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Bsw is only bis for magdk ( as it should be )

  • DRXHarbinger
    DRXHarbinger
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    Masel92 wrote: »
    I don't know why everyone is so badly after getting the health bonus changed. With 7 light armor pieces (which you need in order to get close to your old sustain level), a health bonus comes in very, very handy. You'll have 16200 health without one. And those sets do get increased by major and minor sorcery... It's been tested multiple times. Hell I'll do it again myself.

    1k Health isn't anything. Other things need to be considered when considering running 7 Light also. Take the Whispmother Boss in VAA, generally you leave one spawn up and rinse the boss and just sponge the blast, Using undaunted and 5+1+1 will most likely be better than running 7 light and 1k extra health mainly due to increased res with using other weight types. 7 Light you are looking at sub 10k res, the blast itself using 511 generally hits mag DDs for what 16k+. It'll be cutting it mighty close and if you're dead if you aren't at full health. Personally I'd rather the extra magika for a bigger shield and to hit harder in general. Next patch I'm going Master Architect and Lich with Grothdar (heavy helm and Med Shoulder). Sustains perfectly fine on pts and sponges exactly what I always have done. 7 light needs more testing against places where there are huge hitters, more so given big easy heals are harder to come by.
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  • Flameheart
    Flameheart
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    KaiVox22 wrote: »
    I am suspecting that Silks of the sun might be better than BSW for mDK, PvE wise.

    All of mDK damage is increased by 400 spell damage with the Sun set. Extra health from this set comes more handy than spell crit bonus from BSW.

    Bsw needs 61% uptime to beat the Sun set (assuming Major and Minor sorcery are up).

    After some brief testing, I occasionaly crossed 60% uptime but was always around 60%. Build: Grothdarr, BSW, Moondancer jewelry, MSA Inferno (front)/Orphan Inferno (back) so I have BSW active on both bars.

    That's why I think Sun set might be better. IMO BSW is truly better only on completely static bosses without movement-intense mechanics.
    But I still prefer BSW for PvP - one perfectly timed BSW proc can melt mountains in PvP.



    I'm sure I read somewhere that Sun's 400 spell dmg doesn't get multiplied by things such as major/minor sorcery whereas BSW spell damage bonus does. Sun gives a flat 400 spell damage with fire attacks ON TOP of your current total spell damage, whereas BSW gives (insert number) spell damage TO your total so it gets increased with sorcery buffs etc, which is why BSW is better. Don't quote me on that though.


    As far as I know it will be affected by spell damage buffs. You won't see it for your spell damage value, but it affects the tooltip damage.

    PS: Forget it, DRXharbinger already did.


    ..and yes, because of that SotS is at moment in debate for the new bis set for DKs. Add to that that there are rumours that Zenimax might change the health bonus for something different with the Morrowind live patch. Although the health bonus is already a real good bonus for the new HoF trial, because inc damage there is high.

    Edited by Flameheart on May 17, 2017 12:36PM
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  • Pixel_Zealot
    Pixel_Zealot
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    I'm running BSW right now and I would love for Julianos to be on par with it.

    More crafting sets needs to allow equal output to make them viable again.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • Olupajmibanan
    Olupajmibanan
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    KaiVox22 wrote: »
    KaiVox22 wrote: »
    I am suspecting that Silks of the sun might be better than BSW for mDK, PvE wise.

    All of mDK damage is increased by 400 spell damage with the Sun set. Extra health from this set comes more handy than spell crit bonus from BSW.

    Bsw needs 61% uptime to beat the Sun set (assuming Major and Minor sorcery are up).

    After some brief testing, I occasionaly crossed 60% uptime but was always around 60%. Build: Grothdarr, BSW, Moondancer jewelry, MSA Inferno (front)/Orphan Inferno (back) so I have BSW active on both bars.

    That's why I think Sun set might be better. IMO BSW is truly better only on completely static bosses without movement-intense mechanics.
    But I still prefer BSW for PvP - one perfectly timed BSW proc can melt mountains in PvP.



    I'm sure I read somewhere that Sun's 400 spell dmg doesn't get multiplied by things such as major/minor sorcery whereas BSW spell damage bonus does. Sun gives a flat 400 spell damage with fire attacks ON TOP of your current total spell damage, whereas BSW gives (insert number) spell damage TO your total so it gets increased with sorcery buffs etc, which is why BSW is better. Don't quote me on that though.

    You are right, Sun set does not get increased by Minor and Major Sorcery like all +400 certain spell damage sets, don't know about the War Maiden tho.

    And I calculated with that.

    400/(525*1,25)=60,95%

    So, to get at least 400 spell damage from BSW (after Minor and Major Sorcery) you need 60,95% uptime. Less than that, Sun is better.

    I see. Thanks for testing that.

    I'm still leaning more towards BSW in terms of my own set up with 5 BSW 5 Moon on seperate bars. Would be more of a dps loss I think to lose the 5 piece Sun on my back bar

    I was blessed by RNG gods so I have Sharpened Inferno MSA staff. So I never thought about other setup than 2/5/3 with MSA staff.
    All of these sets actually do get buffed by majors and minors. it's been tested. it just doesn't show on toon screen tool tips but actual spell tooltips do get buffed when a major / minor is activated.

    Just need Zos to not forget this set and remove the *** health bonus and give it near 1k Max Magika or 3% Crit.

    I don't really think it's working that way. On live you would need full 66,66% uptime on BSW to be better than sun, and with the BSW nerf you would need unachievable 76% uptime. If this is true and it is really confirmed that it gets boosted by major and minor sorcery than it means that Sun set gives to a magDK 500 spell damage with 100% uptime. I don't think it is correct because new BSW gives you 656 Spell damage with 8/12 uptime at most (effectively 437 static spell damage assuming full uptime).
    BSW was toned down to be more in line with other sets, that's why I think the Sun set only gives 400 static spell damage unboostable by Minor and Major Sorcery.

    Or are you really stating that BSW is never better than Sun (437<500). This difference is too big and 400<437 makes much more sense.
    Edited by Olupajmibanan on May 17, 2017 12:10PM
  • Destruent
    Destruent
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    I don't really think it's working that way. On live you would need full 66,66% uptime on BSW to be better than sun, and with the BSW nerf you would need unachievable 76% uptime. If this is true and it is really confirmed that it gets boosted by major and minor sorcery than it means that Sun set gives to a magDK 500 spell damage with 100% uptime. I don't think it is correct because new BSW gives you 656 Spell damage with 8/12 uptime at most (effectively 437 static spell damage assuming full uptime).
    BSW was toned down to be more in line with other sets, that's why I think the Sun set only gives 400 static spell damage unboostable by Minor and Major Sorcery.

    Or are you really stating that BSW is never better than Sun (437<500). This difference is too big and 400<437 makes much more sense.

    Sun has an HP-2-Pc-bonus, that's why bsw is better atm. BSW also triggers burning effect which does alot of dmg itself (up to nearly 2k DPS iirc) and increases the dmg of your wall of elements.
    Noobplar
  • Flameheart
    Flameheart
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    At first thought I didn't understand why OP says BSW should only be good for a mDK.

    After reading the list it still doesn't make sense other than he wants Jullianos to be more useful.

    OP. Enlighten us on your reasoning as to why BSW should not be so useful to other classes that use fire damage. I'm hoping there is some seep thought into his/her reasoning.

    Reduced uptime on a sorc or Magblade and with the damage Nerf it's not possible to realistically maintain over 50% uptime. Making it effectively no better than julianos.

    This and this will also be the truth for templars. The new BiS for templars will be Julianos :-)

    Btw, the BiS sets for Sorc and Magblade weren't BSW - or better - not BSW alone. There are Necropotence (for pet builds) and Scathing Mage for Magblades.

    I don't mind that there will be more diversity now, the issue is there already was diversity and just because Zenimax can't test things properly before, people might have to farm things anew now and waste some more legendary improvers for that. Such things are just not neccesary..


    Edited by Flameheart on May 17, 2017 12:27PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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  • idk
    idk
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    At first thought I didn't understand why OP says BSW should only be good for a mDK.

    After reading the list it still doesn't make sense other than he wants Jullianos to be more useful.

    OP. Enlighten us on your reasoning as to why BSW should not be so useful to other classes that use fire damage. I'm hoping there is some seep thought into his/her reasoning.

    Reduced uptime on a sorc or Magblade and with the damage Nerf it's not possible to realistically maintain over 50% uptime. Making it effectively no better than julianos.

    That is not what I was asking about. I am aware of the change and how it affects our characters. OP said the set should only be viable for DKS and that is how it should be.

    An odd point of view for someone to have that a specific set should only be usable for a specific class.
  • GreenhaloX
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    Was so sick and tired of every magicka class in game running bsw because of the high uptime and super high spell dmg it gives

    My friend did a parse on the pts and he did more damage with 5 julianos 3 moondancer 2 grothdar dw willpower swords and vma inferno staff on back bar

    Forgot what the exact numbers were but boy was i happy to julianos out perform bsw on a magplar atleast.

    Keep the balance coming ZoS you doing good :)

    So, how are you defending the title of your thread with this, or am I missing something? So, the title has a sarcastic undertone or you're saying that there other sets just as good as BSW? Otherwise, sure, BSW is good, but I like experimenting with different sets with my MagSorc and MagDK, and there are plenty of 5-piece majicka-based sets just as good. Like for my MagDK, I use the Bahraha and Syvarra sets. I like that the Bahraha greatly slows the targets while pommeling them and the extra poison splash from the Syvarra. Necro and Mother Sorrow or Julianos is also a good combo for a MagSorc, amongst other ones.
  • DjMuscleboy02
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    KaiVox22 wrote: »
    I was a bit worried the BSW nerf would have made it no longer BIS for magicka dk as that's my main for PvE at the moment and I have 2 sharpened BSW infernos (don't ask me how I have them :D )

    But yeah after some testing BSW is still BIS for magicka dk. I'm considering running 5 BSW (front bar bsw) 5 Moon (back bar moon) because now either the spell dmg OR the recovery from moon would be nice to have. And BSW still has a uptime around 60% even if it's just on the front bar because of how the magicka dk rotation works, majority of the time spent on front BSW bar.

    But yeah back to the point, it's a fantastic change good job ZOS :)

    I hope your (future)partner is ok that you've already pledged your first born child to Satan for two BSW staves?
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  • Masel
    Masel
    Class Representative
    KaiVox22 wrote: »
    I am suspecting that Silks of the sun might be better than BSW for mDK, PvE wise.

    All of mDK damage is increased by 400 spell damage with the Sun set. Extra health from this set comes more handy than spell crit bonus from BSW.

    Bsw needs 61% uptime to beat the Sun set (assuming Major and Minor sorcery are up).

    After some brief testing, I occasionaly crossed 60% uptime but was always around 60%. Build: Grothdarr, BSW, Moondancer jewelry, MSA Inferno (front)/Orphan Inferno (back) so I have BSW active on both bars.

    That's why I think Sun set might be better. IMO BSW is truly better only on completely static bosses without movement-intense mechanics.
    But I still prefer BSW for PvP - one perfectly timed BSW proc can melt mountains in PvP.



    I'm sure I read somewhere that Sun's 400 spell dmg doesn't get multiplied by things such as major/minor sorcery whereas BSW spell damage bonus does. Sun gives a flat 400 spell damage with fire attacks ON TOP of your current total spell damage, whereas BSW gives (insert number) spell damage TO your total so it gets increased with sorcery buffs etc, which is why BSW is better. Don't quote me on that though.

    You are right, Sun set does not get increased by Minor and Major Sorcery like all +400 certain spell damage sets, don't know about the War Maiden tho.

    And I calculated with that.

    400/(525*1,25)=60,95%

    So, to get at least 400 spell damage from BSW (after Minor and Major Sorcery) you need 60,95% uptime. Less than that, Sun is better.


    Just tested Sun with Fire WoE and it does indeed get increased:

    Stat Sheet:

    screenshot_20170517_144735.png

    Test Results:

    sun.png

    I observed the damage against a target dummy ingame, and then calculated the damage that shouldve hit the target based on the formula that the game uses to calculate damage:

    Spell Damage=(Item.SpellDamage + Set.SpellDamage + Mundus.SpellDamage + floor(Mundus.SpellDamage * Item.Divines))*(1 + Skill.SpellDamage + Buff.SpellDamage)

    Mundus is 0, Skill.Spelldamage is 0, so we arrive at:

    Spell Damage=(1453 + (129)*(1 + 0.2)

    The 400 from sun are added to the 129 in the term above.

    Damage before Mitigation=0.02503*Magicka + 0.26249*Spell Damage - 1.1377

    Mitigation from Dummy=18200/50000=0.3604

    Damage after Mitigation= (0.02503*Magicka + 0.26249*Spell Damage - 1.1377)*(1-0.3604)


    The values vary a little due to rounding and small error terms in the UESP Regressions, but this shows that Sun DOES GET INCREASED. So stop spreading the rumour that it doesnt.
    Edited by Masel on May 17, 2017 1:08PM
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  • wahoozie
    wahoozie
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    Looking forward to group finder groups finally being something other than someone queued as all three roles for their bsw farm
  • Voxicity
    Voxicity
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    Masel92 wrote: »
    KaiVox22 wrote: »
    I am suspecting that Silks of the sun might be better than BSW for mDK, PvE wise.

    All of mDK damage is increased by 400 spell damage with the Sun set. Extra health from this set comes more handy than spell crit bonus from BSW.

    Bsw needs 61% uptime to beat the Sun set (assuming Major and Minor sorcery are up).

    After some brief testing, I occasionaly crossed 60% uptime but was always around 60%. Build: Grothdarr, BSW, Moondancer jewelry, MSA Inferno (front)/Orphan Inferno (back) so I have BSW active on both bars.

    That's why I think Sun set might be better. IMO BSW is truly better only on completely static bosses without movement-intense mechanics.
    But I still prefer BSW for PvP - one perfectly timed BSW proc can melt mountains in PvP.



    I'm sure I read somewhere that Sun's 400 spell dmg doesn't get multiplied by things such as major/minor sorcery whereas BSW spell damage bonus does. Sun gives a flat 400 spell damage with fire attacks ON TOP of your current total spell damage, whereas BSW gives (insert number) spell damage TO your total so it gets increased with sorcery buffs etc, which is why BSW is better. Don't quote me on that though.

    You are right, Sun set does not get increased by Minor and Major Sorcery like all +400 certain spell damage sets, don't know about the War Maiden tho.

    And I calculated with that.

    400/(525*1,25)=60,95%

    So, to get at least 400 spell damage from BSW (after Minor and Major Sorcery) you need 60,95% uptime. Less than that, Sun is better.


    Just tested Sun with Fire WoE and it does indeed get increased:

    Stat Sheet:

    screenshot_20170517_144735.png

    Test Results:

    sun.png

    I observed the damage against a target dummy ingame, and then calculated the damage that shouldve hit the target based on the formula that the game uses to calculate damage:

    Spell Damage=(Item.SpellDamage + Set.SpellDamage + Mundus.SpellDamage + floor(Mundus.SpellDamage * Item.Divines))*(1 + Skill.SpellDamage + Buff.SpellDamage)

    Mundus is 0, Skill.Spelldamage is 0, so we arrive at:

    Spell Damage=(1435 + (129)*(1 + 0.2)

    The 400 from sun are added to the 129 in the term above.

    Damage before Mitigation=0.02503*Magicka + 0.26249*Spell Damage - 1.1377

    Mitigation from Dummy=18200/50000=0.3604

    Damage after Mitigation= (0.02503*Magicka + 0.26249*Spell Damage - 1.1377)*(1-0.3604)


    The values vary a little due to rounding and small error terms in the UESP Regressions, but this shows that Sun DOES GET INCREASED. So stop spreading the rumour that it doesnt.

    Thanks for the tests :) No need to get mad about it anyway, I just said I read it somewhere, didn't intend for it to be seen as fact. Forums are for discussion after all
    Edited by Voxicity on May 17, 2017 1:10PM
  • Flameheart
    Flameheart
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    KaiVox22 wrote: »
    Masel92 wrote: »
    KaiVox22 wrote: »
    I am suspecting that Silks of the sun might be better than BSW for mDK, PvE wise.

    All of mDK damage is increased by 400 spell damage with the Sun set. Extra health from this set comes more handy than spell crit bonus from BSW.

    Bsw needs 61% uptime to beat the Sun set (assuming Major and Minor sorcery are up).

    After some brief testing, I occasionaly crossed 60% uptime but was always around 60%. Build: Grothdarr, BSW, Moondancer jewelry, MSA Inferno (front)/Orphan Inferno (back) so I have BSW active on both bars.

    That's why I think Sun set might be better. IMO BSW is truly better only on completely static bosses without movement-intense mechanics.
    But I still prefer BSW for PvP - one perfectly timed BSW proc can melt mountains in PvP.



    I'm sure I read somewhere that Sun's 400 spell dmg doesn't get multiplied by things such as major/minor sorcery whereas BSW spell damage bonus does. Sun gives a flat 400 spell damage with fire attacks ON TOP of your current total spell damage, whereas BSW gives (insert number) spell damage TO your total so it gets increased with sorcery buffs etc, which is why BSW is better. Don't quote me on that though.

    You are right, Sun set does not get increased by Minor and Major Sorcery like all +400 certain spell damage sets, don't know about the War Maiden tho.

    And I calculated with that.

    400/(525*1,25)=60,95%

    So, to get at least 400 spell damage from BSW (after Minor and Major Sorcery) you need 60,95% uptime. Less than that, Sun is better.


    Just tested Sun with Fire WoE and it does indeed get increased:

    Stat Sheet:

    screenshot_20170517_144735.png

    Test Results:

    sun.png

    I observed the damage against a target dummy ingame, and then calculated the damage that shouldve hit the target based on the formula that the game uses to calculate damage:

    Spell Damage=(Item.SpellDamage + Set.SpellDamage + Mundus.SpellDamage + floor(Mundus.SpellDamage * Item.Divines))*(1 + Skill.SpellDamage + Buff.SpellDamage)

    Mundus is 0, Skill.Spelldamage is 0, so we arrive at:

    Spell Damage=(1435 + (129)*(1 + 0.2)

    The 400 from sun are added to the 129 in the term above.

    Damage before Mitigation=0.02503*Magicka + 0.26249*Spell Damage - 1.1377

    Mitigation from Dummy=18200/50000=0.3604

    Damage after Mitigation= (0.02503*Magicka + 0.26249*Spell Damage - 1.1377)*(1-0.3604)


    The values vary a little due to rounding and small error terms in the UESP Regressions, but this shows that Sun DOES GET INCREASED. So stop spreading the rumour that it doesnt.

    Thanks for the tests :) No need to get mad about it anyway, I just said I read it somewhere, didn't intend for it to be seen as fact

    So the question remains, is it better as BSW in its current state and with calculating the BSW nerf in ?

    As all remarkable skills from a DK that you might use in a rota are fire based (whip, Burning Embers, Engulfing Flames, Flames of Oblivion, Elemental Blockade, even Eruption since a few patches, light and heavy fire staff attacks, if you need to use Deep Breath for interrupting just the explosion will deal fire damage, but it's the biggest portion) you should calculate an uptime of 100% and the added value like normal spell damage. With major (20%) and minor buffs (5%) you end at + 480 + 20 = 500 spell damage with 100% uptime for a DK.

    Will that beat the 3.14 % more crit chance of BSW ?

    Edited by Flameheart on May 17, 2017 1:31PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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  • Zyrudin
    Zyrudin
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    Any thoughts on wearing 5 BSW + 5 Sun on a MagDK?
  • Masel
    Masel
    Class Representative
    Comparing Sun to BSW, Sun will most likely dish out more damage in Raids while giving you more suvivability than BSW. BSW might be better against a Dummy due to the increased Burning Chance:

    com.png

    The difference in 57 SD is assuming a 100% uptime on BSW. With 60% it is already 91 Spell Damage. And if we take into account that most people will likely opt for 7 light for more sustain, the Health bonus is very useful if you want to survive.

    I already bought Sun pieces as they're fairly cheap right now.

    EDIT: I know it's 967 Magicka on full legendary, but that doesn't make a difference either way.
    Edited by Masel on May 17, 2017 1:48PM
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  • LonePirate
    LonePirate
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    Destruent wrote: »
    Sun has an HP-2-Pc-bonus, that's why bsw is better atm. BSW also triggers burning effect which does alot of dmg itself (up to nearly 2k DPS iirc) and increases the dmg of your wall of elements.

    Spell crit is worthless in PVP so BSW is certainly not better than Sun in PVP, at least for DKs which already have super high chances to apply the Burning effect.
  • Flameheart
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    Masel92 wrote: »
    I already bought Sun pieces as they're fairly cheap right now.

    Actually I did the same. Was somewhat tricky to get SotS chest and legs in divines (because it's mostly used as a PvP set and therefore impenetrable and infused is more on demand), but nevertheless found some on some minor trading guilds :-)

    There are rumours that Zenimax was/is thinking about changing the health bonus to something "magicka-like", but I am not sure if I want that for vet trial hardmodes and especially the new Trial (HoF) with loads of inc damage. In addition PvPlers might scream.

    Edited by Flameheart on May 17, 2017 3:04PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Destruent
    Destruent
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    Flameheart wrote: »
    Masel92 wrote: »
    I already bought Sun pieces as they're fairly cheap right now.

    Actually I did the same. Was somewhat tricky to get Sun chest and legs in divines (because it's mostly used as a PvP set and therefore impenetrable and infused is more on demand), but nevertheless found some on some minor trading guilds :-)

    There are rumours that Zenimax was/is thinking about changing the health bonus to something "magicka-like", but I am not sure if I want that for vet trial hardmodes and especially the new Trial (HoF) with loads of inc damage. In addition PvPlers might scream.

    You can always enchant an armorpiece with HP and choose yourself if you want more hp or dmg.
    Noobplar
  • Flameheart
    Flameheart
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    Destruent wrote: »
    Flameheart wrote: »
    Masel92 wrote: »
    I already bought Sun pieces as they're fairly cheap right now.

    Actually I did the same. Was somewhat tricky to get Sun chest and legs in divines (because it's mostly used as a PvP set and therefore impenetrable and infused is more on demand), but nevertheless found some on some minor trading guilds :-)

    There are rumours that Zenimax was/is thinking about changing the health bonus to something "magicka-like", but I am not sure if I want that for vet trial hardmodes and especially the new Trial (HoF) with loads of inc damage. In addition PvPlers might scream.

    You can always enchant an armorpiece with HP and choose yourself if you want more hp or dmg.

    You are right (I usually use the head piece for that already on my healer gear). So lets hope..-)

    Edited by Flameheart on May 17, 2017 3:07PM
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  • GDOFWR420
    GDOFWR420
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    Removed
    Edited by GDOFWR420 on May 18, 2017 2:32AM
  • Olupajmibanan
    Olupajmibanan
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    LonePirate wrote: »
    Destruent wrote: »
    Sun has an HP-2-Pc-bonus, that's why bsw is better atm. BSW also triggers burning effect which does alot of dmg itself (up to nearly 2k DPS iirc) and increases the dmg of your wall of elements.

    Spell crit is worthless in PVP so BSW is certainly not better than Sun in PVP, at least for DKs which already have super high chances to apply the Burning effect.

    I disagree with Sun being better than BSW in PvP even after the BSW nerf. In pve Sun affects every single source of damage. But in PvP you use more than that: Coag Blood, Volatile, Entropy. All of these are affected by BSW but not by Sun. Secondly, Coag can now critically strike so the statement that crit is useless in PvP isn't exactly accurate. But my argument is that one 656 SD 8 sec proc in right time is more impactful than 500 SD whole time.
  • SublimeSparo
    SublimeSparo
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    Edit- oh wait Masel already said everything i wrote here, my bad.

    The only reason sun wouldn't be good is if like my current setup you run a lightning backbar with molten armaments slotted for heavy attacking trash
    Edited by SublimeSparo on May 18, 2017 7:37AM
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  • DRXHarbinger
    DRXHarbinger
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    KaiVox22 wrote: »
    KaiVox22 wrote: »
    I am suspecting that Silks of the sun might be better than BSW for mDK, PvE wise.

    All of mDK damage is increased by 400 spell damage with the Sun set. Extra health from this set comes more handy than spell crit bonus from BSW.

    Bsw needs 61% uptime to beat the Sun set (assuming Major and Minor sorcery are up).

    After some brief testing, I occasionaly crossed 60% uptime but was always around 60%. Build: Grothdarr, BSW, Moondancer jewelry, MSA Inferno (front)/Orphan Inferno (back) so I have BSW active on both bars.

    That's why I think Sun set might be better. IMO BSW is truly better only on completely static bosses without movement-intense mechanics.
    But I still prefer BSW for PvP - one perfectly timed BSW proc can melt mountains in PvP.



    I'm sure I read somewhere that Sun's 400 spell dmg doesn't get multiplied by things such as major/minor sorcery whereas BSW spell damage bonus does. Sun gives a flat 400 spell damage with fire attacks ON TOP of your current total spell damage, whereas BSW gives (insert number) spell damage TO your total so it gets increased with sorcery buffs etc, which is why BSW is better. Don't quote me on that though.

    You are right, Sun set does not get increased by Minor and Major Sorcery like all +400 certain spell damage sets, don't know about the War Maiden tho.

    And I calculated with that.

    400/(525*1,25)=60,95%

    So, to get at least 400 spell damage from BSW (after Minor and Major Sorcery) you need 60,95% uptime. Less than that, Sun is better.

    I see. Thanks for testing that.

    I'm still leaning more towards BSW in terms of my own set up with 5 BSW 5 Moon on seperate bars. Would be more of a dps loss I think to lose the 5 piece Sun on my back bar

    I was blessed by RNG gods so I have Sharpened Inferno MSA staff. So I never thought about other setup than 2/5/3 with MSA staff.
    All of these sets actually do get buffed by majors and minors. it's been tested. it just doesn't show on toon screen tool tips but actual spell tooltips do get buffed when a major / minor is activated.

    Just need Zos to not forget this set and remove the *** health bonus and give it near 1k Max Magika or 3% Crit.

    I don't really think it's working that way. On live you would need full 66,66% uptime on BSW to be better than sun, and with the BSW nerf you would need unachievable 76% uptime. If this is true and it is really confirmed that it gets boosted by major and minor sorcery than it means that Sun set gives to a magDK 500 spell damage with 100% uptime. I don't think it is correct because new BSW gives you 656 Spell damage with 8/12 uptime at most (effectively 437 static spell damage assuming full uptime).
    BSW was toned down to be more in line with other sets, that's why I think the Sun set only gives 400 static spell damage unboostable by Minor and Major Sorcery.

    Or are you really stating that BSW is never better than Sun (437<500). This difference is too big and 400<437 makes much more sense.

    It does definitely get boosted. Its complicated to work out and actually see it stat wise but ultimately your attacks do get boosted slightly more than 400SD
    LonePirate wrote: »
    Destruent wrote: »
    Sun has an HP-2-Pc-bonus, that's why bsw is better atm. BSW also triggers burning effect which does alot of dmg itself (up to nearly 2k DPS iirc) and increases the dmg of your wall of elements.

    Spell crit is worthless in PVP so BSW is certainly not better than Sun in PVP, at least for DKs which already have super high chances to apply the Burning effect.

    I disagree with Sun being better than BSW in PvP even after the BSW nerf. In pve Sun affects every single source of damage. But in PvP you use more than that: Coag Blood, Volatile, Entropy. All of these are affected by BSW but not by Sun. Secondly, Coag can now critically strike so the statement that crit is useless in PvP isn't exactly accurate. But my argument is that one 656 SD 8 sec proc in right time is more impactful than 500 SD whole time.

    Blood is barely affected by spell damage. It mainly scales of max magika. The difference on that is minimal. Same for entropy. It's so weak it's not even worth worrying about.
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