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Why doesn't ESO have Hard to Kill World Bosses? (40+ Man Bosses)

  • Alcast
    Alcast
    Class Representative
    The server barely can hold 12 ppl in an instance....

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  • Magdalina
    Magdalina
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    Orsinium world boss groups used to be in the teens. When they were high single digit people got careful about build balance or whatever before starting the fight.

    What's the story on them now?

    Orsinium WB were always fairly easy with 2-3 capable people, it always made me cringe when people came at them with 24 and managed to wipe :D I remember 2 manning the ogre guy, we got him down to 40, were doing fine, then a giant zerg runs in, half of them stands in red and dies, the rest panic and run away, taking the boss with them...we frantically type at them but it's too late, they pull the boss to where re resets :D /facepalm moments

    They're even easier now with more cp, though sometimes people still zerg them. Also all of them are totally soloable, with certain builds at least.

    To OP, the amount of people complaining about having to team up with other people to do WB like Wrothgar's at all has been insabe. And that's bosses that can be soloed technically. Even server performance aside(it would implode alright) the vast majority of the game would be extremely opposed to something like this.

    Personally I like harder stuff but 40 people us wayyyyyy overkill. Heck to me even 12 man trials is way overkill already :D
  • Kay1
    Kay1
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    Danikat wrote: »
    Because it's hard enough to get people together for the ones we've got already?

    It took me about 3-4 nights to kill the gargoyle boss in Rivenspire, mainly because no one wanted to come when I asked if anyone else wanted to do it (either they'd done it already, didn't answer at all or didn't know what I was talking about and went to the wrong place). And the first time there was enough people 1/2 of them were idiots who killed the main boss and then ran off, completely failing to notice that you have to kill all the smaller ones as well to get credit.

    Most of them aren't that bad of course. But still I'm sceptical that a boss that needs 40+ people would get killed often in this game, unless it gave really amazing loot, in which case everyone who grinds trials or whatever would complain.

    The thing is that PvE in this game is repetitive, boring, rewardless and typical PvE.

    Now compare it to a game like Guild Wars, where there can be 5 World Boss at the same time and the 5 zones have more than 1k players on each, why is that? Because the rewards are insane and it's actually funny.

    Meanwhile ESO struggle with 12 people and all the PvE besides Trials in HM are rewardless, the trials itself are funny but they are closed to the majority of players and next patch only the 1% will be able to get through them and like everything related with PvE in this game they implemented World Bosses very bad, they should be stronger, more health, give bounties of 50-100k, gold upgrades, ect...
    K1 The Big Monkey
  • Sakiri
    Sakiri
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    Adernath wrote: »
    reguvin wrote: »
    Every MMO today has Difficult World Bosses,

    you could add those Rare World Bosses into areas like Reaper's March, Bangkorai, Windhelm etc. To encourage Guilds and Questers to Group up and give their all to try to Kill one of them.

    I leaded many 25 and 40 man raids the days back in WoW. Yes, it was fun and it was epic, but the 12 man raids are IMO *way* better for a modern designed MMO and have the same flair. And if you want to get a challenge with more people in a big zerg, join cyrodil ;-)

    There are some strong world bosses around (for example the rifts in Craglorn), though the dolmens could have been adjusted to be more challenging.

    Dolmens used to be murder buckets.
  • Gargath
    Gargath
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    Unfinished Dolmen in Wrothgar, main boss Zandadunoz the Reborn can wipe entire group, saw it yesterday, ~10 ppl wiped by aoe and fled in panic, then nobody wanted to continue.
    Another issue, those bosses usually drop trash items, I done a lot of damage to Zanda and got only 3 gold and some useless stones. Why would I need to repeat those bosses again if the rewards are generally useless.
    Rework it, put some love into this experience - the bosses are epic but rewards unworthy real heroes.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Trashkan
    Trashkan
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    I think this is a great idea. Just imagine the bots that would be destroyed with a roaming super boss. I always thought cyridiil would be awesome if something like Manti came and wrecked everyone's world too. I could imagine the whining if that happened.
  • akl77
    akl77
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    Molag bal in imperial sewer
    Pc na
  • Lord_Eomer
    Lord_Eomer
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    ESO lacks from 2 piece or 1 piece item sets like VMA/VDSA

    If very hard boss drops something similar then definately people would love to farm

    If same old overland sets are dropping by hard to easiest boss then who bothers hardest boss!

    End game PVE in ESO is lacking a way behind, once you are in end game stuff then nothing much but PVP..
    Edited by Lord_Eomer on May 14, 2017 12:52PM
  • Blacksmoke
    Blacksmoke
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    Because you can't get 40 people together in ESO
    Champion point: 645
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    Ganlian Stormian - AD - Dungeon healer - Templar - Crafter
    Ondaril Stormian - AD - Trail DPS - Sorcerer
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  • leepalmer95
    leepalmer95
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    Would be cool if each zone had a huge roaming boss that spawned in a random location every hour.

    Killing the boss gave 5-10k gold
    3 set drops in that area with improved chance of getting a good trait, e.g. no training/ charged etc...

    Some type of gold statue to go in housing or special tokens to use in the weekly vendor.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Trashkan
    Trashkan
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    I think it would attract new players to stay. For some reason if I see a giant boss that looks impossible early in a game I want to kill it and won't stop until I do. Instead of every add being nerfed to your lvl. This would bring challenge and strategy to this game and maybe even another daily?
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    This could work like the Odin fight in ffxiv. Make it a random mob that when killed, offers a few rare cosmetic drops and one or two super rare and powerful drops.

    That way, people have a reason to want to fight them.
  • clocksstoppe
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    zyk wrote: »
    Even the IC bosses and mobs were significantly nerfed.

    Whenever ZOS has tried to introduce challenging content, it is met with widespread outrage. The audience for this game is very casual and everyone wants to be able to do everything.

    Bro. It's literally 2017. Nobody has time to assemble a 40 man raid anymore.
  • Adernath
    Adernath
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    Sakiri wrote: »
    Dolmens used to be murder buckets.

    I was talking about the current situation. As the game came out the difficulty was OK IMO.

    Now I think dolmens should be increased in difficulty, like doing a village in cyrodiil on your own or the rifts in craglorn. Not make it a chore, but not too easy either.
  • Jimbullbee85
    Jimbullbee85
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    Yup they should add a huge world boss that requires 40 plus players to take down. Theres loads of scope for one. What would you all think of a half built or rogue Numidium? The Tribunal have one. Could be added to Morrowind.
    Jimbullbee, Templar healer battlemage
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