crazyranger wrote: »Your first clue should be the radial menu and the inventory UI. console.
crazyranger wrote: »Your first clue should be the radial menu and the inventory UI. console.
ESO was clearly designed with a console port being at least an option, as are most high production value games these days (Diablo 3 also was, for example). Only 6 skills that can be slotted at the same time, only 1 button for consumables, no complex interface with lots of text, etc... When you see other MMOGs that were clearly designed as PC only games you notice the difference (those games are 100% optimized for keyboard + mouse control and the user's eyes being about .6 meters away from the screen; BDO is a good example of an MMOG that was clearly designed as a PC only title).
Game was designed for PC. Sony asked them to also release on console this was when a lot the work on PC was already That is why there was a year delay for console
crazyranger wrote: »Your first clue should be the radial menu and the inventory UI. console.
the bioware neverwinter nights RPG game had a radial menu and was specifically a PC only game. I dont usually attribute this to consoles.
And the games UI is actually different on Console, than it is on PC. And from what ive read, it was designed to mimic the elder scrolls games UI.
crazyranger wrote: »Your first clue should be the radial menu and the inventory UI. console.
It was designed to be a console game. Also, it wasn't an odd reason: what do you think PC players are? They're beta testers.... was it designed to be a console game, and for some odd reason, the PC port released first?
TESO was originally designed to be PC only, but then Sony asked them (fairly late in development) to reconsider and bring the game to PS4. I suspect (but can't prove) that the reason a console version wasn't originally planned was because Microsoft wouldn't allow ZOS to bring the game there without charging the X-Box Live fees in addition to the then game sub. But once Sony managed to convince ZOS, they went to Microsoft and the rest is history.
http://ca.ign.com/articles/2013/09/07/sony-pushed-for-the-elder-scrolls-online-to-come-to-consoles
... was it designed to be a console game, and for some odd reason, the PC port released first?
I see many people claim that the graphical limitations of the game (such as view distance) are due to the game being designed for consoles from the start, which has kept the pc version (that released first) from looking any better.
So was the game designed for PCs from the start, and then ported to consoles? Or was it designed for consoles from day 1, with the pc version releasing 14 months before the "polished" and finalized console release?
ESO's controls are built around the limitations of a console controller. There's no accident in that design. I see it more as Boyles was responsible for trying to get ESO on consoles sooner, which makes him more personally responsible for its delay on console than its release.