Pretty sure a few weeks ago I saw comments from players about how BSW is so good that there's no reason to run anything else most of the time, and they wished it wasn't almost mandatory that they run it to get reasonable DPS.
sodantokb16_ESO wrote: »Are people really thinking that War Maiden will be BiS?
I know that most ppl like to have their picture of ZoS showing it as pure evil but come on.
It says "magic damage abilities" not spell damage, you know what doesn't get buffed:
Force Pulse, Wall of elements, destro ult, reflecting lights, mage's wrath, meteor, standard of might, burning embers, engulfing flames, heavy and light attacks every heal
So tell me is this set good or not in endgame pve?
Necro needs to be changed, make it the counterpart of draugr hulk so anyone can use it
wait, what is the meaning of "magic damage abilities" then?
which abilities are meant by that??
http://elderscrollsonline.wiki.fextralife.com/War+Maiden+Set
" Adds 400 Spell Damage to your Magic Damage abilities"
I would understand it that it adds 400 SD to all damage abilities that feed on magicka?
Or is it something else?
It only buffs skills that deal magic damage. Funnel health, entropy, merciless resolve, curse, jabs, beam etc everything that doesn't deal elemental ( lightning, frost, fire) deals magic damage.
Additionally this buff is not affected by major sorcery so you lose 20% dmg on top
It is buffed ffs. Staph with this BS already.
clocksstoppe wrote: »They didn't nerf it to make builds more diverse. All builds will now be War Maiden instead of BSW. The difference? Of course, one is base game and the other is from Morrowind.


sodantokb16_ESO wrote: »Are people really thinking that War Maiden will be BiS?
I know that most ppl like to have their picture of ZoS showing it as pure evil but come on.
It says "magic damage abilities" not spell damage, you know what doesn't get buffed:
Force Pulse, Wall of elements, destro ult, reflecting lights, mage's wrath, meteor, standard of might, burning embers, engulfing flames, heavy and light attacks every heal
So tell me is this set good or not in endgame pve?
Necro needs to be changed, make it the counterpart of draugr hulk so anyone can use it
wait, what is the meaning of "magic damage abilities" then?
which abilities are meant by that??
http://elderscrollsonline.wiki.fextralife.com/War+Maiden+Set
" Adds 400 Spell Damage to your Magic Damage abilities"
I would understand it that it adds 400 SD to all damage abilities that feed on magicka?
Or is it something else?
It only buffs skills that deal magic damage. Funnel health, entropy, merciless resolve, curse, jabs, beam etc everything that doesn't deal elemental ( lightning, frost, fire) deals magic damage.
Additionally this buff is not affected by major sorcery so you lose 20% dmg on top
It is buffed ffs. Staph with this BS already.
It is not get your facts straight this was a thing back when they added these sets and it still is today as the 400dmg are only applied to the ability itself and not to your spelldmg
Someone I know pointed something out to me.
The sets that are getting nerfed are sets not behind a paywall, the strong sets not getting nerfed are behind a dlc/paywall. Prove me wrong zos.
If there were different BiS sets based on class, I would call that pretty awesome and a success. It's bland asf seeing six pets running all over the place with every non-pet DPS running around with glowing orange arms...
Btw no need to worry. Burning Spellweave is still BiS on every DPS that isn't a Pet Sorc or Magicka Warden.
Anyway made me laugh at their excuse and/ or reasoning
Thrasher91604 wrote: »The reason for the change is bogus. Don't believe it.
The REAL reason is that to keep the game interesting they have to keep changing the rules and stats to prevent the game from stagnating. Some people thrive on tracking this stuff.
Of course they forget that some of us only have so much tolerance for farming for new gear every time a new patch comes out.
With all the talk about "BiS" this and "Meta" that....I wonder if this game is just "The Elder Damage-Meter Online" for some people.
And all those videos with dudes and their target skeleton and the new and fancy "1 million DPS in under 1 sec special build" or god forbid those "Slaughtering 10.000 AD in 1 min in the sewer"...
At the end of the day this is just a game. If you are really that desperate to get the last 0.00000001 % DPS into your rotation....than your game has become essentially that: a rotation.
DMuehlhausen wrote: »So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer Comments:
Spoiler
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.
Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.
I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)
Anyway made me laugh at their excuse and/ or reasoning
Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason
See this thought process is the problem. Your thinking is to micro. You only care about BiS meta. You realize that makes up probably less than 1% of the population of the game right. Yes no matter sets are out there or how balanced skills are you going to have EJs like you who only accept people if they have BiS in every slot and the perfect skill rotation.
That is all fine and good if you are a progression based trial guild. The problem is that line of thinking is starting to filter down to Vet and even Normal dungeons sometimes. I've seen people get kicked and the reason people gave was they weren't the optimal race/class combination.
Changes ZoS make will never be made with the maybe .05% population that do vet trials, or the maybe 10% that solely PvP. The decisions are made based around the remaining players that do most things the game has to offer, and aren't in a hurry to get anywhere and just enjoy their time. Those are the people that keep games like this going no the raiders, or the PvPers.
MaximusDargus wrote: »At the same time they buffed a expansion exclusive magicka dps set coming from trial...
So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer Comments:
Spoiler
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.
Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.
I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)
Anyway made me laugh at their excuse and/ or reasoning
Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason
DMuehlhausen wrote: »So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer Comments:
Spoiler
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.
Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.
I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)
Anyway made me laugh at their excuse and/ or reasoning
Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason
See this thought process is the problem. Your thinking is to micro. You only care about BiS meta. You realize that makes up probably less than 1% of the population of the game right. Yes no matter sets are out there or how balanced skills are you going to have EJs like you who only accept people if they have BiS in every slot and the perfect skill rotation.
That is all fine and good if you are a progression based trial guild. The problem is that line of thinking is starting to filter down to Vet and even Normal dungeons sometimes. I've seen people get kicked and the reason people gave was they weren't the optimal race/class combination.
Changes ZoS make will never be made with the maybe .05% population that do vet trials, or the maybe 10% that solely PvP. The decisions are made based around the remaining players that do most things the game has to offer, and aren't in a hurry to get anywhere and just enjoy their time. Those are the people that keep games like this going no the raiders, or the PvPers.
THEDKEXPERIENCE wrote: »So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer Comments:
Spoiler
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.
Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.
I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)
Anyway made me laugh at their excuse and/ or reasoning
Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason
Thank you for reminding me why I play in Cyrodiil where us mean and judgmental PVP jerks don't care what you wear.