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Drop the Cap on CP?

cory8325
cory8325
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With the upcoming changes in the Morrowind update making lower CP players more relevant and dropping the CP perk percentages, shouldn't they drop the CP cap and give those who have invested their time more of the minuscule amounts of boost as a reward?
  • starkerealm
    starkerealm
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    God no.
  • LadyLavina
    LadyLavina
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    ahahaha absolutely not. I mean you're clearly new but holy s*** no

    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Blacksmoke
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    No that would be a horrible idea.. that wouod mean that no lifers with 1500 or more cp would dominate PvP and PvE
    Champion point: 645
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  • Arthg
    Arthg
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    That'd also reset the grind to get good gear - big NO NO.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • Kay1
    Kay1
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    Yeah right so my friend with 1800cp will be emp without being emp :D

    What else buddy? :D
    K1 The Big Monkey
  • starkerealm
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    Here's the thing. The incoming nerfs are not nearly as severe as some people are saying. The reason people are talking about how severe the incoming nerfs are is because they affect 4 specific stars, which interact in a very abusive way (basically making it far easier to maintain resources indefinitely). Two of those are being removed, and the other two are being nerfed from 25% to 15%. Lower CP players will experience less of that nerf, but that doesn't mean there isn't still going to be a significant power difference between a player with CR0 or CR10, and one with CR630.
  • Tasear
    Tasear
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    Here's the thing. The incoming nerfs are not nearly as severe as some people are saying. The reason people are talking about how severe the incoming nerfs are is because they affect 4 specific stars, which interact in a very abusive way (basically making it far easier to maintain resources indefinitely). Two of those are being removed, and the other two are being nerfed from 25% to 15%. Lower CP players will experience less of that nerf, but that doesn't mean there isn't still going to be a significant power difference between a player with CR0 or CR10, and one with CR630.

    There's more changes then that. Look again.
  • Saturnana
    Saturnana
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    While that works in theory, in reality it would mean some people end up with their CP in the thousands. There are plenty of people who have made this game their full-time job, or so to speak, easily investing 8+ hrs a day into the game. The immense power gap that can potentially (and probably will eventually) arise between the 'binge gamers' and the people who simply don't have that time to play, would be a big reason for players to quit PvP content - for the people who only play PvP, maybe even ESO all together.
    Edited by Saturnana on May 10, 2017 3:25PM
    @Saturnna | PC / EU

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  • Docmandu
    Docmandu
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    PvE too difficult for OP?! being able to auto attack mobs to death naked too hard that you want even more CP points to spend. sigh
  • cory8325
    cory8325
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    But diablos paragon system works fine applying small amounts across 10,000 possible levels. Pvp aside I think high level players should be rewarded rather than held back to keep ZOS from receiving tons of hurt feelings reports
  • Kammakazi
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    Blacksmoke wrote: »
    No that would be a horrible idea.. that wouod mean that no lifers with 1500 or more cp would dominate PvP and PvE

    So you agree with penalizing players that choose to grind experience in order to gain high cp?

    lol penalizing players who put in more work than others
  • Bladerunner1
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    The way the Devs tweaked the CPs on the PTS with front loading, it will be possible for someone with 630 points to get around two-thirds of all their favorite damage CP buffs. So there's going to be a huge gain to burst DPS compared to what we have on live, and people with capped CP will probably be running circles around no CPers. Lifting the cap entirely actually wouldn't be much of a change by comparison to what's on the PTS already.
  • overclocker303b14_ESO
    Arthg wrote: »
    That'd also reset the grind to get good gear - big NO NO.

    Actually it wouldn't. It would if they increased the CP GEAR CAP, but I don't think OP is talking about that. I don't think the cap should be removed all together and they are already increasing it from 600 to 630. I'm just not sure 30 points is enough to make up for how much harder PVE just got. Plus this only helps the people already above 600. For newer players that are somewhere between 10 and 600 this wouldn't help right away, but it would give people an incentive to keep playing.

    Ultimately I don't ever want to see the gear cap increased and doing that now would probably cause a riot, but I think raising the cap is a good idea and wouldn't mind seeing it raised even higher...say to 700.
  • Magdalina
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    Arthg wrote: »
    That'd also reset the grind to get good gear - big NO NO.

    Actually it wouldn't. It would if they increased the CP GEAR CAP, but I don't think OP is talking about that. I don't think the cap should be removed all together and they are already increasing it from 600 to 630. I'm just not sure 30 points is enough to make up for how much harder PVE just got. Plus this only helps the people already above 600. For newer players that are somewhere between 10 and 600 this wouldn't help right away, but it would give people an incentive to keep playing.

    Ultimately I don't ever want to see the gear cap increased and doing that now would probably cause a riot, but I think raising the cap is a good idea and wouldn't mind seeing it raised even higher...say to 700.
    Actually I'm pretty sure it'd be the opposite. It's one thing to get slaughtered in PvP/PvE dlc hm dungeon as your groupmates are fine and think "oh well, I just need a few hundred more cp to be totally on their level" and another to realize you will NEVER catch up because they have 1k+ cp and are earning more and you're a new player with 10 atm. If anything this'd discourage new players.
  • Juhasow
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    cory8325 wrote: »
    With the upcoming changes in the Morrowind update making lower CP players more relevant and dropping the CP perk percentages, shouldn't they drop the CP cap and give those who have invested their time more of the minuscule amounts of boost as a reward?

    Clearly You wasnt here when there was no CP cap. Otherwise You would know why it's horrible idea.
  • THEDKEXPERIENCE
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    People would legitimately start soloing Veteran Trials, not to mention killing 20+ people at a time in Cyrodiil.

    I'm all for giving people credit for the time they put in the game but I like how ZOS basically rewards people for having a bit of balance in their real lives.

    I'm at 670 CP and only get to play about 10 hours per week. My buddy on disability plays 40 hours a week and only has about 720. Without the catch up mechanics I'd never be close and without a cap I probably would have given up a long time ago.

    So yeah, sorry for the 1% but for everyone else the cap and catch up mechanics work great.
  • cory8325
    cory8325
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    Juhasow wrote: »
    Clearly You wasnt here when there was no CP cap. Otherwise You would know why it's horrible idea.

    Appreciate the elaborate response.

    "If you don't know I shouldn't have to tell you."
  • KochDerDamonen
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    Kammakazi wrote: »
    Blacksmoke wrote: »
    No that would be a horrible idea.. that wouod mean that no lifers with 1500 or more cp would dominate PvP and PvE

    So you agree with penalizing players that choose to grind experience in order to gain high cp?

    lol penalizing players who put in more work than others

    @Kammakazi lol, "work" slaying the same braindead trashpacks with xp buffs but for longer. It's not penalizing anything, it's the level cap and you are allowed to get the upcoming levels prepped for the future at a slow rate. :p

    I don't understand this mentality. Uncapped (well, 3600 cap) cp only means there will be an ever-rising standard for anyone who would like to compete in trials, or play PvP pretty much at all. I get that you want progression and goals to achieve, but cp gains are a totally mindless grind.

    (I still wish CP worked like the badass rank in Borderlands 2, look it up. No mashing the same enemies over and over, based on all sorts of achievments and encourages alts)
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  • Karm1cOne
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    There was a time when this was a thing. And it was bad. People had emp stats without emp. Los wisely added the cap to keep people even.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    cory8325 wrote: »
    Juhasow wrote: »
    Clearly You wasnt here when there was no CP cap. Otherwise You would know why it's horrible idea.

    Appreciate the elaborate response.

    "If you don't know I shouldn't have to tell you."

    To clarify. The CP cap was put in place because there were people, granted a hand full, that had over 1500 to 2100 CP when the majority was still at 150 or less.
    Then there was a video of a player SOLOING Simulacrum of Molag Bal in the IC Sewers. This is plain just too OP and the dev's never planned on this. They expected it to take years to reach the 3600CP max.
    If you go to YouTube/ESO-Live and look, there is a episode where they explain why the CP Cap is needed. (Sorry, too lazy at the moment to look it up..lmao).
    Hope this explains it a little better.
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  • grim_tactics
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    cory8325 wrote: »
    With the upcoming changes in the Morrowind update making lower CP players more relevant and dropping the CP perk percentages, shouldn't they drop the CP cap and give those who have invested their time more of the minuscule amounts of boost as a reward?

    As others have stated - you would end up in a game where you have some people who would well over 1000cp and some even higher just destroying everyone.

    There was a point in this game where that was no cap and it was not fun knowing you had no chance.

    Then you will have people only asking for ridiculously high cp players for trails.

    As is - the CP system is broken and needs to be removed.

    They do need to find a way though to encourage players to keep leveling and rewarding them without cap but it can't be to the point of making players OP just because they play a lot more than others.
  • Shadow_Viper_vX
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    Bad Idea is Bad

    Pointless Thread is Pointless
  • Smmokkee
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    Here's the thing. The incoming nerfs are not nearly as severe as some people are saying. The reason people are talking about how severe the incoming nerfs are is because they affect 4 specific stars, which interact in a very abusive way (basically making it far easier to maintain resources indefinitely). Two of those are being removed, and the other two are being nerfed from 25% to 15%. Lower CP players will experience less of that nerf, but that doesn't mean there isn't still going to be a significant power difference between a player with CR0 or CR10, and one with CR630.

    I wish that was all that was getting changed lol.
  • playsforfun
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    get rid of cp all together and find a new system
  • IronCrystal
    IronCrystal
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    Bad Idea is Bad

    Pointless Thread is Pointless

    You like writing that a lot don't you.
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  • Phatmattfu
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    What I don't get is the CP cap is 600 but the item level cap is 160? That's a pretty big difference.

    Before you bite my head off, no I don't want them to up the levels on current items. (That would not be cool at all)

    But, maybe in Morrowind or future content, have rare and / or unique items with much higher CP requirement. Need some godly max CP items that reward people that have invested a lot of time into the game.



  • AlexanderDeLarge
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    The Champion Point system was a missed opportunity and I think they'd be wise to look into ways of allowing us to specialize our characters further through the CP system rather than "boost numbers". I don't know how to do it, I don't get paid to figure it out but I'm sure someone that does could figure something out.
    Edited by AlexanderDeLarge on May 10, 2017 5:31PM
  • cory8325
    cory8325
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    They do need to find a way though to encourage players to keep leveling and rewarding them without cap but it can't be to the point of making players OP just because they play a lot more than others.

    If your never much better than anyone else, what's the point in playing at all?

    Let's real world that statement and think about how it sounds.

    Replacing time with money... you have a car which you want to make faster so you buy and install performance parts to make your car faster than others people's but because of the way the world works your car will never be much faster than the person who purchased a car to travel to work and only pays to maintain it.

    Wouldn't that bother you with the investment of money in the real world, or time in this case?
  • starkerealm
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    Tasear wrote: »
    Here's the thing. The incoming nerfs are not nearly as severe as some people are saying. The reason people are talking about how severe the incoming nerfs are is because they affect 4 specific stars, which interact in a very abusive way (basically making it far easier to maintain resources indefinitely). Two of those are being removed, and the other two are being nerfed from 25% to 15%. Lower CP players will experience less of that nerf, but that doesn't mean there isn't still going to be a significant power difference between a player with CR0 or CR10, and one with CR630.

    There's more changes then that. Look again.

    I'm fully aware. That said, new players won't notice the changes at all.
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