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Talk me out of Spell Power Cure?

  • theultimatewarrior
    exeeter702 wrote: »
    This is what our dk healer runs in our vet trial group in case you were curious OP.

    1CTURYa.jpg
    CXBVZuG.jpg

    Depending on group makeup, he drops monster set and goes spc + twilight remedy. And runs WoE lighting instead of CoP.

    This setup is used on vmol hm. And no the spider does not die..

    Ah, thank you! I like the visuals. :)

    Insightful ill try this set up
  • Militan1404
    Militan1404
    ✭✭✭✭
    flizomica wrote: »
    I run my healer with 5 seducer 3 magnus n for jewels 3 emm..willin? i do fine never ran out of mp.

    Of course you never run out of magic but you also do nothing for your group beyond healing, SPC and any of the sets the op mentioned are better then what you have said. Hell you could do seducer+spc and it would be better.

    And to the op, I would look into getting sentinel of rekugums and a master staff, there are plenty of Stam dps that will thank you for using them and SPC.

    So what? What does the dps offer to the group other from dps?

    Healers and tanks' roles in a group setting is to provide support to the DPS. The goal in a raid is to maximize dps, which is done by the tanks and healers buffing them.

    No healers job is to heal and tanks job is to tank. Whatever more they offers its just bonus.

    not in this game..



    OK do you u some offical statment from zos about that maybe then? I might be wrong but as far as i know that is something youtubers started saying some times back and evryone start following it like its the law. Before that it was that the tank whas suposed to help the group dps as mutch as posseble and so one. Like i said i might be wrong but dont confuse meta with fact.
  • WarpigFunk
    WarpigFunk
    ✭✭✭
    Rev Rielle wrote: »
    I run my healer with 5 seducer 3 magnus n for jewels 3 emm..willin? i do fine never ran out of mp.

    Of course you never run out of magic but you also do nothing for your group beyond healing, SPC and any of the sets the op mentioned are better then what you have said. Hell you could do seducer+spc and it would be better.

    And to the op, I would look into getting sentinel of rekugums and a master staff, there are plenty of Stam dps that will thank you for using them and SPC.

    So what? What does the dps offer to the group other from dps?

    is this a joke? are you going to heal dungoens to completion? the better the DPS you have, the faster you clear content, the easier the runs become. not sure why this would be needed to be explained.

    Okay, what contet does u think that is so hard in this game that u have to dps so fast to break the mechanics to Get done? But You probely right, maybe im just tired and grumpy of seeing the same builds and the same skills in evry trials and dungeon:p

    Good luck doing vet trials without supporting your dps through resource management and damage buffs/debuffs on enemy. Sure you might be able to scrape by and clear if you have really good dps players, but who wants to struggle like that?

    You must admit though, Veteran Trials are such a small part of the game to the vast majority they're not even worth a mention unless specifically talked about by the OP.




    Vet trials are the endgame. Theres no point in discussing what a "good healing set" might be without discussing the endgame, since almost any content prior to that you can heal naked with a blue resto staff and a bucket on your head.

    You can wear whatever the hell you want prior to endgame content ... but within the context of endgame content there are definitively preferred sets for healers, that are preferred for very good reasons, backed by countless hours of players running various setups for various reasons. Doesn't mean you cant get clears without it - but if you want leaderboard scores and efficient clears, yea clearly you're going to optimize somewhat.

    Healers primary role in trials is buffing the group. By the time a player has reached close to max cp, and has the requisite gear and class familiarity to be running vet trials consistently, it is assumed they can keep themselves alive and somewhat sustained within reason. The healer is there primarily to buff the group, and ALSO to offer DoT and burst healing and damage mitigation.

    But I'll take a healer into a trial who does not have BoL on their bar, I will NOT take a healer into a trial that does not have warhorn on their bar...

    As a healer you are providing damage buffs and cost or damage reductions with gear, then with skills you are providing ele drain, lightning wall, combat prayer, warhorn, power of the light, shards, orbs, purges, and the occasional nova ... you're not just spamming breaths and springs wearing a set that benefits your magicka pool alone.... in this game that does not make you a healer, that makes you a liability.
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