starkerealm wrote: »Here's the thing. The incoming nerfs are not nearly as severe as some people are saying. The reason people are talking about how severe the incoming nerfs are is because they affect 4 specific stars, which interact in a very abusive way (basically making it far easier to maintain resources indefinitely). Two of those are being removed, and the other two are being nerfed from 25% to 15%. Lower CP players will experience less of that nerf, but that doesn't mean there isn't still going to be a significant power difference between a player with CR0 or CR10, and one with CR630.
Blacksmoke wrote: »No that would be a horrible idea.. that wouod mean that no lifers with 1500 or more cp would dominate PvP and PvE
That'd also reset the grind to get good gear - big NO NO.
Actually I'm pretty sure it'd be the opposite. It's one thing to get slaughtered in PvP/PvE dlc hm dungeon as your groupmates are fine and think "oh well, I just need a few hundred more cp to be totally on their level" and another to realize you will NEVER catch up because they have 1k+ cp and are earning more and you're a new player with 10 atm. If anything this'd discourage new players.overclocker303b14_ESO wrote: »That'd also reset the grind to get good gear - big NO NO.
Actually it wouldn't. It would if they increased the CP GEAR CAP, but I don't think OP is talking about that. I don't think the cap should be removed all together and they are already increasing it from 600 to 630. I'm just not sure 30 points is enough to make up for how much harder PVE just got. Plus this only helps the people already above 600. For newer players that are somewhere between 10 and 600 this wouldn't help right away, but it would give people an incentive to keep playing.
Ultimately I don't ever want to see the gear cap increased and doing that now would probably cause a riot, but I think raising the cap is a good idea and wouldn't mind seeing it raised even higher...say to 700.
With the upcoming changes in the Morrowind update making lower CP players more relevant and dropping the CP perk percentages, shouldn't they drop the CP cap and give those who have invested their time more of the minuscule amounts of boost as a reward?
Blacksmoke wrote: »No that would be a horrible idea.. that wouod mean that no lifers with 1500 or more cp would dominate PvP and PvE
So you agree with penalizing players that choose to grind experience in order to gain high cp?
lol penalizing players who put in more work than others
With the upcoming changes in the Morrowind update making lower CP players more relevant and dropping the CP perk percentages, shouldn't they drop the CP cap and give those who have invested their time more of the minuscule amounts of boost as a reward?
starkerealm wrote: »Here's the thing. The incoming nerfs are not nearly as severe as some people are saying. The reason people are talking about how severe the incoming nerfs are is because they affect 4 specific stars, which interact in a very abusive way (basically making it far easier to maintain resources indefinitely). Two of those are being removed, and the other two are being nerfed from 25% to 15%. Lower CP players will experience less of that nerf, but that doesn't mean there isn't still going to be a significant power difference between a player with CR0 or CR10, and one with CR630.
Shadow_Viper_vX wrote: »Bad Idea is Bad
Pointless Thread is Pointless
grim_tactics wrote: »They do need to find a way though to encourage players to keep leveling and rewarding them without cap but it can't be to the point of making players OP just because they play a lot more than others.
starkerealm wrote: »Here's the thing. The incoming nerfs are not nearly as severe as some people are saying. The reason people are talking about how severe the incoming nerfs are is because they affect 4 specific stars, which interact in a very abusive way (basically making it far easier to maintain resources indefinitely). Two of those are being removed, and the other two are being nerfed from 25% to 15%. Lower CP players will experience less of that nerf, but that doesn't mean there isn't still going to be a significant power difference between a player with CR0 or CR10, and one with CR630.
There's more changes then that. Look again.