Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Depth of Field

Son-of-the-Desert
Son-of-the-Desert
✭✭✭
I have been using reshade for a while but the thing I can't get working is depth of field. It always flickers on and off whenever I move. Does anyone know a fix for this?
Main Characterr:
Tiberius Scrofal : Imperial Templar Healer
Shard: PC EU DC
  • Athymhormia
    Athymhormia
    ✭✭✭
    Is dof flickering in general or sometimes only? If flickering happens in instanced locations where are no players around, it could be just dof setted wrong, like auto mode turned on with focus point located 0.5-0.5 by default instead of your character position (if you want char centered dof) and so on. I would recommend to go with manual depth and MatsoDOF, right now I'm using smth like this and turn it on and off by pressing a setted key, so I could have all the reshade glory for screenshots and no flickering during gameplay.
    tumblr_ohydp2ee8q1t1cremo4_1280.png
    Bokeh dof also works this way with some settings adjustments.
    tumblr_o9jgekItwB1t1cremo3_1280.png
    My dof setting for reshade version 3.0.6+ below:
    More screens with this dof can be found on my tumblr.

    [DOF.fx]
    DOF_FARBLURCURVE=4.800000
    fADOF_ShapeCurvatureAmount=0.300000
    DOF_AUTOFOCUS=0.000000
    DOF_MOUSEDRIVEN_AF=0.000000
    fGPDOFChromaAmount=0.150000
    DOF_INFINITEFOCUS=1.000000
    fGPDOFBiasCurve=2.000000
    DOF_FOCUSPOINT=0.500000,0.800000
    bADOF_ShapeApertureEnable=0.000000
    DOF_FOCUSSAMPLES=6.000000
    DOF_MANUALFOCUSDEPTH=0.017000
    DOF_NEARBLURCURVE=99.000000
    fGPDOFBrightnessMultiplier=2.000000
    bGPDOFPolygonalBokeh=1.000000
    fRingDOFFringe=0.500000
    DOF_FOCUSRADIUS=0.100000
    DOF_BLURRADIUS=3.000000
    fADOF_BokehCurve=4.000000
    iRingDOFSamples=6.000000
    iRingDOFRings=4.000000
    fGPDOFBrightnessThreshold=0.500000
    fRingDOFThreshold=0.700000
    bADOF_ShapeCurvatureEnable=0.000000
    fRingDOFGain=27.000000
    fRingDOFBias=0.000000
    bADOF_ImageChromaEnable=0.000000
    iMagicDOFBlurQuality=8.000000
    fMagicDOFColorCurve=4.000000
    iGPDOFQuality=6.000000
    fADOF_ShapeChromaAmount=0.125000
    fADOF_ShapeRotation=0.000000
    iGPDOFPolygonCount=5.000000
    fGPDOFBias=10.000000
    fADOF_SmootheningAmount=1.000000
    bMatsoDOFChromaEnable=1.000000
    fMatsoDOFChromaPow=1.200000
    fMatsoDOFBokehCurve=11.000000
    iADOF_ShapeQuality=17.000000
    iMatsoDOFBokehQuality=2.000000
    fMatsoDOFBokehAngle=0.000000
    bADOF_RotAnimationEnable=0.000000
    fADOF_RotAnimationSpeed=2.000000
    fADOF_ShapeWeightAmount=1.000000
    fADOF_ShapeApertureAmount=0.010000
    bADOF_ShapeAnamorphEnable=0.000000
    fADOF_ShapeAnamorphRatio=0.200000
    bADOF_ShapeDistortEnable=0.000000
    bADOF_ShapeChromaEnable=0.000000
    fADOF_ShapeWeightCurve=4.000000
    fADOF_ShapeDistortAmount=0.200000
    bADOF_ShapeDiffusionEnable=0.000000
    fADOF_ShapeDiffusionAmount=0.100000
    bADOF_ShapeWeightEnable=0.000000
    iADOF_ImageChromaHues=5.000000
    iADOF_ShapeChromaMode=3.000000
    fADOF_ImageChromaCurve=1.000000
    fADOF_ImageChromaAmount=3.000000

    If you know how to tweak reshade and set dof correctly, got it working like a charm in instanced locations but found it flickering in populated areas - unfortunately there is no fix, since it't not exactly a bug, but more of a code feature in online games. So when reshade detects another active player nearby, this flickering happens. As I've understood from Reshade forum, all depth buffer based feathures like DOF, SSAO and so on are not suited for online gaming, meaning - they could have worked, but then it could be considered a sort of a cheating. Not that you would want to go into Cyro with max game settings + reshade ssao + bokeh dof at max anyway (when fps is jumping like crazy even in vanilla game), but with just the right settings some advantage could be achieved otherwise.

    The other question though - why we don't have ingame dof option? Outside of a dialog, I mean. With lods like these...
  • Son-of-the-Desert
    Son-of-the-Desert
    ✭✭✭
    Thanks I'll try this out as soon as I can. As you said in populated areas like cities it flickers on and off, now I know why. I wish this was a part of the vanilla game but I don't see it being added as this game is missing far more important features
    Main Characterr:
    Tiberius Scrofal : Imperial Templar Healer
    Shard: PC EU DC
Sign In or Register to comment.