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Divines, or Sturdy for Tanks

  • Asardes
    Asardes
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    I use 4 infused 4 divines with atronach mundus. Having high magicka and ultimate recovery and large resource pools is more important for me than perma-blocking. My magicka recovery is 2K or higher depending on what sets I'm using. I can recover stamina and ultimate constantly by hitting ingenous shields every 6s. If I need to perma-block I just use shield discipline and have it up when I need it because I generate ultimate so fast. I can retaunt and heroic slash for free while it's up and weave a few heavies with that to fully recover my stamina. Reinforced is not that useful because your resistance is probably close to 30K if wearing 1L/1M/5H.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Autolycus
    Autolycus
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    A note regarding the discussion for infused vs. sturdy due to diminishing returns:

    It makes sense right now on live to have infused in some cases, but in the next update that value is either going away or diminished. Helping Hands is a perfect example; Increasing your max stats (depending on your setup) may result in getting more stamina back with each cast than what sturdy can reduce it by per-piece, however for most DK tanks sturdy is a higher marginal benefit still.

    But in the next update, Helping hands doesn't scale with max stats, effectively turning that stat pool into a dump stat unless there is another skill that scales with them (for example, we may still like to boost our max stats to scale Igneous Shield with higher health, or higher stamina to boost Vigor's effectiveness, etc).

    Sturdy, on the other hand, is more valuable next update, relatively speaking. The reason for this is because the cost of blocking can now occur every 1/4 second instead of every 1/2 second. For most single-target fights (e.g. most bosses) there is no change or very little change, because most bosses don't attack every 1/4 second; some exceptions are The Warrior and Rhakkat. This means that our sturdy, shieldplay, CP, and all passives relating to block cost are now in effect being used up to twice as often as currently on live. The values for each of these passive benefits have not increased at the baseline, but they now have the potential to occur more often, thereby effectively increasing their value at the bottom line.
    Edited by Autolycus on May 11, 2017 5:05PM
  • Wir2ality
    Wir2ality
    Liofa wrote: »
    I think you should have different setups . If you have survival issues , go with Reinforced . If you have sustain issues , go with Sturdy . If you want more healing done and more stats overall , go with Infused . You can mix everything up and go with Reinforced Shield , Infused big pieces and Sturdy small pieces . This will give you decent stats overall but the bad part about doing this is , you may be getting something that you don't need . For example , in a fight where you don't block at all , Sturdy items will not give you anything , or your group . In such a case , you want all Infused for max Stats to increase your healing done . But again , these are very advanced things . If you are just looking to tank pledges , go with the overall decent stats setup .

    this helps with what i m tryng to do atm - build an immortal health tank !
    Edited by Wir2ality on May 11, 2017 1:11AM
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    As a magicka NB heal-tank, I use Sturdy on small pieces, Infused on big pieces, and Reinforced/Nirnhoned on shield (with Ritual mundus). After Morrowind, however, I will use nothing because that playstyle will be all but unplayable :(
    Edited by ThatNeonZebraAgain on May 11, 2017 4:09AM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Personofsecrets
    Personofsecrets
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    As a magicka NB heal-tank, I use Sturdy on small pieces, Infused on big pieces, and Reinforced/Nirnhoned on shield (with Ritual mundus). After Morrowind, however, I will use nothing because that playstyle will be all but unplayable :(

    :(
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Flameheart
    Flameheart
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    At moment (according Woeler):

    Small pieces sturdy, big pieces infused, all prismatic.

    With Morrowind...no clue yet. My bet there will be more sturdy. How many ? Look at this site in future: https://woeler.eu/#

    Edited by Flameheart on May 12, 2017 12:24PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • TheRealPotoroo
    TheRealPotoroo
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    Orc stamDK tank. I use Infused/Prismatic on the big pieces, Divines (Lord) on the small pieces, CP on block bonuses and from memory I put a shield play glyph on the necklace over the stamina regen that was there. I may have to rebuild after Morrowind but right now Sturdy doesn't give you all that much.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Flameheart
    Flameheart
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    Orc stamDK tank. I use Infused/Prismatic on the big pieces, Divines (Lord) on the small pieces, CP on block bonuses and from memory I put a shield play glyph on the necklace over the stamina regen that was there. I may have to rebuild after Morrowind but right now Sturdy doesn't give you all that much.
    Flameheart wrote: »
    At moment (according Woeler):

    Small pieces sturdy, big pieces infused, all prismatic.

    With Morrowind...no clue yet. My bet there will be more sturdy. How many ? Look at this site in future: https://woeler.eu/#

    Woeler already did the math:
    Full sturdy, why?

    With the changes to CP and the general hit to sustain it becomes crucial to reduce the cost of block as much as possible. If you have seen my video on block cost reduction you know that sturdy and shadow ward cp diminish each other's value. While that is still true, there is no other useful place to allocate cp or useful traits to put on your armor. Therefore this combination is superior in the Morrowind patch.

    Besides that the tanking gear meta experiences a major change in Morrowind if you wanne tank the new trial (Halls of Fabrication, for the older content my guess is that the usual tank equip will be sufficient). As inc damage on tanks in HoF is pretty harsh, tanks will be build as HP-beasts. Up to 75k is possible (Plague Doctor, Green Pact etc.), around 50k seems ok with more as an option. On the first view this seems to be a major loss of dps support. In fact it is, but support is shifted from dps to surviving. Nothing will scale with magicka and stamina anymore, but there are still skills that scale with health. With such a mass of life DK shields will scale up to 10k+ for group members (not just the inc damage on tanks is high there in HoF). To circumvent the nerfs to sustain you may use spell symmetry. Magicka sustain will therefore be a priority point.

    Woeler's tank build for HoF in Morrowind: https://woeler.eu/single-article.php?id=30

    I guess it will be adapted for single encounters and maybe still experiences a small change here and there.


    Edited by Flameheart on May 15, 2017 7:21AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • TheRealPotoroo
    TheRealPotoroo
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    Flameheart wrote: »
    Woeler already did the math
    For now, but we know ZoS will make adjustments on the live release you won't see on PTS. I'm not saying he's wrong but it's reasonable to wait and see what we actually get.

    Ed: This is the fixed link: https://woeler.eu/index.php?p=article&id=30
    Edited by TheRealPotoroo on June 13, 2017 5:30AM
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
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