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Another Buff to Pirate Skeleton

Sheey
Sheey
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PTS 3.0.0
Pirate Skeleton: Reduced the proc chance of this item set to a 5% chance when you take damage from a 6% chance.
Developer Comments:

Because this set was designed more for tanks, reducing the proc chance on this item set will limit the uptime it has for players who aren’t being hit very frequently.

-
PTS 3.0.2
Pirate Skeleton: This item set no longer procs if the damage you take is fully absorbed by a damage shield.
Pirate Skeleton: Increased the proc chance to 8% from 5%.
Developer Comments:
We’ve increased the proc chance on this Item Set to make it more attractive for tanks, but have also added the restriction that it cannot proc on damage shields. This means you will need to take damage to your health in order to proc it, and cannot easily circumvent the Minor Defile penalty. It also adds more risk to utilizing this set as a damage shield user since you must first let your damage shields fall off.

In befor I start talking, just read both developer comments on /Italic marked. I am quiet excited about your opinions, not only the fact they reduced first the proc chance to make it more viable for tanks and 4 weeks later, they increase the proc chance to make it more viable for tanks makes me laugh.

I just want to explain the changes they did for you, because I believe most of the people haven't read correctly.


WHAT DOES THE CHANGES DO?

Nr. | Change | Clarification

1. [PROC] You have to take healthdamage to get a chance to benefit from Major Protection.
[FACT] The Set can still be proc'd if your health only took 00,01% Damage towards your health pool even if 99,99% got absorbed by shields.

2. [PROC] The proc change itself has been increased by 3% from 5% to 8%.
[FACT] Your chance to benefit from the self itself has been increased. That said, when point 1. above impacts, you will have higher chances to proc it.

!! Once Major Protection is proc'd it will apply on shields and health for 12 seconds. !!
WHAT DOES IT MEAN?

If you are an advanced player who risk droping his shields in order to get a kill, then you getting an increased proc chance. Its only nerf for your average playstyle that highly depends on stacking up 2 Shields or more at the same time.

Thank you for the great change Zenimax :blush:

Legendary Shey

PC - EU

Edited by Sheey on May 8, 2017 9:33PM
  • Minalan
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    It's fair, nobody wearing light armor is going to sit and take enough shots to proc this before they're dead. I mean, you can take what, two hits with your shields down?

    The only Sorcs who will use this are the tanky stamina Sorcs, but they'd have to drop troll king to use it.

  • X3ina
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    So now sorcs have to keep up their shields vs sorc only ?
    SW GoH > ESO
  • Malic
    Malic
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    Can some one summarize? On my Sorc am I going to have to lift my head up off my keyboard?

    https://www.youtube.com/watch?v=A--5dhngMWY
    Edited by Malic on May 8, 2017 10:02PM
  • danno8
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    I actually think it was a pretty clever way to make it work. Most Sorcs have shields up 90% of the time. The fact that this will not proc in that90% time zone is a huge nerf for Sorcs who wear this.

    Even if you are a Sorc that let's your shield drop 50% of the time, that is still a 50% proc nerf compared to the 100% of the time it could proc before with ot without a shield. In which case a buff from 5% to 8% ain't much a of a buff in this case anyway.
  • danno8
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    Malic wrote: »
    Can some one summarize? On my Sorc am I going to have to lift my head up off my keyboard?

    https://www.youtube.com/watch?v=A--5dhngMWY

    Don't worry about it. They nerfed Burning Spell Weave, so now Necropotence on a Sorc is even more powerful. You can be an even more brain dead player and still outpace everyone else in the game in DPS!
  • Tommy_The_Gun
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    Sheey wrote: »
    PTS 3.0.0
    Pirate Skeleton: Reduced the proc chance of this item set to a 5% chance when you take damage from a 6% chance.
    Developer Comments:

    Because this set was designed more for tanks, reducing the proc chance on this item set will limit the uptime it has for players who aren’t being hit very frequently.

    I wonder if ZOS realizes that this set is not used by tanks... It is used by DPS mag sorcerers in PvP... so even if they go Full DPS they are more tanky than NB going full tank build.... :|

    #Balance

  • Malic
    Malic
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    danno8 wrote: »
    Malic wrote: »
    Can some one summarize? On my Sorc am I going to have to lift my head up off my keyboard?

    https://www.youtube.com/watch?v=A--5dhngMWY

    Don't worry about it. They nerfed Burning Spell Weave, so now Necropotence on a Sorc is even more powerful. You can be an even more brain dead player and still outpace everyone else in the game in DPS!

    Ya but they frags nerf.

    Can I get on my magi templar, chug immovable pots and spam BOL and make a million AP a weekend in morrowind?

    Through me a life line pal.
  • STEVIL
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    at 8% who is gonna take enough hits, risk enough hits, to let this thing proc? Seems like a good change to me to help deal with the prior issue which was hiding behind shields and still getting 30% def procs.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Berenhir
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    Minalan wrote: »
    It's fair, nobody wearing light armor is going to sit and take enough shots to proc this before they're dead. I mean, you can take what, two hits with your shields down?

    The only Sorcs who will use this are the tanky stamina Sorcs, but they'd have to drop troll king to use it.

    Only if you run a potatoe sorc build with under 15k stam, less than 24k health in light armor, too many points into bastion and no crit resist in PvP.
    Edited by Berenhir on May 8, 2017 10:25PM
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Sheey
    Sheey
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    why playing light armor ? when heavy armor sorc is much better xDD look at the stats and compare them to eachother... I'm not god, i'm not moses and not einstein to know light sucks.

    Be honest check it once and you will see a difference
  • Kay1
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    danno8 wrote: »
    I actually think it was a pretty clever way to make it work. Most Sorcs have shields up 90% of the time. The fact that this will not proc in that90% time zone is a huge nerf for Sorcs who wear this.

    Even if you are a Sorc that let's your shield drop 50% of the time, that is still a 50% proc nerf compared to the 100% of the time it could proc before with ot without a shield. In which case a buff from 5% to 8% ain't much a of a buff in this case anyway.

    Only a noob sorc have shields up the 90% of the time to be honest with you.
    K1 The Big Monkey
  • Biro123
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    lol @ this thread
    Edited by Biro123 on May 9, 2017 12:49PM
    Minalan owes me a beer.

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  • Tryxus
    Tryxus
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    Arr matey, I be sailin' the seas of Nirn once again in me undead glory!
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • KingKush
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    This is barely a buff and is actually a fair change imo. This should stop all those bad players from crying when facing MagSorcs using pirate skelly.
    Xbox NA
    GT: Live Like Kure
    King Kush-MagSorc
  • Sheey
    Sheey
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    KingKush wrote: »
    This is barely a buff and is actually a fair change imo. This should stop all those bad players from crying when facing MagSorcs using pirate skelly.

    True
  • runa_gate
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    It just goes to show, once again, the Itemization team does not play this game and has the least knowledge of how to play it. All of their changes are either completely arbitrary (might sound good on paper - unless you actually play the game) or are responses to our outcries about how idiotic their changes are.

    The recent change to remove the max health bonus from sets like Ysgramor, while ridiculously long overdue, leave so, so many similarly bad, Set-ruining bonuses unchanged. One needs only get the 50 rewards from the worthy on the PTS after logging in a Template character to see the long list of Sets with senseless set bonuses. Most of the new Morrowind sets are similarly poorly thought out. The Rewards also show how hilariously stupid the design is, as they finally diversified the loot table to include the Sets that used to be in there and... they're untouched. There's sets no one will ever use in there that are the same as when the game launched. I've tried and tested every single one of them, most long before most people ever heard of them. I wonder if they're fixed Elf Bane? I've given up testing it many patches ago.

    The combat and gameplay team made a go at being the most incompetent this patch but the itemization team proves once again that you can make random changes to make it look like you're doing your job without having the slightest knowledge or interest in the health and enjoyability of this game. Congrats.
  • KingKush
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    As a magsorc who has used Pirate Skelly for quite some time ( and felt dirty af doing so) , I can tell you this change was a long time coming and very much needed.

    It almost felt unfair for me to be that tanky while still being able to melt players in seconds. This is a good change imo.
    Xbox NA
    GT: Live Like Kure
    King Kush-MagSorc
  • Biro123
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    runa_gate wrote: »
    It just goes to show, once again, the Itemization team does not play this game and has the least knowledge of how to play it. All of their changes are either completely arbitrary (might sound good on paper - unless you actually play the game) or are responses to our outcries about how idiotic their changes are.

    The recent change to remove the max health bonus from sets like Ysgramor, while ridiculously long overdue, leave so, so many similarly bad, Set-ruining bonuses unchanged. One needs only get the 50 rewards from the worthy on the PTS after logging in a Template character to see the long list of Sets with senseless set bonuses. Most of the new Morrowind sets are similarly poorly thought out. The Rewards also show how hilariously stupid the design is, as they finally diversified the loot table to include the Sets that used to be in there and... they're untouched. There's sets no one will ever use in there that are the same as when the game launched. I've tried and tested every single one of them, most long before most people ever heard of them. I wonder if they're fixed Elf Bane? I've given up testing it many patches ago.

    The combat and gameplay team made a go at being the most incompetent this patch but the itemization team proves once again that you can make random changes to make it look like you're doing your job without having the slightest knowledge or interest in the health and enjoyability of this game. Congrats.

    Are you saying that the Pirate Skelly change was a bad one? Please Explain.
    Minalan owes me a beer.

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  • Mustard
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    Wouldn't slotting entropy and swapping bars cause it to kick in since your health changes?

    @Sheey
    Edited by Mustard on May 9, 2017 3:23PM
  • runa_gate
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    Biro123 wrote: »
    runa_gate wrote: »
    It just goes to show, once again, the Itemization team does not play this game and has the least knowledge of how to play it. All of their changes are either completely arbitrary (might sound good on paper - unless you actually play the game) or are responses to our outcries about how idiotic their changes are.

    The recent change to remove the max health bonus from sets like Ysgramor, while ridiculously long overdue, leave so, so many similarly bad, Set-ruining bonuses unchanged. One needs only get the 50 rewards from the worthy on the PTS after logging in a Template character to see the long list of Sets with senseless set bonuses. Most of the new Morrowind sets are similarly poorly thought out. The Rewards also show how hilariously stupid the design is, as they finally diversified the loot table to include the Sets that used to be in there and... they're untouched. There's sets no one will ever use in there that are the same as when the game launched. I've tried and tested every single one of them, most long before most people ever heard of them. I wonder if they're fixed Elf Bane? I've given up testing it many patches ago.

    The combat and gameplay team made a go at being the most incompetent this patch but the itemization team proves once again that you can make random changes to make it look like you're doing your job without having the slightest knowledge or interest in the health and enjoyability of this game. Congrats.

    Are you saying that the Pirate Skelly change was a bad one? Please Explain.

    That's not what I'm commenting on. They changed it them immediately changed it back stating the same reasons. Which is obviously contradictory - and arbitrary. The change to use with sorc shields is, at least, something that reveals knowledge of how the set is used in PvP but I suspect that's only due to player feedback. Not all player feedback if wrong; they just aren't very good at figuring out who to listen to.

    Regardless, it's clear that no PvE tanks will be using this set. Not because it doesn't provide a good bonus but because it's one tanks don't need, and they will presumably go on using something like Bloodspawn for Ultimate and stam regen.

    It's not like you ever see a PvE tank using Chudans. What tank doesn't already have access to those buffs? Course, you'd have to know about this game and how it's actually played to design sensible gear.
  • Sheey
    Sheey
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    Mustard wrote: »
    Wouldn't slotting entropy and swapping bars cause it to kick in since your health changes?

    @Sheey

    Use the other morph lol
  • olsborg
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    Yea, this "fix" was an asenine fix. ZOS dont play their own game, it will still be procced on ppl when they need it to be procced, and it will still apply to their 20k shields for the full duration. GG zos, I didnt think id loose more faith in you, but I did...

    PC EU
    PvP only
  • Biro123
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    olsborg wrote: »
    Yea, this "fix" was an asenine fix. ZOS dont play their own game, it will still be procced on ppl when they need it to be procced, and it will still apply to their 20k shields for the full duration. GG zos, I didnt think id loose more faith in you, but I did...

    No light armour sorc is gonna run this set now (unless maybe its bugged with bar-swapping as suggested above - but that would be exploiting)
    Seriously, Is anyone wearing light armour in PVP going to intentionally let their shields down to open themselves up to being one-shot just for the 8% chance of getting a proc on this set... ?

    There may be a few heavy-armor wearing sorcs out there who could pull it off - but they're really gonna struggle with resources compared to light - and would probably want engine guardian or something instead. But you know what, These guys would be the 'Tanks' that the set was intended for..



    Edited by Biro123 on May 9, 2017 4:28PM
    Minalan owes me a beer.

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  • danno8
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    Kay1 wrote: »
    danno8 wrote: »
    I actually think it was a pretty clever way to make it work. Most Sorcs have shields up 90% of the time. The fact that this will not proc in that90% time zone is a huge nerf for Sorcs who wear this.

    Even if you are a Sorc that let's your shield drop 50% of the time, that is still a 50% proc nerf compared to the 100% of the time it could proc before with ot without a shield. In which case a buff from 5% to 8% ain't much a of a buff in this case anyway.

    Only a noob sorc have shields up the 90% of the time to be honest with you.

    Not sure if you are implying the good ones have it up 100% of the time or less than the 90% I made up. And frankly it doesn't really matter.

    Either way, the math bares out that this will be a lot tougher a proc to get than it is on live.
  • Sharee
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    [nevermind]
    Edited by Sharee on May 9, 2017 4:57PM
  • acw37162
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    Not one once of testing.

    The OP might be right he might be wrong.

    Patch notes theory crafting OP'ness.

    They should not allow any forums posts for two days after the release patch notes. Ok well maybe justbpost regarding patch notes but still just the same.

    I
  • timidobserver
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    This is definitely a nerf not a buff. I would go a step further and make it reduce the size of any shield casted on the wearer by 30% or just go all in and prevent shields from applying at all to people with pirate skeleton on.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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  • Erock25
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    Hilarious that there are people in this thread actually insinuating that this was a buff for pvp magsorc. All of you, go look in the mirror. YOU ARE THE PROBLEM. You complain about things you do not understand and basically make it so developer's don't trust any information from the playerbase.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Beardimus
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    Seriously?

    People whine on for weeks, ZOS take action on so many of the regular feedback points - Dolmen bots, Dark Conversion, BSW and Pirate Skeleton and people still whine. I mean, if MagSorc are so OP people don't need to cry so much about the warden
    Xbox One | EU | EP
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  • Jamascus
    Jamascus
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    Sheey wrote: »
    PTS 3.0.0
    Pirate Skeleton: Reduced the proc chance of this item set to a 5% chance when you take damage from a 6% chance.
    Developer Comments:

    Because this set was designed more for tanks, reducing the proc chance on this item set will limit the uptime it has for players who aren’t being hit very frequently.

    I wonder if ZOS realizes that this set is not used by tanks... It is used by DPS mag sorcerers in PvP... so even if they go Full DPS they are more tanky than NB going full tank build.... :|

    #Balance

    Yes, that's why they changed it. It has nothing to do with pve. Years ago @wrobel wasn't able to kill a sorc with his 2handed stamblade. So they nerfed streak. Then he still couldn't kill one so they nerfed hardened ward. Along comes pirate skelly and @wrobel once again isn't able to kill a sorc. So it's getting nerfed too. Meanwhile crit rush doesn't cost more with each successive use like streak and until morrowind stamina costs 20% less to use than magicka. It will now be 15% less...
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