https://www.youtube.com/watch?v=A--5dhngMWY Can some one summarize? On my Sorc am I going to have to lift my head up off my keyboard?https://www.youtube.com/watch?v=A--5dhngMWY
PTS 3.0.0
Pirate Skeleton: Reduced the proc chance of this item set to a 5% chance when you take damage from a 6% chance.
Developer Comments:Because this set was designed more for tanks, reducing the proc chance on this item set will limit the uptime it has for players who aren’t being hit very frequently.
Can some one summarize? On my Sorc am I going to have to lift my head up off my keyboard?https://www.youtube.com/watch?v=A--5dhngMWY
Don't worry about it. They nerfed Burning Spell Weave, so now Necropotence on a Sorc is even more powerful. You can be an even more brain dead player and still outpace everyone else in the game in DPS!
It's fair, nobody wearing light armor is going to sit and take enough shots to proc this before they're dead. I mean, you can take what, two hits with your shields down?
The only Sorcs who will use this are the tanky stamina Sorcs, but they'd have to drop troll king to use it.
I actually think it was a pretty clever way to make it work. Most Sorcs have shields up 90% of the time. The fact that this will not proc in that90% time zone is a huge nerf for Sorcs who wear this.
Even if you are a Sorc that let's your shield drop 50% of the time, that is still a 50% proc nerf compared to the 100% of the time it could proc before with ot without a shield. In which case a buff from 5% to 8% ain't much a of a buff in this case anyway.
It just goes to show, once again, the Itemization team does not play this game and has the least knowledge of how to play it. All of their changes are either completely arbitrary (might sound good on paper - unless you actually play the game) or are responses to our outcries about how idiotic their changes are.
The recent change to remove the max health bonus from sets like Ysgramor, while ridiculously long overdue, leave so, so many similarly bad, Set-ruining bonuses unchanged. One needs only get the 50 rewards from the worthy on the PTS after logging in a Template character to see the long list of Sets with senseless set bonuses. Most of the new Morrowind sets are similarly poorly thought out. The Rewards also show how hilariously stupid the design is, as they finally diversified the loot table to include the Sets that used to be in there and... they're untouched. There's sets no one will ever use in there that are the same as when the game launched. I've tried and tested every single one of them, most long before most people ever heard of them. I wonder if they're fixed Elf Bane? I've given up testing it many patches ago.
The combat and gameplay team made a go at being the most incompetent this patch but the itemization team proves once again that you can make random changes to make it look like you're doing your job without having the slightest knowledge or interest in the health and enjoyability of this game. Congrats.
It just goes to show, once again, the Itemization team does not play this game and has the least knowledge of how to play it. All of their changes are either completely arbitrary (might sound good on paper - unless you actually play the game) or are responses to our outcries about how idiotic their changes are.
The recent change to remove the max health bonus from sets like Ysgramor, while ridiculously long overdue, leave so, so many similarly bad, Set-ruining bonuses unchanged. One needs only get the 50 rewards from the worthy on the PTS after logging in a Template character to see the long list of Sets with senseless set bonuses. Most of the new Morrowind sets are similarly poorly thought out. The Rewards also show how hilariously stupid the design is, as they finally diversified the loot table to include the Sets that used to be in there and... they're untouched. There's sets no one will ever use in there that are the same as when the game launched. I've tried and tested every single one of them, most long before most people ever heard of them. I wonder if they're fixed Elf Bane? I've given up testing it many patches ago.
The combat and gameplay team made a go at being the most incompetent this patch but the itemization team proves once again that you can make random changes to make it look like you're doing your job without having the slightest knowledge or interest in the health and enjoyability of this game. Congrats.
Are you saying that the Pirate Skelly change was a bad one? Please Explain.
Yea, this "fix" was an asenine fix. ZOS dont play their own game, it will still be procced on ppl when they need it to be procced, and it will still apply to their 20k shields for the full duration. GG zos, I didnt think id loose more faith in you, but I did...
I actually think it was a pretty clever way to make it work. Most Sorcs have shields up 90% of the time. The fact that this will not proc in that90% time zone is a huge nerf for Sorcs who wear this.
Even if you are a Sorc that let's your shield drop 50% of the time, that is still a 50% proc nerf compared to the 100% of the time it could proc before with ot without a shield. In which case a buff from 5% to 8% ain't much a of a buff in this case anyway.
Only a noob sorc have shields up the 90% of the time to be honest with you.
Tommy_The_Gun wrote: »PTS 3.0.0
Pirate Skeleton: Reduced the proc chance of this item set to a 5% chance when you take damage from a 6% chance.
Developer Comments:Because this set was designed more for tanks, reducing the proc chance on this item set will limit the uptime it has for players who aren’t being hit very frequently.
I wonder if ZOS realizes that this set is not used by tanks... It is used by DPS mag sorcerers in PvP... so even if they go Full DPS they are more tanky than NB going full tank build....
#Balance