Avran_Sylt wrote: »What?
You mean like DW having magicka morphs of abilities?
It would be a wonderful system I would love to play. Very "Elder Scrollsy." I have suggested similar ideas in the past, as have others. It would allow a much larger swath of the original TES classes like monk healers or spellswords, etc.
Avran_Sylt wrote: »It's not really the weapon skills that are causing such a gap in dps. For the main part it's the class abilities. Besides, giving everything a stam and a mag morph would just mean you've now got Sorcs slotting 2H backbar to beat your arse while spamming shields. And for the most part peeps would no longer use healing skills if they're stam, but rather just slot shielding skills instead. you'd make it balanced by allowing players to totally ignore other skill lines because they can pick and choose only the best of everything, rather than the best of what is available to their playstyle.
It would balance it, but by means of less diversity.
ForsakenSin wrote: »this is what i was thinking why not have every skill have two different paths Magica AND Stamina morph ect
ForsakenSin wrote: »this is what i was thinking why not have every skill have two different paths Magica AND Stamina morph ect
I agree with this...every CLASS skill though...not the Weapon skills.... having a destro staff skill run off stamina or dual wield run off magicka is a good way to break the game beyond repair.
ForsakenSin wrote: »this is what i was thinking why not have every skill have two different paths Magica AND Stamina morph ect
I agree with this...every CLASS skill though...not the Weapon skills.... having a destro staff skill run off stamina or dual wield run off magicka is a good way to break the game beyond repair.
KochDerDamonen wrote: »I can't think of any good ways to make hybridization better in ESO without overhauling the game.
Avran_Sylt wrote: »What?
You mean like DW having magicka morphs of abilities?
Rohamad_Ali wrote: »I think someone suggested Conjured weapons skill lines as majica morphs but I have no idea how they would pull it off . A physical weapon has to be present for stats and set bonuses . It's a far out idea and I don't know what to make of it as no one has ever put numbers to it and without those I can't form an opinion .
AgentofKhaoss wrote: »Avran_Sylt wrote: »What?
You mean like DW having magicka morphs of abilities?
Exactly. Every class using every weapon and every weapon being viable be it stamina or magika. From a Stam version of the DK chains to a magika version of Caltrops.
ForsakenSin wrote: »this is what i was thinking why not have every skill have two different paths Magica AND Stamina morph ect
I agree with this...every CLASS skill though...not the Weapon skills.... having a destro staff skill run off stamina or dual wield run off magicka is a good way to break the game beyond repair.
Aren't those charger NPCs using magic two handers? Though they seem to function differently. For instance, a melee 2hs will knock you back if you don't watch it and a magic one will do that raise the thing up to call lightning and just slamming it down on the floor (or your head I guess they're aiming for). That's probably where you could make all available but have them behave a little differently so sorcerers aren't wreaking blow you to pieces. And we do need melee staff in the game. I personally wish they'd base damage on the combination of stamina and magicka with a little tone down. That way, hybrids are possible but everyone stays where they are. Then they can work on bringing stamina to magicka's level.
KochDerDamonen wrote: »ForsakenSin wrote: »this is what i was thinking why not have every skill have two different paths Magica AND Stamina morph ect
I agree with this...every CLASS skill though...not the Weapon skills.... having a destro staff skill run off stamina or dual wield run off magicka is a good way to break the game beyond repair.ForsakenSin wrote: »this is what i was thinking why not have every skill have two different paths Magica AND Stamina morph ect
I agree with this...every CLASS skill though...not the Weapon skills.... having a destro staff skill run off stamina or dual wield run off magicka is a good way to break the game beyond repair.
@M0bi Easy. Stamina uses the staff like a bo-staff with enchanted melee-ish moves, maybe having a bit of range but largely 'casting' as if using an on-swing enchant like in TES:III. :P
I can't think of any good ways to make hybridization better in ESO without overhauling the game. Enchanting blows in every way, alchemy is okay but lacking in effect variety, Stamina skills are weird and kinda magickal already (Rally? Whirlwind? Volley? Hurricane? Jabs? Various DK and NB moves? Guard? Everything under Fighter's Guild except crossbow and trap?)
AgentofKhaoss wrote: »...For example, why not have a magika Nightblade do a Critical Rush from stealth and have an automatic cloak if they make contact for 3 seconds or a magika bow that does oblivion damage over time....