BSW nerf - ZOS could you please buff "the other" sets if you want to make them competitible????

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    f047ys3v3n wrote: »
    NO, no no no no no no.

    Buff this, buff that. You are crazy. We are doing so much damn dps that every mechanic in the game is broken by everybody. Do you know I don't even fight any adds on the boss of arena 8 in vMA. That is not even good, or high dps. The good players kill the boss with one taking of a knee in something like 20 seconds to my 40. Nobody does lunar phase in MoL, Everybody dodges manti portal and burns, some groups don't even kill a single Hiath mini boss. Broke as hell. It should be nerf time.

    Nerf Cheat Engine: First do this as nobody is really sure how much damage is being done legitimately now. I see players post 40k in a fight despite being dead half the time. Right, I'm supposed to believe they are so bad they can't keep alive but also so good they can pull 40k despite that. I remember when there was a correlation between staying alive and being able to deal good damage. That correlation was called skill. Cheat engine is the #1 driver of power creep. Hell, maybe we wouldn't even be having a problem with scaling without it's influence. Who can tell, ZOS pretends nobody uses it.

    Nerf BSW: There is no reason a fire damage set should be so good that mNB's, who do half magic damage, should be using it. Hopefully the nerf will put it a little better than Julianos for DK, about equal for Sorc, and a little less for mNB and mTemp.

    Nerf Grothdar and Llambris: Even without crits these things are BIS by a huge margin. Llambris is even used for for mNB builds that don't actually proc it efficiently.

    Nerf DOTs in general: It is crazy how much more dps, and more dps per cast, and more dps per cost, they do than spamables. I remember when it was around 1.3-1.5/1. Now, it is more like 3/1.

    Nerf Sorc: Seriously, it does like 55k, raid groups are more than half mSorc DD's and they will be all Sorcs next patch, nerf it. It has a ton of DOTs and they are huge in magnitude.

    Nerf Wall: Unless your a Sorc and have LL that needs a nerf what is at the top of the list.... Wall. Adjustments to this could balance mag and stam and also fix the runaway dps problem if ending cheat engine isn't enough.

    Nerf group buffs: SPC, Alkosh, Engulfing, Combat Prayer, PA, Warhorn, It all just adds up to too much. My dps should not be 25% better with ideal buffs. It is just too much. How about we just end group buff item sets and create some build diversity in healers and tanks. There is nothing compelling or interesting in going around and collecting buff sets.

    The one thing that doesn't actually need to be nerfed in PVE is actually sustain. Without good group buffs you already don't have sustain except on a stam toon or mNB and that seems a trade for their otherwise weakness. With good coordination of buffs, synergies, and Pots you can often just barely get it done for an mTemp or even mDK. As for PVP, ending cheat engine, reversing the crazy heavy armor damage and sustain buffs (because heavy should do everything right?), and toning down proc sets would be a better fix than crushing the sustain of just the players not using cheat engine.

    It's nerf time bro. I can get behind this one despite having golded out armor. I just wish they would always strike the hammer so judiciously instead of wildly.

    (Wipes tear from eye)
    (Stands slowly)
    (Claps)

    I don't even agree with everything this person said, but they are so on point I'm not going to quibble.

    To everyone else complaining ... we get it ... you ran some dungeon eleventy billion times to get that super set that the one dude from your raiding guild that is way too into spreadsheets mandated and now you're getting nerfed so WAAAAAA.

    Moral of the story, don't chase the meta.

    This is why we cant have nice things. It's easy to stand back and say "dont chase the meta" but its a meaningless BS statement. People are always going to try and run the sets they think will do the most damage, and there is always going to be one or 2 sets that outperform the rest. This notion of dropping a nerf hammer on any set that becomes meta is ultimately self defeating. You can only pull the rug out from people after they farm their gear so many times before they say enough is enough.

    As it stands right now, BSW is barely better than Julianos. In fact, if your rotation isnt pretty darn tight, its worse than Julianos. Anybody that thinks nerfing this set is going to really accomplish anything doesnt understand how this game works. People will find the new meta and run that.

    Two other reasons why this is a waste of time. First, it pushes necro sorcs further out in front. Awesome. Second, the new trial sets are likely going to replace BSW anyway.

    Please allow me to retort ... I run Julianos for 2 reasons. 1 - it's the best heavy armor magic set and 2 - I've never once heard anyone say NERF JULIANOS!

    I strategically picked the really good but probably not the best possible for DPS gear to avoid the nerf hammer. Some patches it's 2nd best, some patches it's probably 5th, but there is merit to having some foresight.

  • altemriel
    altemriel
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    f047ys3v3n wrote: »
    NO, no no no no no no.

    Buff this, buff that. You are crazy. We are doing so much damn dps that every mechanic in the game is broken by everybody. Do you know I don't even fight any adds on the boss of arena 8 in vMA. That is not even good, or high dps. The good players kill the boss with one taking of a knee in something like 20 seconds to my 40. Nobody does lunar phase in MoL, Everybody dodges manti portal and burns, some groups don't even kill a single Hiath mini boss. Broke as hell. It should be nerf time.

    Nerf Cheat Engine: First do this as nobody is really sure how much damage is being done legitimately now. I see players post 40k in a fight despite being dead half the time. Right, I'm supposed to believe they are so bad they can't keep alive but also so good they can pull 40k despite that. I remember when there was a correlation between staying alive and being able to deal good damage. That correlation was called skill. Cheat engine is the #1 driver of power creep. Hell, maybe we wouldn't even be having a problem with scaling without it's influence. Who can tell, ZOS pretends nobody uses it.

    Nerf BSW: There is no reason a fire damage set should be so good that mNB's, who do half magic damage, should be using it. Hopefully the nerf will put it a little better than Julianos for DK, about equal for Sorc, and a little less for mNB and mTemp.

    Nerf Grothdar and Llambris: Even without crits these things are BIS by a huge margin. Llambris is even used for for mNB builds that don't actually proc it efficiently.

    Nerf DOTs in general: It is crazy how much more dps, and more dps per cast, and more dps per cost, they do than spamables. I remember when it was around 1.3-1.5/1. Now, it is more like 3/1.

    Nerf Sorc: Seriously, it does like 55k, raid groups are more than half mSorc DD's and they will be all Sorcs next patch, nerf it. It has a ton of DOTs and they are huge in magnitude.

    Nerf Wall: Unless your a Sorc and have LL that needs a nerf what is at the top of the list.... Wall. Adjustments to this could balance mag and stam and also fix the runaway dps problem if ending cheat engine isn't enough.

    Nerf group buffs: SPC, Alkosh, Engulfing, Combat Prayer, PA, Warhorn, It all just adds up to too much. My dps should not be 25% better with ideal buffs. It is just too much. How about we just end group buff item sets and create some build diversity in healers and tanks. There is nothing compelling or interesting in going around and collecting buff sets.

    The one thing that doesn't actually need to be nerfed in PVE is actually sustain. Without good group buffs you already don't have sustain except on a stam toon or mNB and that seems a trade for their otherwise weakness. With good coordination of buffs, synergies, and Pots you can often just barely get it done for an mTemp or even mDK. As for PVP, ending cheat engine, reversing the crazy heavy armor damage and sustain buffs (because heavy should do everything right?), and toning down proc sets would be a better fix than crushing the sustain of just the players not using cheat engine.

    It's nerf time bro. I can get behind this one despite having golded out armor. I just wish they would always strike the hammer so judiciously instead of wildly.

    (Wipes tear from eye)
    (Stands slowly)
    (Claps)

    I don't even agree with everything this person said, but they are so on point I'm not going to quibble.

    To everyone else complaining ... we get it ... you ran some dungeon eleventy billion times to get that super set that the one dude from your raiding guild that is way too into spreadsheets mandated and now you're getting nerfed so WAAAAAA.

    Moral of the story, don't chase the meta.

    This is why we cant have nice things. It's easy to stand back and say "dont chase the meta" but its a meaningless BS statement. People are always going to try and run the sets they think will do the most damage, and there is always going to be one or 2 sets that outperform the rest. This notion of dropping a nerf hammer on any set that becomes meta is ultimately self defeating. You can only pull the rug out from people after they farm their gear so many times before they say enough is enough.

    As it stands right now, BSW is barely better than Julianos. In fact, if your rotation isnt pretty darn tight, its worse than Julianos. Anybody that thinks nerfing this set is going to really accomplish anything doesnt understand how this game works. People will find the new meta and run that.

    Two other reasons why this is a waste of time. First, it pushes necro sorcs further out in front. Awesome. Second, the new trial sets are likely going to replace BSW anyway.

    Please allow me to retort ... I run Julianos for 2 reasons. 1 - it's the best heavy armor magic set and 2 - I've never once heard anyone say NERF JULIANOS!

    I strategically picked the really good but probably not the best possible for DPS gear to avoid the nerf hammer. Some patches it's 2nd best, some patches it's probably 5th, but there is merit to having some foresight.




    I started to use 5 Julianos, 5 BSW, 1 kena for PVE (destro/resto, magblade), so far good :)
    Edited by altemriel on May 10, 2017 6:29AM
  • Qbiken
    Qbiken
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    f047ys3v3n wrote: »
    NO, no no no no no no.

    Buff this, buff that. You are crazy. We are doing so much damn dps that every mechanic in the game is broken by everybody. Do you know I don't even fight any adds on the boss of arena 8 in vMA. That is not even good, or high dps. The good players kill the boss with one taking of a knee in something like 20 seconds to my 40. Nobody does lunar phase in MoL, Everybody dodges manti portal and burns, some groups don't even kill a single Hiath mini boss. Broke as hell. It should be nerf time.

    Nerf Cheat Engine: First do this as nobody is really sure how much damage is being done legitimately now. I see players post 40k in a fight despite being dead half the time. Right, I'm supposed to believe they are so bad they can't keep alive but also so good they can pull 40k despite that. I remember when there was a correlation between staying alive and being able to deal good damage. That correlation was called skill. Cheat engine is the #1 driver of power creep. Hell, maybe we wouldn't even be having a problem with scaling without it's influence. Who can tell, ZOS pretends nobody uses it.

    Nerf BSW: There is no reason a fire damage set should be so good that mNB's, who do half magic damage, should be using it. Hopefully the nerf will put it a little better than Julianos for DK, about equal for Sorc, and a little less for mNB and mTemp.

    Nerf Grothdar and Llambris: Even without crits these things are BIS by a huge margin. Llambris is even used for for mNB builds that don't actually proc it efficiently.

    Nerf DOTs in general: It is crazy how much more dps, and more dps per cast, and more dps per cost, they do than spamables. I remember when it was around 1.3-1.5/1. Now, it is more like 3/1.

    Nerf Sorc: Seriously, it does like 55k, raid groups are more than half mSorc DD's and they will be all Sorcs next patch, nerf it. It has a ton of DOTs and they are huge in magnitude.

    Nerf Wall: Unless your a Sorc and have LL that needs a nerf what is at the top of the list.... Wall. Adjustments to this could balance mag and stam and also fix the runaway dps problem if ending cheat engine isn't enough.

    Nerf group buffs: SPC, Alkosh, Engulfing, Combat Prayer, PA, Warhorn, It all just adds up to too much. My dps should not be 25% better with ideal buffs. It is just too much. How about we just end group buff item sets and create some build diversity in healers and tanks. There is nothing compelling or interesting in going around and collecting buff sets.

    The one thing that doesn't actually need to be nerfed in PVE is actually sustain. Without good group buffs you already don't have sustain except on a stam toon or mNB and that seems a trade for their otherwise weakness. With good coordination of buffs, synergies, and Pots you can often just barely get it done for an mTemp or even mDK. As for PVP, ending cheat engine, reversing the crazy heavy armor damage and sustain buffs (because heavy should do everything right?), and toning down proc sets would be a better fix than crushing the sustain of just the players not using cheat engine.

    It's nerf time bro. I can get behind this one despite having golded out armor. I just wish they would always strike the hammer so judiciously instead of wildly.

    (Wipes tear from eye)
    (Stands slowly)
    (Claps)

    I don't even agree with everything this person said, but they are so on point I'm not going to quibble.

    To everyone else complaining ... we get it ... you ran some dungeon eleventy billion times to get that super set that the one dude from your raiding guild that is way too into spreadsheets mandated and now you're getting nerfed so WAAAAAA.

    Moral of the story, don't chase the meta.

    This is why we cant have nice things. It's easy to stand back and say "dont chase the meta" but its a meaningless BS statement. People are always going to try and run the sets they think will do the most damage, and there is always going to be one or 2 sets that outperform the rest. This notion of dropping a nerf hammer on any set that becomes meta is ultimately self defeating. You can only pull the rug out from people after they farm their gear so many times before they say enough is enough.

    As it stands right now, BSW is barely better than Julianos. In fact, if your rotation isnt pretty darn tight, its worse than Julianos. Anybody that thinks nerfing this set is going to really accomplish anything doesnt understand how this game works. People will find the new meta and run that.

    Two other reasons why this is a waste of time. First, it pushes necro sorcs further out in front. Awesome. Second, the new trial sets are likely going to replace BSW anyway.

    Please allow me to retort ... I run Julianos for 2 reasons. 1 - it's the best heavy armor magic set and 2 - I've never once heard anyone say NERF JULIANOS!

    I strategically picked the really good but probably not the best possible for DPS gear to avoid the nerf hammer. Some patches it's 2nd best, some patches it's probably 5th, but there is merit to having some foresight.

    Nerf Julianos (kappa) xD
  • Aquanova
    Aquanova
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    Now scathing mage looks like a more appealing set than bsw. I would have preferred just nerfing the proc chance and leaving the damage alone. Imo it's yet another uncalled for nerf.
    NA/PC
  • DreadKnight
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    Regardless of the nerf to BSW, I agree with the OP.

    There are dozens of sets in this game that are next to useless. The dev's spent so much time in coming up with them and programming them - for what?

    ZOS needs to review all the sets and add small buffs to many of them if they truly believe in build diversity.
  • F7sus4
    F7sus4
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    This is a from a simulation someone ran recently... around the homestead patch time. not arguing with you at all... i'm just trying to show how i was thinking about this change. In my opinion, in most people hands... this set was no better than julianos.
    The amount of people that fall into the trap of thinking that it's the BIS sets that will magically make them powerful is enormous (those poor pugs farming Moondancer in nMOL only to find they are not even provided synergies in their Group Finder). Roast me, but BSW nerf at least brings the other sets closer to each other. Even Scathing Mage without 60% uptime is not better than Julianos.
  • Turelus
    Turelus
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    If you only ever do buffs you just end up with a power creep.

    If something is over performing you don't bring everything up its level, you bring it back down to the level you desire.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • malchior
    malchior
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    Laziness. Why work through many other sets by buffing them when you can just nerf one and be done with it?
  • altemriel
    altemriel
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    Turelus wrote: »
    If you only ever do buffs you just end up with a power creep.

    If something is over performing you don't bring everything up its level, you bring it back down to the level you desire.



    well that is the thing, that many people here replied, that BSW is not overperforming
  • Turelus
    Turelus
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    altemriel wrote: »
    Turelus wrote: »
    If you only ever do buffs you just end up with a power creep.

    If something is over performing you don't bring everything up its level, you bring it back down to the level you desire.



    well that is the thing, that many people here replied, that BSW is not overperforming
    Of course they have. No one wants to be made weaker, but ZOS are the ones who choose if they feel something over performs, not the players.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • altemriel
    altemriel
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    Turelus wrote: »
    altemriel wrote: »
    Turelus wrote: »
    If you only ever do buffs you just end up with a power creep.

    If something is over performing you don't bring everything up its level, you bring it back down to the level you desire.



    well that is the thing, that many people here replied, that BSW is not overperforming
    Of course they have. No one wants to be made weaker, but ZOS are the ones who choose if they feel something over performs, not the players.



    hmm, true.

    but anyway, there are many sets, which are useless or underperforming, so it would be nice if they could get a buff to be more viable
  • Biro123
    Biro123
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    altemriel wrote: »
    BSW nerf - ZOS could you please buff "the other" sets if you want to make them competitible????

    Why are you nerfing a set, that people spent hours of farming it?????? WTH????


    You want to make other sets competitible, then buff them, not nerf BSW!!!!!!!



    latest patchnotes:
    Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.

    Developer Comments:

    Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.



    @Wrobel @ZOS_GinaBruno @ZOS_RichLambert @ZOS_MattFiror

    Nerfing one vs buffing hundreds... As a Software developer myself, I know which one I'd prefer to work on. Of course if someone was going to throw me the money to change hundreds, I'd be happy that I'd have steady employment for a good period of time :-)

    Have you considered though, if instead of nefring BSW, they buffed others, and we got the new 'generally accepted BiS' Wouldn't you still be a tad upset that your hard-earned BSW isn't BiS anymore and now you'd have to go and grind something else..?

    I do agree though, that some of the old (and really under-performing) sets need a boost - especially some of the crafted stuff. (Ashen Grip anyone?)
    Minalan owes me a beer.

    PC EU Megaserver
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  • altemriel
    altemriel
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    Biro123 wrote: »
    altemriel wrote: »
    BSW nerf - ZOS could you please buff "the other" sets if you want to make them competitible????

    Why are you nerfing a set, that people spent hours of farming it?????? WTH????


    You want to make other sets competitible, then buff them, not nerf BSW!!!!!!!



    latest patchnotes:
    Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.

    Developer Comments:

    Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.



    @Wrobel @ZOS_GinaBruno @ZOS_RichLambert @ZOS_MattFiror

    Nerfing one vs buffing hundreds... As a Software developer myself, I know which one I'd prefer to work on. Of course if someone was going to throw me the money to change hundreds, I'd be happy that I'd have steady employment for a good period of time :-)

    Have you considered though, if instead of nefring BSW, they buffed others, and we got the new 'generally accepted BiS' Wouldn't you still be a tad upset that your hard-earned BSW isn't BiS anymore and now you'd have to go and grind something else..?

    I do agree though, that some of the old (and really under-performing) sets need a boost - especially some of the crafted stuff. (Ashen Grip anyone?)




    well ok, I get your point, we always have to adapt to a new situation, ok. but still, considering the time it took me to farm the set with the right traits, it pretty much sucks, that it got nerfed
    Edited by altemriel on May 10, 2017 11:39AM
  • hmsdragonfly
    hmsdragonfly
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    altemriel wrote: »
    Biro123 wrote: »
    altemriel wrote: »
    BSW nerf - ZOS could you please buff "the other" sets if you want to make them competitible????

    Why are you nerfing a set, that people spent hours of farming it?????? WTH????


    You want to make other sets competitible, then buff them, not nerf BSW!!!!!!!



    latest patchnotes:
    Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.

    Developer Comments:

    Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.



    @Wrobel @ZOS_GinaBruno @ZOS_RichLambert @ZOS_MattFiror

    Nerfing one vs buffing hundreds... As a Software developer myself, I know which one I'd prefer to work on. Of course if someone was going to throw me the money to change hundreds, I'd be happy that I'd have steady employment for a good period of time :-)

    Have you considered though, if instead of nefring BSW, they buffed others, and we got the new 'generally accepted BiS' Wouldn't you still be a tad upset that your hard-earned BSW isn't BiS anymore and now you'd have to go and grind something else..?

    I do agree though, that some of the old (and really under-performing) sets need a boost - especially some of the crafted stuff. (Ashen Grip anyone?)




    well ok, I get your point, we always have to adapt to a new situation, ok. but still, considering the time it took me to farm the set with the right traits, it pretty much sucks, that it got nerfed

    Need testing but I won't be surprised if it's still be BIS for MagDK.
    Edited by hmsdragonfly on May 10, 2017 1:08PM
    Aldmeri Dominion Loyalist. For the Queen!
  • Morbash
    Morbash
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    altemriel wrote: »
    BSW nerf - ZOS could you please buff "the other" sets if you want to make them competitible????

    Why are you nerfing a set, that people spent hours of farming it?????? WTH????


    You want to make other sets competitible, then buff them, not nerf BSW!!!!!!!



    latest patchnotes:
    Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.

    Developer Comments:

    Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.



    @Wrobel @ZOS_GinaBruno @ZOS_RichLambert @ZOS_MattFiror

    Nuh nuh!
    nerfme3ii.jpg

    "War doesn't build character; it reveals it."
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