Up to now I was effectively using Viper + Red Mountain full sets on my archer, but since some time I noticed they just do not hit as they were some time ago. Both my bow abilities and heavy/light attacks result only in 2 damages, main abiity and poison enchantment.
Was the Viper's "melee damage" fixed on bow finally? And Red Mountain rare Chance to deal damage also is so rare I can't see it in action?
It seems both sets, gathered with so much gold spent and efforts put, are now useless for my PvE build, which is sad.
Up to now I was effectively using Viper + Red Mountain full sets on my archer, but since some time I noticed they just do not hit as they were some time ago. Both my bow abilities and heavy/light attacks result only in 2 damages, main abiity and poison enchantment.
Was the Viper's "melee damage" fixed on bow finally? And Red Mountain rare Chance to deal damage also is so rare I can't see it in action?
It seems both sets, gathered with so much gold spent and efforts put, are now useless for my PvE build, which is sad.
scorpiodog wrote: »Viper and RM proccing from bow attacks was a bug and yes, they fixed it in the homestead patch.
But I'll be frank with you - I've had full sets of RM and Viper sittiing unused on an alt character for months now because it just feels like something a completely unskilled player would use and now when I see people wearing them (especially Viper) I definitely have a bias against them.
I hurry to dissapoint you, I spent only purple mats for that buildscorpiodog wrote: »Also from the OP 2nd paragraph it appears you knew you were using a set that was broken. It warms my heart to know that you might have spent lots of gold mats on a broken build that no longer works.
scorpiodog wrote: »Viper and RM proccing from bow attacks was a bug and yes, they fixed it in the homestead patch.
But I'll be frank with you - I've had full sets of RM and Viper sittiing unused on an alt character for months now because it just feels like something a completely unskilled player would use and now when I see people wearing them (especially Viper) I definitely have a bias against them.
red mountain never had an issue with proccing from bows:
(5 items) When you deal damage with a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage. This effect can occur once every 2 seconds.
i've never been a big fan of proc sets with crappy % chances (less than 20% or so) - however, after spending enough time out there in cyrodiil - it's sure does seem like the only time rng really seems to work is in relation to the frequency of peoples proc sets going off...
i've been using red mountain for about a month or so (it was a cheap set to pick up from guild traders)...not sure how much longer i'll stick with it...thinking already about switching it out with toothrow...not excited about farming that set though...
just feels a little better equipping a set that you know will work all the time...
A set for weird builds for a time being. Scaling with max magicka while designed for stamina weapons? Stamina build gives 8400 flame damage, when checked on magicka sorc it's over 10k damage. Definitely not my style. Not speaking much about it's overall ugliness, has simply rubbish look no matter what dye you aply.red mountain never had an issue with proccing from bows:
(5 items) When you deal damage with a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage. This effect can occur once every 2 seconds.

Yes, but it hits harder than Viper. With full CP in Mighty, I think it's basically tied with Viper and seems to be designed that way. Might be good for a Dunmer. We'll have to see whether it scales with Master At Arms, come Morrowind.Scaling with max magicka while designed for stamina weapons?
A set for weird builds for a time being. Scaling with max magicka while designed for stamina weapons? Stamina build gives 8400 flame damage, when checked on magicka sorc it's over 10k damage. Definitely not my style. Not speaking much about it's overall ugliness, has simply rubbish look no matter what dye you aply.red mountain never had an issue with proccing from bows:
(5 items) When you deal damage with a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage. This effect can occur once every 2 seconds.
AcadianPaladin wrote: »That last bonus on Red Mountain prompts me to ask a question I've had regarding xx% of happening via 'weapon ability'. I realized it includes weapon skill line abilities but does it also include light and heavy weapon attacks?
The Soul Magic 'soul lock' passive reads the same - 10% chance of filling a soul gem when using a 'weapon ability'. I can't tell for sure but I think my light/heavy staff attacks are making this work but can't quite be sure. Would appreciate some confirmation/clarification.