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The way story advances was broken with 1T

Dreepa
Dreepa
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Before 1T a variety of different NPCs were approaching you with new info about the next step in a guild or main quest.
This felt very organic and was actually also suprising. It was cool when you played the game for the first time, as it felt as if the game reacted to you becoming stronger or advancing through the world.

Now, with 1Tamriel, you finish a quest of a particular guild or in the harborage, and just outside of the corresponding building, you are contacted again. This makes no sense and just feels broken.

-"Hey, I need to study this book, come back later"... *Player leaves the building* "Oh, I have studied the book, come back immediatelly!".
or
-"Leave me some time to investigate, come back later" *Player leaves harborage* "Oh, come to the harborage immedatially!" ... dude, I was just there and you said you need more time.

I don't know how to fix this with the 1Tamriel approach to the game, but maybe there is a way to make it less *stupid?*


Edited by Dreepa on May 12, 2017 12:49PM
  • zaria
    zaria
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    I agree.
    They could just add an requirement for getting the next step like getting an new level or cp level or wait an time like 2 hours.
    Grinding just make you go in circles.
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  • casparian
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    Completely agree. I understand that the current system was designed in part to make it quicker and easier to send alts through the main and guild storylines, which is a good goal. But the way they achieved that goal is perhaps the worst available system for new players. It makes those stories develop awkwardly and ruins any sense of urgency the individual quests would otherwise have.
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  • Kiralyn2000
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    Agreed.
  • Enodoc
    Enodoc
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    Guild questlines are unchanged. It's only the Main Quest that lost its level requirements; Guild quests still require Ranks. A two-hour timer would be a good way to keep the feel of Main Quest time passing without the level reqs.
    Edited by Enodoc on May 10, 2017 1:48PM
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  • Dreepa
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    Okay, thanks @Enodoc, then I guess I just had a lot of ranks via gathering books, but never went on to do the quests.


    Looking more closely at all the intertwined story lines, there is also much contradiction and NPCs taking reference to something that never happened (yet).

    If I get it right, the NPCs are designed to approach you in a way, where the player makes a journey, from nobody to somebody, which seems to go like this:

    Nobody (Vestige) turning into:
    -> Champion of local reputation in the faction
    -> Champion of the faction leader
    -> Diplomat to the other factions
    -> Hero of Tamriel and now Champion of Meridia the Aedra/Daedra
    With the last task to live through the other faction's perspective to "be prepared for the non-mortal threats" from the realms of the Daedra and in particular Molag Bal.... (whatever that means...)

    Anyway, that seems the order in which it all makes sense.
    Thereafter comes the DLCs (because in one DLC I remember an NPC taking reference to the concluded planemeld plot).

    Maybe the game could actually guide the player. I mean, if a player wants to do whatever he/she likes, and go anywhere, sure... but right now, for new players that want to play the story in a way that makes any sense, there is ZERO guidance.
    So if you are a player that's into story-stuff, playing it in the wrong order totally destroys the narrative.

    Edited by Dreepa on May 10, 2017 5:06PM
  • Enodoc
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    Agreed. The only guidance you have at the moment is that if you do basically no exploring at all, you will do things in pretty much the intended/logical story order, as you will be led to subsequent quests in a chain.

    If you're far enough into the game to know what Cadwell's Silver and Cadwell's Gold are, you know that they give you a bit of guidance. That could be extended to a new player If they introduced Cadwell's Bronze (thread here). Forvthe rest of the storyline, they just need to make sure it's correctly chained all the way through (thread here).
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  • IronCrystal
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    Yeah, I agree I've had new friends start playing and ask why the prophet keeps showing up. I find it really annoying.
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  • Dreepa
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    Yeah, I agree I've had new friends start playing and ask why the prophet keeps showing up. I find it really annoying.

    Best part is when you don't accept the quest. He is following you like a stalker!
  • MagnusBlackmane
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    Well to be honest that only happens if you don't tackle the main quests right as they become available, as they are lvl gated. At least that was my experience, the quests unlocked every 5 levels.
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  • Enodoc
    Enodoc
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    Well to be honest that only happens if you don't tackle the main quests right as they become available, as they are lvl gated. At least that was my experience, the quests unlocked every 5 levels.
    Not any more. Since 1T, the Main Quest is not level gated. That's the point of the thread.
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  • Galwylin
    Galwylin
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    The Prophet sending me off then calling me right back was the only time I noticed this. I still think that quest should have some level requirement because its possible, I believe, to do them one right after the other when you get off the boat. Which I did at first before looking up when these were supposed to really be hitting me and started sticking to that timeframe. I completed the main quest without hardly any of the fighter or mage guilds done.
  • Dreepa
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    @Galwylin Mhh, that is actually a good point. Maybe tying the main quest to something like "Havin done X quests of other factions" could be in line with the 1T philosophy while still keeping a feeling of prolonged story.
  • Darlgon
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    Time to start thinking of the main story like the books you sometimes pick up in parts. You know, you get chapter 3 here, chapter 7 here, chapter one here.. Over time, you get the whole story, but until you do, its just a jumbled mess of characters. I dont like it, but.. thats what we are left with.

    BTW, I didnt EVER answer the Prophet's summons. (They used to be at levels 5, 15, 25, 35, 45.) On my main, my only level 50, I kept the Mages and Fighters guild on the same pace, so I actually finished all three "Main" storylines in the same week. It.. was an interesting week. They do, however, seem to complement each other.

    @Dreepa From what I remember the timeline after Champion of Meridia:

    Craglorn.. you run into one of the NPCs in your expedition into Meridias realm in Crag, fighting one of the rifts.
    Abah's Landing ..... I dont remember a tie
    Gold Coast ..... Have not done this one yet.
    Swamps of the Hist .. same
    Edited by Darlgon on May 13, 2017 12:46PM
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  • Niaver
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    Yeah, there are a lot of problems with 1T system because the quests were not designed for it.
    And there are too many of them to remake them .
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  • Dreepa
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    Niaver wrote: »
    Yeah, there are a lot of problems with 1T system because the quests were not designed for it.
    And there are too many of them to remake them .

    It is probably true, that there are too many of them to remake them. However, the thieves system added a lot of stuff to existing content. Changing old NPCs, new voice files (with the correct actor), playing spawn points all over tamriel for safe-boxes and thieves-boxes. So I see that the devs are willing to go through the old content if it adds real benefit and fits their concepts.

    That being said, maybe it must not be a total rework, but just a link. Inter-dependencies of the quests, where the quest NPCs are locked until the player has reached certain progress in other quests. So you could still explore the world, but the quests that don't make sense are hidden behind triggers that depend on other quest lines.

    This way, you could make sure you are not the hero of your faction (e.g. fighting AD spies) while also working for the AD queen at the same time.
  • ADarklore
    ADarklore
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    Honestly, I appreciate how the Main Quest is now... I can knock them out back to back to back and finishing all the way to 'Meet Raz in Skywatch' (for those in AD Alliance)... and that's where I leave the Main Quests for after I finish all AD quests. The only obstacle in the Main Quest is when you have to meet Tharn in the Delve, that involves a bit of traveling... otherwise, I exit the Harborage, go around the corner, meet Prophet again, return to the Harborage.
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  • STEVIL
    STEVIL
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    Dreepa wrote: »
    Before 1T a variety of different NPCs were approaching you with new info about the next step in a guild or main quest.
    This felt very organic and was actually also suprising. It was cool when you played the game for the first time, as it felt as if the game reacted to you becoming stronger or advancing through the world.

    Now, with 1Tamriel, you finish a quest of a particular guild or in the harborage, and just outside of the corresponding building, you are contacted again. This makes no sense and just feels broken.

    -"Hey, I need to study this book, come back later"... *Player leaves the building* "Oh, I have studied the book, come back immediatelly!".
    or
    -"Leave me some time to investigate, come back later" *Player leaves harborage* "Oh, come to the harborage immedatially!" ... dude, I was just there and you said you need more time.

    I don't know how to fix this with the 1Tamriel approach to the game, but maybe there is a way to make it less *stupid?*


    IIRC some of those are still locked to skills in the guild for instance, so not entirely divorced.
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