26249*Spell Damage - 1.1377
Mitigation from Dummy=18200/50000=0.3604
Damage after Mitigation= (0.02503*Magicka + 0.26249*Spell Damage - 1.1377)*(1-0.3604)
The values vary a little due to rounding and small error terms in the UESP Regressions, but this shows that Sun DOES GET INCREASED. So stop spreading the rumour that it doesnt.
Olupajmibanan wrote: »Olupajmibanan wrote: »I am suspecting that Silks of the sun might be better than BSW for mDK, PvE wise.
All of mDK damage is increased by 400 spell damage with the Sun set. Extra health from this set comes more handy than spell crit bonus from BSW.
Bsw needs 61% uptime to beat the Sun set (assuming Major and Minor sorcery are up).
After some brief testing, I occasionaly crossed 60% uptime but was always around 60%. Build: Grothdarr, BSW, Moondancer jewelry, MSA Inferno (front)/Orphan Inferno (back) so I have BSW active on both bars.
That's why I think Sun set might be better. IMO BSW is truly better only on completely static bosses without movement-intense mechanics.
But I still prefer BSW for PvP - one perfectly timed BSW proc can melt mountains in PvP.
I'm sure I read somewhere that Sun's 400 spell dmg doesn't get multiplied by things such as major/minor sorcery whereas BSW spell damage bonus does. Sun gives a flat 400 spell damage with fire attacks ON TOP of your current total spell damage, whereas BSW gives (insert number) spell damage TO your total so it gets increased with sorcery buffs etc, which is why BSW is better. Don't quote me on that though.
You are right, Sun set does not get increased by Minor and Major Sorcery like all +400 certain spell damage sets, don't know about the War Maiden tho.
And I calculated with that.
400/(525*1,25)=60,95%
So, to get at least 400 spell damage from BSW (after Minor and Major Sorcery) you need 60,95% uptime. Less than that, Sun is better.
Just tested Sun with Fire WoE and it does indeed get increased:
Stat Sheet:
Test Results:
I observed the damage against a target dummy ingame, and then calculated the damage that shouldve hit the target based on the formula that the game uses to calculate damage:
Spell Damage=(Item.SpellDamage + Set.SpellDamage + Mundus.SpellDamage + floor(Mundus.SpellDamage * Item.Divines))*(1 + Skill.SpellDamage + Buff.SpellDamage)
Mundus is 0, Skill.Spelldamage is 0, so we arrive at:
Spell Damage=(1435 + (129)*(1 + 0.2)
The 400 from sun are added to the 129 in the term above.
Damage before Mitigation=0.02503*Magicka + 0.26249*Spell Damage - 1.1377
Mitigation from Dummy=18200/50000=0.3604
Damage after Mitigation= (0.02503*Magicka + 0.26249*Spell Damage - 1.1377)*(1-0.3604)
The values vary a little due to rounding and small error terms in the UESP Regressions, but this shows that Sun DOES GET INCREASED. So stop spreading the rumour that it doesnt.
Thanks for the testsNo need to get mad about it anyway, I just said I read it somewhere, didn't intend for it to be seen as fact

Sun has an HP-2-Pc-bonus, that's why bsw is better atm. BSW also triggers burning effect which does alot of dmg itself (up to nearly 2k DPS iirc) and increases the dmg of your wall of elements.
I already bought Sun pieces as they're fairly cheap right now.
Flameheart wrote: »I already bought Sun pieces as they're fairly cheap right now.
Actually I did the same. Was somewhat tricky to get Sun chest and legs in divines (because it's mostly used as a PvP set and therefore impenetrable and infused is more on demand), but nevertheless found some on some minor trading guilds :-)
There are rumours that Zenimax was/is thinking about changing the health bonus to something "magicka-like", but I am not sure if I want that for vet trial hardmodes and especially the new Trial (HoF) with loads of inc damage. In addition PvPlers might scream.
Flameheart wrote: »I already bought Sun pieces as they're fairly cheap right now.
Actually I did the same. Was somewhat tricky to get Sun chest and legs in divines (because it's mostly used as a PvP set and therefore impenetrable and infused is more on demand), but nevertheless found some on some minor trading guilds :-)
There are rumours that Zenimax was/is thinking about changing the health bonus to something "magicka-like", but I am not sure if I want that for vet trial hardmodes and especially the new Trial (HoF) with loads of inc damage. In addition PvPlers might scream.
You can always enchant an armorpiece with HP and choose yourself if you want more hp or dmg.
LonePirate wrote: »Sun has an HP-2-Pc-bonus, that's why bsw is better atm. BSW also triggers burning effect which does alot of dmg itself (up to nearly 2k DPS iirc) and increases the dmg of your wall of elements.
Spell crit is worthless in PVP so BSW is certainly not better than Sun in PVP, at least for DKs which already have super high chances to apply the Burning effect.
Olupajmibanan wrote: »Olupajmibanan wrote: »Olupajmibanan wrote: »I am suspecting that Silks of the sun might be better than BSW for mDK, PvE wise.
All of mDK damage is increased by 400 spell damage with the Sun set. Extra health from this set comes more handy than spell crit bonus from BSW.
Bsw needs 61% uptime to beat the Sun set (assuming Major and Minor sorcery are up).
After some brief testing, I occasionaly crossed 60% uptime but was always around 60%. Build: Grothdarr, BSW, Moondancer jewelry, MSA Inferno (front)/Orphan Inferno (back) so I have BSW active on both bars.
That's why I think Sun set might be better. IMO BSW is truly better only on completely static bosses without movement-intense mechanics.
But I still prefer BSW for PvP - one perfectly timed BSW proc can melt mountains in PvP.
I'm sure I read somewhere that Sun's 400 spell dmg doesn't get multiplied by things such as major/minor sorcery whereas BSW spell damage bonus does. Sun gives a flat 400 spell damage with fire attacks ON TOP of your current total spell damage, whereas BSW gives (insert number) spell damage TO your total so it gets increased with sorcery buffs etc, which is why BSW is better. Don't quote me on that though.
You are right, Sun set does not get increased by Minor and Major Sorcery like all +400 certain spell damage sets, don't know about the War Maiden tho.
And I calculated with that.
400/(525*1,25)=60,95%
So, to get at least 400 spell damage from BSW (after Minor and Major Sorcery) you need 60,95% uptime. Less than that, Sun is better.
I see. Thanks for testing that.
I'm still leaning more towards BSW in terms of my own set up with 5 BSW 5 Moon on seperate bars. Would be more of a dps loss I think to lose the 5 piece Sun on my back bar
I was blessed by RNG gods so I have Sharpened Inferno MSA staff. So I never thought about other setup than 2/5/3 with MSA staff.DRXHarbinger wrote: »All of these sets actually do get buffed by majors and minors. it's been tested. it just doesn't show on toon screen tool tips but actual spell tooltips do get buffed when a major / minor is activated.
Just need Zos to not forget this set and remove the *** health bonus and give it near 1k Max Magika or 3% Crit.
I don't really think it's working that way. On live you would need full 66,66% uptime on BSW to be better than sun, and with the BSW nerf you would need unachievable 76% uptime. If this is true and it is really confirmed that it gets boosted by major and minor sorcery than it means that Sun set gives to a magDK 500 spell damage with 100% uptime. I don't think it is correct because new BSW gives you 656 Spell damage with 8/12 uptime at most (effectively 437 static spell damage assuming full uptime).
BSW was toned down to be more in line with other sets, that's why I think the Sun set only gives 400 static spell damage unboostable by Minor and Major Sorcery.
Or are you really stating that BSW is never better than Sun (437<500). This difference is too big and 400<437 makes much more sense.
Olupajmibanan wrote: »LonePirate wrote: »Sun has an HP-2-Pc-bonus, that's why bsw is better atm. BSW also triggers burning effect which does alot of dmg itself (up to nearly 2k DPS iirc) and increases the dmg of your wall of elements.
Spell crit is worthless in PVP so BSW is certainly not better than Sun in PVP, at least for DKs which already have super high chances to apply the Burning effect.
I disagree with Sun being better than BSW in PvP even after the BSW nerf. In pve Sun affects every single source of damage. But in PvP you use more than that: Coag Blood, Volatile, Entropy. All of these are affected by BSW but not by Sun. Secondly, Coag can now critically strike so the statement that crit is useless in PvP isn't exactly accurate. But my argument is that one 656 SD 8 sec proc in right time is more impactful than 500 SD whole time.