One of the problem is, that if "ranged" is as good as "melee", melee is pointless. Why go close if you can snipe at a safer distance.
All games have this problem.
That is PVE buff.AoDD33pfri3d wrote: »Actually they are getting nerfed, as you already know you have to hold it back for heavy attack then let go when you want too. The new mechanic will charged it will release automatically.
One of the problem is, that if "ranged" is as good as "melee", melee is pointless. Why go close if you can snipe at a safer distance.
All games have this problem.
I have a NB wood elf that I want to main a bow, but the damage is just so bad I feel like I am insulting any group that I form if I try. Soloing is like walking over hot coals....move...move...move, faster, faster, faster. After enough kiting you might kill the mob...if you survive. Why is the bow so weak ZOS? One of my favorite archetypes, an elven archer is pretty much inaccessible in this game because it just cannot compete, on any level.
Please buff them for all those that love this style of play.
sodantokb16_ESO wrote: »One of the problem is, that if "ranged" is as good as "melee", melee is pointless. Why go close if you can snipe at a safer distance.
All games have this problem.
Cue to mag sorcs with range, dps and even best survivability both in PVE and PVP. I don't think that this is the reason (or atleast hope it is not given the current state) why ZoS is so scared of buffing ranged stam.That is PVE buff.AoDD33pfri3d wrote: »Actually they are getting nerfed, as you already know you have to hold it back for heavy attack then let go when you want too. The new mechanic will charged it will release automatically.
Uuuuuuhhhhhhhhhhhh........
Bows are actually VERY powerful in PVE (and PVP) if used wisely. Alcast is one of the best players in the game...right now he uses a bow bar on all four stamina classes. (Alcasthq.com might provide some helpful tips for you).
My main is a NB, and I totally understand where you're coming from. For me, key in adapting to a dw/bow setup was to move away from the conventional offense/defense bar idea. The bow is great for opening an attack - using endless hail and poison inject to get the damage rolling. Then if mobs get close, you move over to your dw and dispatch them. Steel tornado is helpful for this (although I prefer shrouded daggers), then rapid strikes and rending slashes. When enemies are under 50%, try to keep a poison inject on them...this is where the damage on this ability shines.
The bow will also provide two vital secondary functions - speed and recovery. Keep your speed up for kiting with the occasional roll, and then use siphoning attacks (changes coming in June) to keep the resources up via light and heavy attacks. I often stack siphoning attacks with merciless resolve...as long as I'm getting resources back via light/heavy, I might as well get a free 20k smack every four attacks. And remember the bow passive where lights increase damage...it's a bit of a pain, but if you keep merciless or siphoning up and thread light attacks frequently, your dps will go way up and you'll have great resource management.
If you're still having issues being overrun, bring cloak back onto one of your bars. Start using it more frequently in the middle of fights...cloak semi-stuns most enemies. You can cloak, move three feet then poison inject three or four monsters before they're on you again. "Cloak, poinson pop pop pop, cloak, change to dual wield" can be very powerful.
valkaneer2b14_ESO wrote: »Uuuuuuhhhhhhhhhhhh........
Bows are actually VERY powerful in PVE (and PVP) if used wisely. Alcast is one of the best players in the game...right now he uses a bow bar on all four stamina classes. (Alcasthq.com might provide some helpful tips for you).
My main is a NB, and I totally understand where you're coming from. For me, key in adapting to a dw/bow setup was to move away from the conventional offense/defense bar idea. The bow is great for opening an attack - using endless hail and poison inject to get the damage rolling. Then if mobs get close, you move over to your dw and dispatch them. Steel tornado is helpful for this (although I prefer shrouded daggers), then rapid strikes and rending slashes. When enemies are under 50%, try to keep a poison inject on them...this is where the damage on this ability shines.
The bow will also provide two vital secondary functions - speed and recovery. Keep your speed up for kiting with the occasional roll, and then use siphoning attacks (changes coming in June) to keep the resources up via light and heavy attacks. I often stack siphoning attacks with merciless resolve...as long as I'm getting resources back via light/heavy, I might as well get a free 20k smack every four attacks. And remember the bow passive where lights increase damage...it's a bit of a pain, but if you keep merciless or siphoning up and thread light attacks frequently, your dps will go way up and you'll have great resource management.
If you're still having issues being overrun, bring cloak back onto one of your bars. Start using it more frequently in the middle of fights...cloak semi-stuns most enemies. You can cloak, move three feet then poison inject three or four monsters before they're on you again. "Cloak, poinson pop pop pop, cloak, change to dual wield" can be very powerful.
None of his bow builds will hold up in less than 1 month. Neither his ganker or PvE build, his Ganker will only be good possibly of course in PvP only due to its 25k snipes, and it sustain is bad. The PvE build might as well laugh at in a month unless they do some heavy fixing to the resource system. His PvE build I think is still more Melee than range, Volley and Inject poison are the only real heavy hitters in the build from a bow. Volley is getting nerfed, bow heavy hit is getting nerfed. It has nowhere near the damage of a magSorc or magDK.